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#ifndef LOAD_IBK_H
#define LOAD_IBK_H
#include "../progs_cache.h"
static bool LoadIBK(const char *fn, unsigned bank, const char *prefix, bool percussive, bool noRhythmMode = false)
{
#ifdef HARD_BANKS
writeIni("IBK", fn, prefix, bank, percussive ? INI_Drums : INI_Melodic);
#endif
FILE *fp = std::fopen(fn, "rb");
if(!fp)
return false;
std::fseek(fp, 0, SEEK_END);
std::vector<unsigned char> data(size_t(std::ftell(fp)));
std::rewind(fp);
if(std::fread(&data[0], 1, data.size(), fp) != data.size())
{
std::fclose(fp);
return false;
}
std::fclose(fp);
unsigned offs1_base = 0x804, offs1_len = 9;
unsigned offs2_base = 0x004, offs2_len = 16;
for(unsigned a = 0; a < 128; ++a)
{
unsigned offset1 = offs1_base + a * offs1_len;
unsigned offset2 = offs2_base + a * offs2_len;
std::string name;
for(unsigned p = 0; p < 9; ++p)
if(data[offset1] != '\0')
name += char(data[offset1 + p]);
int gmno = int(a + 128 * percussive);
/*int midi_index = gmno < 128 ? gmno
: gmno < 128+35 ? -1
: gmno < 128+88 ? gmno-35
: -1;*/
char name2[512];
sprintf(name2, "%s%c%u", prefix,
(gmno < 128 ? 'M' : 'P'), gmno & 127);
insdata tmp;
tmp.data[0] = data[offset2 + 0];
tmp.data[1] = data[offset2 + 1];
tmp.data[8] = data[offset2 + 2];
tmp.data[9] = data[offset2 + 3];
tmp.data[2] = data[offset2 + 4];
tmp.data[3] = data[offset2 + 5];
tmp.data[4] = data[offset2 + 6];
tmp.data[5] = data[offset2 + 7];
tmp.data[6] = data[offset2 + 8];
tmp.data[7] = data[offset2 + 9];
tmp.data[10] = data[offset2 + 10];
// bisqwit: [+11] seems to be used also, what is it for?
// Wohlstand: You wanna know? It's the rhythm-mode drum number! If 0 - melodic, >0 - rhythm-mode drum
tmp.finetune = percussive ? 0 : data[offset2 + 12];
tmp.diff = false;
struct ins tmp2;
tmp2.notenum = percussive ? data[offset2 + 13] : 0;
tmp2.pseudo4op = false;
tmp2.real4op = false;
tmp2.voice2_fine_tune = 0.0;
tmp2.midi_velocity_offset = 0;
tmp2.rhythmModeDrum = 0;
if(percussive && !noRhythmMode)
{
int rm = data[offset2 + 11];
switch(rm)
{
case 6:
tmp2.rhythmModeDrum = ins::Flag_RM_BassDrum;
break;
case 7:
tmp2.rhythmModeDrum = ins::Flag_RM_Snare;
break;
case 8:
tmp2.rhythmModeDrum = ins::Flag_RM_TomTom;
break;
case 9:
tmp2.rhythmModeDrum = ins::Flag_RM_Cymbal;
break;
case 10:
tmp2.rhythmModeDrum = ins::Flag_RM_HiHat;
break;
default:
// IBK logic: make non-percussion instrument be silent
tmp = MakeNoSoundIns();
break;
}
}
size_t resno = InsertIns(tmp, tmp2, std::string(1, '\377') + name, name2);
SetBank(bank, (unsigned int)gmno, resno);
}
AdlBankSetup setup;
setup.volumeModel = VOLUME_Generic;
setup.deepTremolo = false;
setup.deepVibrato = false;
setup.scaleModulators = false;
SetBankSetup(bank, setup);
return true;
}
#endif // LOAD_IBK_H
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