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authorWohlstand <admin@wohlnet.ru>2017-11-08 00:24:04 +0300
committerWohlstand <admin@wohlnet.ru>2017-11-08 00:24:04 +0300
commit9e529f121f5e19720e14f77cce65aed9ecf0ecf7 (patch)
treef2ad05b12864405cd7d6771848c66d93cdb14d66 /utils
parente3fa4e69e09f8a475a5fcca6916532014e5b2338 (diff)
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Fixed Windows MSVC build (adlmidi2 and gen_adldata)
Diffstat (limited to 'utils')
-rw-r--r--utils/adlmidi-2/midiplay.cc88
-rwxr-xr-xutils/adlmidi-2/puzzlegame.hpp1704
-rw-r--r--utils/gen_adldata/file_formats/load_jv.h2
-rw-r--r--utils/gen_adldata/ini/ini_processing.cpp4
-rw-r--r--utils/gen_adldata/measurer.cpp4
-rw-r--r--utils/gen_adldata/progs_cache.h1
6 files changed, 913 insertions, 890 deletions
diff --git a/utils/adlmidi-2/midiplay.cc b/utils/adlmidi-2/midiplay.cc
index 8ede11b..ddfa030 100644
--- a/utils/adlmidi-2/midiplay.cc
+++ b/utils/adlmidi-2/midiplay.cc
@@ -11,7 +11,9 @@
#include <ctime>
#include <cstdarg>
#include <cmath>
+#ifndef _WIN32
#include <unistd.h>
+#endif
#include <stdarg.h>
#include <cstdio>
#include <vector> // vector
@@ -20,22 +22,30 @@
#include <assert.h>
+#ifndef _WIN32
#define SUPPORT_VIDEO_OUTPUT
#define SUPPORT_PUZZLE_GAME
+#endif
-#ifdef __WIN32__
+#if !defined(_WIN32) || !defined(_MSC_VER)
+#define ATTRIBUTE_FORMAT_PRINTF(x, y) __attribute__((format(printf, x, y)))
+#else
+#define ATTRIBUTE_FORMAT_PRINTF(x, y)
+#endif
+
+#ifdef _WIN32
# include <cctype>
# define WIN32_LEAN_AND_MEAN
+# define NOMINMAX //To don't damage std::min and std::max
# include <windows.h>
# include <mmsystem.h>
#endif
-#if defined(__WIN32__) || defined(__DJGPP__)
+#if defined(_WIN32) || defined(__DJGPP__)
typedef unsigned char Uint8;
typedef unsigned short Uint16;
typedef unsigned Uint32;
#else
-
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
@@ -69,7 +79,7 @@ public:
#include <stdlib.h>
#define BIOStimer _farpeekl(_dos_ds, 0x46C)
static const unsigned NewTimerFreq = 209;
-#elif !defined(__WIN32__) || defined(__CYGWIN__)
+#elif !defined(_WIN32) || defined(__CYGWIN__)
# include <termios.h>
# include <fcntl.h>
# include <sys/ioctl.h>
@@ -118,7 +128,7 @@ static unsigned WinHeight()
return result;
}
-#if (!defined(__WIN32__) || defined(__CYGWIN__)) && defined(TIOCGWINSZ)
+#if (!defined(_WIN32) || defined(__CYGWIN__)) && defined(TIOCGWINSZ)
extern "C" {
static void SigWinchHandler(int);
}
@@ -141,19 +151,19 @@ static void GuessInitialWindowHeight()
static class Input
{
- #ifdef __WIN32__
+ #ifdef _WIN32
void *inhandle;
#endif
- #if (!defined(__WIN32__) || defined(__CYGWIN__)) && !defined(__DJGPP__)
+ #if (!defined(_WIN32) || defined(__CYGWIN__)) && !defined(__DJGPP__)
struct termio back;
#endif
public:
Input()
{
- #ifdef __WIN32__
+ #ifdef _WIN32
inhandle = GetStdHandle(STD_INPUT_HANDLE);
#endif
- #if (!defined(__WIN32__) || defined(__CYGWIN__)) && !defined(__DJGPP__)
+ #if (!defined(_WIN32) || defined(__CYGWIN__)) && !defined(__DJGPP__)
ioctl(0, TCGETA, &back);
struct termio term = back;
term.c_lflag &= ~(ICANON | ECHO);
@@ -164,7 +174,7 @@ public:
}
~Input()
{
- #if (!defined(__WIN32__) || defined(__CYGWIN__)) && !defined(__DJGPP__)
+ #if (!defined(_WIN32) || defined(__CYGWIN__)) && !defined(__DJGPP__)
if(ioctl(0, TCSETA, &back) < 0)
fcntl(0, F_SETFL, fcntl(0, F_GETFL) & ~ O_NONBLOCK);
#endif
@@ -179,7 +189,7 @@ public:
return c ? c : getch();
}
#endif
- #ifdef __WIN32__
+ #ifdef _WIN32
DWORD nread = 0;
INPUT_RECORD inbuf[1];
while(PeekConsoleInput(inhandle, inbuf, sizeof(inbuf) / sizeof(*inbuf), &nread) && nread)
@@ -195,7 +205,7 @@ public:
}
}
#endif
- #if (!defined(__WIN32__) || defined(__CYGWIN__)) && !defined(__DJGPP__)
+ #if (!defined(_WIN32) || defined(__CYGWIN__)) && !defined(__DJGPP__)
char c = 0;
if(read(0, &c, 1) == 1) return c;
#endif
@@ -248,7 +258,7 @@ public:
bool DirtyCells[TxWidth * TxHeight] = {false};
unsigned NDirty = 0;
#endif
- #ifdef __WIN32__
+ #ifdef _WIN32
void *handle;
#endif
int x, y, color, txtline, maxy;
@@ -268,7 +278,7 @@ public:
maxy(0), cursor_visible(true)
{
GuessInitialWindowHeight();
- #ifdef __WIN32__
+ #ifdef _WIN32
handle = GetStdHandle(STD_OUTPUT_HANDLE);
GotoXY(41, 13);
CONSOLE_SCREEN_BUFFER_INFO tmp;
@@ -285,7 +295,7 @@ public:
//SetConsoleScreenBufferSize(handle,size);
}
#endif
- #if (!defined(__WIN32__) || defined(__CYGWIN__)) && defined(TIOCGWINSZ)
+ #if (!defined(_WIN32) || defined(__CYGWIN__)) && defined(TIOCGWINSZ)
std::signal(SIGWINCH, SigWinchHandler);
#endif
#ifdef __DJGPP__
@@ -294,7 +304,9 @@ public:
std::memset(slots, '.', sizeof(slots));
std::memset(background, '.', sizeof(background));
std::memset(backgroundcolor, 1, sizeof(backgroundcolor));
+ #ifndef _WIN32
setbuffer(stderr, stderr_buffer, sizeof(stderr_buffer));
+ #endif
RawPrn("\r"); // Ensure cursor is at the x=0 we imagine it being
Print(0, 7, true, "Hit Ctrl-C to quit");
}
@@ -302,7 +314,7 @@ public:
{
if(!cursor_visible) return;
cursor_visible = false;
- #ifdef __WIN32__
+ #ifdef _WIN32
if(handle)
{
const CONSOLE_CURSOR_INFO info = {100, false};
@@ -328,7 +340,7 @@ public:
cursor_visible = true;
GotoXY(0, maxy);
Color(7);
- #ifdef __WIN32__
+ #ifdef _WIN32
if(handle)
{
const CONSOLE_CURSOR_INFO info = {100, true};
@@ -422,7 +434,7 @@ public:
#endif
void PutC(char c)
{
- #ifdef __WIN32__
+ #ifdef _WIN32
if(handle) WriteConsole(handle, &c, 1, 0, 0);
else
#endif
@@ -440,13 +452,16 @@ public:
#ifdef __DJGPP__
# define RawPrn cprintf
#else
- static void RawPrn(const char *fmt, ...) __attribute__((format(printf, 1, 2)))
+ static void RawPrn(const char *fmt, ...) ATTRIBUTE_FORMAT_PRINTF(1, 2)
{
// Note: should essentially match PutC, except without updates to x
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
+ #ifdef _WIN32
+ fflush(stderr);
+ #endif
}
#endif
@@ -487,7 +502,7 @@ public:
return nchars;
}
- int Print(unsigned beginx, unsigned color, bool ln, const char *fmt, ...) __attribute__((format(printf, 5, 6)))
+ int Print(unsigned beginx, unsigned color, bool ln, const char *fmt, ...) ATTRIBUTE_FORMAT_PRINTF(5, 6)
{
va_list ap;
va_start(ap, fmt);
@@ -495,7 +510,7 @@ public:
va_end(ap);
return r;
}
- int PrintLn(const char *fmt, ...) __attribute__((format(printf, 2, 3)))
+ int PrintLn(const char *fmt, ...) ATTRIBUTE_FORMAT_PRINTF(2, 3)
{
va_list ap;
va_start(ap, fmt);
@@ -608,7 +623,7 @@ public:
y += 1;
x = 0;
}
- #ifdef __WIN32__
+ #ifdef _WIN32
if(handle)
{
CONSOLE_SCREEN_BUFFER_INFO tmp;
@@ -656,7 +671,7 @@ public:
{
if(color != newcolor)
{
- #ifdef __WIN32__
+ #ifdef _WIN32
if(handle)
SetConsoleTextAttribute(handle, newcolor);
else
@@ -863,7 +878,7 @@ static struct MyReverbData
}
} reverb_data;
-#ifdef __WIN32__
+#ifdef _WIN32
namespace WindowsAudio
{
static const unsigned BUFFER_COUNT = 16;
@@ -1095,7 +1110,7 @@ static void SendStereoAudio(unsigned long count, short *samples)
//static unsigned counter = 0; if(++counter < 8000) return;
- #if defined(__WIN32__) && 0
+ #if defined(_WIN32) && 0
// Cheat on dosbox recording: easier on the cpu load.
{
count *= 2;
@@ -1107,7 +1122,7 @@ static void SendStereoAudio(unsigned long count, short *samples)
}
#endif
- #ifdef __WIN32__
+ #ifdef _WIN32
std::vector<short> AudioBuffer(count * 2);
const size_t pos = 0;
#else
@@ -1217,6 +1232,7 @@ static void SendStereoAudio(unsigned long count, short *samples)
// raise(SIGINT);
}
+ #ifdef SUPPORT_VIDEO_OUTPUT
if(WriteVideoFile)
{
static constexpr unsigned framerate = 15;
@@ -1258,7 +1274,9 @@ static void SendStereoAudio(unsigned long count, short *samples)
}
}
}
- #ifndef __WIN32__
+ #endif
+
+ #ifndef _WIN32
AudioBuffer_lock.Unlock();
#else
if(!WritePCMfile)
@@ -1445,7 +1463,7 @@ static void SendStereoAudio(unsigned long count, short *samples)
// NextGM(+1);
// break;
// case 3:
-// #if !((!defined(__WIN32__) || defined(__CYGWIN__)) && !defined(__DJGPP__))
+// #if !((!defined(_WIN32) || defined(__CYGWIN__)) && !defined(__DJGPP__))
// case 27:
// #endif
// return false;
@@ -1468,7 +1486,7 @@ static void TidyupAndExit(int)
raise(SIGINT);
}
-#ifdef __WIN32__
+#ifdef _WIN32
/* Parse a command line buffer into arguments */
static void UnEscapeQuotes(char *arg)
{
@@ -1589,6 +1607,7 @@ int main(int argc, char **argv)
// The lag between visual content and audio content equals
// the sum of these two buffers.
+ #ifndef _WIN32
WritingToTTY = isatty(STDOUT_FILENO);
if(WritingToTTY)
{
@@ -1600,6 +1619,9 @@ int main(int argc, char **argv)
#endif
);
}
+ #else
+ WritingToTTY = true;
+ #endif
if(WritingToTTY)
{
UI.Print(0, 3, true, "(C) -- http://iki.fi/bisqwit/source/adlmidi.html");
@@ -1726,7 +1748,7 @@ int main(int argc, char **argv)
#ifndef __DJGPP__
- #ifndef __WIN32__
+ #ifndef _WIN32
static SDL_AudioSpec spec, obtained;
spec.freq = PCM_RATE;
spec.format = AUDIO_S16SYS;
@@ -1861,7 +1883,7 @@ int main(int argc, char **argv)
//const double maxdelay = MaxSamplesAtTime / (double)PCM_RATE;
- #ifdef __WIN32
+ #ifdef _WIN32
WindowsAudio::Open(PCM_RATE, 2, 16);
#else
SDL_PauseAudio(0);
@@ -1933,7 +1955,7 @@ int main(int argc, char **argv)
//fprintf(stderr, "Enter: %u (%.2f ms)\n", (unsigned)AudioBuffer.size(),
// AudioBuffer.size() * .5e3 / obtained.freq);
- #ifndef __WIN32__
+ #ifndef _WIN32
const SDL_AudioSpec &spec_ = (WritePCMfile ? spec : obtained);
for(unsigned grant = 0; AudioBuffer.size() > spec_.samples + (spec_.freq * 2) * OurHeadRoomLength; ++grant)
{
@@ -2007,7 +2029,7 @@ int main(int argc, char **argv)
#else
- #ifdef __WIN32__
+ #ifdef _WIN32
WindowsAudio::Close();
#else
SDL_CloseAudio();
diff --git a/utils/adlmidi-2/puzzlegame.hpp b/utils/adlmidi-2/puzzlegame.hpp
index e003f6b..551d4bb 100755
--- a/utils/adlmidi-2/puzzlegame.hpp
+++ b/utils/adlmidi-2/puzzlegame.hpp
@@ -1,853 +1,853 @@
-/* A block puzzle game.
- * Most of the source code comes from https://www.youtube.com/watch?v=V65mtR08fH0
- * Copyright (c) 2012 Joel Yliluoma (http://iki.fi/bisqwit/)
- * License: MIT
- */
-
-// Standard C++ includes:
-#include <cstdio> // for std::puts
-#include <cstdlib> // for std::rand
-#include <cstring> // for std::memcpy
-#include <algorithm> // for std::abs, std::max, std::random_shuffle
-#include <utility> // for std::pair
-#include <vector> // for std::vector
-#include <cstdint>
-#include <chrono>
-
-// Coroutine library. With thanks to Simon Tatham.
-#define ccrVars struct ccrR { int p; ccrR() : p(0) { } } ccrL
-#define ccrBegin(x) auto& ccrC=(x); switch(ccrC.ccrL.p) { case 0:;
-#define ccrReturn(z) do { ccrC.ccrL.p=__LINE__; return(z); case __LINE__:; } while(0)
-#define ccrFinish(z) } ccrC.ccrL.p=0; return(z)
-
-namespace ADLMIDI_PuzzleGame
-{
- // Field & rendering definitions
- const auto Width = 18, Height = 25; // Width and height, including borders.
- const auto SHeight = 12+9;
-
- const auto Occ = 0x10000u;
- const auto Empty = 0x12Eu, Border = Occ+0x7DBu, Garbage = Occ+0x6DBu;
-
- static unsigned long TimerRead()
- {
+/* A block puzzle game.
+ * Most of the source code comes from https://www.youtube.com/watch?v=V65mtR08fH0
+ * Copyright (c) 2012 Joel Yliluoma (http://iki.fi/bisqwit/)
+ * License: MIT
+ */
+
+// Standard C++ includes:
+#include <cstdio> // for std::puts
+#include <cstdlib> // for std::rand
+#include <cstring> // for std::memcpy
+#include <algorithm> // for std::abs, std::max, std::random_shuffle
+#include <utility> // for std::pair
+#include <vector> // for std::vector
+#include <cstdint>
+#include <chrono>
+
+// Coroutine library. With thanks to Simon Tatham.
+#define ccrVars struct ccrR { int p; ccrR() : p(0) { } } ccrL
+#define ccrBegin(x) auto& ccrC=(x); switch(ccrC.ccrL.p) { case 0:;
+#define ccrReturn(z) do { ccrC.ccrL.p=__LINE__; return(z); case __LINE__:; } while(0)
+#define ccrFinish(z) } ccrC.ccrL.p=0; return(z)
+
+namespace ADLMIDI_PuzzleGame
+{
+ // Field & rendering definitions
+ const auto Width = 18, Height = 25; // Width and height, including borders.
+ const auto SHeight = 12+9;
+
+ const auto Occ = 0x10000u;
+ const auto Empty = 0x12Eu, Border = Occ+0x7DBu, Garbage = Occ+0x6DBu;
+
+ static unsigned long TimerRead()
+ {
static std::chrono::time_point<std::chrono::system_clock> begin = std::chrono::system_clock::now();
- return 519 * std::chrono::duration<double>( std::chrono::system_clock::now() - begin ).count();
- }
- #define Timer TimerRead()
- static void Sound(unsigned/*freq*/, unsigned/*duration*/)
- {
- }
- static void PutCell(int x, int y, unsigned cell);
- static void ScreenPutString(const char* str, unsigned attr, unsigned column, unsigned row)
- {
- for(; *str; ++column, ++str)
- {
- PutCell(column, row, ((unsigned char)(*str & 0xFF)) | (attr << 8));
- }
- }
- static char peeked_input = 0;
- static bool kbhit()
- {
- if(peeked_input) return true;
- peeked_input = Input.PeekInput();
- return peeked_input != 0;
- }
- static char getch()
- {
- char r = peeked_input;
- peeked_input = 0;
- return r;
- }
-
- // Game engine
- using uint64_t = std::uint_fast64_t;
- struct Piece
- {
- struct { uint64_t s[4]; } shape;
- int x:8, y:8, color:14;
- unsigned r:2;
-
- template<typename T> // walkthrough operator
- inline bool operator>(T it) const
- {
- uint64_t p = 1ull, q = shape.s[r];
- for(int by=0; by<8; ++by)
- for(int bx=0; bx<8; ++bx)
- {
- if((q & p) && it(x+bx, y+by)) return true;
- //p >>= 1ull;
- p <<= 1ull;
- }
- return false;
- }
- template<typename T> // transmogrify operator
- inline Piece operator*(T it) const { Piece res(*this); it(res); return res; }
- };
-
- template<bool DoDraw>
- struct TetrisArea
- {
- int Area[Height][Width];
- unsigned RenderX;
- unsigned n_full, list_full, animx;
- unsigned long timer;
- struct { ccrVars; } cascadescope;
- public:
- TetrisArea(unsigned x=0) : RenderX(x) { }
-
- bool Occupied(int x,int y) const
- { return x<1 || (x>Width-2) || (y>=0 && (Area[y][x] & Occ)); }
-
- template<typename T>
- inline void DrawRow(unsigned y, T get)
- {
- for(int x=1; x<Width-1; ++x) DrawBlock(x,y, get(x));
- }
-
- inline bool TestFully(unsigned y, bool state) const
- {
- for(int x=1; x<Width-1; ++x) if(state != !!(Area[y][x]&Occ)) return false;
- return true;
- }
-
- void DrawBlock(unsigned x,unsigned y, int color)
- {
- if(x < (unsigned)Width && y < (unsigned)Height) Area[y][x] = color;
- if(DoDraw) PutCell(x+RenderX, y, color);
- }
-
- void DrawPiece(const Piece& piece, int color)
- {
- piece>[&](int x,int y)->bool { this->DrawBlock(x,y,color); return false; };
- }
-
- bool CollidePiece(const Piece& piece) const
- {
- return piece>[&](int x,int y) { return this->Occupied(x,y); };
- }
- bool CascadeEmpty(int FirstY)
- {
- if(DoDraw)
- {
- ccrBegin(cascadescope);
-
- // Count full lines
- n_full = list_full = 0;
- for(int y = std::max(0,FirstY); y < Height-1; ++y)
- if(TestFully(y,true))
- {
- ++n_full;
- list_full |= 1u << y;
- }
- if(n_full)
- {
- // Clear all full lines in Tengen Tetris style.
- for(animx = 1; animx < Width-1; ++animx)
- {
- for(timer=Timer; Timer<timer+6; ) ccrReturn(true);
- auto label =
- " SINGLE "
- " DOUBLE "
- " TRIPLE "
- " TETRIS "
- "QUADRUPLE "
- "QUINTUPLE "
- " SEXTUPLE "
- " SEPTUPLE "
- " OCTUPLE "+(n_full-1)*10;
- for(int y = FirstY; y < Height-1; ++y)
- if(list_full & (1u << y))
- DrawBlock(animx,y, label[(animx%10)] + 0x100);
- if(DoDraw) Sound(10 + animx*n_full*40, 2);
- }
- if(DoDraw) Sound(50, 15);
- // Cascade non-empty lines
- int target = Height-2, y = Height-2;
- for(; y >= 0; --y)
- if(!(list_full & (1u << y)))
- DrawRow(target--, [&](unsigned x) { return this->Area[y][x]; });
- // Clear the top lines
- for(auto n=n_full; n-- > 0; )
- DrawRow(target--, [](unsigned) { return Empty; });
- }
- ccrFinish(false);
- }
- else
- {
- // Cascade non-empty lines
- int target = Height-2, y = Height-2;
- n_full = 0;
- for(int miny = std::max(0,FirstY); y >= miny; --y)
- if(TestFully(y, true))
- {
- ++n_full;
- miny = 0;
- }
- else
- {
- if(target != y)
- memcpy(&Area[target], &Area[y], sizeof(Area[0][0])*Width);
- --target;
- }
- // Clear the top lines
- for(auto n=n_full; n-- > 0; )
- DrawRow(target--, [](unsigned) { return Empty; });
- return false;
- }
- }
- };
-
- template<bool DoReturns = true>
- class TetrisAIengine: TetrisArea<false>
- {
- public://protected:
- typedef std::pair<int/*score*/, int/*prio*/> scoring;
- struct position
- {
- // 1. Rotate to this position
- int rot;
- // 2. Move to this column
- int x;
- // 3. Drop to ground
- // 4. Rotate to this position
- int rot2;
- // 5. Move maximally to this direction
- int x2;
- // 6. Drop to ground again
- };
-
- std::vector<position> positions1, positions2;
-
- struct Recursion
- {
- // Copy of the field before this recursion level
- decltype(Area) bkup;
- // Currently testing position
- unsigned pos_no;
- // Best outcome so far from this recursion level
- scoring best_score, base_score;
- position best_pos;
- Recursion() : best_pos( {1,5, 1,0} ) { }
- } data[8];
- unsigned ply, ply_limit;
-
- bool restart; // Begin a new set of calculations
- bool confident; // false = Reset best-score
- bool resting; // true = No calculations to do
- bool doubting;
- struct { ccrVars; } aiscope;
-
- public:
- void AI_Signal(int signal)
- {
- // any = piece moved; 0 = new piece, 2 = at ground
- switch(signal)
- {
- case 0: // new piece
- // do full scan and reset score
- confident = false;
- restart = true;
- resting = false;
- doubting = false;
- break;
- case 1: // piece moved
- // keep scanning (low prio), no resets
- resting = false;
- break;
- case 2: // now at ground
- // do full scan without resetting score
- resting = false;
- restart = true;
- doubting = true;
- break;
- }
- }
- int AI_Run(const decltype(Area)& in_area, const Piece* seq)
- {
- std::memcpy(Area, in_area, sizeof(Area));
-
- // For AI, we use Pierre Dellacherie's algorithm,
- // but extended for arbitrary ply lookahead.
- enum {
- landingHeightPenalty = -1, erodedPieceCellMetricFactor = 2,
- rowTransitionPenalty = -2, columnTransitionPenalty = -2,
- buriedHolePenalty = -8, wellPenalty = -2/*,
- occlusionPenalty = 0*/ };
-
- ccrBegin(aiscope);
-
- positions1.clear();
- positions2.clear();
- for(int x=-1; x<Width; ++x)
- for(unsigned rot=0; rot<4; ++rot)
- for(unsigned rot2=0; rot2<4; ++rot2)
- for(int x2=-1; x2<=1; ++x2)
- {
- positions1.push_back( std::move<position> ( {int(rot),x,int(rot2),x2} ) );
- if(rot2 == rot && x2 == 0)
- positions2.push_back( std::move<position> ( {int(rot),x,int(rot2),x2} ) );
- }
-
- confident = false;
- doubting = false;
- Restart:
- restart = false;
- resting = false;
-
- /*std::random_shuffle(positions1.begin(), positions1.end());*/
- std::random_shuffle(positions2.begin(), positions2.end());
-
- ply = 0;
-
- Recursion:
- // Take current board as testing platform
- std::memcpy(data[ply].bkup, Area, sizeof(Area));
- if(!confident || ply > 0)
- {
- data[ply].best_score = {-999999,0};
- if(ply == 0)
- {
- //int heap_room = 0;
- //while(TestFully(heap_room,false)) ++heap_room;
- ply_limit = 2;
- }
- }
- for(;;)
- {
- data[ply].pos_no = 0;
- do {
- if(DoReturns)
- {
- ccrReturn(0);
- if(restart) goto Restart;
- }
- if(ply > 0)
- {
- // Game might have changed the the board contents.
- std::memcpy(data[0].bkup, in_area, sizeof(Area));
-
- // Now go on and test with the current testing platform
- std::memcpy(Area, data[ply].bkup, sizeof(Area));
- }
-
- // Fix the piece in place, cascade rows, and analyze the result.
- { const position& goal = (/*ply==0&&!doubting ? positions1 :*/ positions2)
- [ data[ply].pos_no ];
- Piece n = seq[ply];
- n.x = goal.x;
- n.r = goal.rot;
- if(ply) n.y = 0;
-
- // If we are analyzing a mid-fall maneuver, verify whether
- // the piece can be actually maneuvered into this position.
- //if(ply==0 && n.y >= 0)
- for(Piece q,t=*seq; t.x!=n.x && t.r!=n.r; )
- if( (t.r == n.r || (q=t, ++t.r, CollidePiece(t)&&(t=q,true)))
- && (t.x <= n.x || (q=t, --t.x, CollidePiece(t)&&(t=q,true)))
- && (t.x >= n.x || (q=t, ++t.x, CollidePiece(t)&&(t=q,true))))
- goto next_move; // no method of maneuvering.
-
- // Land the piece if it's not already landed
- do ++n.y; while(!CollidePiece(n)); --n.y;
- if(n.y < 0 || CollidePiece(n)) goto next_move; // cannot place piece?
-
- /*
- // Rotate to ground-rotation
- if(n.r != goal.rot2 || goal.x2 != 0)
- {
- while(n.r != goal.rot2)
- {
- ++n.r;
- if(CollidePiece(n)) goto next_move;
- }
- if(goal.x2 != 0)
- {
- do n.x += goal.x2; while(!CollidePiece(n));
- n.x -= goal.x2;
- }
-
- do ++n.y; while(!CollidePiece(n)); --n.y;
- if(n.y < 0 || CollidePiece(n)) goto next_move; // cannot place piece?
- }
- */
-
- DrawPiece(n, Occ); // place piece
-
- // Find out the extents of this piece, and how many
- // cells of the piece contribute into full (completed) rows.
- char full[4]={-1,-1,-1,-1};
- int miny=n.y+9, maxy=n.y-9, minx=n.x+9, maxx=n.x-9, num_eroded=0;
- n>[&](int x,int y) -> bool
- { if(x < minx) {minx = x;} if(x > maxx) {maxx = x;}
- if(y < miny) {miny = y;} if(y > maxy) {maxy = y;}
- if(full[y - n.y] < 0) full[y - n.y] = this->TestFully(y,true);
- num_eroded += full[y - n.y];
- return false; };
-
- CascadeEmpty(n.y);
-
- // Analyze the board and assign penalties
- int penalties = 0;
- for(int y=0; y<Height-1; ++y)
- for(int q=1,r, x=1; x<Width; ++x, q=r)
- if(q != (r = Occupied(x,y)))
- penalties += rowTransitionPenalty;
- for(int x=1; x<Width-1; ++x)
- for(int ceil=0/*,heap=0*/,q=0,r, y=0; y<Height; ++y,q=r)
- {
- if(q != (r = Occupied(x,y)))
- {
- penalties += columnTransitionPenalty;
- /*if(!r) { penalties += heap * occlusionPenalty; heap = 0; }*/
- }
- if(r) { ceil=1; /*++heap;*/ continue; }
- if(ceil) penalties += buriedHolePenalty;
- if(Occupied(x-1,y) && Occupied(x+1,y))
- for(int y2=y; y2<Height-1 && !Occupied(x,y2); ++y2)
- penalties += wellPenalty;
- }
-
- data[ply].base_score = {
- // score
- (erodedPieceCellMetricFactor * int(n_full) * num_eroded +
- penalties +
- landingHeightPenalty * ((Height-1) * 2 - (miny+maxy))) * 16,
- // tie-breaker
- 50 * std::abs(Width-2-minx-maxx) +
- (minx+maxx < Width-2 ? 10 : 0) - n.r
- - 400*(goal.rot != goal.rot2)
- - 800*(goal.x2 != 0)
- };
- }
- if(ply+1 < ply_limit)
- { ++ply; goto Recursion;
- Unrecursion: --ply; }
-
- /*fprintf(stdout, "ply %u: [%u]%u,%u gets %d,%d\n",
- ply,
- data[ply].pos_no,
- positions[data[ply].pos_no].x,
- positions[data[ply].pos_no].rot,
- data[ply].base_score.first,
- data[ply].base_score.second);*/
-
- if(data[ply].best_score < data[ply].base_score)
- {
- data[ply].best_score = data[ply].base_score;
- data[ply].best_pos = (/*ply==0&&!doubting ? positions1 :*/ positions2) [ data[ply].pos_no ];
- }
- next_move:;
- } while(++data[ply].pos_no < (/*ply==0&&!doubting ? positions1 :*/ positions2).size());
-
- if(ply > 0)
- {
- int v = data[ply].best_score.first;
- v /= 2;
- //if(ply_limit == 4) v /= 2; else v *= 2;
- data[ply-1].base_score.first += v;// >> (2-ply);
- goto Unrecursion;
- /*
- parent += child / 2 :
- Game 0x7ffff0d94ce0 over with score=91384,lines=92
- Game 0x7ffff0d96a40 over with score=153256,lines=114
- parent += child :
- Game 0x7fff4a4eb8a0 over with score=83250,lines=86
- Game 0x7fff4a4ed600 over with score=295362,lines=166
- parent += child * 2 :
- Game 0x7fff000a2e00 over with score=182306,lines=131
- Game 0x7fff000a10a0 over with score=383968,lines=193
- parent += child * 4 :
- Game 0x7fff267867b0 over with score=62536,lines=75
- Game 0x7fff26788510 over with score=156352,lines=114
- */
- }
- // all scanned; unless piece placement changes we're as good as we can be.
- confident = true;
- resting = true;
- doubting = false;
- while(resting) ccrReturn(0);
- if(restart) goto Restart;
- } // infinite refining loop
- ccrFinish(0);
- }
- };
-
- class Tetris: protected TetrisArea<true>
- {
- public:
- Tetris(unsigned rx) : TetrisArea(rx), seq(),hiscore(0),hudtimer(0) {}
- virtual ~Tetris() { }
-
- protected:
- // These variables should be local to GameLoop(),
- // but because of coroutines, they must be stored
- // in a persistent wrapper instead. Such persistent
- // wrapper is provided by the game object itself.
- Piece seq[4];
- unsigned hiscore, score, lines, combo, pieces;
- unsigned long hudtimer;
- bool escaped, dropping, ticked, kicked, spinned, atground, first;
-
- struct { ccrVars; } loopscope;
- public:
- unsigned incoming;
-
- int GameLoop()
- {
- Piece &cur = *seq;
- ccrBegin(loopscope);
-
- // Initialize area
- for(auto y=Height; y-- > 0; )
- for(auto x=Width; x-- > 0; )
- DrawBlock(x,y, (x>0&&x<Width-1&&y<Height-1) ? Empty : Border);
-
- score = lines = combo = incoming = pieces = 0;
- MakeNext();
- MakeNext();
- first=true;
-
- for(escaped = false; !escaped; ) // Main loop
- {
- // Generate new piece
- MakeNext();
- /*if(first) // Use if making 4 pieces
- {
- first=false;
- ccrReturn(0);
- MakeNext();
- }*/
-
- dropping = false;
- atground = false;
- re_collide:
- timer = Timer;
- AI_Signal(0); // signal changed board configuration
-
- // Gameover if cannot spawn piece
- if(CollidePiece(cur))
- {
- break;
- }
-
- ccrReturn(0);
-
- while(!escaped)
- {
- atground = CollidePiece(cur * [](Piece&p){++p.y;});
- if(atground) dropping = false;
- // If we're about to hit the floor, give the AI a chance for sliding.
- AI_Signal(atground ? 2 : 1);
-
- DrawPiece(cur, cur.color);
-
- // Wait for input
- for(ticked=false; ; )
- {
- AI_Run();
- HUD_Run();
- ccrReturn(0);
-
- if(incoming)
- {
- // Receive some lines of garbage from opponent
- DrawPiece(cur, Empty);
- for(int threshold=Height-1-incoming, y=0; y<Height-1; ++y)
- {
- unsigned mask = 0x1EF7BDEF >> (rand()%10);
- DrawRow(y, [&](unsigned x) { return
- y < threshold
- ? Area[y+incoming][x]
- : (mask & (1<<x)) ? Garbage : Empty; });
- }
- // The new rows may push the piece up a bit. Allow that.
- for(; incoming-- > 0 && CollidePiece(cur); --cur.y) {}
- incoming = 0;
- goto re_collide;
- }
-
- ticked = Timer >= timer + std::max(atground?40:10, int( ((17-Level())*8)) );
- if(ticked || MyKbHit() || dropping) break;
- }
-
- Piece n = cur;
- if(MyKbHit()) dropping = false;
-
- switch(ticked ? 's' : (MyKbHit() ? MyGetCh() : (dropping ? 's' : 0)))
- {
- case 'H'<<8: case 'w': ++n.r; /*Sound(120, 1);*/ break;
- case 'P'<<8: case 's': ++n.y; break;
- case 'K'<<8: case 'a': --n.x; /*Sound(120, 1);*/ break;
- case 'M'<<8: case 'd': ++n.x; /*Sound(120, 1);*/ break;
- case 'q': case '\033': /*escaped = true;*/ break;
- case ' ': dropping = true; /*fallthrough*/
- default: continue;
- }
- if(n.x != cur.x) kicked = false;
-
- if(CollidePiece(n))
- {
- if(n.y == cur.y+1) break; // fix piece if collide against ground
- // If tried rotating, and was unsuccessful, try wall kicks
- if(n.r != cur.r && !CollidePiece(n*[](Piece&p){++p.x;})) { kicked = true; ++n.x; } else
- if(n.r != cur.r && !CollidePiece(n*[](Piece&p){--p.x;})) { kicked = true; --n.x; } else
- continue; // no move
- }
- DrawPiece(cur, Empty);
- if(n.y > cur.y) timer = Timer; // Reset autodrop timer
- cur = n;
- }
-
- // If the piece cannot be moved sideways or up from its final position,
- // determine that it must have been spin-fixed into its place.
- // It is a bonus-worthy accomplishment if it ends up clearing lines.
- spinned = CollidePiece(cur*[](Piece&p){--p.y;})
- && CollidePiece(cur*[](Piece&p){--p.x;})
- && CollidePiece(cur*[](Piece&p){++p.x;});
- DrawPiece(cur, cur.color|Occ);
- Sound(50, 30);
-
- while(CascadeEmpty(cur.y)) ccrReturn(0);
- if(n_full > 1) ccrReturn(n_full-1); // Send these rows to opponent
-
- pieces += 1;
- lines += n_full;
- static const unsigned clr[] = {0,1,3,5,8, 13,21,34,45};
- int multiplier = Level(), clears = clr[n_full];
- int bonus = (clears * 100 + (cur.y*50/Height));
- int extra = 0;
- if(spinned) extra = ((clears+1) * ((kicked ? 3 : 4)/2) - clears) * 100;
- combo = n_full ? combo + n_full : 0;
- int comboscore = combo > n_full ? combo*50*multiplier : 0;
- bonus *= multiplier;
- extra *= multiplier;
- score += bonus + extra + comboscore;
- HUD_Add(bonus, extra, comboscore);
- //if(n_full) std::fprintf(stdout, "Game %p += %u lines -> score=%u,lines=%u\n", this, n_full, score,lines);
- }
- //std::fprintf(stdout, "Game %p over with score=%u,lines=%u\n", this, score,lines);
- //over_lines += lines;
-
- if(score > hiscore) hiscore = score;
- HudPrint(7, 4, "", "%-7u", hiscore);
-
- ccrFinish(-1);
- }
-
- protected:
- int Level() const { return 1 + lines/10; }
-
- void MakeNext()
- {
- const int which = 2; // Index within seq[] to populate
- static const Piece b[] =
- {
- { { { 0x04040404,0x00000F00,0x04040404,0x00000F00 } }, 0,0, 0xBDB,0 }, // I
- { { { 0x0000080E,0x000C0808,0x00000E02,0x00020206 } }, 0,0, 0x3DB,0 }, // J
- { { { 0x0000020E,0x0008080C,0x00000E08,0x00060202 } }, 0,0, 0x6DB,0 }, // L
- { { { 0x00000606,0x00000606,0x00000606,0x00000606 } }, 0,0, 0xEDB,0 }, // O
- { { { 0x00080C04,0x0000060C,0x00080C04,0x0000060C } }, 0,0, 0xADB,0 }, // S
- { { { 0x00000E04,0x00040C04,0x00040E00,0x00040604 } }, 0,0, 0x5DB,0 }, // T
- { { { 0x00020604,0x00000C06,0x00020604,0x00000C06 } }, 0,0, 0x4DB,0 }, // Z
- // Add some pentaminos to create a challenge worth the AI:
- { { { 0x00020702,0x00020702,0x00020702,0x00020702 } }, 0,0, 0x2DB,0 }, // +
- { { { 0x000E0404,0x00020E02,0x0004040E,0x00080E08 } }, 0,0, 0x9DB,0 }, // T5
- { { { 0x00000A0E,0x000C080C,0x00000E0A,0x00060206 } }, 0,0, 0x3DB,0 }, // C
- { { { 0x00060604,0x000E0600,0x02060600,0x00060700 } }, 0,0, 0x7DB,0 }, // P
- { { { 0x00060602,0x00070600,0x04060600,0x00060E00 } }, 0,0, 0xFDB,0 }, // Q
- { { { 0x04040404,0x00000F00,0x04040404,0x00000F00 } }, 0,0, 0xBDB,0 }, // I
- { { { 0x00040702,0x00030602,0x00020701,0x00020306 } }, 0,0, 0xDDB,0 }, // R
- { { { 0x00010702,0x00020603,0x00020704,0x00060302 } }, 0,0, 0x8DB,0 }, // F
- // I is included twice, otherwise it's just a bit too unlikely.
- };
- int c = Empty;
- auto fx = [this]() { seq[0].x=1; seq[0].y=-1;
- seq[1].x=Width+1; seq[1].y=SHeight-8;
- seq[2].x=Width+5; seq[2].y=SHeight-8;
- /*seq[3].x=Width+9; seq[3].y=SHeight-8;
- seq[4].x=Width+1; seq[4].y=SHeight-4;
- seq[5].x=Width+5; seq[5].y=SHeight-4;
- seq[6].x=Width+9; seq[6].y=SHeight-4;*/
- };
- auto db = [&](int x,int y)
- {
- PutCell(x+RenderX, y, c);
- return false;
- };
- fx();
- seq[1]>db; seq[0] = seq[1];
- seq[2]>db; seq[1] = seq[2];
- /*seq[3]>db; seq[2] = seq[3];
- seq[4]>db; seq[3] = seq[4];
- seq[5]>db; seq[4] = seq[5];
- seq[6]>db; seq[5] = seq[6];*/
- fx();
- const unsigned npieces = sizeof(b) / sizeof(*b);
- unsigned rnd = (std::rand()/double(RAND_MAX)) * (4*npieces);
- #ifndef EASY
- /*if(pieces > 3)
- {
- int heap_room = 0;
- while(TestFully(heap_room,false)) ++heap_room;
- bool cheat_good = heap_room <= (7 + lines/20);
- bool cheat_evil = heap_room >= 18;
- if(heap_room >= 16 && (pieces % 5) == 0) cheat_good = false;
- if( (pieces % 11) == 0) cheat_good = true;
- if(cheat_good) cheat_evil = false;
- if(cheat_good || cheat_evil)
- {
- // Don't tell anyone, but in desperate situations,
- // we let AI judge what's best for upcoming pieces,
- // in order to prolong the game!
- // So, the AI cheats, but it is an equal benefactor.
- // EXCEPTION: if there is an abundance of space,
- // bring out the _worst_ possible pieces!
- TetrisAIengine<>::scoring best_score;
- unsigned best_choice = ~0u;
- for(unsigned test=0; test<npieces; ++test)
- {
- unsigned choice = (test + rnd) % npieces;
- if(choice == 0) continue; // Ignore the duplicate I (saves time)
- if(cheat_evil && choice == 7) continue; // Don't give +, it's too evil
-
- seq[which] = b[ choice ];
- seq[which].r = 0;
-
- TetrisAIengine<false> chooser;
- chooser.AI_Signal(0);
- chooser.AI_Run(Area, seq);
- auto& s = chooser.data[0].best_score;
- if(best_choice == ~0u
- || (cheat_evil ? s < best_score : s > best_score)
- )
- { best_score = s; best_choice = choice; }
- }
- rnd = best_choice * 4 + (rnd % 4);
- }
- }*/
- #endif
- seq[which] = b[rnd / 4];
- seq[which].r = rnd % 4;
- fx();
- c=seq[1].color; seq[1]>db;
- c=(seq[2].color&0xF00) + 176; seq[2]>db;
- /*c=(seq[3].color&0xF00) + 176; seq[3]>db;
- c=(seq[4].color&0xF00) + 176; seq[4]>db;
- c=(seq[5].color&0xF00) + 176; seq[5]>db;
- c=(seq[6].color&0xF00) + 176; seq[6]>db;*/
- HudPrint(0, SHeight-9, "NEXT:","",0);
- HudPrint(12, 0, "SCORE:", "%-7u", score);
- HudPrint(12, 2, "LINES:", "%-5u", lines);
- HudPrint(12, 4, "LEVEL:", "%-3u", Level());
- }
-
- void HudPrint(int c, int y,const char*a,const char*b,int v=0) const
- {
- char Buf[64];
- snprintf(Buf, sizeof Buf, b, v);
- ScreenPutString(a, 15, RenderX+Width+2, y);
- ScreenPutString(Buf, c, RenderX+Width+2, y+1);
- }
-
- void HUD_Run()
- {
- if(!hudtimer || Timer < hudtimer) return;
- HUD_Add(0,0,0);
- hudtimer = 0;
- }
- void HUD_Add(int bonus, int extra, int combo)
- {
- hudtimer = Timer + 180;
- static const char blank[] = " ";
- HudPrint(10, 6,bonus?blank :blank,bonus?"%+-6d":blank, bonus);
- HudPrint(10, 8,combo?"Combo":blank,combo?"%+-6d":blank, combo);
- HudPrint(13, 10,extra?"Skill":blank,extra?"%+-6d":blank, extra);
- }
-
- virtual void AI_Signal(int) { }
- virtual int AI_Run() { return 0; }
- virtual int MyKbHit() = 0;
- virtual int MyGetCh() = 0;
- public:
- // Return -1 = don't want sleep, +1 = want sleep, 0 = don't mind
- virtual char DelayOpinion() const { return 0; }//dropping ? -1 : 0; }
- };
-
- class TetrisHuman: public Tetris
- {
- public:
- TetrisHuman(unsigned rx) : Tetris(rx) { }
- protected:
- virtual int MyKbHit() { return kbhit(); }
- virtual int MyGetCh() { int c; return (c = getch()) ? c : (getch() << 8); }
- };
-
- class TetrisAI: public Tetris, TetrisAIengine<true>
- {
- protected:
- virtual void AI_Signal(int s) { TetrisAIengine::AI_Signal(s); }
- virtual int AI_Run()
- {
- #ifdef __DJGPP__
- char buf1[16]/*, buf2[16], buf3[16]*/;
- sprintf(buf1, "COM%u%c%c%c%c", ply_limit,
- resting ? 'r' : '_',
- confident ? 'C' : '_',
- doubting ? 'D' : '_',
- atground ? 'G' : '_'
- );
- ScreenPutString(buf1, 0x70, Tetris::RenderX+Width, 0);
- /*
- sprintf(buf2, "%-8d", data[0].best_score.first);
- sprintf(buf3, "%2d,%d", data[0].best_pos.x,
- data[0].best_pos.rot);
- ScreenPutString(buf2, 0x08, Tetris::RenderX+Width, 1);
- ScreenPutString(buf3, 0x08, Tetris::RenderX+Width, 4);
- */
- #endif
- return TetrisAIengine::AI_Run(Tetris::Area, seq);
- }
- virtual int MyKbHit()
- {
- return PendingAIinput ? 1 : (PendingAIinput = GenerateAIinput()) != 0;
- }
- virtual int MyGetCh()
- {
- int r = PendingAIinput;
- return r ? (PendingAIinput=0), r : GenerateAIinput();
- }
- char d(char c, int maxdelay)
- {
- if(Timer >= intimer+maxdelay) { intimer=Timer; return c; }
- return 0;
- }
- int GenerateAIinput()
- {
- /*if(TetrisAIengine::atground)
- {
- if(seq->r != data[0].best_pos.rot2) return d('w',1);
- if(data[0].best_pos.x2 < 0) return d('a', 1);
- if(data[0].best_pos.x2 > 0) return d('d', 1);
- }
- else*/
- {
- if(seq->r != data[0].best_pos.rot) return d('w',1);
- if(seq->y >= 0 && seq->x > data[0].best_pos.x) return d('a', 2);
- if(seq->y >= 0 && seq->x < data[0].best_pos.x) return d('d', 2);
- }
- if(doubting || !confident) return 0;
- return d('s',3);
- }
-
- int PendingAIinput, delay;
- unsigned long intimer;
- public:
- virtual char DelayOpinion() const
- { if(doubting || restart || !confident) return -1;
- return Tetris::DelayOpinion(); }
-
- TetrisAI(unsigned rx) : Tetris(rx), PendingAIinput(0), delay(0), intimer(0) {}
- };
- #undef Timer
-}
+ return (unsigned long)(519 * std::chrono::duration<double>( std::chrono::system_clock::now() - begin ).count());
+ }
+ #define Timer TimerRead()
+ static void Sound(unsigned/*freq*/, unsigned/*duration*/)
+ {
+ }
+ static void PutCell(int x, int y, unsigned cell);
+ static void ScreenPutString(const char* str, unsigned attr, unsigned column, unsigned row)
+ {
+ for(; *str; ++column, ++str)
+ {
+ PutCell(column, row, ((unsigned char)(*str & 0xFF)) | (attr << 8));
+ }
+ }
+ static char peeked_input = 0;
+ static bool kbhit()
+ {
+ if(peeked_input) return true;
+ peeked_input = Input.PeekInput();
+ return peeked_input != 0;
+ }
+ static char getch()
+ {
+ char r = peeked_input;
+ peeked_input = 0;
+ return r;
+ }
+
+ // Game engine
+ using uint64_t = std::uint_fast64_t;
+ struct Piece
+ {
+ struct { uint64_t s[4]; } shape;
+ int x:8, y:8, color:14;
+ unsigned r:2;
+
+ template<typename T> // walkthrough operator
+ inline bool operator>(T it) const
+ {
+ uint64_t p = 1ull, q = shape.s[r];
+ for(int by=0; by<8; ++by)
+ for(int bx=0; bx<8; ++bx)
+ {
+ if((q & p) && it(x+bx, y+by)) return true;
+ //p >>= 1ull;
+ p <<= 1ull;
+ }
+ return false;
+ }
+ template<typename T> // transmogrify operator
+ inline Piece operator*(T it) const { Piece res(*this); it(res); return res; }
+ };
+
+ template<bool DoDraw>
+ struct TetrisArea
+ {
+ int Area[Height][Width];
+ unsigned RenderX;
+ unsigned n_full, list_full, animx;
+ unsigned long timer;
+ struct { ccrVars; } cascadescope;
+ public:
+ TetrisArea(unsigned x=0) : RenderX(x) { }
+
+ bool Occupied(int x,int y) const
+ { return x<1 || (x>Width-2) || (y>=0 && (Area[y][x] & Occ)); }
+
+ template<typename T>
+ inline void DrawRow(unsigned y, T get)
+ {
+ for(int x=1; x<Width-1; ++x) DrawBlock(x,y, get(x));
+ }
+
+ inline bool TestFully(unsigned y, bool state) const
+ {
+ for(int x=1; x<Width-1; ++x) if(state != !!(Area[y][x]&Occ)) return false;
+ return true;
+ }
+
+ void DrawBlock(unsigned x,unsigned y, int color)
+ {
+ if(x < (unsigned)Width && y < (unsigned)Height) Area[y][x] = color;
+ if(DoDraw) PutCell(x+RenderX, y, color);
+ }
+
+ void DrawPiece(const Piece& piece, int color)
+ {
+ piece>[&](int x,int y)->bool { this->DrawBlock(x,y,color); return false; };
+ }
+
+ bool CollidePiece(const Piece& piece) const
+ {
+ return piece>[&](int x,int y) { return this->Occupied(x,y); };
+ }
+ bool CascadeEmpty(int FirstY)
+ {
+ if(DoDraw)
+ {
+ ccrBegin(cascadescope);
+
+ // Count full lines
+ n_full = list_full = 0;
+ for(int y = std::max(0,FirstY); y < Height-1; ++y)
+ if(TestFully(y,true))
+ {
+ ++n_full;
+ list_full |= 1u << y;
+ }
+ if(n_full)
+ {
+ // Clear all full lines in Tengen Tetris style.
+ for(animx = 1; animx < Width-1; ++animx)
+ {
+ for(timer=Timer; Timer<timer+6; ) ccrReturn(true);
+ auto label =
+ " SINGLE "
+ " DOUBLE "
+ " TRIPLE "
+ " TETRIS "
+ "QUADRUPLE "
+ "QUINTUPLE "
+ " SEXTUPLE "
+ " SEPTUPLE "
+ " OCTUPLE "+(n_full-1)*10;
+ for(int y = FirstY; y < Height-1; ++y)
+ if(list_full & (1u << y))
+ DrawBlock(animx,y, label[(animx%10)] + 0x100);
+ if(DoDraw) Sound(10 + animx*n_full*40, 2);
+ }
+ if(DoDraw) Sound(50, 15);
+ // Cascade non-empty lines
+ int target = Height-2, y = Height-2;
+ for(; y >= 0; --y)
+ if(!(list_full & (1u << y)))
+ DrawRow(target--, [&](unsigned x) { return this->Area[y][x]; });
+ // Clear the top lines
+ for(auto n=n_full; n-- > 0; )
+ DrawRow(target--, [](unsigned) { return Empty; });
+ }
+ ccrFinish(false);
+ }
+ else
+ {
+ // Cascade non-empty lines
+ int target = Height-2, y = Height-2;
+ n_full = 0;
+ for(int miny = std::max(0,FirstY); y >= miny; --y)
+ if(TestFully(y, true))
+ {
+ ++n_full;
+ miny = 0;
+ }
+ else
+ {
+ if(target != y)
+ memcpy(&Area[target], &Area[y], sizeof(Area[0][0])*Width);
+ --target;
+ }
+ // Clear the top lines
+ for(auto n=n_full; n-- > 0; )
+ DrawRow(target--, [](unsigned) { return Empty; });
+ return false;
+ }
+ }
+ };
+
+ template<bool DoReturns = true>
+ class TetrisAIengine: TetrisArea<false>
+ {
+ public://protected:
+ typedef std::pair<int/*score*/, int/*prio*/> scoring;
+ struct position
+ {
+ // 1. Rotate to this position
+ int rot;
+ // 2. Move to this column
+ int x;
+ // 3. Drop to ground
+ // 4. Rotate to this position
+ int rot2;
+ // 5. Move maximally to this direction
+ int x2;
+ // 6. Drop to ground again
+ };
+
+ std::vector<position> positions1, positions2;
+
+ struct Recursion
+ {
+ // Copy of the field before this recursion level
+ decltype(Area) bkup;
+ // Currently testing position
+ unsigned pos_no;
+ // Best outcome so far from this recursion level
+ scoring best_score, base_score;
+ position best_pos;
+ Recursion() : best_pos( {1,5, 1,0} ) { }
+ } data[8];
+ unsigned ply, ply_limit;
+
+ bool restart; // Begin a new set of calculations
+ bool confident; // false = Reset best-score
+ bool resting; // true = No calculations to do
+ bool doubting;
+ struct { ccrVars; } aiscope;
+
+ public:
+ void AI_Signal(int signal)
+ {
+ // any = piece moved; 0 = new piece, 2 = at ground
+ switch(signal)
+ {
+ case 0: // new piece
+ // do full scan and reset score
+ confident = false;
+ restart = true;
+ resting = false;
+ doubting = false;
+ break;
+ case 1: // piece moved
+ // keep scanning (low prio), no resets
+ resting = false;
+ break;
+ case 2: // now at ground
+ // do full scan without resetting score
+ resting = false;
+ restart = true;
+ doubting = true;
+ break;
+ }
+ }
+ int AI_Run(const decltype(Area)& in_area, const Piece* seq)
+ {
+ std::memcpy(Area, in_area, sizeof(Area));
+
+ // For AI, we use Pierre Dellacherie's algorithm,
+ // but extended for arbitrary ply lookahead.
+ enum {
+ landingHeightPenalty = -1, erodedPieceCellMetricFactor = 2,
+ rowTransitionPenalty = -2, columnTransitionPenalty = -2,
+ buriedHolePenalty = -8, wellPenalty = -2/*,
+ occlusionPenalty = 0*/ };
+
+ ccrBegin(aiscope);
+
+ positions1.clear();
+ positions2.clear();
+ for(int x=-1; x<Width; ++x)
+ for(unsigned rot=0; rot<4; ++rot)
+ for(unsigned rot2=0; rot2<4; ++rot2)
+ for(int x2=-1; x2<=1; ++x2)
+ {
+ positions1.push_back( std::move<position> ( {int(rot),x,int(rot2),x2} ) );
+ if(rot2 == rot && x2 == 0)
+ positions2.push_back( std::move<position> ( {int(rot),x,int(rot2),x2} ) );
+ }
+
+ confident = false;
+ doubting = false;
+ Restart:
+ restart = false;
+ resting = false;
+
+ /*std::random_shuffle(positions1.begin(), positions1.end());*/
+ std::random_shuffle(positions2.begin(), positions2.end());
+
+ ply = 0;
+
+ Recursion:
+ // Take current board as testing platform
+ std::memcpy(data[ply].bkup, Area, sizeof(Area));
+ if(!confident || ply > 0)
+ {
+ data[ply].best_score = {-999999,0};
+ if(ply == 0)
+ {
+ //int heap_room = 0;
+ //while(TestFully(heap_room,false)) ++heap_room;
+ ply_limit = 2;
+ }
+ }
+ for(;;)
+ {
+ data[ply].pos_no = 0;
+ do {
+ if(DoReturns)
+ {
+ ccrReturn(0);
+ if(restart) goto Restart;
+ }
+ if(ply > 0)
+ {
+ // Game might have changed the the board contents.
+ std::memcpy(data[0].bkup, in_area, sizeof(Area));
+
+ // Now go on and test with the current testing platform
+ std::memcpy(Area, data[ply].bkup, sizeof(Area));
+ }
+
+ // Fix the piece in place, cascade rows, and analyze the result.
+ { const position& goal = (/*ply==0&&!doubting ? positions1 :*/ positions2)
+ [ data[ply].pos_no ];
+ Piece n = seq[ply];
+ n.x = goal.x;
+ n.r = goal.rot;
+ if(ply) n.y = 0;
+
+ // If we are analyzing a mid-fall maneuver, verify whether
+ // the piece can be actually maneuvered into this position.
+ //if(ply==0 && n.y >= 0)
+ for(Piece q,t=*seq; t.x!=n.x && t.r!=n.r; )
+ if( (t.r == n.r || (q=t, ++t.r, CollidePiece(t)&&(t=q,true)))
+ && (t.x <= n.x || (q=t, --t.x, CollidePiece(t)&&(t=q,true)))
+ && (t.x >= n.x || (q=t, ++t.x, CollidePiece(t)&&(t=q,true))))
+ goto next_move; // no method of maneuvering.
+
+ // Land the piece if it's not already landed
+ do ++n.y; while(!CollidePiece(n)); --n.y;
+ if(n.y < 0 || CollidePiece(n)) goto next_move; // cannot place piece?
+
+ /*
+ // Rotate to ground-rotation
+ if(n.r != goal.rot2 || goal.x2 != 0)
+ {
+ while(n.r != goal.rot2)
+ {
+ ++n.r;
+ if(CollidePiece(n)) goto next_move;
+ }
+ if(goal.x2 != 0)
+ {
+ do n.x += goal.x2; while(!CollidePiece(n));
+ n.x -= goal.x2;
+ }
+
+ do ++n.y; while(!CollidePiece(n)); --n.y;
+ if(n.y < 0 || CollidePiece(n)) goto next_move; // cannot place piece?
+ }
+ */
+
+ DrawPiece(n, Occ); // place piece
+
+ // Find out the extents of this piece, and how many
+ // cells of the piece contribute into full (completed) rows.
+ char full[4]={-1,-1,-1,-1};
+ int miny=n.y+9, maxy=n.y-9, minx=n.x+9, maxx=n.x-9, num_eroded=0;
+ n>[&](int x,int y) -> bool
+ { if(x < minx) {minx = x;} if(x > maxx) {maxx = x;}
+ if(y < miny) {miny = y;} if(y > maxy) {maxy = y;}
+ if(full[y - n.y] < 0) full[y - n.y] = this->TestFully(y,true);
+ num_eroded += full[y - n.y];
+ return false; };
+
+ CascadeEmpty(n.y);
+
+ // Analyze the board and assign penalties
+ int penalties = 0;
+ for(int y=0; y<Height-1; ++y)
+ for(int q=1,r, x=1; x<Width; ++x, q=r)
+ if(q != (r = Occupied(x,y)))
+ penalties += rowTransitionPenalty;
+ for(int x=1; x<Width-1; ++x)
+ for(int ceil=0/*,heap=0*/,q=0,r, y=0; y<Height; ++y,q=r)
+ {
+ if(q != (r = Occupied(x,y)))
+ {
+ penalties += columnTransitionPenalty;
+ /*if(!r) { penalties += heap * occlusionPenalty; heap = 0; }*/
+ }
+ if(r) { ceil=1; /*++heap;*/ continue; }
+ if(ceil) penalties += buriedHolePenalty;
+ if(Occupied(x-1,y) && Occupied(x+1,y))
+ for(int y2=y; y2<Height-1 && !Occupied(x,y2); ++y2)
+ penalties += wellPenalty;
+ }
+
+ data[ply].base_score = {
+ // score
+ (erodedPieceCellMetricFactor * int(n_full) * num_eroded +
+ penalties +
+ landingHeightPenalty * ((Height-1) * 2 - (miny+maxy))) * 16,
+ // tie-breaker
+ 50 * std::abs(Width-2-minx-maxx) +
+ (minx+maxx < Width-2 ? 10 : 0) - n.r
+ - 400*(goal.rot != goal.rot2)
+ - 800*(goal.x2 != 0)
+ };
+ }
+ if(ply+1 < ply_limit)
+ { ++ply; goto Recursion;
+ Unrecursion: --ply; }
+
+ /*fprintf(stdout, "ply %u: [%u]%u,%u gets %d,%d\n",
+ ply,
+ data[ply].pos_no,
+ positions[data[ply].pos_no].x,
+ positions[data[ply].pos_no].rot,
+ data[ply].base_score.first,
+ data[ply].base_score.second);*/
+
+ if(data[ply].best_score < data[ply].base_score)
+ {
+ data[ply].best_score = data[ply].base_score;
+ data[ply].best_pos = (/*ply==0&&!doubting ? positions1 :*/ positions2) [ data[ply].pos_no ];
+ }
+ next_move:;
+ } while(++data[ply].pos_no < (/*ply==0&&!doubting ? positions1 :*/ positions2).size());
+
+ if(ply > 0)
+ {
+ int v = data[ply].best_score.first;
+ v /= 2;
+ //if(ply_limit == 4) v /= 2; else v *= 2;
+ data[ply-1].base_score.first += v;// >> (2-ply);
+ goto Unrecursion;
+ /*
+ parent += child / 2 :
+ Game 0x7ffff0d94ce0 over with score=91384,lines=92
+ Game 0x7ffff0d96a40 over with score=153256,lines=114
+ parent += child :
+ Game 0x7fff4a4eb8a0 over with score=83250,lines=86
+ Game 0x7fff4a4ed600 over with score=295362,lines=166
+ parent += child * 2 :
+ Game 0x7fff000a2e00 over with score=182306,lines=131
+ Game 0x7fff000a10a0 over with score=383968,lines=193
+ parent += child * 4 :
+ Game 0x7fff267867b0 over with score=62536,lines=75
+ Game 0x7fff26788510 over with score=156352,lines=114
+ */
+ }
+ // all scanned; unless piece placement changes we're as good as we can be.
+ confident = true;
+ resting = true;
+ doubting = false;
+ while(resting) ccrReturn(0);
+ if(restart) goto Restart;
+ } // infinite refining loop
+ ccrFinish(0);
+ }
+ };
+
+ class Tetris: protected TetrisArea<true>
+ {
+ public:
+ Tetris(unsigned rx) : TetrisArea(rx), seq(),hiscore(0),hudtimer(0) {}
+ virtual ~Tetris() { }
+
+ protected:
+ // These variables should be local to GameLoop(),
+ // but because of coroutines, they must be stored
+ // in a persistent wrapper instead. Such persistent
+ // wrapper is provided by the game object itself.
+ Piece seq[4];
+ unsigned hiscore, score, lines, combo, pieces;
+ unsigned long hudtimer;
+ bool escaped, dropping, ticked, kicked, spinned, atground, first;
+
+ struct { ccrVars; } loopscope;
+ public:
+ unsigned incoming;
+
+ int GameLoop()
+ {
+ Piece &cur = *seq;
+ ccrBegin(loopscope);
+
+ // Initialize area
+ for(auto y=Height; y-- > 0; )
+ for(auto x=Width; x-- > 0; )
+ DrawBlock(x,y, (x>0&&x<Width-1&&y<Height-1) ? Empty : Border);
+
+ score = lines = combo = incoming = pieces = 0;
+ MakeNext();
+ MakeNext();
+ first=true;
+
+ for(escaped = false; !escaped; ) // Main loop
+ {
+ // Generate new piece
+ MakeNext();
+ /*if(first) // Use if making 4 pieces
+ {
+ first=false;
+ ccrReturn(0);
+ MakeNext();
+ }*/
+
+ dropping = false;
+ atground = false;
+ re_collide:
+ timer = Timer;
+ AI_Signal(0); // signal changed board configuration
+
+ // Gameover if cannot spawn piece
+ if(CollidePiece(cur))
+ {
+ break;
+ }
+
+ ccrReturn(0);
+
+ while(!escaped)
+ {
+ atground = CollidePiece(cur * [](Piece&p){++p.y;});
+ if(atground) dropping = false;
+ // If we're about to hit the floor, give the AI a chance for sliding.
+ AI_Signal(atground ? 2 : 1);
+
+ DrawPiece(cur, cur.color);
+
+ // Wait for input
+ for(ticked=false; ; )
+ {
+ AI_Run();
+ HUD_Run();
+ ccrReturn(0);
+
+ if(incoming)
+ {
+ // Receive some lines of garbage from opponent
+ DrawPiece(cur, Empty);
+ for(int threshold=Height-1-incoming, y=0; y<Height-1; ++y)
+ {
+ unsigned mask = 0x1EF7BDEF >> (rand()%10);
+ DrawRow(y, [&](unsigned x) { return
+ y < threshold
+ ? Area[y+incoming][x]
+ : (mask & (1<<x)) ? Garbage : Empty; });
+ }
+ // The new rows may push the piece up a bit. Allow that.
+ for(; incoming-- > 0 && CollidePiece(cur); --cur.y) {}
+ incoming = 0;
+ goto re_collide;
+ }
+
+ ticked = Timer >= timer + std::max(atground?40:10, int( ((17-Level())*8)) );
+ if(ticked || MyKbHit() || dropping) break;
+ }
+
+ Piece n = cur;
+ if(MyKbHit()) dropping = false;
+
+ switch(ticked ? 's' : (MyKbHit() ? MyGetCh() : (dropping ? 's' : 0)))
+ {
+ case 'H'<<8: case 'w': ++n.r; /*Sound(120, 1);*/ break;
+ case 'P'<<8: case 's': ++n.y; break;
+ case 'K'<<8: case 'a': --n.x; /*Sound(120, 1);*/ break;
+ case 'M'<<8: case 'd': ++n.x; /*Sound(120, 1);*/ break;
+ case 'q': case '\033': /*escaped = true;*/ break;
+ case ' ': dropping = true; /*fallthrough*/
+ default: continue;
+ }
+ if(n.x != cur.x) kicked = false;
+
+ if(CollidePiece(n))
+ {
+ if(n.y == cur.y+1) break; // fix piece if collide against ground
+ // If tried rotating, and was unsuccessful, try wall kicks
+ if(n.r != cur.r && !CollidePiece(n*[](Piece&p){++p.x;})) { kicked = true; ++n.x; } else
+ if(n.r != cur.r && !CollidePiece(n*[](Piece&p){--p.x;})) { kicked = true; --n.x; } else
+ continue; // no move
+ }
+ DrawPiece(cur, Empty);
+ if(n.y > cur.y) timer = Timer; // Reset autodrop timer
+ cur = n;
+ }
+
+ // If the piece cannot be moved sideways or up from its final position,
+ // determine that it must have been spin-fixed into its place.
+ // It is a bonus-worthy accomplishment if it ends up clearing lines.
+ spinned = CollidePiece(cur*[](Piece&p){--p.y;})
+ && CollidePiece(cur*[](Piece&p){--p.x;})
+ && CollidePiece(cur*[](Piece&p){++p.x;});
+ DrawPiece(cur, cur.color|Occ);
+ Sound(50, 30);
+
+ while(CascadeEmpty(cur.y)) ccrReturn(0);
+ if(n_full > 1) ccrReturn(n_full-1); // Send these rows to opponent
+
+ pieces += 1;
+ lines += n_full;
+ static const unsigned clr[] = {0,1,3,5,8, 13,21,34,45};
+ int multiplier = Level(), clears = clr[n_full];
+ int bonus = (clears * 100 + (cur.y*50/Height));
+ int extra = 0;
+ if(spinned) extra = ((clears+1) * ((kicked ? 3 : 4)/2) - clears) * 100;
+ combo = n_full ? combo + n_full : 0;
+ int comboscore = combo > n_full ? combo*50*multiplier : 0;
+ bonus *= multiplier;
+ extra *= multiplier;
+ score += bonus + extra + comboscore;
+ HUD_Add(bonus, extra, comboscore);
+ //if(n_full) std::fprintf(stdout, "Game %p += %u lines -> score=%u,lines=%u\n", this, n_full, score,lines);
+ }
+ //std::fprintf(stdout, "Game %p over with score=%u,lines=%u\n", this, score,lines);
+ //over_lines += lines;
+
+ if(score > hiscore) hiscore = score;
+ HudPrint(7, 4, "", "%-7u", hiscore);
+
+ ccrFinish(-1);
+ }
+
+ protected:
+ int Level() const { return 1 + lines/10; }
+
+ void MakeNext()
+ {
+ const int which = 2; // Index within seq[] to populate
+ static const Piece b[] =
+ {
+ { { { 0x04040404,0x00000F00,0x04040404,0x00000F00 } }, 0,0, 0xBDB,0 }, // I
+ { { { 0x0000080E,0x000C0808,0x00000E02,0x00020206 } }, 0,0, 0x3DB,0 }, // J
+ { { { 0x0000020E,0x0008080C,0x00000E08,0x00060202 } }, 0,0, 0x6DB,0 }, // L
+ { { { 0x00000606,0x00000606,0x00000606,0x00000606 } }, 0,0, 0xEDB,0 }, // O
+ { { { 0x00080C04,0x0000060C,0x00080C04,0x0000060C } }, 0,0, 0xADB,0 }, // S
+ { { { 0x00000E04,0x00040C04,0x00040E00,0x00040604 } }, 0,0, 0x5DB,0 }, // T
+ { { { 0x00020604,0x00000C06,0x00020604,0x00000C06 } }, 0,0, 0x4DB,0 }, // Z
+ // Add some pentaminos to create a challenge worth the AI:
+ { { { 0x00020702,0x00020702,0x00020702,0x00020702 } }, 0,0, 0x2DB,0 }, // +
+ { { { 0x000E0404,0x00020E02,0x0004040E,0x00080E08 } }, 0,0, 0x9DB,0 }, // T5
+ { { { 0x00000A0E,0x000C080C,0x00000E0A,0x00060206 } }, 0,0, 0x3DB,0 }, // C
+ { { { 0x00060604,0x000E0600,0x02060600,0x00060700 } }, 0,0, 0x7DB,0 }, // P
+ { { { 0x00060602,0x00070600,0x04060600,0x00060E00 } }, 0,0, 0xFDB,0 }, // Q
+ { { { 0x04040404,0x00000F00,0x04040404,0x00000F00 } }, 0,0, 0xBDB,0 }, // I
+ { { { 0x00040702,0x00030602,0x00020701,0x00020306 } }, 0,0, 0xDDB,0 }, // R
+ { { { 0x00010702,0x00020603,0x00020704,0x00060302 } }, 0,0, 0x8DB,0 }, // F
+ // I is included twice, otherwise it's just a bit too unlikely.
+ };
+ int c = Empty;
+ auto fx = [this]() { seq[0].x=1; seq[0].y=-1;
+ seq[1].x=Width+1; seq[1].y=SHeight-8;
+ seq[2].x=Width+5; seq[2].y=SHeight-8;
+ /*seq[3].x=Width+9; seq[3].y=SHeight-8;
+ seq[4].x=Width+1; seq[4].y=SHeight-4;
+ seq[5].x=Width+5; seq[5].y=SHeight-4;
+ seq[6].x=Width+9; seq[6].y=SHeight-4;*/
+ };
+ auto db = [&](int x,int y)
+ {
+ PutCell(x+RenderX, y, c);
+ return false;
+ };
+ fx();
+ seq[1]>db; seq[0] = seq[1];
+ seq[2]>db; seq[1] = seq[2];
+ /*seq[3]>db; seq[2] = seq[3];
+ seq[4]>db; seq[3] = seq[4];
+ seq[5]>db; seq[4] = seq[5];
+ seq[6]>db; seq[5] = seq[6];*/
+ fx();
+ const unsigned npieces = sizeof(b) / sizeof(*b);
+ unsigned rnd = (unsigned)((std::rand()/double(RAND_MAX)) * (4 * npieces));
+ #ifndef EASY
+ /*if(pieces > 3)
+ {
+ int heap_room = 0;
+ while(TestFully(heap_room,false)) ++heap_room;
+ bool cheat_good = heap_room <= (7 + lines/20);
+ bool cheat_evil = heap_room >= 18;
+ if(heap_room >= 16 && (pieces % 5) == 0) cheat_good = false;
+ if( (pieces % 11) == 0) cheat_good = true;
+ if(cheat_good) cheat_evil = false;
+ if(cheat_good || cheat_evil)
+ {
+ // Don't tell anyone, but in desperate situations,
+ // we let AI judge what's best for upcoming pieces,
+ // in order to prolong the game!
+ // So, the AI cheats, but it is an equal benefactor.
+ // EXCEPTION: if there is an abundance of space,
+ // bring out the _worst_ possible pieces!
+ TetrisAIengine<>::scoring best_score;
+ unsigned best_choice = ~0u;
+ for(unsigned test=0; test<npieces; ++test)
+ {
+ unsigned choice = (test + rnd) % npieces;
+ if(choice == 0) continue; // Ignore the duplicate I (saves time)
+ if(cheat_evil && choice == 7) continue; // Don't give +, it's too evil
+
+ seq[which] = b[ choice ];
+ seq[which].r = 0;
+
+ TetrisAIengine<false> chooser;
+ chooser.AI_Signal(0);
+ chooser.AI_Run(Area, seq);
+ auto& s = chooser.data[0].best_score;
+ if(best_choice == ~0u
+ || (cheat_evil ? s < best_score : s > best_score)
+ )
+ { best_score = s; best_choice = choice; }
+ }
+ rnd = best_choice * 4 + (rnd % 4);
+ }
+ }*/
+ #endif
+ seq[which] = b[rnd / 4];
+ seq[which].r = rnd % 4;
+ fx();
+ c=seq[1].color; seq[1]>db;
+ c=(seq[2].color&0xF00) + 176; seq[2]>db;
+ /*c=(seq[3].color&0xF00) + 176; seq[3]>db;
+ c=(seq[4].color&0xF00) + 176; seq[4]>db;
+ c=(seq[5].color&0xF00) + 176; seq[5]>db;
+ c=(seq[6].color&0xF00) + 176; seq[6]>db;*/
+ HudPrint(0, SHeight-9, "NEXT:","",0);
+ HudPrint(12, 0, "SCORE:", "%-7u", score);
+ HudPrint(12, 2, "LINES:", "%-5u", lines);
+ HudPrint(12, 4, "LEVEL:", "%-3u", Level());
+ }
+
+ void HudPrint(int c, int y,const char*a,const char*b,int v=0) const
+ {
+ char Buf[64];
+ snprintf(Buf, sizeof Buf, b, v);
+ ScreenPutString(a, 15, RenderX+Width+2, y);
+ ScreenPutString(Buf, c, RenderX+Width+2, y+1);
+ }
+
+ void HUD_Run()
+ {
+ if(!hudtimer || Timer < hudtimer) return;
+ HUD_Add(0,0,0);
+ hudtimer = 0;
+ }
+ void HUD_Add(int bonus, int extra, int combo)
+ {
+ hudtimer = Timer + 180;
+ static const char blank[] = " ";
+ HudPrint(10, 6,bonus?blank :blank,bonus?"%+-6d":blank, bonus);
+ HudPrint(10, 8,combo?"Combo":blank,combo?"%+-6d":blank, combo);
+ HudPrint(13, 10,extra?"Skill":blank,extra?"%+-6d":blank, extra);
+ }
+
+ virtual void AI_Signal(int) { }
+ virtual int AI_Run() { return 0; }
+ virtual int MyKbHit() = 0;
+ virtual int MyGetCh() = 0;
+ public:
+ // Return -1 = don't want sleep, +1 = want sleep, 0 = don't mind
+ virtual char DelayOpinion() const { return 0; }//dropping ? -1 : 0; }
+ };
+
+ class TetrisHuman: public Tetris
+ {
+ public:
+ TetrisHuman(unsigned rx) : Tetris(rx) { }
+ protected:
+ virtual int MyKbHit() { return kbhit(); }
+ virtual int MyGetCh() { int c; return (c = getch()) ? c : (getch() << 8); }
+ };
+
+ class TetrisAI: public Tetris, TetrisAIengine<true>
+ {
+ protected:
+ virtual void AI_Signal(int s) { TetrisAIengine::AI_Signal(s); }
+ virtual int AI_Run()
+ {
+ #ifdef __DJGPP__
+ char buf1[16]/*, buf2[16], buf3[16]*/;
+ sprintf(buf1, "COM%u%c%c%c%c", ply_limit,
+ resting ? 'r' : '_',
+ confident ? 'C' : '_',
+ doubting ? 'D' : '_',
+ atground ? 'G' : '_'
+ );
+ ScreenPutString(buf1, 0x70, Tetris::RenderX+Width, 0);
+ /*
+ sprintf(buf2, "%-8d", data[0].best_score.first);
+ sprintf(buf3, "%2d,%d", data[0].best_pos.x,
+ data[0].best_pos.rot);
+ ScreenPutString(buf2, 0x08, Tetris::RenderX+Width, 1);
+ ScreenPutString(buf3, 0x08, Tetris::RenderX+Width, 4);
+ */
+ #endif
+ return TetrisAIengine::AI_Run(Tetris::Area, seq);
+ }
+ virtual int MyKbHit()
+ {
+ return PendingAIinput ? 1 : (PendingAIinput = GenerateAIinput()) != 0;
+ }
+ virtual int MyGetCh()
+ {
+ int r = PendingAIinput;
+ return r ? (PendingAIinput=0), r : GenerateAIinput();
+ }
+ char d(char c, int maxdelay)
+ {
+ if(Timer >= intimer+maxdelay) { intimer=Timer; return c; }
+ return 0;
+ }
+ int GenerateAIinput()
+ {
+ /*if(TetrisAIengine::atground)
+ {
+ if(seq->r != data[0].best_pos.rot2) return d('w',1);
+ if(data[0].best_pos.x2 < 0) return d('a', 1);
+ if(data[0].best_pos.x2 > 0) return d('d', 1);
+ }
+ else*/
+ {
+ if(seq->r != data[0].best_pos.rot) return d('w',1);
+ if(seq->y >= 0 && seq->x > data[0].best_pos.x) return d('a', 2);
+ if(seq->y >= 0 && seq->x < data[0].best_pos.x) return d('d', 2);
+ }
+ if(doubting || !confident) return 0;
+ return d('s',3);
+ }
+
+ int PendingAIinput, delay;
+ unsigned long intimer;
+ public:
+ virtual char DelayOpinion() const
+ { if(doubting || restart || !confident) return -1;
+ return Tetris::DelayOpinion(); }
+
+ TetrisAI(unsigned rx) : Tetris(rx), PendingAIinput(0), delay(0), intimer(0) {}
+ };
+ #undef Timer
+}
diff --git a/utils/gen_adldata/file_formats/load_jv.h b/utils/gen_adldata/file_formats/load_jv.h
index 125356a..b79832f 100644
--- a/utils/gen_adldata/file_formats/load_jv.h
+++ b/utils/gen_adldata/file_formats/load_jv.h
@@ -66,7 +66,7 @@ static bool LoadJunglevision(const char *fn, unsigned bank, const char *prefix)
tmp[1].data[9] = data[offset + 9 + 11];
tmp[1].data[10] = data[offset + 7 + 11] & 0x0F;//~0x30;
tmp[1].finetune = 0;
- tmp[1].diff = data[offset];
+ tmp[1].diff = (data[offset] != 0);
struct ins tmp2;
tmp2.notenum = data[offset + 1];
diff --git a/utils/gen_adldata/ini/ini_processing.cpp b/utils/gen_adldata/ini/ini_processing.cpp
index 4ef43fc..6e53ba5 100644
--- a/utils/gen_adldata/ini/ini_processing.cpp
+++ b/utils/gen_adldata/ini/ini_processing.cpp
@@ -416,9 +416,9 @@ bool IniProcessing::parseFile(const char *filename)
int newSize = MultiByteToWideChar(CP_UTF8,
0,
filename,
- dest.size(),
+ (int)dest.size(),
(wchar_t *)dest.c_str(),
- dest.size());
+ (int)dest.size());
dest.resize(newSize);
FILE *cFile = _wfopen(dest.c_str(), L"rb");
#else
diff --git a/utils/gen_adldata/measurer.cpp b/utils/gen_adldata/measurer.cpp
index 3116045..4789b43 100644
--- a/utils/gen_adldata/measurer.cpp
+++ b/utils/gen_adldata/measurer.cpp
@@ -220,8 +220,8 @@ DurationInfo MeasureDurations(const ins &in)
result.peak_amplitude_time = peak_amplitude_time;
result.peak_amplitude_value = peak_amplitude_value;
result.begin_amplitude = begin_amplitude;
- result.quarter_amplitude_time = quarter_amplitude_time;
- result.keyoff_out_time = keyoff_out_time;
+ result.quarter_amplitude_time = (double)quarter_amplitude_time;
+ result.keyoff_out_time = (double)keyoff_out_time;
result.ms_sound_kon = (long)(quarter_amplitude_time * 1000.0 / interval);
result.ms_sound_koff = (long)(keyoff_out_time * 1000.0 / interval);
diff --git a/utils/gen_adldata/progs_cache.h b/utils/gen_adldata/progs_cache.h
index aa29c8a..7b4cd39 100644
--- a/utils/gen_adldata/progs_cache.h
+++ b/utils/gen_adldata/progs_cache.h
@@ -6,6 +6,7 @@
#include <utility>
#include <memory>
#include <cstring>
+#include <algorithm>
#include <cstdint>
#include <string>
#include <vector>