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authorWohlstand <admin@wohlnet.ru>2020-09-16 21:17:34 +0300
committerWohlstand <admin@wohlnet.ru>2020-09-16 21:18:48 +0300
commitace610fe613d6eb7633aec98632966d09540dd46 (patch)
tree46fce4cf237d468d4e32d7329ea08ab197e0d35d /include
parentd1951836d5e604eef5ea5edeee47c86cac2c1df2 (diff)
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Added old and buggy HMI volume model
It's needed to make a correct sounding of music of some game soundtracks such as "Asterix & Obelix" TODO: Verify the behavior of drums, seems still being different!
Diffstat (limited to 'include')
-rw-r--r--include/adlmidi.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/adlmidi.h b/include/adlmidi.h
index c26e0ed..0aaba8a 100644
--- a/include/adlmidi.h
+++ b/include/adlmidi.h
@@ -123,7 +123,9 @@ enum ADLMIDI_VolumeModels
/*! Aproximated and shorted volume map table (Generic FM driver). Similar to general, but has less granularity. */
ADLMIDI_VolumeModel_9X_GENERIC_FM = 9,
/*! HMI Sound Operating System volume scaling model */
- ADLMIDI_VolumeModel_HMI = 10
+ ADLMIDI_VolumeModel_HMI = 10,
+ /*! HMI Sound Operating System volume scaling model, older variant with bugs */
+ ADLMIDI_VolumeModel_HMI_OLD = 11
};
/**