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author | Wohlstand <admin@wohlnet.ru> | 2020-09-16 21:17:34 +0300 |
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committer | Wohlstand <admin@wohlnet.ru> | 2020-09-16 21:18:48 +0300 |
commit | ace610fe613d6eb7633aec98632966d09540dd46 (patch) | |
tree | 46fce4cf237d468d4e32d7329ea08ab197e0d35d /utils/midiplay/adlmidiplay.cpp | |
parent | d1951836d5e604eef5ea5edeee47c86cac2c1df2 (diff) | |
download | libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.tar.gz libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.tar.bz2 libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.zip |
Added old and buggy HMI volume model
It's needed to make a correct sounding of music of some game
soundtracks such as "Asterix & Obelix"
TODO: Verify the behavior of drums, seems still being different!
Diffstat (limited to 'utils/midiplay/adlmidiplay.cpp')
-rw-r--r-- | utils/midiplay/adlmidiplay.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/utils/midiplay/adlmidiplay.cpp b/utils/midiplay/adlmidiplay.cpp index b11ea82..fd071f2 100644 --- a/utils/midiplay/adlmidiplay.cpp +++ b/utils/midiplay/adlmidiplay.cpp @@ -226,6 +226,8 @@ const char* volume_model_to_str(int vm) return "9X (Generic FM)"; case ADLMIDI_VolumeModel_HMI: return "HMI Sound Operating System"; + case ADLMIDI_VolumeModel_HMI_OLD: + return "HMI Sound Operating System (Old)"; } } |