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authorVitaly Novichkov <admin@wohlnet.ru>2017-12-24 02:39:43 +0300
committerVitaly Novichkov <admin@wohlnet.ru>2017-12-24 02:39:43 +0300
commit9465ef7465175340d2c82646ad7341dd8f88b455 (patch)
tree332baaf8cccf1d85d596f2ac8b18512446ab052a /examples
parentf44c36856ada538d32d7eda3128c8942a194f2d9 (diff)
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Added a very simple pure C example
Diffstat (limited to 'examples')
-rw-r--r--examples/sd2_audio/sdl2_sample.c124
1 files changed, 124 insertions, 0 deletions
diff --git a/examples/sd2_audio/sdl2_sample.c b/examples/sd2_audio/sdl2_sample.c
new file mode 100644
index 0000000..28d2226
--- /dev/null
+++ b/examples/sd2_audio/sdl2_sample.c
@@ -0,0 +1,124 @@
+#include <SDL2/SDL.h>
+#include <adlmidi.h>
+
+/* prototype for our audio callback */
+/* see the implementation for more information */
+void my_audio_callback(void *midi_player, Uint8 *stream, int len);
+
+/* variable declarations */
+static Uint32 is_playing = 0; /* remaining length of the sample we have to play */
+static short buffer[4096]; /* Audio buffer */
+
+
+int main(int argc, char *argv[])
+{
+ /* local variables */
+ static SDL_AudioSpec spec; /* the specs of our piece of music */
+ static struct ADL_MIDIPlayer *midi_player = NULL; /* Instance of ADLMIDI player */
+ static const char *music_path = NULL; /* Path to music file */
+
+ if (argc < 2)
+ {
+ fprintf(stderr, "\n"
+ "\n"
+ "No given files to play!\n"
+ "\n"
+ "Syntax: %s <path-to-MIDI-file>\n"
+ "\n", argv[0]);
+ return 2;
+ }
+
+ music_path = argv[1];
+
+ /* Initialize SDL.*/
+ if(SDL_Init(SDL_INIT_AUDIO) < 0)
+ return 1;
+
+ spec.freq = 44100;
+ spec.format = AUDIO_S16SYS;
+ spec.channels = 2;
+ spec.samples = 2048;
+
+ /* Initialize ADLMIDI */
+ midi_player = adl_init(spec.freq);
+ if (!midi_player)
+ {
+ fprintf(stderr, "Couldn't initialize ADLMIDI: %s\n", adl_errorString());
+ return 1;
+ }
+
+ /* set the callback function */
+ spec.callback = my_audio_callback;
+ /* set ADLMIDI's descriptor as userdata to use it for sound generation */
+ spec.userdata = midi_player;
+
+ /* Open the audio device */
+ if (SDL_OpenAudio(&spec, NULL) < 0)
+ {
+ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ /* Optionally Setup ADLMIDI as you want */
+
+ /* Set using of embedded bank by ID */
+ /*adl_setBank(midi_player, 68);*/
+
+ /* Set using of custom bank (WOPL format) loaded from a file */
+ /*adl_openBankFile(midi_player, "/home/vitaly/Yandex.Disk/Музыка/Wolfinstein.wopl");*/
+
+ /* Open the MIDI (or MUS, IMF or CMF) file to play */
+ if (adl_openFile(midi_player, music_path) < 0)
+ {
+ fprintf(stderr, "Couldn't open music file: %s\n", adl_errorInfo(midi_player));
+ SDL_CloseAudio();
+ adl_close(midi_player);
+ return 1;
+ }
+
+ is_playing = 1;
+ /* Start playing */
+ SDL_PauseAudio(0);
+
+ printf("Playing... Hit Ctrl+C to quit!\n");
+
+ /* wait until we're don't playing */
+ while (is_playing)
+ {
+ SDL_Delay(100);
+ }
+
+ /* shut everything down */
+ SDL_CloseAudio();
+ adl_close(midi_player);
+
+ return 0;
+}
+
+/*
+ audio callback function
+ here you have to copy the data of your audio buffer into the
+ requesting audio buffer (stream)
+ you should only copy as much as the requested length (len)
+*/
+void my_audio_callback(void *midi_player, Uint8 *stream, int len)
+{
+ struct ADL_MIDIPlayer* p = (struct ADL_MIDIPlayer*)midi_player;
+
+ /* Convert bytes length into total count of samples in all channels */
+ int samples_count = len / 2;
+
+ /* Take some samples from the ADLMIDI */
+ samples_count = adl_play(p, samples_count, (short*)buffer);
+
+ if(samples_count <= 0 || adl_atEnd(p))
+ {
+ is_playing = 0;
+ SDL_memset(stream, 0, len);
+ return;
+ }
+
+ /* Send buffer to the audio device */
+ SDL_memcpy(stream, (Uint8*)buffer, samples_count * 2);
+}
+