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<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
/*
	Debugger - Unfixed Bugs : BUG #4
	
	http://git.1bpm.net/csd-unfixedbugs1/about/

	By Richard Knight 2021
		http://1bpm.net
		q@1bpm.net

*/

sr = 44100
ksmps = 10
nchnls = 2
0dbfs = 1
seed 0

gitempo = 118
gkmastergain init 1		; master gain
gkpump = 0			; kick ducking control
gkreverse init 0		; global reverse

#include "wavetables.udo"	; general waveforms
#include "bussing.udo"		; global audio bussing
#include "instruments.udo"	; sound generators


instr global_delay1
	aL, aR bus_read "delay1"
	ifreq1 = (118 / 60) / 2
	kfdbkL = abs(oscil(0.6, 1.63))
	kfdbkR = abs(oscil(0.6, 1.67))

	atimeL = abs(oscil(0.3, ifreq1)) 
	atimeR = abs(oscil(0.3, ifreq1)) 

	aLdlr delayr 1
	aLdel deltapi atimeL
	aLdel butterhp aLdel, 130
	delayw aL + (aLdel * kfdbkL)

	aRdlr delayr 1
	aRdel deltapi atimeR
	aRdel butterhp aRdel, 130
	delayw aR + (aRdel * kfdbkR)

	
	bus_mix("master", aLdel, aRdel)
endin

instr global_delay2
	aL, aR bus_read "delay2"
	aLdlr delayr 0.2
	kdeltime = abs(oscil(0.02, 0.04)) + 0.01
	aLdel deltapi kdeltime + 0.002
	delayw aL + (aLdel * 0.7)
	aRdlr delayr 0.2
	aRdel deltapi kdeltime + 0.001
	delayw aR + (aRdel * 0.7)
	bus_mix("master", aLdel, aRdel)
endin

/*
	Master audio output
*/
instr global_master
	igain = 0.4
	aL, aR bus_read "master"
	;aL limit aL*0.8, 0, 1
	;aR limit aR*0.8, 0, 1
	outs aL*gkmastergain*igain, aR*gkmastergain*igain
endin

instr seq
	event_i "i", "global_master", 0, p3
	event_i "i", "global_delay1", 0, p3
	event_i "i", "global_delay2", 0, p3
	kbeat metro (gitempo / 60) * 4
	kpos init 0
	if (kbeat == 1) then
		if (kpos % 3 == 0) then
			event "i", "play_rim", 0, 1
		endif

		if ((kpos+1) % 2 == 0 && random:k(0, 1) > 0.8) then
			event "i", "play_303", 0, 0.01, 106, 106, 90, 1
		endif

		km8m init 0
		if ((kpos+1) % 8 == 0) then
			kstart = (km8m == 0) ? 40 : 45
			kend = (km8m == 0) ? 43 : 38
			event "i", "play_303", 0, 0.3, kstart, kend, 40, 0
			km8m = 1- km8m
		endif
	

		if (kpos % 9 == 0) then
			;event "i", "play_blip", 0, 0.01
		endif

		if (kpos % 4 == 0) then
			event "i", "play_kick", 0, 0.2, 0
		endif

		if ((kpos+2) % 16 == 0) then
			event "i", "play_kick", 0, 0.4, 1
		endif

		if (kpos % 8 == 0) then
			event "i", "play_clap", 0, 0.02
		endif

		kpos += 1
	endif
endin

</CsInstruments>
<CsScore>
i"seq" 0 400

</CsScore>
</CsoundSynthesizer>