diff options
Diffstat (limited to 'src/chips/dosbox/dbopl.cpp')
-rw-r--r-- | src/chips/dosbox/dbopl.cpp | 3567 |
1 files changed, 1573 insertions, 1994 deletions
diff --git a/src/chips/dosbox/dbopl.cpp b/src/chips/dosbox/dbopl.cpp index 3e21772..ed55017 100644 --- a/src/chips/dosbox/dbopl.cpp +++ b/src/chips/dosbox/dbopl.cpp @@ -1,10 +1,5 @@ -//#ifdef ADLMIDI_USE_DOSBOX_OPL - -#ifdef __MINGW32__ -typedef struct vswprintf {} swprintf; -#endif /* - * Copyright (C) 2002-2010 The DOSBox Team + * Copyright (C) 2002-2018 The DOSBox Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,22 +17,21 @@ typedef struct vswprintf {} swprintf; */ /* - DOSBox implementation of a combined Yamaha YMF262 and Yamaha YM3812 emulator. - Enabling the opl3 bit will switch the emulator to stereo opl3 output instead of regular mono opl2 - Except for the table generation it's all integer math - Can choose different types of generators, using muls and bigger tables, try different ones for slower platforms - The generation was based on the MAME implementation but tried to have it use less memory and be faster in general - MAME uses much bigger envelope tables and this will be the biggest cause of it sounding different at times - - //TODO Don't delay first operator 1 sample in opl3 mode - //TODO Maybe not use class method pointers but a regular function pointers with operator as first parameter - //TODO Fix panning for the Percussion channels, would any opl3 player use it and actually really change it though? - //TODO Check if having the same accuracy in all frequency multipliers sounds better or not - - //DUNNO Keyon in 4op, switch to 2op without keyoff. + DOSBox implementation of a combined Yamaha YMF262 and Yamaha YM3812 emulator. + Enabling the opl3 bit will switch the emulator to stereo opl3 output instead of regular mono opl2 + Except for the table generation it's all integer math + Can choose different types of generators, using muls and bigger tables, try different ones for slower platforms + The generation was based on the MAME implementation but tried to have it use less memory and be faster in general + MAME uses much bigger envelope tables and this will be the biggest cause of it sounding different at times + + //TODO Don't delay first operator 1 sample in opl3 mode + //TODO Maybe not use class method pointers but a regular function pointers with operator as first parameter + //TODO Fix panning for the Percussion channels, would any opl3 player use it and actually really change it though? + //TODO Check if having the same accuracy in all frequency multipliers sounds better or not + + //DUNNO Keyon in 4op, switch to 2op without keyoff. */ -/* $Id: dbopl.cpp,v 1.10 2009-06-10 19:54:51 harekiet Exp $ */ #include <math.h> @@ -45,2001 +39,1586 @@ typedef struct vswprintf {} swprintf; #include <string.h> #include "dbopl.h" -#define DB_MAX(x, y) ((x) > (y) ? (x) : (y)) -#define DB_MIN(x, y) ((x) < (y) ? (x) : (y)) +#if defined(__GNUC__) && __GNUC__ > 3 +#define INLINE inline __attribute__((__always_inline__)) +#elif defined(_MSC_VER) +#define INLINE __forceinline +#else +#define INLINE inline +#endif -#define DBOPL_CLAMP(V, MIN, MAX) DB_MAX(DB_MIN(V, (MAX)), (MIN)) +#if defined(__GNUC__) +#if !defined(__clang__) +#define GCC_LIKELY(x) __builtin_expect(x, 1) +#define GCC_UNLIKELY(x) __builtin_expect(x, 0) +#else // !defined(__clang__) +#if !defined (__c2__) && defined(__has_builtin) +#if __has_builtin(__builtin_expect) +#define GCC_LIKELY(x) __builtin_expect(x, 1) +#define GCC_UNLIKELY(x) __builtin_expect(x, 0) +#endif // __has_builtin(__builtin_expect) +#endif // !defined (__c2__) && defined(__has_builtin) +#endif // !defined(__clang__) +#endif // defined(__GNUC__) + +#if !defined(GCC_LIKELY) +#define GCC_LIKELY(x) (x) +#define GCC_UNLIKELY(x) (x) +#endif #ifndef PI #define PI 3.14159265358979323846 #endif -namespace DBOPL -{ +namespace DBOPL { -#define OPLRATE ((double)(14318180.0 / 288.0)) +#define OPLRATE ((double)(14318180.0 / 288.0)) #define TREMOLO_TABLE 52 - //Try to use most precision for frequencies - //Else try to keep different waves in synch - //#define WAVE_PRECISION 1 - #ifndef WAVE_PRECISION - //Wave bits available in the top of the 32bit range - //Original adlib uses 10.10, we use 10.22 -#define WAVE_BITS 10 - #else - //Need some extra bits at the top to have room for octaves and frequency multiplier - //We support to 8 times lower rate - //128 * 15 * 8 = 15350, 2^13.9, so need 14 bits -#define WAVE_BITS 14 - #endif -#define WAVE_SH ( 32 - WAVE_BITS ) -#define WAVE_MASK ( ( 1 << WAVE_SH ) - 1 ) - - //Use the same accuracy as the waves +//Try to use most precision for frequencies +//Else try to keep different waves in synch +//#define WAVE_PRECISION 1 +#ifndef WAVE_PRECISION +//Wave bits available in the top of the 32bit range +//Original adlib uses 10.10, we use 10.22 +#define WAVE_BITS 10 +#else +//Need some extra bits at the top to have room for octaves and frequency multiplier +//We support to 8 times lower rate +//128 * 15 * 8 = 15350, 2^13.9, so need 14 bits +#define WAVE_BITS 14 +#endif +#define WAVE_SH ( 32 - WAVE_BITS ) +#define WAVE_MASK ( ( 1 << WAVE_SH ) - 1 ) + +//Use the same accuracy as the waves #define LFO_SH ( WAVE_SH - 10 ) - //LFO is controlled by our tremolo 256 sample limit +//LFO is controlled by our tremolo 256 sample limit #define LFO_MAX ( 256 << ( LFO_SH ) ) - //Maximum amount of attenuation bits - //Envelope goes to 511, 9 bits - #if (DBOPL_WAVE == WAVE_TABLEMUL ) - //Uses the value directly -#define ENV_BITS ( 9 ) - #else - //Add 3 bits here for more accuracy and would have to be shifted up either way -#define ENV_BITS ( 9 ) - #endif - //Limits of the envelope with those bits and when the envelope goes silent -#define ENV_MIN 0 -#define ENV_EXTRA ( ENV_BITS - 9 ) -#define ENV_MAX ( 511 << ENV_EXTRA ) -#define ENV_LIMIT ( ( 12 * 256) >> ( 3 - ENV_EXTRA ) ) +//Maximum amount of attenuation bits +//Envelope goes to 511, 9 bits +#if (DBOPL_WAVE == WAVE_TABLEMUL ) +//Uses the value directly +#define ENV_BITS ( 9 ) +#else +//Add 3 bits here for more accuracy and would have to be shifted up either way +#define ENV_BITS ( 9 ) +#endif +//Limits of the envelope with those bits and when the envelope goes silent +#define ENV_MIN 0 +#define ENV_EXTRA ( ENV_BITS - 9 ) +#define ENV_MAX ( 511 << ENV_EXTRA ) +#define ENV_LIMIT ( ( 12 * 256) >> ( 3 - ENV_EXTRA ) ) #define ENV_SILENT( _X_ ) ( (_X_) >= ENV_LIMIT ) - //Attack/decay/release rate counter shift -#define RATE_SH 24 -#define RATE_MASK ( ( 1 << RATE_SH ) - 1 ) - //Has to fit within 16bit lookuptable -#define MUL_SH 16 +//Attack/decay/release rate counter shift +#define RATE_SH 24 +#define RATE_MASK ( ( 1 << RATE_SH ) - 1 ) +//Has to fit within 16bit lookuptable +#define MUL_SH 16 - //Check some ranges - #if ENV_EXTRA > 3 +//Check some ranges +#if ENV_EXTRA > 3 #error Too many envelope bits - #endif +#endif - //How much to substract from the base value for the final attenuation - static const Bit8u KslCreateTable[16] = - { - //0 will always be be lower than 7 * 8 - 64, 32, 24, 19, - 16, 12, 11, 10, - 8, 6, 5, 4, - 3, 2, 1, 0, - }; +//How much to substract from the base value for the final attenuation +static const Bit8u KslCreateTable[16] = { + //0 will always be be lower than 7 * 8 + 64, 32, 24, 19, + 16, 12, 11, 10, + 8, 6, 5, 4, + 3, 2, 1, 0, +}; #define M(_X_) ((Bit8u)( (_X_) * 2)) - static const Bit8u FreqCreateTable[16] = - { - M(0.5), M(1), M(2), M(3), M(4), M(5), M(6), M(7), - M(8), M(9), M(10), M(10), M(12), M(12), M(15), M(15) - }; +static const Bit8u FreqCreateTable[16] = { + M(0.5), M(1 ), M(2 ), M(3 ), M(4 ), M(5 ), M(6 ), M(7 ), + M(8 ), M(9 ), M(10), M(10), M(12), M(12), M(15), M(15) +}; #undef M - //We're not including the highest attack rate, that gets a special value - static const Bit8u AttackSamplesTable[13] = - { - 69, 55, 46, 40, - 35, 29, 23, 20, - 19, 15, 11, 10, - 9 - }; - //On a real opl these values take 8 samples to reach and are based upon larger tables - static const Bit8u EnvelopeIncreaseTable[13] = - { - 4, 5, 6, 7, - 8, 10, 12, 14, - 16, 20, 24, 28, - 32, - }; - - #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) - static Bit16u ExpTable[ 256 ]; - #endif - - #if ( DBOPL_WAVE == WAVE_HANDLER ) - //PI table used by WAVEHANDLER - static Bit16u SinTable[ 512 ]; - #endif - - #if ( DBOPL_WAVE > WAVE_HANDLER ) - //Layout of the waveform table in 512 entry intervals - //With overlapping waves we reduce the table to half it's size - - // | |//\\|____|WAV7|//__|/\ |____|/\/\| - // |\\//| | |WAV7| | \/| | | - // |06 |0126|17 |7 |3 |4 |4 5 |5 | - - //6 is just 0 shifted and masked - - static Bit16s WaveTable[ 8 * 512 ]; - //Distance into WaveTable the wave starts - static const Bit16u WaveBaseTable[8] = - { - 0x000, 0x200, 0x200, 0x800, - 0xa00, 0xc00, 0x100, 0x400, - - }; - //Mask the counter with this - static const Bit16u WaveMaskTable[8] = - { - 1023, 1023, 511, 511, - 1023, 1023, 512, 1023, - }; - - //Where to start the counter on at keyon - static const Bit16u WaveStartTable[8] = - { - 512, 0, 0, 0, - 0, 512, 512, 256, - }; - #endif - - #if ( DBOPL_WAVE == WAVE_TABLEMUL ) - static Bit16u MulTable[ 384 ]; - #endif - - static Bit8u KslTable[ 8 * 16 ]; - static Bit8u TremoloTable[ TREMOLO_TABLE ]; - //Start of a channel behind the chip struct start - static Bit16u ChanOffsetTable[32]; - //Start of an operator behind the chip struct start - static Bit16u OpOffsetTable[64]; - - //The lower bits are the shift of the operator vibrato value - //The highest bit is right shifted to generate -1 or 0 for negation - //So taking the highest input value of 7 this gives 3, 7, 3, 0, -3, -7, -3, 0 - static const Bit8s VibratoTable[ 8 ] = - { - 1 - 0x00, 0 - 0x00, 1 - 0x00, 30 - 0x00, - 1 - 0x80, 0 - 0x80, 1 - 0x80, 30 - 0x80 - }; - - //Shift strength for the ksl value determined by ksl strength - static const Bit8u KslShiftTable[4] = - { - 31, 1, 2, 0 - }; - - //Generate a table index and table shift value using input value from a selected rate - static void EnvelopeSelect(Bit8u val, Bit8u &index, Bit8u &shift) - { - if(val < 13 * 4) //Rate 0 - 12 - { - shift = 12 - (val >> 2); - index = val & 3; - } - else if(val < 15 * 4) //rate 13 - 14 - { - shift = 0; - index = val - 12 * 4; - } - else //rate 15 and up - { - shift = 0; - index = 12; - } - } - - #if ( DBOPL_WAVE == WAVE_HANDLER ) - /* - Generate the different waveforms out of the sine/exponetial table using handlers - */ - static inline Bits MakeVolume(Bitu wave, Bitu volume) - { - Bitu total = wave + volume; - Bitu index = total & 0xff; - Bitu sig = ExpTable[ index ]; - Bitu exp = total >> 8; - #if 0 - - //Check if we overflow the 31 shift limit - if(exp >= 32) - LOG_MSG("WTF %d %d", total, exp); - - #endif - return (sig >> exp); - }; - - static Bits DB_FASTCALL WaveForm0(Bitu i, Bitu volume) - { - Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 - Bitu wave = SinTable[i & 511]; - return (MakeVolume(wave, volume) ^ neg) - neg; - } - static Bits DB_FASTCALL WaveForm1(Bitu i, Bitu volume) - { - Bit32u wave = SinTable[i & 511]; - wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); - return MakeVolume(wave, volume); - } - static Bits DB_FASTCALL WaveForm2(Bitu i, Bitu volume) - { - Bitu wave = SinTable[i & 511]; - return MakeVolume(wave, volume); - } - static Bits DB_FASTCALL WaveForm3(Bitu i, Bitu volume) - { - Bitu wave = SinTable[i & 255]; - wave |= (((i ^ 256) & 256) - 1) >> (32 - 12); - return MakeVolume(wave, volume); - } - static Bits DB_FASTCALL WaveForm4(Bitu i, Bitu volume) - { - //Twice as fast - i <<= 1; - Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 - Bitu wave = SinTable[i & 511]; - wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); - return (MakeVolume(wave, volume) ^ neg) - neg; - } - static Bits DB_FASTCALL WaveForm5(Bitu i, Bitu volume) - { - //Twice as fast - i <<= 1; - Bitu wave = SinTable[i & 511]; - wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); - return MakeVolume(wave, volume); - } - static Bits DB_FASTCALL WaveForm6(Bitu i, Bitu volume) - { - Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 - return (MakeVolume(0, volume) ^ neg) - neg; - } - static Bits DB_FASTCALL WaveForm7(Bitu i, Bitu volume) - { - //Negative is reversed here - Bits neg = ((i >> 9) & 1) - 1; - Bitu wave = (i << 3); - //When negative the volume also runs backwards - wave = ((wave ^ neg) - neg) & 4095; - return (MakeVolume(wave, volume) ^ neg) - neg; - } - - static const WaveHandler WaveHandlerTable[8] = - { - WaveForm0, WaveForm1, WaveForm2, WaveForm3, - WaveForm4, WaveForm5, WaveForm6, WaveForm7 - }; - - #endif - - /* - Operator - */ - - //We zero out when rate == 0 - inline void Operator::UpdateAttack(const Chip *chip) - { - Bit8u rate = reg60 >> 4; - - if(rate) - { - Bit8u val = (rate << 2) + ksr; - attackAdd = chip->attackRates[ val ]; - rateZero &= ~(1 << ATTACK); - } - else - { - attackAdd = 0; - rateZero |= (1 << ATTACK); - } - } - inline void Operator::UpdateDecay(const Chip *chip) - { - Bit8u rate = reg60 & 0xf; - - if(rate) - { - Bit8u val = (rate << 2) + ksr; - decayAdd = chip->linearRates[ val ]; - rateZero &= ~(1 << DECAY); - } - else - { - decayAdd = 0; - rateZero |= (1 << DECAY); - } - } - inline void Operator::UpdateRelease(const Chip *chip) - { - Bit8u rate = reg80 & 0xf; - - if(rate) - { - Bit8u val = (rate << 2) + ksr; - releaseAdd = chip->linearRates[ val ]; - rateZero &= ~(1 << RELEASE); - - if(!(reg20 & MASK_SUSTAIN)) - rateZero &= ~(1 << SUSTAIN); - } - else - { - rateZero |= (1 << RELEASE); - releaseAdd = 0; - - if(!(reg20 & MASK_SUSTAIN)) - rateZero |= (1 << SUSTAIN); - } - } - - inline void Operator::UpdateAttenuation() - { - Bit8u kslBase = (Bit8u)((chanData >> SHIFT_KSLBASE) & 0xff); - Bit32u tl = reg40 & 0x3f; - Bit8u kslShift = KslShiftTable[ reg40 >> 6 ]; - //Make sure the attenuation goes to the right bits - totalLevel = tl << (ENV_BITS - 7); //Total level goes 2 bits below max - totalLevel += (kslBase << ENV_EXTRA) >> kslShift; - } - - void Operator::UpdateFrequency() - { - Bit32u freq = chanData & ((1 << 10) - 1); - Bit32u block = (chanData >> 10) & 0xff; - #ifdef WAVE_PRECISION - block = 7 - block; - waveAdd = (freq * freqMul) >> block; - #else - waveAdd = (freq << block) * freqMul; - #endif - - if(reg20 & MASK_VIBRATO) - { - vibStrength = (Bit8u)(freq >> 7); - #ifdef WAVE_PRECISION - vibrato = (vibStrength * freqMul) >> block; - #else - vibrato = (vibStrength << block) * freqMul; - #endif - } - else - { - vibStrength = 0; - vibrato = 0; - } - } - - void Operator::UpdateRates(const Chip *chip) - { - //Mame seems to reverse this where enabling ksr actually lowers - //the rate, but pdf manuals says otherwise? - Bit8u newKsr = (Bit8u)((chanData >> SHIFT_KEYCODE) & 0xff); - - if(!(reg20 & MASK_KSR)) - newKsr >>= 2; - - if(ksr == newKsr) - return; - - ksr = newKsr; - UpdateAttack(chip); - UpdateDecay(chip); - UpdateRelease(chip); - } - - INLINE Bit32s Operator::RateForward(Bit32u add) - { - rateIndex += add; - Bit32s ret = rateIndex >> RATE_SH; - rateIndex = rateIndex & RATE_MASK; - return ret; - } - - template< Operator::State yes> - Bits Operator::TemplateVolume() - { - Bit32s vol = volume; - Bit32s change; - - switch(yes) - { - case OFF: - return ENV_MAX; - - case ATTACK: - change = RateForward(attackAdd); - - if(!change) - return vol; - - vol += ((~vol) * change) >> 3; - - if(vol < ENV_MIN) - { - volume = ENV_MIN; - rateIndex = 0; - SetState(DECAY); - return ENV_MIN; - } - - break; - - case DECAY: - vol += RateForward(decayAdd); - - if(GCC_UNLIKELY(vol >= sustainLevel)) - { - //Check if we didn't overshoot max attenuation, then just go off - if(GCC_UNLIKELY(vol >= ENV_MAX)) - { - volume = ENV_MAX; - SetState(OFF); - return ENV_MAX; - } - - //Continue as sustain - rateIndex = 0; - SetState(SUSTAIN); - } - - break; - - case SUSTAIN: - if(reg20 & MASK_SUSTAIN) - return vol; - - //In sustain phase, but not sustaining, do regular release - case RELEASE: - vol += RateForward(releaseAdd);; - - if(GCC_UNLIKELY(vol >= ENV_MAX)) - { - volume = ENV_MAX; - SetState(OFF); - return ENV_MAX; - } - - break; - } - - volume = vol; - return vol; - } - - static const VolumeHandler VolumeHandlerTable[5] = - { - &Operator::TemplateVolume< Operator::OFF >, - &Operator::TemplateVolume< Operator::RELEASE >, - &Operator::TemplateVolume< Operator::SUSTAIN >, - &Operator::TemplateVolume< Operator::DECAY >, - &Operator::TemplateVolume< Operator::ATTACK > - }; - - INLINE Bitu Operator::ForwardVolume() - { - return currentLevel + (this->*volHandler)(); - } - - - INLINE Bitu Operator::ForwardWave() - { - waveIndex += waveCurrent; - return waveIndex >> WAVE_SH; - } - - void Operator::Write20(const Chip *chip, Bit8u val) - { - Bit8u change = (reg20 ^ val); - - if(!change) - return; - - reg20 = val; - //Shift the tremolo bit over the entire register, saved a branch, YES! - tremoloMask = (Bit8s)(val) >> 7; - tremoloMask &= ~((1 << ENV_EXTRA) - 1); - - //Update specific features based on changes - if(change & MASK_KSR) - UpdateRates(chip); - - //With sustain enable the volume doesn't change - if(reg20 & MASK_SUSTAIN || (!releaseAdd)) - rateZero |= (1 << SUSTAIN); - else - rateZero &= ~(1 << SUSTAIN); - - //Frequency multiplier or vibrato changed - if(change & (0xf | MASK_VIBRATO)) - { - freqMul = chip->freqMul[ val & 0xf ]; - UpdateFrequency(); - } - } - - void Operator::Write40(const Chip * /*chip*/, Bit8u val) - { - if(!(reg40 ^ val)) - return; - - reg40 = val; - UpdateAttenuation(); - } - - void Operator::Write60(const Chip *chip, Bit8u val) - { - Bit8u change = reg60 ^ val; - reg60 = val; - - if(change & 0x0f) - UpdateDecay(chip); - - if(change & 0xf0) - UpdateAttack(chip); - } - - void Operator::Write80(const Chip *chip, Bit8u val) - { - Bit8u change = (reg80 ^ val); - - if(!change) - return; - - reg80 = val; - Bit8u sustain = val >> 4; - //Turn 0xf into 0x1f - sustain |= (sustain + 1) & 0x10; - sustainLevel = sustain << (ENV_BITS - 5); - - if(change & 0x0f) - UpdateRelease(chip); - } - - void Operator::WriteE0(const Chip *chip, Bit8u val) - { - if(!(regE0 ^ val)) - return; - - //in opl3 mode you can always selet 7 waveforms regardless of waveformselect - Bit8u waveForm = val & ((0x3 & chip->waveFormMask) | (0x7 & chip->opl3Active)); - regE0 = val; - #if ( DBOPL_WAVE == WAVE_HANDLER ) - waveHandler = WaveHandlerTable[ waveForm ]; - #else - waveBase = WaveTable + WaveBaseTable[ waveForm ]; - waveStart = WaveStartTable[ waveForm ] << WAVE_SH; - waveMask = WaveMaskTable[ waveForm ]; - #endif - } - - INLINE void Operator::SetState(Bit8u s) - { - state = s; - volHandler = VolumeHandlerTable[ s ]; - } - - INLINE bool Operator::Silent() const - { - if(!ENV_SILENT(totalLevel + volume)) - return false; - - if(!(rateZero & (1 << state))) - return false; - - return true; - } - - INLINE void Operator::Prepare(const Chip *chip) - { - currentLevel = totalLevel + (chip->tremoloValue & tremoloMask); - waveCurrent = waveAdd; - - if(vibStrength >> chip->vibratoShift) - { - Bit32s add = vibrato >> chip->vibratoShift; - //Sign extend over the shift value - Bit32s neg = chip->vibratoSign; - //Negate the add with -1 or 0 - add = (add ^ neg) - neg; - waveCurrent += add; - } - } - - void Operator::KeyOn(Bit8u mask) - { - if(!keyOn) - { - //Restart the frequency generator - #if ( DBOPL_WAVE > WAVE_HANDLER ) - waveIndex = waveStart; - #else - waveIndex = 0; - #endif - rateIndex = 0; - SetState(ATTACK); - } - - keyOn |= mask; - } - - void Operator::KeyOff(Bit8u mask) - { - keyOn &= ~mask; - - if(!keyOn) - { - if(state != OFF) - SetState(RELEASE); - } - } - - INLINE Bits Operator::GetWave(Bitu index, Bitu vol) - { - #if ( DBOPL_WAVE == WAVE_HANDLER ) - return waveHandler(index, vol << (3 - ENV_EXTRA)); - #elif ( DBOPL_WAVE == WAVE_TABLEMUL ) - return (waveBase[ index & waveMask ] * MulTable[ vol >> ENV_EXTRA ]) >> MUL_SH; - #elif ( DBOPL_WAVE == WAVE_TABLELOG ) - Bit32s wave = waveBase[ index & waveMask ]; - Bit32u total = (wave & 0x7fff) + vol << (3 - ENV_EXTRA); - Bit32s sig = ExpTable[ total & 0xff ]; - Bit32u exp = total >> 8; - Bit32s neg = wave >> 16; - return ((sig ^ neg) - neg) >> exp; - #else +//We're not including the highest attack rate, that gets a special value +static const Bit8u AttackSamplesTable[13] = { + 69, 55, 46, 40, + 35, 29, 23, 20, + 19, 15, 11, 10, + 9 +}; +//On a real opl these values take 8 samples to reach and are based upon larger tables +static const Bit8u EnvelopeIncreaseTable[13] = { + 4, 5, 6, 7, + 8, 10, 12, 14, + 16, 20, 24, 28, + 32, +}; + +#if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) +static Bit16u ExpTable[ 256 ]; +#endif + +#if ( DBOPL_WAVE == WAVE_HANDLER ) +//PI table used by WAVEHANDLER +static Bit16u SinTable[ 512 ]; +#endif + +#if ( DBOPL_WAVE > WAVE_HANDLER ) +//Layout of the waveform table in 512 entry intervals +//With overlapping waves we reduce the table to half it's size + +// | |//\\|____|WAV7|//__|/\ |____|/\/\| +// |\\//| | |WAV7| | \/| | | +// |06 |0126|17 |7 |3 |4 |4 5 |5 | + +//6 is just 0 shifted and masked + +static Bit16s WaveTable[ 8 * 512 ]; +//Distance into WaveTable the wave starts +static const Bit16u WaveBaseTable[8] = { + 0x000, 0x200, 0x200, 0x800, + 0xa00, 0xc00, 0x100, 0x400, + +}; +//Mask the counter with this +static const Bit16u WaveMaskTable[8] = { + 1023, 1023, 511, 511, + 1023, 1023, 512, 1023, +}; + +//Where to start the counter on at keyon +static const Bit16u WaveStartTable[8] = { + 512, 0, 0, 0, + 0, 512, 512, 256, +}; +#endif + +#if ( DBOPL_WAVE == WAVE_TABLEMUL ) +static Bit16u MulTable[ 384 ]; +#endif + +static Bit8u KslTable[ 8 * 16 ]; +static Bit8u TremoloTable[ TREMOLO_TABLE ]; +//Start of a channel behind the chip struct start +static Bit16u ChanOffsetTable[32]; +//Start of an operator behind the chip struct start +static Bit16u OpOffsetTable[64]; + +//The lower bits are the shift of the operator vibrato value +//The highest bit is right shifted to generate -1 or 0 for negation +//So taking the highest input value of 7 this gives 3, 7, 3, 0, -3, -7, -3, 0 +static const Bit8s VibratoTable[ 8 ] = { + 1 - 0x00, 0 - 0x00, 1 - 0x00, 30 - 0x00, + 1 - 0x80, 0 - 0x80, 1 - 0x80, 30 - 0x80 +}; + +//Shift strength for the ksl value determined by ksl strength +static const Bit8u KslShiftTable[4] = { + 31,1,2,0 +}; + +//Generate a table index and table shift value using input value from a selected rate +static void EnvelopeSelect( Bit8u val, Bit8u& index, Bit8u& shift ) { + if ( val < 13 * 4 ) { //Rate 0 - 12 + shift = 12 - ( val >> 2 ); + index = val & 3; + } else if ( val < 15 * 4 ) { //rate 13 - 14 + shift = 0; + index = val - 12 * 4; + } else { //rate 15 and up + shift = 0; + index = 12; + } +} + +#if ( DBOPL_WAVE == WAVE_HANDLER ) +/* + Generate the different waveforms out of the sine/exponetial table using handlers +*/ +static inline Bits MakeVolume( Bitu wave, Bitu volume ) { + Bitu total = wave + volume; + Bitu index = total & 0xff; + Bitu sig = ExpTable[ index ]; + Bitu exp = total >> 8; +#if 0 + //Check if we overflow the 31 shift limit + if ( exp >= 32 ) { + LOG_MSG( "WTF %d %d", total, exp ); + } +#endif + return (sig >> exp); +}; + +static Bits DB_FASTCALL WaveForm0( Bitu i, Bitu volume ) { + Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0 + Bitu wave = SinTable[i & 511]; + return (MakeVolume( wave, volume ) ^ neg) - neg; +} +static Bits DB_FASTCALL WaveForm1( Bitu i, Bitu volume ) { + Bit32u wave = SinTable[i & 511]; + wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 ); + return MakeVolume( wave, volume ); +} +static Bits DB_FASTCALL WaveForm2( Bitu i, Bitu volume ) { + Bitu wave = SinTable[i & 511]; + return MakeVolume( wave, volume ); +} +static Bits DB_FASTCALL WaveForm3( Bitu i, Bitu volume ) { + Bitu wave = SinTable[i & 255]; + wave |= ( ( (i ^ 256 ) & 256) - 1) >> ( 32 - 12 ); + return MakeVolume( wave, volume ); +} +static Bits DB_FASTCALL WaveForm4( Bitu i, Bitu volume ) { + //Twice as fast + i <<= 1; + Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0 + Bitu wave = SinTable[i & 511]; + wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 ); + return (MakeVolume( wave, volume ) ^ neg) - neg; +} +static Bits DB_FASTCALL WaveForm5( Bitu i, Bitu volume ) { + //Twice as fast + i <<= 1; + Bitu wave = SinTable[i & 511]; + wave |= ( ( (i ^ 512 ) & 512) - 1) >> ( 32 - 12 ); + return MakeVolume( wave, volume ); +} +static Bits DB_FASTCALL WaveForm6( Bitu i, Bitu volume ) { + Bits neg = 0 - (( i >> 9) & 1);//Create ~0 or 0 + return (MakeVolume( 0, volume ) ^ neg) - neg; +} +static Bits DB_FASTCALL WaveForm7( Bitu i, Bitu volume ) { + //Negative is reversed here + Bits neg = (( i >> 9) & 1) - 1; + Bitu wave = (i << 3); + //When negative the volume also runs backwards + wave = ((wave ^ neg) - neg) & 4095; + return (MakeVolume( wave, volume ) ^ neg) - neg; +} + +static const WaveHandler WaveHandlerTable[8] = { + WaveForm0, WaveForm1, WaveForm2, WaveForm3, + WaveForm4, WaveForm5, WaveForm6, WaveForm7 +}; + +#endif + +/* + Operator +*/ + +//We zero out when rate == 0 +inline void Operator::UpdateAttack( const Chip* chip ) { + Bit8u rate = reg60 >> 4; + if ( rate ) { + Bit8u val = (rate << 2) + ksr; + attackAdd = chip->attackRates[ val ]; + rateZero &= ~(1 << ATTACK); + } else { + attackAdd = 0; + rateZero |= (1 << ATTACK); + } +} +inline void Operator::UpdateDecay( const Chip* chip ) { + Bit8u rate = reg60 & 0xf; + if ( rate ) { + Bit8u val = (rate << 2) + ksr; + decayAdd = chip->linearRates[ val ]; + rateZero &= ~(1 << DECAY); + } else { + decayAdd = 0; + rateZero |= (1 << DECAY); + } +} +inline void Operator::UpdateRelease( const Chip* chip ) { + Bit8u rate = reg80 & 0xf; + if ( rate ) { + Bit8u val = (rate << 2) + ksr; + releaseAdd = chip->linearRates[ val ]; + rateZero &= ~(1 << RELEASE); + if ( !(reg20 & MASK_SUSTAIN ) ) { + rateZero &= ~( 1 << SUSTAIN ); + } + } else { + rateZero |= (1 << RELEASE); + releaseAdd = 0; + if ( !(reg20 & MASK_SUSTAIN ) ) { + rateZero |= ( 1 << SUSTAIN ); + } + } +} + +inline void Operator::UpdateAttenuation( ) { + Bit8u kslBase = (Bit8u)((chanData >> SHIFT_KSLBASE) & 0xff); + Bit32u tl = reg40 & 0x3f; + Bit8u kslShift = KslShiftTable[ reg40 >> 6 ]; + //Make sure the attenuation goes to the right bits + totalLevel = tl << ( ENV_BITS - 7 ); //Total level goes 2 bits below max + totalLevel += ( kslBase << ENV_EXTRA ) >> kslShift; +} + +void Operator::UpdateFrequency( ) { + Bit32u freq = chanData & (( 1 << 10 ) - 1); + Bit32u block = (chanData >> 10) & 0xff; +#ifdef WAVE_PRECISION + block = 7 - block; + waveAdd = ( freq * freqMul ) >> block; +#else + waveAdd = ( freq << block ) * freqMul; +#endif + if ( reg20 & MASK_VIBRATO ) { + vibStrength = (Bit8u)(freq >> 7); + +#ifdef WAVE_PRECISION + vibrato = ( vibStrength * freqMul ) >> block; +#else + vibrato = ( vibStrength << block ) * freqMul; +#endif + } else { + vibStrength = 0; + vibrato = 0; + } +} + +void Operator::UpdateRates( const Chip* chip ) { + //Mame seems to reverse this where enabling ksr actually lowers + //the rate, but pdf manuals says otherwise? + Bit8u newKsr = (Bit8u)((chanData >> SHIFT_KEYCODE) & 0xff); + if ( !( reg20 & MASK_KSR ) ) { + newKsr >>= 2; + } + if ( ksr == newKsr ) + return; + ksr = newKsr; + UpdateAttack( chip ); + UpdateDecay( chip ); + UpdateRelease( chip ); +} + +INLINE Bit32s Operator::RateForward( Bit32u add ) { + rateIndex += add; + Bit32s ret = rateIndex >> RATE_SH; + rateIndex = rateIndex & RATE_MASK; + return ret; +} + +template< Operator::State yes> +Bits Operator::TemplateVolume( ) { + Bit32s vol = volume; + Bit32s change; + switch ( yes ) { + case OFF: + return ENV_MAX; + case ATTACK: + change = RateForward( attackAdd ); + if ( !change ) + return vol; + vol += ( (~vol) * change ) >> 3; + if ( vol < ENV_MIN ) { + volume = ENV_MIN; + rateIndex = 0; + SetState( DECAY ); + return ENV_MIN; + } + break; + case DECAY: + vol += RateForward( decayAdd ); + if ( GCC_UNLIKELY(vol >= sustainLevel) ) { + //Check if we didn't overshoot max attenuation, then just go off + if ( GCC_UNLIKELY(vol >= ENV_MAX) ) { + volume = ENV_MAX; + SetState( OFF ); + return ENV_MAX; + } + //Continue as sustain + rateIndex = 0; + SetState( SUSTAIN ); + } + break; + case SUSTAIN: + if ( reg20 & MASK_SUSTAIN ) { + return vol; + } + //In sustain phase, but not sustaining, do regular release + case RELEASE: + vol += RateForward( releaseAdd );; + if ( GCC_UNLIKELY(vol >= ENV_MAX) ) { + volume = ENV_MAX; + SetState( OFF ); + return ENV_MAX; + } + break; + } + volume = vol; + return vol; +} + +static const VolumeHandler VolumeHandlerTable[5] = { + &Operator::TemplateVolume< Operator::OFF >, + &Operator::TemplateVolume< Operator::RELEASE >, + &Operator::TemplateVolume< Operator::SUSTAIN >, + &Operator::TemplateVolume< Operator::DECAY >, + &Operator::TemplateVolume< Operator::ATTACK > +}; + +INLINE Bitu Operator::ForwardVolume() { + return currentLevel + (this->*volHandler)(); +} + + +INLINE Bitu Operator::ForwardWave() { + waveIndex += waveCurrent; + return waveIndex >> WAVE_SH; +} + +void Operator::Write20( const Chip* chip, Bit8u val ) { + Bit8u change = (reg20 ^ val ); + if ( !change ) + return; + reg20 = val; + //Shift the tremolo bit over the entire register, saved a branch, YES! + tremoloMask = (Bit8s)(val) >> 7; + tremoloMask &= ~(( 1 << ENV_EXTRA ) -1); + //Update specific features based on changes + if ( change & MASK_KSR ) { + UpdateRates( chip ); + } + //With sustain enable the volume doesn't change + if ( reg20 & MASK_SUSTAIN || ( !releaseAdd ) ) { + rateZero |= ( 1 << SUSTAIN ); + } else { + rateZero &= ~( 1 << SUSTAIN ); + } + //Frequency multiplier or vibrato changed + if ( change & (0xf | MASK_VIBRATO) ) { + freqMul = chip->freqMul[ val & 0xf ]; + UpdateFrequency(); + } +} + +void Operator::Write40( const Chip* /*chip*/, Bit8u val ) { + if (!(reg40 ^ val )) + return; + reg40 = val; + UpdateAttenuation( ); +} + +void Operator::Write60( const Chip* chip, Bit8u val ) { + Bit8u change = reg60 ^ val; + reg60 = val; + if ( change & 0x0f ) { + UpdateDecay( chip ); + } + if ( change & 0xf0 ) { + UpdateAttack( chip ); + } +} + +void Operator::Write80( const Chip* chip, Bit8u val ) { + Bit8u change = (reg80 ^ val ); + if ( !change ) + return; + reg80 = val; + Bit8u sustain = val >> 4; + //Turn 0xf into 0x1f + sustain |= ( sustain + 1) & 0x10; + sustainLevel = sustain << ( ENV_BITS - 5 ); + if ( change & 0x0f ) { + UpdateRelease( chip ); + } +} + +void Operator::WriteE0( const Chip* chip, Bit8u val ) { + if ( !(regE0 ^ val) ) + return; + //in opl3 mode you can always selet 7 waveforms regardless of waveformselect + Bit8u waveForm = val & ( ( 0x3 & chip->waveFormMask ) | (0x7 & chip->opl3Active ) ); + regE0 = val; +#if ( DBOPL_WAVE == WAVE_HANDLER ) + waveHandler = WaveHandlerTable[ waveForm ]; +#else + waveBase = WaveTable + WaveBaseTable[ waveForm ]; + waveStart = WaveStartTable[ waveForm ] << WAVE_SH; + waveMask = WaveMaskTable[ waveForm ]; +#endif +} + +INLINE void Operator::SetState( Bit8u s ) { + state = s; + volHandler = VolumeHandlerTable[ s ]; +} + +INLINE bool Operator::Silent() const { + if ( !ENV_SILENT( totalLevel + volume ) ) + return false; + if ( !(rateZero & ( 1 << state ) ) ) + return false; + return true; +} + +INLINE void Operator::Prepare( const Chip* chip ) { + currentLevel = totalLevel + (chip->tremoloValue & tremoloMask); + waveCurrent = waveAdd; + if ( vibStrength >> chip->vibratoShift ) { + Bit32s add = vibrato >> chip->vibratoShift; + //Sign extend over the shift value + Bit32s neg = chip->vibratoSign; + //Negate the add with -1 or 0 + add = ( add ^ neg ) - neg; + waveCurrent += add; + } +} + +void Operator::KeyOn( Bit8u mask ) { + if ( !keyOn ) { + //Restart the frequency generator +#if ( DBOPL_WAVE > WAVE_HANDLER ) + waveIndex = waveStart; +#else + waveIndex = 0; +#endif + rateIndex = 0; + SetState( ATTACK ); + } + keyOn |= mask; +} + +void Operator::KeyOff( Bit8u mask ) { + keyOn &= ~mask; + if ( !keyOn ) { + if ( state != OFF ) { + SetState( RELEASE ); + } + } +} + +INLINE Bits Operator::GetWave( Bitu index, Bitu vol ) { +#if ( DBOPL_WAVE == WAVE_HANDLER ) + return waveHandler( index, vol << ( 3 - ENV_EXTRA ) ); +#elif ( DBOPL_WAVE == WAVE_TABLEMUL ) + return (waveBase[ index & waveMask ] * MulTable[ vol >> ENV_EXTRA ]) >> MUL_SH; +#elif ( DBOPL_WAVE == WAVE_TABLELOG ) + Bit32s wave = waveBase[ index & waveMask ]; + Bit32u total = ( wave & 0x7fff ) + vol << ( 3 - ENV_EXTRA ); + Bit32s sig = ExpTable[ total & 0xff ]; + Bit32u exp = total >> 8; + Bit32s neg = wave >> 16; + return ((sig ^ neg) - neg) >> exp; +#else #error "No valid wave routine" - #endif - } - - Bits INLINE Operator::GetSample(Bits modulation) - { - Bitu vol = ForwardVolume(); - - if(ENV_SILENT(vol)) - { - //Simply forward the wave - waveIndex += waveCurrent; - return 0; - } - else - { - Bitu index = ForwardWave(); - index += modulation; - return GetWave(index, vol); - } - } - - Operator::Operator() - { - chanData = 0; - freqMul = 0; - waveIndex = 0; - waveAdd = 0; - waveCurrent = 0; - keyOn = 0; - ksr = 0; - reg20 = 0; - reg40 = 0; - reg60 = 0; - reg80 = 0; - regE0 = 0; - SetState(OFF); - rateZero = (1 << OFF); - sustainLevel = ENV_MAX; - currentLevel = ENV_MAX; - totalLevel = ENV_MAX; - volume = ENV_MAX; - releaseAdd = 0; - } - - /* - Channel - */ - - Channel::Channel() - { - old[0] = old[1] = 0; - chanData = 0; - regB0 = 0; - regC0 = 0; - maskLeft = -1; - maskRight = -1; - feedback = 31; - fourMask = 0; - synthHandler = &Channel::BlockTemplate< sm2FM >; - } - - void Channel::SetChanData(const Chip *chip, Bit32u data) - { - Bit32u change = chanData ^ data; - chanData = data; - Op(0)->chanData = data; - Op(1)->chanData = data; - //Since a frequency update triggered this, always update frequency - Op(0)->UpdateFrequency(); - Op(1)->UpdateFrequency(); - - if(change & (0xff << SHIFT_KSLBASE)) - { - Op(0)->UpdateAttenuation(); - Op(1)->UpdateAttenuation(); - } - - if(change & (0xff << SHIFT_KEYCODE)) - { - Op(0)->UpdateRates(chip); - Op(1)->UpdateRates(chip); - } - } - - void Channel::UpdateFrequency(const Chip *chip, Bit8u fourOp) - { - //Extrace the frequency bits - Bit32u data = chanData & 0xffff; - Bit32u kslBase = KslTable[ data >> 6 ]; - Bit32u keyCode = (data & 0x1c00) >> 9; - - if(chip->reg08 & 0x40) - { - keyCode |= (data & 0x100) >> 8; /* notesel == 1 */ - } - else - { - keyCode |= (data & 0x200) >> 9; /* notesel == 0 */ - } - - //Add the keycode and ksl into the highest bits of chanData - data |= (keyCode << SHIFT_KEYCODE) | (kslBase << SHIFT_KSLBASE); - (this + 0)->SetChanData(chip, data); - - if(fourOp & 0x3f) - (this + 1)->SetChanData(chip, data); - } - - void Channel::WriteA0(const Chip *chip, Bit8u val) - { - Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; - - //Don't handle writes to silent fourop channels - if(fourOp > 0x80) - return; - - Bit32u change = (chanData ^ val) & 0xff; - - if(change) - { - chanData ^= change; - UpdateFrequency(chip, fourOp); - } - } - - void Channel::WriteB0(const Chip *chip, Bit8u val) - { - Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; - - //Don't handle writes to silent fourop channels - if(fourOp > 0x80) - return; - - Bitu change = (chanData ^ (val << 8)) & 0x1f00; - - if(change) - { - chanData ^= change; - UpdateFrequency(chip, fourOp); - } - - //Check for a change in the keyon/off state - if(!((val ^ regB0) & 0x20)) - return; - - regB0 = val; - - if(val & 0x20) - { - Op(0)->KeyOn(0x1); - Op(1)->KeyOn(0x1); - - if(fourOp & 0x3f) - { - (this + 1)->Op(0)->KeyOn(1); - (this + 1)->Op(1)->KeyOn(1); - } - } - else - { - Op(0)->KeyOff(0x1); - Op(1)->KeyOff(0x1); - - if(fourOp & 0x3f) - { - (this + 1)->Op(0)->KeyOff(1); - (this + 1)->Op(1)->KeyOff(1); - } - } - } - - void Channel::WriteC0(const Chip *chip, Bit8u val) - { - Bit8u change = val ^ regC0; - - if(!change) - return; - - regC0 = val; - feedback = (val >> 1) & 7; - - if(feedback) - { - //We shift the input to the right 10 bit wave index value - feedback = 9 - feedback; - } - else - feedback = 31; - - //Select the new synth mode - if(chip->opl3Active) - { - //4-op mode enabled for this channel - if((chip->reg104 & fourMask) & 0x3f) - { - Channel *chan0, *chan1; - - //Check if it's the 2nd channel in a 4-op - if(!(fourMask & 0x80)) - { - chan0 = this; - chan1 = this + 1; - } - else - { - chan0 = this - 1; - chan1 = this; - } - - Bit8u synth = ((chan0->regC0 & 1) << 0) | ((chan1->regC0 & 1) << 1); - - switch(synth) - { - case 0: - chan0->synthHandler = &Channel::BlockTemplate< sm3FMFM >; - break; - - case 1: - chan0->synthHandler = &Channel::BlockTemplate< sm3AMFM >; - break; - - case 2: - chan0->synthHandler = &Channel::BlockTemplate< sm3FMAM >; - break; - - case 3: - chan0->synthHandler = &Channel::BlockTemplate< sm3AMAM >; - break; - } - - //Disable updating percussion channels - } - else if((fourMask & 0x40) && (chip->regBD & 0x20)) - { - //Regular dual op, am or fm - } - else if(val & 1) - synthHandler = &Channel::BlockTemplate< sm3AM >; - else - synthHandler = &Channel::BlockTemplate< sm3FM >; - - maskLeft = (val & 0x10) ? -1 : 0; - maskRight = (val & 0x20) ? -1 : 0; - //opl2 active - } - else - { - //Disable updating percussion channels - if((fourMask & 0x40) && (chip->regBD & 0x20)) - { - //Regular dual op, am or fm - } - else if(val & 1) - synthHandler = &Channel::BlockTemplate< sm2AM >; - else - synthHandler = &Channel::BlockTemplate< sm2FM >; - } - } - - void Channel::ResetC0(const Chip *chip) - { - Bit8u val = regC0; - regC0 ^= 0xff; - WriteC0(chip, val); - } - - template< bool opl3Mode> - INLINE void Channel::GeneratePercussion(Chip *chip, Bit32s *output) - { - Channel *chan = this; - //BassDrum - Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; - old[0] = old[1]; - old[1] = Op(0)->GetSample(mod); - - //When bassdrum is in AM mode first operator is ignoed - if(chan->regC0 & 1) - mod = 0; - else - mod = old[0]; - - Bit32s sample = Op(1)->GetSample(mod); - //Precalculate stuff used by other outputs - Bit32u noiseBit = chip->ForwardNoise() & 0x1; - Bit32u c2 = Op(2)->ForwardWave(); - Bit32u c5 = Op(5)->ForwardWave(); - Bit32u phaseBit = (((c2 & 0x88) ^ ((c2 << 5) & 0x80)) | ((c5 ^ (c5 << 2)) & 0x20)) ? 0x02 : 0x00; - //Hi-Hat - Bit32u hhVol = Op(2)->ForwardVolume(); - - if(!ENV_SILENT(hhVol)) - { - Bit32u hhIndex = (phaseBit << 8) | (0x34 << (phaseBit ^ (noiseBit << 1))); - sample += Op(2)->GetWave(hhIndex, hhVol); - } - - //Snare Drum - Bit32u sdVol = Op(3)->ForwardVolume(); - - if(!ENV_SILENT(sdVol)) - { - Bit32u sdIndex = (0x100 + (c2 & 0x100)) ^ (noiseBit << 8); - sample += Op(3)->GetWave(sdIndex, sdVol); - } - - //Tom-tom - sample += Op(4)->GetSample(0); - //Top-Cymbal - Bit32u tcVol = Op(5)->ForwardVolume(); - - if(!ENV_SILENT(tcVol)) - { - Bit32u tcIndex = (1 + phaseBit) << 8; - sample += Op(5)->GetWave(tcIndex, tcVol); - } - - sample <<= 1; - - if(opl3Mode) - { - output[0] += sample; - output[1] += sample; - } - else - output[0] += sample; - } - - template<SynthMode mode> - Channel *Channel::BlockTemplate(Chip *chip, Bit32u samples, Bit32s *output) - { - switch(mode) - { - case sm2AM: - case sm3AM: - if(Op(0)->Silent() && Op(1)->Silent()) - { - old[0] = old[1] = 0; - return (this + 1); - } - - break; - - case sm2FM: - case sm3FM: - if(Op(1)->Silent()) - { - old[0] = old[1] = 0; - return (this + 1); - } - - break; - - case sm3FMFM: - if(Op(3)->Silent()) - { - old[0] = old[1] = 0; - return (this + 2); - } - - break; - - case sm3AMFM: - if(Op(0)->Silent() && Op(3)->Silent()) - { - old[0] = old[1] = 0; - return (this + 2); - } - - break; - - case sm3FMAM: - if(Op(1)->Silent() && Op(3)->Silent()) - { - old[0] = old[1] = 0; - return (this + 2); - } - - break; - - case sm3AMAM: - if(Op(0)->Silent() && Op(2)->Silent() && Op(3)->Silent()) - { - old[0] = old[1] = 0; - return (this + 2); - } - - break; - - default: - break; - } - - //Init the operators with the the current vibrato and tremolo values - Op(0)->Prepare(chip); - Op(1)->Prepare(chip); - - if(mode > sm4Start) - { - Op(2)->Prepare(chip); - Op(3)->Prepare(chip); - } - - if(mode > sm6Start) - { - Op(4)->Prepare(chip); - Op(5)->Prepare(chip); - } - - for(Bitu i = 0; i < samples; i++) - { - //Early out for percussion handlers - if(mode == sm2Percussion) - { - GeneratePercussion<false>(chip, output + i); - continue; //Prevent some unitialized value bitching - } - else if(mode == sm3Percussion) - { - GeneratePercussion<true>(chip, output + i * 2); - continue; //Prevent some unitialized value bitching - } - - //Do unsigned shift so we can shift out all bits but still stay in 10 bit range otherwise - Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; - old[0] = old[1]; - old[1] = Op(0)->GetSample(mod); - Bit32s sample; - Bit32s out0 = old[0]; - - if(mode == sm2AM || mode == sm3AM) - sample = out0 + Op(1)->GetSample(0); - else if(mode == sm2FM || mode == sm3FM) - sample = Op(1)->GetSample(out0); - else if(mode == sm3FMFM) - { - Bits next = Op(1)->GetSample(out0); - next = Op(2)->GetSample(next); - sample = Op(3)->GetSample(next); - } - else if(mode == sm3AMFM) - { - sample = out0; - Bits next = Op(1)->GetSample(0); - next = Op(2)->GetSample(next); - sample += Op(3)->GetSample(next); - } - else if(mode == sm3FMAM) - { - sample = Op(1)->GetSample(out0); - Bits next = Op(2)->GetSample(0); - sample += Op(3)->GetSample(next); - } - else if(mode == sm3AMAM) - { - sample = out0; - Bits next = Op(1)->GetSample(0); - sample += Op(2)->GetSample(next); - sample += Op(3)->GetSample(0); - } - - switch(mode) - { - case sm2AM: - case sm2FM: - output[ i ] += sample; - break; - - case sm3AM: - case sm3FM: - case sm3FMFM: - case sm3AMFM: - case sm3FMAM: - case sm3AMAM: - output[ i * 2 + 0 ] += sample & maskLeft; - output[ i * 2 + 1 ] += sample & maskRight; - break; - - default: - break; - } - } - - switch(mode) - { - case sm2AM: - case sm2FM: - case sm3AM: - case sm3FM: - return (this + 1); - - case sm3FMFM: - case sm3AMFM: - case sm3FMAM: - case sm3AMAM: - return(this + 2); - - case sm2Percussion: - case sm3Percussion: - return(this + 3); - } - - return 0; - } - - /* - Chip - */ - - Chip::Chip() - { - reg08 = 0; - reg04 = 0; - regBD = 0; - reg104 = 0; - opl3Active = 0; - //Extra zeros! - vibratoIndex = 0; - tremoloIndex = 0; - vibratoSign = 0; - vibratoShift = 0; - tremoloValue = 0; - vibratoStrength = 0; - tremoloStrength = 0; - waveFormMask = 0; - lfoCounter = 0; - lfoAdd = 0; - noiseCounter = 0; - noiseAdd = 0; - noiseValue = 0; - memset(freqMul, 0, sizeof(Bit32u) * 16); - memset(linearRates, 0, sizeof(Bit32u) * 76); - memset(attackRates, 0, sizeof(Bit32u) * 76); - } - - INLINE Bit32u Chip::ForwardNoise() - { - noiseCounter += noiseAdd; - Bitu count = noiseCounter >> LFO_SH; - noiseCounter &= WAVE_MASK; - - for(; count > 0; --count) - { - //Noise calculation from mame - noiseValue ^= (0x800302) & (0 - (noiseValue & 1)); - noiseValue >>= 1; - } - - return noiseValue; - } - - INLINE Bit32u Chip::ForwardLFO(Bit32u samples) - { - //Current vibrato value, runs 4x slower than tremolo - vibratoSign = (VibratoTable[ vibratoIndex >> 2]) >> 7; - vibratoShift = (VibratoTable[ vibratoIndex >> 2] & 7) + vibratoStrength; - tremoloValue = TremoloTable[ tremoloIndex ] >> tremoloStrength; - //Check hom many samples there can be done before the value changes - Bit32u todo = LFO_MAX - lfoCounter; - Bit32u count = (todo + lfoAdd - 1) / lfoAdd; - - if(count > samples) - { - count = samples; - lfoCounter += count * lfoAdd; - } - else - { - lfoCounter += count * lfoAdd; - lfoCounter &= (LFO_MAX - 1); - //Maximum of 7 vibrato value * 4 - vibratoIndex = (vibratoIndex + 1) & 31; - - //Clip tremolo to the the table size - if(tremoloIndex + 1 < TREMOLO_TABLE) - ++tremoloIndex; - else - tremoloIndex = 0; - } - - return count; - } - - - void Chip::WriteBD(Bit8u val) - { - Bit8u change = regBD ^ val; - - if(!change) - return; - - regBD = val; - //TODO could do this with shift and xor? - vibratoStrength = (val & 0x40) ? 0x00 : 0x01; - tremoloStrength = (val & 0x80) ? 0x00 : 0x02; - - if(val & 0x20) - { - //Drum was just enabled, make sure channel 6 has the right synth - if(change & 0x20) - { - if(opl3Active) - chan[6].synthHandler = &Channel::BlockTemplate< sm3Percussion >; - else - chan[6].synthHandler = &Channel::BlockTemplate< sm2Percussion >; - } - - //Bass Drum - if(val & 0x10) - { - chan[6].op[0].KeyOn(0x2); - chan[6].op[1].KeyOn(0x2); - } - else - { - chan[6].op[0].KeyOff(0x2); - chan[6].op[1].KeyOff(0x2); - } - - //Hi-Hat - if(val & 0x1) - chan[7].op[0].KeyOn(0x2); - else - chan[7].op[0].KeyOff(0x2); - - //Snare - if(val & 0x8) - chan[7].op[1].KeyOn(0x2); - else - chan[7].op[1].KeyOff(0x2); - - //Tom-Tom - if(val & 0x4) - chan[8].op[0].KeyOn(0x2); - else - chan[8].op[0].KeyOff(0x2); - - //Top Cymbal - if(val & 0x2) - chan[8].op[1].KeyOn(0x2); - else - chan[8].op[1].KeyOff(0x2); - - //Toggle keyoffs when we turn off the percussion - } - else if(change & 0x20) - { - //Trigger a reset to setup the original synth handler - chan[6].ResetC0(this); - chan[6].op[0].KeyOff(0x2); - chan[6].op[1].KeyOff(0x2); - chan[7].op[0].KeyOff(0x2); - chan[7].op[1].KeyOff(0x2); - chan[8].op[0].KeyOff(0x2); - chan[8].op[1].KeyOff(0x2); - } - } - - -#define REGOP( _FUNC_ ) \ - index = ( ( reg >> 3) & 0x20 ) | ( reg & 0x1f ); \ - if ( OpOffsetTable[ index ] ) { \ - Operator* regOp = (Operator*)( ((char *)this ) + OpOffsetTable[ index ] ); \ - regOp->_FUNC_( this, val ); \ - } - -#define REGCHAN( _FUNC_ ) \ - index = ( ( reg >> 4) & 0x10 ) | ( reg & 0xf ); \ - if ( ChanOffsetTable[ index ] ) { \ - Channel* regChan = (Channel*)( ((char *)this ) + ChanOffsetTable[ index ] ); \ - regChan->_FUNC_( this, val ); \ - } - - void Chip::WriteReg(Bit32u reg, Bit8u val) - { - Bitu index = 0; - - switch((reg & 0xf0) >> 4) - { - case 0x00 >> 4: - if(reg == 0x01) - waveFormMask = (val & 0x20) ? 0x7 : 0x0; - else if(reg == 0x104) - { - //Only detect changes in lowest 6 bits - if(!((reg104 ^ val) & 0x3f)) - return; - - //Always keep the highest bit enabled, for checking > 0x80 - reg104 = 0x80 | (val & 0x3f); - } - else if(reg == 0x105) - { - //MAME says the real opl3 doesn't reset anything on opl3 disable/enable till the next write in another register - if(!((opl3Active ^ val) & 1)) - return; - - opl3Active = (val & 1) ? 0xff : 0; - - //Update the 0xc0 register for all channels to signal the switch to mono/stereo handlers - for(int i = 0; i < 18; i++) - chan[i].ResetC0(this); - } - else if(reg == 0x08) - reg08 = val; - - case 0x10 >> 4: - break; - - case 0x20 >> 4: - case 0x30 >> 4: - REGOP(Write20); - break; - - case 0x40 >> 4: - case 0x50 >> 4: - REGOP(Write40); - break; - - case 0x60 >> 4: - case 0x70 >> 4: - REGOP(Write60); - break; - - case 0x80 >> 4: - case 0x90 >> 4: - REGOP(Write80); - break; - - case 0xa0 >> 4: - REGCHAN(WriteA0); - break; - - case 0xb0 >> 4: - if(reg == 0xbd) - WriteBD(val); - else - REGCHAN(WriteB0); - - break; - - case 0xc0 >> 4: - REGCHAN(WriteC0); - - case 0xd0 >> 4: - break; - - case 0xe0 >> 4: - case 0xf0 >> 4: - REGOP(WriteE0); - break; - } - } - - - Bit32u Chip::WriteAddr(Bit32u port, Bit8u val) - { - switch(port & 3) - { - case 0: - return val; - - case 2: - if(opl3Active || (val == 0x05)) - return 0x100 | val; - else - return val; - } - - return 0; - } - - void Chip::GenerateBlock2(Bitu total, Bit32s *output) - { - while(total > 0) - { - Bit32u samples = ForwardLFO(total); - memset(output, 0, sizeof(Bit32s) * samples); - int count = 0; - - for(Channel *ch = chan; ch < chan + 9;) - { - count++; - ch = (ch->*(ch->synthHandler))(this, samples, output); - } - - total -= samples; - output += samples; - } - } - - void Chip::GenerateBlock3(Bitu total, Bit32s *output) - { - while(total > 0) - { - Bit32u samples = ForwardLFO((Bit32u)total); - memset(output, 0, sizeof(Bit32s) * samples * 2); - int count = 0; - - for(Channel *ch = chan; ch < chan + 18;) - { - count++; - ch = (ch->*(ch->synthHandler))(this, samples, output); - } - - total -= samples; - output += samples * 2; - } - } - - void Chip::GenerateBlock2_Mix(Bitu total, Bit32s *output) - { - while(total > 0) - { - Bit32u samples = ForwardLFO((Bit32u)total); - int count = 0; - for(Channel *ch = chan; ch < chan + 9;) - { - count++; - ch = (ch->*(ch->synthHandler))(this, samples, output); - } - - total -= samples; - output += samples; - } - } - - void Chip::GenerateBlock3_Mix(Bitu total, Bit32s *output) - { - while(total > 0) - { - Bit32u samples = ForwardLFO(total); - int count = 0; - for(Channel *ch = chan; ch < chan + 18;) - { - count++; - ch = (ch->*(ch->synthHandler))(this, samples, output); - } - total -= samples; - output += samples * 2; - } - } - - void Chip::Setup(Bit32u rate) - { - double original = OPLRATE; - // double original = rate; - double scale = original / (double)rate; - //Noise counter is run at the same precision as general waves - noiseAdd = (Bit32u)(0.5 + scale * (1 << LFO_SH)); - noiseCounter = 0; - noiseValue = 1; //Make sure it triggers the noise xor the first time - //The low frequency oscillation counter - //Every time his overflows vibrato and tremoloindex are increased - lfoAdd = (Bit32u)(0.5 + scale * (1 << LFO_SH)); - lfoCounter = 0; - vibratoIndex = 0; - tremoloIndex = 0; - //With higher octave this gets shifted up - //-1 since the freqCreateTable = *2 - #ifdef WAVE_PRECISION - double freqScale = (1 << 7) * scale * (1 << (WAVE_SH - 1 - 10)); - - for(int i = 0; i < 16; i++) - freqMul[i] = (Bit32u)(0.5 + freqScale * FreqCreateTable[ i ]); - - #else - Bit32u freqScale = (Bit32u)(0.5 + scale * (1 << (WAVE_SH - 1 - 10))); - - for(int i = 0; i < 16; i++) - freqMul[i] = freqScale * FreqCreateTable[ i ]; - - #endif - - //-3 since the real envelope takes 8 steps to reach the single value we supply - for(Bit8u i = 0; i < 76; i++) - { - Bit8u index, shift; - EnvelopeSelect(i, index, shift); - linearRates[i] = (Bit32u)(scale * (EnvelopeIncreaseTable[ index ] << (RATE_SH + ENV_EXTRA - shift - 3))); - } - - if(rate == 48000) - { - /* BISQWIT ADD: Use precalculated table for this common sample-rate. - * Because the actual generation code, below, is MOLASSES SLOW on DOS. - */ - static const Bit32u precalculated_table[62] = - { - 2152, 2700, 3228, 3712, 4304, 5399, 6456, 7424, 8608, 10799, 12912, 14849, 17216, 21598, - 25824, 29698, 34432, 43196, 51650, 59398, 68864, 86392, 103310, 118795, 137746, 172847, - 206619, 237693, 275559, 345774, 413238, 475500, 543030, 678787, 814545, 950302, 1086060, - 1357575, 1629090, 1900605, 2172120, 2715151, 3258181, 3801211, 4344241, 5430302, - 6516362, 7602423, 8688483, 10860604, 13032725, 15204846, 17376967, 21721209, 26065451, - 30409693, 34753934, 43442418, 52130902, 60819386, 69507869, 69507869 - }; - - for(Bit8u i = 0; i < 62; i++) - attackRates[i] = precalculated_table[i]; - } - else if(rate == 44100) - { - static const Bit32u precalculated_table[62] = - { - 2342, 2939, 3513, 4040, 4685, 5877, 7027, 8081, 9369, 11754, 14054, 16162, 18738, 23508, - 28108, 32325, 37478, 47018, 56219, 64649, 74965, 94044, 112448, 129292, 149929, 188132, - 224945, 258713, 300002, 376263, 449999, 517550, 591053, 738816, 886579, 1034343, 1182106, - 1477633, 1773159, 2068686, 2364213, 2955266, 3546319, 4137373, 4728426, 5910533, - 7092639, 8274746, 9456853, 11821066, 14185279, 16549492, 18913706, 23642132, 28370559, - 33098985, 37827412, 47284265, 56741118, 66197971, 75654824, 75654824 - }; - - for(Bit8u i = 0; i < 62; i++) - attackRates[i] = precalculated_table[i]; - } - else if(rate == 22050) - { - static const Bit32u precalculated_table[62] = - { - 4685, 5877, 7027, 8081, 9369, 11754, 14054, 16162, 18738, 23508, 28108, 32325, 37478, - 47018, 56219, 64649, 74965, 94044, 112448, 129292, 149929, 188132, 224945, 258713, 300002, - 376263, 449999, 517550, 591053, 738816, 886579, 1034343, 1182106, 1477633, 1773159, - 2068686, 2364213, 2955266, 3546319, 4137373, 4728426, 5910533, 7092639, 8274746, - 9456853, 11821066, 14185279, 16549492, 18913706, 23642132, 28370559, 33098985, - 37827412, 47284265, 56741118, 66197971, 75654824, 94568530, 113482236, 132395942, - 151309648, 151309648 - }; - - for(Bit8u i = 0; i < 62; i++) - attackRates[i] = precalculated_table[i]; - } - //Generate the best matching attack rate - else for(Bit8u i = 0; i < 62; i++) - { - Bit8u index, shift; - EnvelopeSelect(i, index, shift); - //Original amount of samples the attack would take - Bit32s original = (Bit32u)((AttackSamplesTable[ index ] << shift) / scale); - Bit32s guessAdd = (Bit32u)(scale * (EnvelopeIncreaseTable[ index ] << (RATE_SH - shift - 3))); - Bit32s bestAdd = guessAdd; - Bit32u bestDiff = 1 << 30; - - for(Bit32u passes = 0; passes < 16; passes ++) - { - Bit32s volume = ENV_MAX; - Bit32s samples = 0; - Bit32u count = 0; - - while(volume > 0 && samples < original * 2) - { - count += guessAdd; - Bit32s change = count >> RATE_SH; - count &= RATE_MASK; - - if(GCC_UNLIKELY(change)) // less than 1 % - volume += (~volume * change) >> 3; - - samples++; - } - - Bit32s diff = original - samples; - Bit32u lDiff = labs(diff); - - //Init last on first pass - if(lDiff < bestDiff) - { - bestDiff = lDiff; - bestAdd = guessAdd; - - if(!bestDiff) - break; - } - - //Below our target - if(diff < 0) - { - //Better than the last time - Bit32s mul = ((original - diff) << 12) / original; - guessAdd = ((guessAdd * mul) >> 12); - guessAdd++; - } - else if(diff > 0) - { - Bit32s mul = ((original - diff) << 12) / original; - guessAdd = (guessAdd * mul) >> 12; - guessAdd--; - } - } - - attackRates[i] = bestAdd; - } - - /*fprintf(stderr, "attack rate table: "); - for ( Bit8u i = 0; i < 62; i++ ) - fprintf(stderr, ",%u", attackRates[i]); - fprintf(stderr, "\n");*/ - - for(Bit8u i = 62; i < 76; i++) - { - //This should provide instant volume maximizing - attackRates[i] = 8 << RATE_SH; - } - - //Setup the channels with the correct four op flags - //Channels are accessed through a table so they appear linear here - chan[ 0].fourMask = 0x00 | (1 << 0); - chan[ 1].fourMask = 0x80 | (1 << 0); - chan[ 2].fourMask = 0x00 | (1 << 1); - chan[ 3].fourMask = 0x80 | (1 << 1); - chan[ 4].fourMask = 0x00 | (1 << 2); - chan[ 5].fourMask = 0x80 | (1 << 2); - chan[ 9].fourMask = 0x00 | (1 << 3); - chan[10].fourMask = 0x80 | (1 << 3); - chan[11].fourMask = 0x00 | (1 << 4); - chan[12].fourMask = 0x80 | (1 << 4); - chan[13].fourMask = 0x00 | (1 << 5); - chan[14].fourMask = 0x80 | (1 << 5); - //mark the percussion channels - chan[ 6].fourMask = 0x40; - chan[ 7].fourMask = 0x40; - chan[ 8].fourMask = 0x40; - //Clear Everything in opl3 mode - WriteReg(0x105, 0x1); - - for(int i = 0; i < 512; i++) - { - if(i == 0x105) - continue; - - WriteReg(i, 0xff); - WriteReg(i, 0x0); - } - - WriteReg(0x105, 0x0); - - //Clear everything in opl2 mode - for(int i = 0; i < 255; i++) - { - WriteReg(i, 0xff); - WriteReg(i, 0x0); - } - } - - static bool doneTables = false; - void InitTables(void) - { - if(doneTables) - return; - - doneTables = true; - #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) - - //Exponential volume table, same as the real adlib - for(int i = 0; i < 256; i++) - { - //Save them in reverse - ExpTable[i] = (int)(0.5 + (pow(2.0, (255 - i) * (1.0 / 256)) - 1) * 1024); - ExpTable[i] += 1024; //or remove the -1 oh well :) - //Preshift to the left once so the final volume can shift to the right - ExpTable[i] *= 2; - } - - #endif - #if ( DBOPL_WAVE == WAVE_HANDLER ) - - //Add 0.5 for the trunc rounding of the integer cast - //Do a PI sinetable instead of the original 0.5 PI - for(int i = 0; i < 512; i++) - SinTable[i] = (Bit16s)(0.5 - log10(sin((i + 0.5) * (PI / 512.0))) / log10(2.0) * 256); - - #endif - #if ( DBOPL_WAVE == WAVE_TABLEMUL ) - - //Multiplication based tables - for(int i = 0; i < 384; i++) - { - int s = i * 8; - //TODO maybe keep some of the precision errors of the original table? - double val = (0.5 + (pow(2.0, -1.0 + (255 - s) * (1.0 / 256))) * (1 << MUL_SH)); - MulTable[i] = (Bit16u)(val); - } - - //Sine Wave Base - for(int i = 0; i < 512; i++) - { - WaveTable[ 0x0200 + i ] = (Bit16s)(sin((i + 0.5) * (PI / 512.0)) * 4084); - WaveTable[ 0x0000 + i ] = -WaveTable[ 0x200 + i ]; - } - - //Exponential wave - for(int i = 0; i < 256; i++) - { - WaveTable[ 0x700 + i ] = (Bit16s)(0.5 + (pow(2.0, -1.0 + (255 - i * 8) * (1.0 / 256))) * 4085); - WaveTable[ 0x6ff - i ] = -WaveTable[ 0x700 + i ]; - } - - #endif - #if ( DBOPL_WAVE == WAVE_TABLELOG ) - - //Sine Wave Base - for(int i = 0; i < 512; i++) - { - WaveTable[ 0x0200 + i ] = (Bit16s)(0.5 - log10(sin((i + 0.5) * (PI / 512.0))) / log10(2.0) * 256); - WaveTable[ 0x0000 + i ] = ((Bit16s)0x8000) | WaveTable[ 0x200 + i]; - } - - //Exponential wave - for(int i = 0; i < 256; i++) - { - WaveTable[ 0x700 + i ] = i * 8; - WaveTable[ 0x6ff - i ] = ((Bit16s)0x8000) | i * 8; - } - - #endif - // | |//\\|____|WAV7|//__|/\ |____|/\/\| - // |\\//| | |WAV7| | \/| | | - // |06 |0126|27 |7 |3 |4 |4 5 |5 | - #if (( DBOPL_WAVE == WAVE_TABLELOG ) || ( DBOPL_WAVE == WAVE_TABLEMUL )) - - for(int i = 0; i < 256; i++) - { - //Fill silence gaps - WaveTable[ 0x400 + i ] = WaveTable[0]; - WaveTable[ 0x500 + i ] = WaveTable[0]; - WaveTable[ 0x900 + i ] = WaveTable[0]; - WaveTable[ 0xc00 + i ] = WaveTable[0]; - WaveTable[ 0xd00 + i ] = WaveTable[0]; - //Replicate sines in other pieces - WaveTable[ 0x800 + i ] = WaveTable[ 0x200 + i ]; - //double speed sines - WaveTable[ 0xa00 + i ] = WaveTable[ 0x200 + i * 2 ]; - WaveTable[ 0xb00 + i ] = WaveTable[ 0x000 + i * 2 ]; - WaveTable[ 0xe00 + i ] = WaveTable[ 0x200 + i * 2 ]; - WaveTable[ 0xf00 + i ] = WaveTable[ 0x200 + i * 2 ]; - } - - #endif - - //Create the ksl table - for(int oct = 0; oct < 8; oct++) - { - int base = oct * 8; - - for(int i = 0; i < 16; i++) - { - int val = base - KslCreateTable[i]; - - if(val < 0) - val = 0; - - //*4 for the final range to match attenuation range - KslTable[ oct * 16 + i ] = val * 4; - } - } - - //Create the Tremolo table, just increase and decrease a triangle wave - for(Bit8u i = 0; i < TREMOLO_TABLE / 2; i++) - { - Bit8u val = i << ENV_EXTRA; - TremoloTable[i] = val; - TremoloTable[TREMOLO_TABLE - 1 - i] = val; - } - - //Create a table with offsets of the channels from the start of the chip - DBOPL::Chip *chip = 0; - - for(Bitu i = 0; i < 32; i++) - { - Bitu index = i & 0xf; - - if(index >= 9) - { - ChanOffsetTable[i] = 0; - continue; - } - - //Make sure the four op channels follow eachother - if(index < 6) - index = (index % 3) * 2 + (index / 3); - - //Add back the bits for highest ones - if(i >= 16) - index += 9; - - intptr_t blah = reinterpret_cast<intptr_t>(&(chip->chan[ index ])); - ChanOffsetTable[i] = static_cast<Bit16u>(blah); - } - - //Same for operators - for(Bitu i = 0; i < 64; i++) - { - if(i % 8 >= 6 || ((i / 8) % 4 == 3)) - { - OpOffsetTable[i] = 0; - continue; - } - - Bitu chNum = (i / 8) * 3 + (i % 8) % 3; - - //Make sure we use 16 and up for the 2nd range to match the chanoffset gap - if(chNum >= 12) - chNum += 16 - 12; - - Bitu opNum = (i % 8) / 3; - DBOPL::Channel *chan = NULL; - intptr_t blah = reinterpret_cast<intptr_t>(&(chan->op[opNum])); - OpOffsetTable[i] = static_cast<Bit16u>((intptr_t)ChanOffsetTable[ chNum ] + blah); - } - - #if 0 - - //Stupid checks if table's are correct - for(Bitu i = 0; i < 18; i++) - { - Bit32u find = (Bit16u)(&(chip->chan[ i ])); - - for(Bitu c = 0; c < 32; c++) - { - if(ChanOffsetTable[c] == find) - { - find = 0; - break; - } - } - - if(find) - find = find; - } - - for(Bitu i = 0; i < 36; i++) - { - Bit32u find = (Bit16u)(&(chip->chan[ i / 2 ].op[i % 2])); - - for(Bitu c = 0; c < 64; c++) - { - if(OpOffsetTable[c] == find) - { - find = 0; - break; - } - } - - if(find) - find = find; - } - - #endif - } - - Bit32u Handler::WriteAddr(Bit32u port, Bit8u val) - { - return chip.WriteAddr(port, val); - } - void Handler::WriteReg(Bit32u addr, Bit8u val) - { - chip.WriteReg(addr, val); - } - - void Handler::Generate(void(*AddSamples_m32)(Bitu, Bit32s *), - void(*AddSamples_s32)(Bitu, Bit32s *), - Bitu samples) - { - Bit32s buffer[ 512 * 2 ]; - - if(GCC_UNLIKELY(samples > 512)) - samples = 512; - - if(!chip.opl3Active) - { - chip.GenerateBlock2(samples, buffer); - AddSamples_m32(samples, buffer); - } - else - { - chip.GenerateBlock3(samples, buffer); - AddSamples_s32(samples, buffer); - } - } - - void Handler::GenerateArr(Bit32s *out, Bitu *samples) - { - if(GCC_UNLIKELY(*samples > 512)) - *samples = 512; - - if(!chip.opl3Active) - chip.GenerateBlock2(*samples, out); - else - chip.GenerateBlock3(*samples, out); - } - - void Handler::GenerateArr(Bit32s *out, ssize_t *samples) - { - if(GCC_UNLIKELY(*samples > 512)) - *samples = 512; - - if(!chip.opl3Active) - chip.GenerateBlock2(static_cast<Bitu>(*samples), out); - else - chip.GenerateBlock3(static_cast<Bitu>(*samples), out); - } - - void Handler::GenerateArr(Bit16s *out, ssize_t *samples) - { - Bit32s out32[1024]; - if(GCC_UNLIKELY(*samples > 512)) - *samples = 512; - memset(out32, 0, sizeof(Bit32s) * 1024); - if(!chip.opl3Active) - chip.GenerateBlock2(static_cast<Bitu>(*samples), out32); - else - chip.GenerateBlock3(static_cast<Bitu>(*samples), out32); - ssize_t sz = *samples * 2; - for(ssize_t i = 0; i < sz; i++) - out[i] = static_cast<Bit16s>(DBOPL_CLAMP(out32[i], static_cast<ssize_t>(INT16_MIN), static_cast<ssize_t>(INT16_MAX))); - } - - void Handler::GenerateArrMix(Bit32s *out, ssize_t *samples) - { - if(GCC_UNLIKELY(*samples > 512)) - *samples = 512; - if(!chip.opl3Active) - chip.GenerateBlock2_Mix(static_cast<Bitu>(*samples), out); - else - chip.GenerateBlock3_Mix(static_cast<Bitu>(*samples), out); - } - - void Handler::GenerateArrMix(Bit16s *out, ssize_t *samples) - { - Bit32s out32[1024]; - if(GCC_UNLIKELY(*samples > 512)) - *samples = 512; - memset(out32, 0, sizeof(Bit32s) * 1024); - if(!chip.opl3Active) - chip.GenerateBlock2(static_cast<Bitu>(*samples), out32); - else - chip.GenerateBlock3(static_cast<Bitu>(*samples), out32); - ssize_t sz = *samples * 2; - for(ssize_t i = 0; i < sz; i++) - out[i] += static_cast<Bit16s>(DBOPL_CLAMP(out32[i], static_cast<ssize_t>(INT16_MIN), static_cast<ssize_t>(INT16_MAX))); - } - - - void Handler::Init(Bitu rate) - { - InitTables(); - chip.Setup((Bit32u)rate); - } - - -} //Namespace DBOPL - -//#endif //ADLMIDI_USE_DOSBOX_OPL +#endif +} + +Bits INLINE Operator::GetSample( Bits modulation ) { + Bitu vol = ForwardVolume(); + if ( ENV_SILENT( vol ) ) { + //Simply forward the wave + waveIndex += waveCurrent; + return 0; + } else { + Bitu index = ForwardWave(); + index += modulation; + return GetWave( index, vol ); + } +} + +Operator::Operator() { + chanData = 0; + freqMul = 0; + waveIndex = 0; + waveAdd = 0; + waveCurrent = 0; + keyOn = 0; + ksr = 0; + reg20 = 0; + reg40 = 0; + reg60 = 0; + reg80 = 0; + regE0 = 0; + SetState( OFF ); + rateZero = (1 << OFF); + sustainLevel = ENV_MAX; + currentLevel = ENV_MAX; + totalLevel = ENV_MAX; + volume = ENV_MAX; + releaseAdd = 0; +} + +/* + Channel +*/ + +Channel::Channel() { + old[0] = old[1] = 0; + chanData = 0; + regB0 = 0; + regC0 = 0; + maskLeft = -1; + maskRight = -1; + feedback = 31; + fourMask = 0; + synthHandler = &Channel::BlockTemplate< sm2FM >; +} + +void Channel::SetChanData( const Chip* chip, Bit32u data ) { + Bit32u change = chanData ^ data; + chanData = data; + Op( 0 )->chanData = data; + Op( 1 )->chanData = data; + //Since a frequency update triggered this, always update frequency + Op( 0 )->UpdateFrequency(); + Op( 1 )->UpdateFrequency(); + if ( change & ( 0xff << SHIFT_KSLBASE ) ) { + Op( 0 )->UpdateAttenuation(); + Op( 1 )->UpdateAttenuation(); + } + if ( change & ( 0xff << SHIFT_KEYCODE ) ) { + Op( 0 )->UpdateRates( chip ); + Op( 1 )->UpdateRates( chip ); + } +} + +void Channel::UpdateFrequency( const Chip* chip, Bit8u fourOp ) { + //Extrace the frequency bits + Bit32u data = chanData & 0xffff; + Bit32u kslBase = KslTable[ data >> 6 ]; + Bit32u keyCode = ( data & 0x1c00) >> 9; + if ( chip->reg08 & 0x40 ) { + keyCode |= ( data & 0x100)>>8; /* notesel == 1 */ + } else { + keyCode |= ( data & 0x200)>>9; /* notesel == 0 */ + } + //Add the keycode and ksl into the highest bits of chanData + data |= (keyCode << SHIFT_KEYCODE) | ( kslBase << SHIFT_KSLBASE ); + ( this + 0 )->SetChanData( chip, data ); + if ( fourOp & 0x3f ) { + ( this + 1 )->SetChanData( chip, data ); + } +} + +void Channel::WriteA0( const Chip* chip, Bit8u val ) { + Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; + //Don't handle writes to silent fourop channels + if ( fourOp > 0x80 ) + return; + Bit32u change = (chanData ^ val ) & 0xff; + if ( change ) { + chanData ^= change; + UpdateFrequency( chip, fourOp ); + } +} + +void Channel::WriteB0( const Chip* chip, Bit8u val ) { + Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; + //Don't handle writes to silent fourop channels + if ( fourOp > 0x80 ) + return; + Bitu change = (chanData ^ ( val << 8 ) ) & 0x1f00; + if ( change ) { + chanData ^= change; + UpdateFrequency( chip, fourOp ); + } + //Check for a change in the keyon/off state + if ( !(( val ^ regB0) & 0x20)) + return; + regB0 = val; + if ( val & 0x20 ) { + Op(0)->KeyOn( 0x1 ); + Op(1)->KeyOn( 0x1 ); + if ( fourOp & 0x3f ) { + ( this + 1 )->Op(0)->KeyOn( 1 ); + ( this + 1 )->Op(1)->KeyOn( 1 ); + } + } else { + Op(0)->KeyOff( 0x1 ); + Op(1)->KeyOff( 0x1 ); + if ( fourOp & 0x3f ) { + ( this + 1 )->Op(0)->KeyOff( 1 ); + ( this + 1 )->Op(1)->KeyOff( 1 ); + } + } +} + +void Channel::WriteC0(const Chip* chip, Bit8u val) { + Bit8u change = val ^ regC0; + if (!change) + return; + regC0 = val; + feedback = (regC0 >> 1) & 7; + if (feedback) { + //We shift the input to the right 10 bit wave index value + feedback = 9 - feedback; + } + else { + feedback = 31; + } + UpdateSynth(chip); +} + +void Channel::UpdateSynth( const Chip* chip ) { + //Select the new synth mode + if ( chip->opl3Active ) { + //4-op mode enabled for this channel + if ( (chip->reg104 & fourMask) & 0x3f ) { + Channel* chan0, *chan1; + //Check if it's the 2nd channel in a 4-op + if ( !(fourMask & 0x80 ) ) { + chan0 = this; + chan1 = this + 1; + } else { + chan0 = this - 1; + chan1 = this; + } + + Bit8u synth = ( (chan0->regC0 & 1) << 0 )| (( chan1->regC0 & 1) << 1 ); + switch ( synth ) { + case 0: + chan0->synthHandler = &Channel::BlockTemplate< sm3FMFM >; + break; + case 1: + chan0->synthHandler = &Channel::BlockTemplate< sm3AMFM >; + break; + case 2: + chan0->synthHandler = &Channel::BlockTemplate< sm3FMAM >; + break; + case 3: + chan0->synthHandler = &Channel::BlockTemplate< sm3AMAM >; + break; + } + //Disable updating percussion channels + } else if ((fourMask & 0x40) && ( chip->regBD & 0x20) ) { + + //Regular dual op, am or fm + } else if (regC0 & 1 ) { + synthHandler = &Channel::BlockTemplate< sm3AM >; + } else { + synthHandler = &Channel::BlockTemplate< sm3FM >; + } + maskLeft = (regC0 & 0x10 ) ? -1 : 0; + maskRight = (regC0 & 0x20 ) ? -1 : 0; + //opl2 active + } else { + //Disable updating percussion channels + if ( (fourMask & 0x40) && ( chip->regBD & 0x20 ) ) { + + //Regular dual op, am or fm + } else if (regC0 & 1 ) { + synthHandler = &Channel::BlockTemplate< sm2AM >; + } else { + synthHandler = &Channel::BlockTemplate< sm2FM >; + } + } +} + +template< bool opl3Mode> +INLINE void Channel::GeneratePercussion( Chip* chip, Bit32s* output ) { + Channel* chan = this; + + //BassDrum + Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; + old[0] = old[1]; + old[1] = Op(0)->GetSample( mod ); + + //When bassdrum is in AM mode first operator is ignoed + if ( chan->regC0 & 1 ) { + mod = 0; + } else { + mod = old[0]; + } + Bit32s sample = Op(1)->GetSample( mod ); + + + //Precalculate stuff used by other outputs + Bit32u noiseBit = chip->ForwardNoise() & 0x1; + Bit32u c2 = Op(2)->ForwardWave(); + Bit32u c5 = Op(5)->ForwardWave(); + Bit32u phaseBit = (((c2 & 0x88) ^ ((c2<<5) & 0x80)) | ((c5 ^ (c5<<2)) & 0x20)) ? 0x02 : 0x00; + + //Hi-Hat + Bit32u hhVol = Op(2)->ForwardVolume(); + if ( !ENV_SILENT( hhVol ) ) { + Bit32u hhIndex = (phaseBit<<8) | (0x34 << ( phaseBit ^ (noiseBit << 1 ))); + sample += Op(2)->GetWave( hhIndex, hhVol ); + } + //Snare Drum + Bit32u sdVol = Op(3)->ForwardVolume(); + if ( !ENV_SILENT( sdVol ) ) { + Bit32u sdIndex = ( 0x100 + (c2 & 0x100) ) ^ ( noiseBit << 8 ); + sample += Op(3)->GetWave( sdIndex, sdVol ); + } + //Tom-tom + sample += Op(4)->GetSample( 0 ); + + //Top-Cymbal + Bit32u tcVol = Op(5)->ForwardVolume(); + if ( !ENV_SILENT( tcVol ) ) { + Bit32u tcIndex = (1 + phaseBit) << 8; + sample += Op(5)->GetWave( tcIndex, tcVol ); + } + sample <<= 1; + if ( opl3Mode ) { + output[0] += sample; + output[1] += sample; + } else { + output[0] += sample; + } +} + +template<SynthMode mode> +Channel* Channel::BlockTemplate( Chip* chip, Bit32u samples, Bit32s* output ) { + switch( mode ) { + case sm2AM: + case sm3AM: + if ( Op(0)->Silent() && Op(1)->Silent() ) { + old[0] = old[1] = 0; + return (this + 1); + } + break; + case sm2FM: + case sm3FM: + if ( Op(1)->Silent() ) { + old[0] = old[1] = 0; + return (this + 1); + } + break; + case sm3FMFM: + if ( Op(3)->Silent() ) { + old[0] = old[1] = 0; + return (this + 2); + } + break; + case sm3AMFM: + if ( Op(0)->Silent() && Op(3)->Silent() ) { + old[0] = old[1] = 0; + return (this + 2); + } + break; + case sm3FMAM: + if ( Op(1)->Silent() && Op(3)->Silent() ) { + old[0] = old[1] = 0; + return (this + 2); + } + break; + case sm3AMAM: + if ( Op(0)->Silent() && Op(2)->Silent() && Op(3)->Silent() ) { + old[0] = old[1] = 0; + return (this + 2); + } + break; + } + //Init the operators with the the current vibrato and tremolo values + Op( 0 )->Prepare( chip ); + Op( 1 )->Prepare( chip ); + if ( mode > sm4Start ) { + Op( 2 )->Prepare( chip ); + Op( 3 )->Prepare( chip ); + } + if ( mode > sm6Start ) { + Op( 4 )->Prepare( chip ); + Op( 5 )->Prepare( chip ); + } + for ( Bitu i = 0; i < samples; i++ ) { + //Early out for percussion handlers + if ( mode == sm2Percussion ) { + GeneratePercussion<false>( chip, output + i ); + continue; //Prevent some unitialized value bitching + } else if ( mode == sm3Percussion ) { + GeneratePercussion<true>( chip, output + i * 2 ); + continue; //Prevent some unitialized value bitching + } + + //Do unsigned shift so we can shift out all bits but still stay in 10 bit range otherwise + Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; + old[0] = old[1]; + old[1] = Op(0)->GetSample( mod ); + Bit32s sample; + Bit32s out0 = old[0]; + if ( mode == sm2AM || mode == sm3AM ) { + sample = out0 + Op(1)->GetSample( 0 ); + } else if ( mode == sm2FM || mode == sm3FM ) { + sample = Op(1)->GetSample( out0 ); + } else if ( mode == sm3FMFM ) { + Bits next = Op(1)->GetSample( out0 ); + next = Op(2)->GetSample( next ); + sample = Op(3)->GetSample( next ); + } else if ( mode == sm3AMFM ) { + sample = out0; + Bits next = Op(1)->GetSample( 0 ); + next = Op(2)->GetSample( next ); + sample += Op(3)->GetSample( next ); + } else if ( mode == sm3FMAM ) { + sample = Op(1)->GetSample( out0 ); + Bits next = Op(2)->GetSample( 0 ); + sample += Op(3)->GetSample( next ); + } else if ( mode == sm3AMAM ) { + sample = out0; + Bits next = Op(1)->GetSample( 0 ); + sample += Op(2)->GetSample( next ); + sample += Op(3)->GetSample( 0 ); + } + switch( mode ) { + case sm2AM: + case sm2FM: + output[ i ] += sample; + break; + case sm3AM: + case sm3FM: + case sm3FMFM: + case sm3AMFM: + case sm3FMAM: + case sm3AMAM: + output[ i * 2 + 0 ] += sample & maskLeft; + output[ i * 2 + 1 ] += sample & maskRight; + break; + } + } + switch( mode ) { + case sm2AM: + case sm2FM: + case sm3AM: + case sm3FM: + return ( this + 1 ); + case sm3FMFM: + case sm3AMFM: + case sm3FMAM: + case sm3AMAM: + return( this + 2 ); + case sm2Percussion: + case sm3Percussion: + return( this + 3 ); + } + return 0; +} + +/* + Chip +*/ + +Chip::Chip() { + reg08 = 0; + reg04 = 0; + regBD = 0; + reg104 = 0; + opl3Active = 0; +} + +INLINE Bit32u Chip::ForwardNoise() { + noiseCounter += noiseAdd; + Bitu count = noiseCounter >> LFO_SH; + noiseCounter &= WAVE_MASK; + for ( ; count > 0; --count ) { + //Noise calculation from mame + noiseValue ^= ( 0x800302 ) & ( 0 - (noiseValue & 1 ) ); + noiseValue >>= 1; + } + return noiseValue; +} + +INLINE Bit32u Chip::ForwardLFO( Bit32u samples ) { + //Current vibrato value, runs 4x slower than tremolo + vibratoSign = ( VibratoTable[ vibratoIndex >> 2] ) >> 7; + vibratoShift = ( VibratoTable[ vibratoIndex >> 2] & 7) + vibratoStrength; + tremoloValue = TremoloTable[ tremoloIndex ] >> tremoloStrength; + + //Check hom many samples there can be done before the value changes + Bit32u todo = LFO_MAX - lfoCounter; + Bit32u count = (todo + lfoAdd - 1) / lfoAdd; + if ( count > samples ) { + count = samples; + lfoCounter += count * lfoAdd; + } else { + lfoCounter += count * lfoAdd; + lfoCounter &= (LFO_MAX - 1); + //Maximum of 7 vibrato value * 4 + vibratoIndex = ( vibratoIndex + 1 ) & 31; + //Clip tremolo to the the table size + if ( tremoloIndex + 1 < TREMOLO_TABLE ) + ++tremoloIndex; + else + tremoloIndex = 0; + } + return count; +} + + +void Chip::WriteBD( Bit8u val ) { + Bit8u change = regBD ^ val; + if ( !change ) + return; + regBD = val; + //TODO could do this with shift and xor? + vibratoStrength = (val & 0x40) ? 0x00 : 0x01; + tremoloStrength = (val & 0x80) ? 0x00 : 0x02; + if ( val & 0x20 ) { + //Drum was just enabled, make sure channel 6 has the right synth + if ( change & 0x20 ) { + if ( opl3Active ) { + chan[6].synthHandler = &Channel::BlockTemplate< sm3Percussion >; + } else { + chan[6].synthHandler = &Channel::BlockTemplate< sm2Percussion >; + } + } + //Bass Drum + if ( val & 0x10 ) { + chan[6].op[0].KeyOn( 0x2 ); + chan[6].op[1].KeyOn( 0x2 ); + } else { + chan[6].op[0].KeyOff( 0x2 ); + chan[6].op[1].KeyOff( 0x2 ); + } + //Hi-Hat + if ( val & 0x1 ) { + chan[7].op[0].KeyOn( 0x2 ); + } else { + chan[7].op[0].KeyOff( 0x2 ); + } + //Snare + if ( val & 0x8 ) { + chan[7].op[1].KeyOn( 0x2 ); + } else { + chan[7].op[1].KeyOff( 0x2 ); + } + //Tom-Tom + if ( val & 0x4 ) { + chan[8].op[0].KeyOn( 0x2 ); + } else { + chan[8].op[0].KeyOff( 0x2 ); + } + //Top Cymbal + if ( val & 0x2 ) { + chan[8].op[1].KeyOn( 0x2 ); + } else { + chan[8].op[1].KeyOff( 0x2 ); + } + //Toggle keyoffs when we turn off the percussion + } else if ( change & 0x20 ) { + //Trigger a reset to setup the original synth handler + //This makes it call + chan[6].UpdateSynth( this ); + chan[6].op[0].KeyOff( 0x2 ); + chan[6].op[1].KeyOff( 0x2 ); + chan[7].op[0].KeyOff( 0x2 ); + chan[7].op[1].KeyOff( 0x2 ); + chan[8].op[0].KeyOff( 0x2 ); + chan[8].op[1].KeyOff( 0x2 ); + } +} + + +#define REGOP( _FUNC_ ) \ + index = ( ( reg >> 3) & 0x20 ) | ( reg & 0x1f ); \ + if ( OpOffsetTable[ index ] ) { \ + Operator* regOp = (Operator*)( ((char *)this ) + OpOffsetTable[ index ] ); \ + regOp->_FUNC_( this, val ); \ + } + +#define REGCHAN( _FUNC_ ) \ + index = ( ( reg >> 4) & 0x10 ) | ( reg & 0xf ); \ + if ( ChanOffsetTable[ index ] ) { \ + Channel* regChan = (Channel*)( ((char *)this ) + ChanOffsetTable[ index ] ); \ + regChan->_FUNC_( this, val ); \ + } + +//Update the 0xc0 register for all channels to signal the switch to mono/stereo handlers +void Chip::UpdateSynths() { + for (int i = 0; i < 18; i++) { + chan[i].UpdateSynth(this); + } +} + + +void Chip::WriteReg( Bit32u reg, Bit8u val ) { + Bitu index; + switch ( (reg & 0xf0) >> 4 ) { + case 0x00 >> 4: + if ( reg == 0x01 ) { + waveFormMask = ( val & 0x20 ) ? 0x7 : 0x0; + } else if ( reg == 0x104 ) { + //Only detect changes in lowest 6 bits + if ( !((reg104 ^ val) & 0x3f) ) + return; + //Always keep the highest bit enabled, for checking > 0x80 + reg104 = 0x80 | ( val & 0x3f ); + //Switch synths when changing the 4op combinations + UpdateSynths(); + } else if ( reg == 0x105 ) { + //MAME says the real opl3 doesn't reset anything on opl3 disable/enable till the next write in another register + if ( !((opl3Active ^ val) & 1 ) ) + return; + opl3Active = ( val & 1 ) ? 0xff : 0; + //Just tupdate the synths now that opl3 most have been enabled + //This isn't how the real card handles it but need to switch to stereo generating handlers + UpdateSynths(); + } else if ( reg == 0x08 ) { + reg08 = val; + } + case 0x10 >> 4: + break; + case 0x20 >> 4: + case 0x30 >> 4: + REGOP( Write20 ); + break; + case 0x40 >> 4: + case 0x50 >> 4: + REGOP( Write40 ); + break; + case 0x60 >> 4: + case 0x70 >> 4: + REGOP( Write60 ); + break; + case 0x80 >> 4: + case 0x90 >> 4: + REGOP( Write80 ); + break; + case 0xa0 >> 4: + REGCHAN( WriteA0 ); + break; + case 0xb0 >> 4: + if ( reg == 0xbd ) { + WriteBD( val ); + } else { + REGCHAN( WriteB0 ); + } + break; + case 0xc0 >> 4: + REGCHAN( WriteC0 ); + case 0xd0 >> 4: + break; + case 0xe0 >> 4: + case 0xf0 >> 4: + REGOP( WriteE0 ); + break; + } +} + + +Bit32u Chip::WriteAddr( Bit32u port, Bit8u val ) { + switch ( port & 3 ) { + case 0: + return val; + case 2: + if ( opl3Active || (val == 0x05) ) + return 0x100 | val; + else + return val; + } + return 0; +} + +void Chip::GenerateBlock2( Bitu total, Bit32s* output ) { + while ( total > 0 ) { + Bit32u samples = ForwardLFO( total ); + memset(output, 0, sizeof(Bit32s) * samples); +// int count = 0; + for( Channel* ch = chan; ch < chan + 9; ) { +// count++; + ch = (ch->*(ch->synthHandler))( this, samples, output ); + } + total -= samples; + output += samples; + } +} + +void Chip::GenerateBlock2_Mix( Bitu total, Bit32s* output ) { + while ( total > 0 ) { + Bit32u samples = ForwardLFO( total ); +// int count = 0; + for( Channel* ch = chan; ch < chan + 9; ) { +// count++; + ch = (ch->*(ch->synthHandler))( this, samples, output ); + } + total -= samples; + output += samples; + } +} + +void Chip::GenerateBlock3( Bitu total, Bit32s* output ) { + while ( total > 0 ) { + Bit32u samples = ForwardLFO( total ); + memset(output, 0, sizeof(Bit32s) * samples *2); +// int count = 0; + for( Channel* ch = chan; ch < chan + 18; ) { +// count++; + ch = (ch->*(ch->synthHandler))( this, samples, output ); + } + total -= samples; + output += samples * 2; + } +} + +void Chip::GenerateBlock3_Mix( Bitu total, Bit32s* output ) { + while ( total > 0 ) { + Bit32u samples = ForwardLFO( total ); +// int count = 0; + for( Channel* ch = chan; ch < chan + 18; ) { +// count++; + ch = (ch->*(ch->synthHandler))( this, samples, output ); + } + total -= samples; + output += samples * 2; + } +} + +void Chip::Setup( Bit32u rate ) { + double original = OPLRATE; +// double original = rate; + double scale = original / (double)rate; + + //Noise counter is run at the same precision as general waves + noiseAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) ); + noiseCounter = 0; + noiseValue = 1; //Make sure it triggers the noise xor the first time + //The low frequency oscillation counter + //Every time his overflows vibrato and tremoloindex are increased + lfoAdd = (Bit32u)( 0.5 + scale * ( 1 << LFO_SH ) ); + lfoCounter = 0; + vibratoIndex = 0; + tremoloIndex = 0; + + //With higher octave this gets shifted up + //-1 since the freqCreateTable = *2 +#ifdef WAVE_PRECISION + double freqScale = ( 1 << 7 ) * scale * ( 1 << ( WAVE_SH - 1 - 10)); + for ( int i = 0; i < 16; i++ ) { + freqMul[i] = (Bit32u)( 0.5 + freqScale * FreqCreateTable[ i ] ); + } +#else + Bit32u freqScale = (Bit32u)( 0.5 + scale * ( 1 << ( WAVE_SH - 1 - 10))); + for ( int i = 0; i < 16; i++ ) { + freqMul[i] = freqScale * FreqCreateTable[ i ]; + } +#endif + + //-3 since the real envelope takes 8 steps to reach the single value we supply + for ( Bit8u i = 0; i < 76; i++ ) { + Bit8u index, shift; + EnvelopeSelect( i, index, shift ); + linearRates[i] = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH + ENV_EXTRA - shift - 3 ))); + } +// Bit32s attackDiffs[62]; + //Generate the best matching attack rate + for ( Bit8u i = 0; i < 62; i++ ) { + Bit8u index, shift; + EnvelopeSelect( i, index, shift ); + //Original amount of samples the attack would take + Bit32s original = (Bit32u)( (AttackSamplesTable[ index ] << shift) / scale); + + Bit32s guessAdd = (Bit32u)( scale * (EnvelopeIncreaseTable[ index ] << ( RATE_SH - shift - 3 ))); + Bit32s bestAdd = guessAdd; + Bit32u bestDiff = 1 << 30; + for( Bit32u passes = 0; passes < 16; passes ++ ) { + Bit32s volume = ENV_MAX; + Bit32s samples = 0; + Bit32u count = 0; + while ( volume > 0 && samples < original * 2 ) { + count += guessAdd; + Bit32s change = count >> RATE_SH; + count &= RATE_MASK; + if ( GCC_UNLIKELY(change) ) { // less than 1 % + volume += ( ~volume * change ) >> 3; + } + samples++; + + } + Bit32s diff = original - samples; + Bit32u lDiff = labs( diff ); + //Init last on first pass + if ( lDiff < bestDiff ) { + bestDiff = lDiff; + bestAdd = guessAdd; + //We hit an exactly matching sample count + if ( !bestDiff ) + break; + } + //Linear correction factor, not exactly perfect but seems to work + double correct = (original - diff) / (double)original; + guessAdd = (Bit32u)(guessAdd * correct); + //Below our target + if ( diff < 0 ) { + //Always add one here for rounding, an overshoot will get corrected by another pass decreasing + guessAdd++; + } + } + attackRates[i] = bestAdd; + //Keep track of the diffs for some debugging +// attackDiffs[i] = bestDiff; + } + for ( Bit8u i = 62; i < 76; i++ ) { + //This should provide instant volume maximizing + attackRates[i] = 8 << RATE_SH; + } + //Setup the channels with the correct four op flags + //Channels are accessed through a table so they appear linear here + chan[ 0].fourMask = 0x00 | ( 1 << 0 ); + chan[ 1].fourMask = 0x80 | ( 1 << 0 ); + chan[ 2].fourMask = 0x00 | ( 1 << 1 ); + chan[ 3].fourMask = 0x80 | ( 1 << 1 ); + chan[ 4].fourMask = 0x00 | ( 1 << 2 ); + chan[ 5].fourMask = 0x80 | ( 1 << 2 ); + + chan[ 9].fourMask = 0x00 | ( 1 << 3 ); + chan[10].fourMask = 0x80 | ( 1 << 3 ); + chan[11].fourMask = 0x00 | ( 1 << 4 ); + chan[12].fourMask = 0x80 | ( 1 << 4 ); + chan[13].fourMask = 0x00 | ( 1 << 5 ); + chan[14].fourMask = 0x80 | ( 1 << 5 ); + + //mark the percussion channels + chan[ 6].fourMask = 0x40; + chan[ 7].fourMask = 0x40; + chan[ 8].fourMask = 0x40; + + //Clear Everything in opl3 mode + WriteReg( 0x105, 0x1 ); + for ( int i = 0; i < 512; i++ ) { + if ( i == 0x105 ) + continue; + WriteReg( i, 0xff ); + WriteReg( i, 0x0 ); + } + WriteReg( 0x105, 0x0 ); + //Clear everything in opl2 mode + for ( int i = 0; i < 255; i++ ) { + WriteReg( i, 0xff ); + WriteReg( i, 0x0 ); + } +} + +static bool doneTables = false; +void InitTables( void ) { + if ( doneTables ) + return; + doneTables = true; +#if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) + //Exponential volume table, same as the real adlib + for ( int i = 0; i < 256; i++ ) { + //Save them in reverse + ExpTable[i] = (int)( 0.5 + ( pow(2.0, ( 255 - i) * ( 1.0 /256 ) )-1) * 1024 ); + ExpTable[i] += 1024; //or remove the -1 oh well :) + //Preshift to the left once so the final volume can shift to the right + ExpTable[i] *= 2; + } +#endif +#if ( DBOPL_WAVE == WAVE_HANDLER ) + //Add 0.5 for the trunc rounding of the integer cast + //Do a PI sinetable instead of the original 0.5 PI + for ( int i = 0; i < 512; i++ ) { + SinTable[i] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 ); + } +#endif +#if ( DBOPL_WAVE == WAVE_TABLEMUL ) + //Multiplication based tables + for ( int i = 0; i < 384; i++ ) { + int s = i * 8; + //TODO maybe keep some of the precision errors of the original table? + double val = ( 0.5 + ( pow(2.0, -1.0 + ( 255 - s) * ( 1.0 /256 ) )) * ( 1 << MUL_SH )); + MulTable[i] = (Bit16u)(val); + } + + //Sine Wave Base + for ( int i = 0; i < 512; i++ ) { + WaveTable[ 0x0200 + i ] = (Bit16s)(sin( (i + 0.5) * (PI / 512.0) ) * 4084); + WaveTable[ 0x0000 + i ] = -WaveTable[ 0x200 + i ]; + } + //Exponential wave + for ( int i = 0; i < 256; i++ ) { + WaveTable[ 0x700 + i ] = (Bit16s)( 0.5 + ( pow(2.0, -1.0 + ( 255 - i * 8) * ( 1.0 /256 ) ) ) * 4085 ); + WaveTable[ 0x6ff - i ] = -WaveTable[ 0x700 + i ]; + } +#endif +#if ( DBOPL_WAVE == WAVE_TABLELOG ) + //Sine Wave Base + for ( int i = 0; i < 512; i++ ) { + WaveTable[ 0x0200 + i ] = (Bit16s)( 0.5 - log10( sin( (i + 0.5) * (PI / 512.0) ) ) / log10(2.0)*256 ); + WaveTable[ 0x0000 + i ] = ((Bit16s)0x8000) | WaveTable[ 0x200 + i]; + } + //Exponential wave + for ( int i = 0; i < 256; i++ ) { + WaveTable[ 0x700 + i ] = i * 8; + WaveTable[ 0x6ff - i ] = ((Bit16s)0x8000) | i * 8; + } +#endif + + // | |//\\|____|WAV7|//__|/\ |____|/\/\| + // |\\//| | |WAV7| | \/| | | + // |06 |0126|27 |7 |3 |4 |4 5 |5 | + +#if (( DBOPL_WAVE == WAVE_TABLELOG ) || ( DBOPL_WAVE == WAVE_TABLEMUL )) + for ( int i = 0; i < 256; i++ ) { + //Fill silence gaps + WaveTable[ 0x400 + i ] = WaveTable[0]; + WaveTable[ 0x500 + i ] = WaveTable[0]; + WaveTable[ 0x900 + i ] = WaveTable[0]; + WaveTable[ 0xc00 + i ] = WaveTable[0]; + WaveTable[ 0xd00 + i ] = WaveTable[0]; + //Replicate sines in other pieces + WaveTable[ 0x800 + i ] = WaveTable[ 0x200 + i ]; + //double speed sines + WaveTable[ 0xa00 + i ] = WaveTable[ 0x200 + i * 2 ]; + WaveTable[ 0xb00 + i ] = WaveTable[ 0x000 + i * 2 ]; + WaveTable[ 0xe00 + i ] = WaveTable[ 0x200 + i * 2 ]; + WaveTable[ 0xf00 + i ] = WaveTable[ 0x200 + i * 2 ]; + } +#endif + + //Create the ksl table + for ( int oct = 0; oct < 8; oct++ ) { + int base = oct * 8; + for ( int i = 0; i < 16; i++ ) { + int val = base - KslCreateTable[i]; + if ( val < 0 ) + val = 0; + //*4 for the final range to match attenuation range + KslTable[ oct * 16 + i ] = val * 4; + } + } + //Create the Tremolo table, just increase and decrease a triangle wave + for ( Bit8u i = 0; i < TREMOLO_TABLE / 2; i++ ) { + Bit8u val = i << ENV_EXTRA; + TremoloTable[i] = val; + TremoloTable[TREMOLO_TABLE - 1 - i] = val; + } + //Create a table with offsets of the channels from the start of the chip + DBOPL::Chip* chip = 0; + for ( Bitu i = 0; i < 32; i++ ) { + Bitu index = i & 0xf; + if ( index >= 9 ) { + ChanOffsetTable[i] = 0; + continue; + } + //Make sure the four op channels follow eachother + if ( index < 6 ) { + index = (index % 3) * 2 + ( index / 3 ); + } + //Add back the bits for highest ones + if ( i >= 16 ) + index += 9; + Bitu blah = reinterpret_cast<Bitu>( &(chip->chan[ index ]) ); + ChanOffsetTable[i] = blah; + } + //Same for operators + for ( Bitu i = 0; i < 64; i++ ) { + if ( i % 8 >= 6 || ( (i / 8) % 4 == 3 ) ) { + OpOffsetTable[i] = 0; + continue; + } + Bitu chNum = (i / 8) * 3 + (i % 8) % 3; + //Make sure we use 16 and up for the 2nd range to match the chanoffset gap + if ( chNum >= 12 ) + chNum += 16 - 12; + Bitu opNum = ( i % 8 ) / 3; + DBOPL::Channel* chan = 0; + Bitu blah = reinterpret_cast<Bitu>( &(chan->op[opNum]) ); + OpOffsetTable[i] = ChanOffsetTable[ chNum ] + blah; + } +#if 0 + //Stupid checks if table's are correct + for ( Bitu i = 0; i < 18; i++ ) { + Bit32u find = (Bit16u)( &(chip->chan[ i ]) ); + for ( Bitu c = 0; c < 32; c++ ) { + if ( ChanOffsetTable[c] == find ) { + find = 0; + break; + } + } + if ( find ) { + find = find; + } + } + for ( Bitu i = 0; i < 36; i++ ) { + Bit32u find = (Bit16u)( &(chip->chan[ i / 2 ].op[i % 2]) ); + for ( Bitu c = 0; c < 64; c++ ) { + if ( OpOffsetTable[c] == find ) { + find = 0; + break; + } + } + if ( find ) { + find = find; + } + } +#endif +} + +Bit32u Handler::WriteAddr( Bit32u port, Bit8u val ) { + return chip.WriteAddr( port, val ); + +} +void Handler::WriteReg( Bit32u addr, Bit8u val ) { + chip.WriteReg( addr, val ); +} + +#define DB_MAX(x, y) ((x) > (y) ? (x) : (y)) +#define DB_MIN(x, y) ((x) < (y) ? (x) : (y)) + +#define DBOPL_CLAMP(V, MIN, MAX) DB_MAX(DB_MIN(V, (MAX)), (MIN)) + +void Handler::GenerateArr(Bit32s *out, Bitu *samples) +{ + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + if(!chip.opl3Active) + chip.GenerateBlock2(*samples, out); + else + chip.GenerateBlock3(*samples, out); +} + +void Handler::GenerateArr(Bit32s *out, ssize_t *samples) +{ + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast<Bitu>(*samples), out); + else + chip.GenerateBlock3(static_cast<Bitu>(*samples), out); +} + +void Handler::GenerateArr(Bit16s *out, ssize_t *samples) +{ + Bit32s out32[1024]; + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + memset(out32, 0, sizeof(Bit32s) * 1024); + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast<Bitu>(*samples), out32); + else + chip.GenerateBlock3(static_cast<Bitu>(*samples), out32); + ssize_t sz = *samples * 2; + for(ssize_t i = 0; i < sz; i++) + out[i] = static_cast<Bit16s>(DBOPL_CLAMP(out32[i], static_cast<ssize_t>(INT16_MIN), static_cast<ssize_t>(INT16_MAX))); +} + +void Handler::GenerateArrMix(Bit32s *out, ssize_t *samples) +{ + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + if(!chip.opl3Active) + chip.GenerateBlock2_Mix(static_cast<Bitu>(*samples), out); + else + chip.GenerateBlock3_Mix(static_cast<Bitu>(*samples), out); +} + +void Handler::GenerateArrMix(Bit16s *out, ssize_t *samples) +{ + Bit32s out32[1024]; + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + memset(out32, 0, sizeof(Bit32s) * 1024); + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast<Bitu>(*samples), out32); + else + chip.GenerateBlock3(static_cast<Bitu>(*samples), out32); + ssize_t sz = *samples * 2; + for(ssize_t i = 0; i < sz; i++) + out[i] += static_cast<Bit16s>(DBOPL_CLAMP(out32[i], static_cast<ssize_t>(INT16_MIN), static_cast<ssize_t>(INT16_MAX))); +} + +void Handler::Init( Bitu rate ) { + InitTables(); + chip.Setup( rate ); +} + + +} //Namespace DBOPL |