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authorRichard Knight <q@1bpm.net>2021-07-21 22:34:27 +0100
committerRichard Knight <q@1bpm.net>2021-07-21 22:34:27 +0100
commit064e95a38e52c6e0199ffb3d42968c6ad6dbb0c9 (patch)
treefaaece07231df16cfeea5c987aca077b42116ba2
parent8cc55b2d13793fb09f15b9505179b48ae5fd1135 (diff)
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update cmake for 32bit
-rw-r--r--Plugin.cmake9
-rw-r--r--cmake/CompilerOptimizations.cmake53
-rw-r--r--cmake/Modules/FindCsound.cmake56
3 files changed, 104 insertions, 14 deletions
diff --git a/Plugin.cmake b/Plugin.cmake
new file mode 100644
index 0000000..cba2eeb
--- /dev/null
+++ b/Plugin.cmake
@@ -0,0 +1,9 @@
+set(PLUGIN_NAME nstrexists)
+
+# Dependencies
+ # None
+
+# Source files
+set(CPPFILES src/opcodes.cpp)
+make_plugin(${PLUGIN_NAME} "${CPPFILES}")
+target_include_directories(${PLUGIN_NAME} PRIVATE ${CSOUND_INCLUDE_DIRS})
diff --git a/cmake/CompilerOptimizations.cmake b/cmake/CompilerOptimizations.cmake
new file mode 100644
index 0000000..543daf8
--- /dev/null
+++ b/cmake/CompilerOptimizations.cmake
@@ -0,0 +1,53 @@
+
+check_c_compiler_flag(-ftree-vectorize HAS_TREE_VECTORIZE)
+check_cxx_compiler_flag(-ftree-vectorize HAS_CXX_TREE_VECTORIZE)
+if (HAS_TREE_VECTORISE)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftree-vectorize")
+endif()
+if (HAS_CXX_TREE_VECTORISE)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize")
+endif()
+
+
+check_c_compiler_flag(-ffast-math HAS_FAST_MATH)
+check_cxx_compiler_flag(-ffast-math HAS_CXX_FAST_MATH)
+if (HAS_FAST_MATH AND NOT MINGW)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffast-math")
+endif()
+if (HAS_CXX_FAST_MATH AND NOT MINGW)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffast-math")
+endif()
+
+
+
+if(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+check_c_compiler_flag(-mfpmath=sse HAS_FPMATH_SSE)
+check_cxx_compiler_flag(-mfpmath=sse HAS_CXX_FPMATH_SSE)
+ if (HAS_FPMATH_SSE)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpmath=sse")
+endif()
+if (HAS_CXX_FPMATH_SSE)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse")
+endif()
+
+endif()
+
+
+check_c_compiler_flag(-msse2 HAS_SSE2)
+check_cxx_compiler_flag(-msse2 HAS_CXX_SSE2)
+ if (HAS_SSE2 AND NOT IOS AND NOT WASM)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
+endif()
+if (HAS_CXX_SSE2 AND NOT IOS AND NOT WASM)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
+endif()
+
+
+check_c_compiler_flag(-fomit-frame-pointer HAS_OMIT_FRAME_POINTER)
+check_cxx_compiler_flag(-fomit-frame-pointer HAS_CXX_OMIT_FRAME_POINTER)
+if (HAS_OMIT_FRAME_POINTER)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fomit-frame-pointer")
+endif()
+if (HAS_CXX_OMIT_FRAME_POINTER)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer")
+endif()
diff --git a/cmake/Modules/FindCsound.cmake b/cmake/Modules/FindCsound.cmake
index b5631c9..24c90d9 100644
--- a/cmake/Modules/FindCsound.cmake
+++ b/cmake/Modules/FindCsound.cmake
@@ -4,25 +4,53 @@
# CSOUND_INCLUDE_DIRS - The Csound include directories.
# CSOUND_LIBRARIES - The libraries needed to use the Csound library.
-if(APPLE)
- find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers
- "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers")
-elseif(WIN32)
- find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
+# RKnight 2021-07-21 : quick copy paste hack to deal with 32 bit if not using double
+
+if(USE_DOUBLE)
+ # 64 bit
+ if(APPLE)
+ find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers
+ "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers")
+ elseif(WIN32)
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
HINTS "c:\\Program Files\\Csound6_x64\\include")
-else()
- find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
-endif()
+ else()
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
+ endif()
+
+ if(APPLE)
+ find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/
+ "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework")
+ elseif(WIN32)
+ find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib")
+ else()
+ find_library(CSOUND_LIBRARY NAMES csound64 csound)
+ endif()
-if(APPLE)
- find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/
- "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework")
-elseif(WIN32)
- find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib")
else()
- find_library(CSOUND_LIBRARY NAMES csound64 csound)
+ # 32 bit
+ if(APPLE)
+ find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib.framework/Headers
+ "$ENV{HOME}/Library/Frameworks/CsoundLib.framework/Headers")
+ elseif(WIN32)
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
+ HINTS "c:\\Program Files (x86)\\Csound6\\include")
+ else()
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
+ endif()
+
+ if(APPLE)
+ find_library(CSOUND_LIBRARY NAMES CsoundLib HINTS /Library/Frameworks/CsoundLib.framework/
+ "$ENV{HOME}/Library/Frameworks/CsoundLib.framework")
+ elseif(WIN32)
+ find_library(CSOUND_LIBRARY NAMES csound HINTS "c:\\Program Files (x86)\\Csound6\\lib")
+ else()
+ find_library(CSOUND_LIBRARY NAMES csound csound)
+ endif()
+
endif()
+
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set CSOUND_FOUND to TRUE
# if all listed variables are TRUE