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diff --git a/_old_files/Readme.txt b/_old_files/Readme.txt deleted file mode 100644 index 3cbe239..0000000 --- a/_old_files/Readme.txt +++ /dev/null @@ -1,125 +0,0 @@ -================================================================================== - libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation -================================================================================== - -Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi> -ADLMIDI Library API: Copyright (c) 2015-2017 Vitaly Novichkov <admin@wohlnet.ru> - -Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation: -========================================= -http://iki.fi/bisqwit/source/adlmidi.html -========================================= - -========================================= - Differences with original tool -========================================= -* Reverb code has been removed. -* Doesn't contains platform specific code. - Library can be used with various purposes include making of a custom music decoders - for a media players and usage with a games - -========================================= - Key features -========================================= - -* OPL3 emulation with four-operator mode support -* FM patches from a number of known PC games, copied from files typical to AIL = Miles Sound System / DMX / HMI = Human Machine Interfaces / Creative IBK. -* Stereo sound -* Number of simulated soundcards can be specified as 1-100 (maximum channels 1800!) -* Pan (binary panning, i.e. left/right side on/off) -* Pitch-bender with adjustable range -* Vibrato that responds to RPN/NRPN parameters -* Sustain enable/disable -* MIDI and RMI file support -* loopStart / loopEnd tag support (Final Fantasy VII) -* Use automatic arpeggio with chords to relieve channel pressure -* Support for multiple concurrent MIDI synthesizers (per-track device/port select FF 09 message), can be used to overcome 16 channel limit - - -========================================= - How to build -========================================= -You can build shared version and additional tools on the Linux when you will run a "make" command and you will have libadlmidi.so and additional tools in the "bin" directory. - -You also can build library manually: -You need to make in the any IDE a library project and put into it next files -(or include those files into subfolder of your exist project instead if you want to use it statically): - -* adlmidi.h - Library API, use it to control library - -* dbopl.h - DOSBOX OPL Emulation header -* nukedopl3.h - Nuked OPL3 Emulation header -* fraction.h - Fraction number handling -* adldata.hh - bank structures definition -* adlmidi_private.hpp - header of internal private APIs -* adlmidi_mus2mid.h - MUS2MID converter header -* adlmidi_xmi2mid.h - XMI2MID converter header - -* dbopl.cpp - DOSBOX OPL Emulation code (used when ADLMIDI_USE_DOSBOX_OPL macro is defined) -* nukedopl3.c - Nuked OPL3 Emulation code (used by default) -* adlmidi.cpp - code of library -* adldata.cpp - Automatically generated dump of FM banks from "fm_banks" directory via "gen_adldata" tool -* adlmidi_load.cpp - Source of file loading and parsing processing -* adlmidi_midiplay.cpp - MIDI event sequencer -* adlmidi_opl3.cpp - OPL3 chips manager -* adlmidi_private.cpp - some internal functions sources -* adlmidi_mus2mid.c - MUS2MID converter source -* adlmidi_xmi2mid.c - XMI2MID converter source - -**Important**: Please use DosBox emulator on mobile devices because it requires small CPU power. - Nuked OPL synthesizer is very accurate (compared to real OPL3 chip), but it requires much more power - device and is high probability your device will lag and playback will be choppy. - -========================================= - Example -========================================= -In the src/midiplay you will found alone CPP file which an example of library usage. -That example is a simple audio player based on SDL Audio usage. - -To build that example you will need to have installed SDL2 library. - -========================================= - Todo -========================================= -* Time based Seek/Tell support -* Support of title and other meta-tags retrieving -* Support of real-time listening of incoming MIDI-commands. - That will allow to use library as software MIDI Output device - to play any MIDI via this library. - -========================================= -Changelog -========================================= -## 1.2.1 2017-07-30 - * Minor fixes - * Added 72'th bank by Sneakernets - * Updated "gen_adldata" utility to use ini file - -## 1.2.0 2017-02-15 - * Fixed 12'th bank where are drums and melodic sets are was swapped - * Fxied logariphmic volumes flag which autoreseted to false on playing begin moment - * Added TRUE support for MUS and XMI formats (added the conversion functions to make right MIDI data to play it) - -## 1.1.1 2016-12-09 - * Added a changable volume ranges models (Automatic for some banks, Generic, CMF, DMX, Apogee and 9X) - -## 1.1.0 2016-12-06 - * Added Nuked OPL3 emulator which is more accurate (but requires more CPU power, therefore kept ability to use DosBox OPL3 via macro) - * Fixed warnings of CLang code model plugin - * Fixed bend coefficient which makes hi-hats in DOOM banks be incorrectly - -## 1.0.3 2016-08-06 - * Added handling of 111'th controller as "loopStart" (which used by RPG-Maker) - * Fixed infinite loop caused by blank MIDI-files (add extra second of waiting if over 10000 0-waiting loops are been detected) - * Fixed damaged playing of IMF files (cased by wrong implementation of getc() function where return type must be int, not unsigned char) - -## 1.0.2 2016-03-16 - * Fixed infinite loop causes swapped loopEnd and loopStart (when loopEnd goes before loopStart) - * Fixed sielent volume tracks (when initial voule is zero, tracks wouldn't be playd even after applying fading in volume events) - * More accurate fine tuning for second voice for DMX-based banks (playback now is more like original DOOM than before!) - * Library's Output data now in short format (no more need to do extra conversions to make 16-bit audio stream from every 16-bit - sample stored into each 32-bit integer) - -## 1.0.0 2015-10-10 - * First release of library - |