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authorWohlstand <admin@wohlnet.ru>2020-09-16 21:17:34 +0300
committerWohlstand <admin@wohlnet.ru>2020-09-16 21:18:48 +0300
commitace610fe613d6eb7633aec98632966d09540dd46 (patch)
tree46fce4cf237d468d4e32d7329ea08ab197e0d35d /utils/midiplay/adlmidiplay.cpp
parentd1951836d5e604eef5ea5edeee47c86cac2c1df2 (diff)
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Added old and buggy HMI volume model
It's needed to make a correct sounding of music of some game soundtracks such as "Asterix & Obelix" TODO: Verify the behavior of drums, seems still being different!
Diffstat (limited to 'utils/midiplay/adlmidiplay.cpp')
-rw-r--r--utils/midiplay/adlmidiplay.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/utils/midiplay/adlmidiplay.cpp b/utils/midiplay/adlmidiplay.cpp
index b11ea82..fd071f2 100644
--- a/utils/midiplay/adlmidiplay.cpp
+++ b/utils/midiplay/adlmidiplay.cpp
@@ -226,6 +226,8 @@ const char* volume_model_to_str(int vm)
return "9X (Generic FM)";
case ADLMIDI_VolumeModel_HMI:
return "HMI Sound Operating System";
+ case ADLMIDI_VolumeModel_HMI_OLD:
+ return "HMI Sound Operating System (Old)";
}
}