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author | Wohlstand <admin@wohlnet.ru> | 2020-09-16 21:17:34 +0300 |
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committer | Wohlstand <admin@wohlnet.ru> | 2020-09-16 21:18:48 +0300 |
commit | ace610fe613d6eb7633aec98632966d09540dd46 (patch) | |
tree | 46fce4cf237d468d4e32d7329ea08ab197e0d35d /include | |
parent | d1951836d5e604eef5ea5edeee47c86cac2c1df2 (diff) | |
download | libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.tar.gz libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.tar.bz2 libADLMIDI-ace610fe613d6eb7633aec98632966d09540dd46.zip |
Added old and buggy HMI volume model
It's needed to make a correct sounding of music of some game
soundtracks such as "Asterix & Obelix"
TODO: Verify the behavior of drums, seems still being different!
Diffstat (limited to 'include')
-rw-r--r-- | include/adlmidi.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/include/adlmidi.h b/include/adlmidi.h index c26e0ed..0aaba8a 100644 --- a/include/adlmidi.h +++ b/include/adlmidi.h @@ -123,7 +123,9 @@ enum ADLMIDI_VolumeModels /*! Aproximated and shorted volume map table (Generic FM driver). Similar to general, but has less granularity. */ ADLMIDI_VolumeModel_9X_GENERIC_FM = 9, /*! HMI Sound Operating System volume scaling model */ - ADLMIDI_VolumeModel_HMI = 10 + ADLMIDI_VolumeModel_HMI = 10, + /*! HMI Sound Operating System volume scaling model, older variant with bugs */ + ADLMIDI_VolumeModel_HMI_OLD = 11 }; /** |