aboutsummaryrefslogtreecommitdiff
path: root/BUG1/BUG1.csd
blob: bbba7701af6b16b8bc76f340fe17050ad0521c6b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
<CsoundSynthesizer>
<CsOptions>
-g -odac
-m0
</CsOptions>
<CsInstruments>
/*

	Debugger - Unfixed Bugs - BUG1
	
	By Richard Knight 2019
	Revised 2021

*/

sr = 44100
ksmps = 10
nchnls = 2

; general globals
zakinit 4, 1
seed 0
gkpump init 0

; chords to be used
ginotes1[] fillarray 440, 493.88, 587.33, 659.25, 698.46, 830.61
ginotes2[] fillarray 493.88, 554.37, 587.33, 698.46, 783.99


/* chorus udo by bhob rainey */
opcode ensembleChorus, aa, akkkkiip
	ain, kdelay, kdpth, kmin, kmax, inumvoice, iwave, icount xin
	incr = 1/(inumvoice)

	if (icount == inumvoice) goto out
	ainl, ainr ensembleChorus ain, kdelay, kdpth, kmin, kmax, inumvoice, iwave, icount + 1

out:

max:
	imax = i(kmax)
	if (kmax != imax) then 
	reinit max
	endif

	iratemax unirand imax
	rireturn
	alfo oscil kdpth, iratemax + kmin, iwave
	adel vdelay3 ain/(inumvoice * 0.5), (kdelay + alfo) * 1000, 1000
	al = ainl + adel * incr * icount
	ar = ainr + adel * (1 - incr * icount)
	xout al, ar
endop


/* glitch subsequencer A1 */
instr 1
	istart = 0
	while istart < p3 do
		idur random p3*0.005, p3*0.1
		iprtc random 20, 1000
		event_i "i", 10, istart, idur, iprtc*0.0001
		idur2 random idur *1.1, idur *2
		istart = istart + idur2
	od
endin


/* glitch subsequencer A2 */
instr 10
	istart = 0
	;ifreq = 880;random 300, 1000
	irand random 1, 10
	ifreq = 110 * irand
	iwav random 1, 4
	while istart < p3 do
		event_i "i", 100, istart, p4, ifreq, iwav
		istart = istart + p4*0.5
		
	od
endin


/* glitch tone */
instr 100
	ifreqshift1 random -3, 3
	ifreqshift2 random -3, 3
	k1 linseg 1,  0.01, 0
	inull = p5 ; just to supress warning
	a1 oscil 2500, p4, 1;p5
	a2 oscil 2500, p4+ifreqshift1, 1;p5
	a3 oscil 2500, p4+ifreqshift2, 1;p5
	irf1 random 300, 16000
	irf2 random 300, 16000
	aL = (a1*k1) + (a2*k1*0.7)
	aR = (a1*k1) + (a3*k1*0.7)
	aL butterlp aL, irf1
	aR butterlp aR, irf2
	zawm aL, 1
	zawm aR, 2
endin


/* blip tone */
instr 101 
	ifreqshift1 random -10, 10
	ifreqshift2 random -10, 10
	k1 linseg 0, p3*0.3, 1, p3*0.4, 1, p3*0.3, 0
	a1 oscil 1000, p4, p5
	a2 oscil 1000, p4+ifreqshift1, p5
	a3 oscil 1000, p4+ifreqshift2, p5
	zawm (a1*k1) + (a2*k1*0.7), 1
	zawm (a1*k1) + (a3*k1*0.7), 2
endin


/* glitch subsequencer B1 */
instr 2
	istart = 0
	while istart < p3 do
		event_i "i", 100, istart, 0.01, p4, p5
		istart = istart + 0.05
	od
endin


/* master outputs */
instr 800 
	aL zar 3 
	aR zar 4
	aL limit aL*2, -0dbfs, 0dbfs
	aR limit aR*2, -0dbfs, 0dbfs
	outs aL, aR
	zacl 3, 4
endin


/* regular output */
instr 801
	aL zar 1
	aR zar 2
	zawm aL, 3
	zawm aR, 4
	zacl 1, 2
endin


/* reversey output */
instr 802
	aL zar 1
	aR zar 2
	a1L, krecL sndloop aL, -1, 1, 1, 0.5
	a1R, krecR sndloop aR, -1, 1, 1, 0.5
	zawm a1L, 3
	zawm a1R, 4
	zacl 1, 2
endin


/* delay feedback out */
instr 803
	aL zar 1
	aR zar 2
	idiv = 0.25 ; 0.0625
	kamp linseg 1, idiv, 0, p3-idiv, 0
	apL = aL*kamp
	apR = aR*kamp
	adL init 0
	adR init 0
	adL delay apL + (adL*0.8), idiv
	adR delay apR + (adR*0.8), idiv
	zawm apL+adL, 3
	zawm apR+adR, 4
	zacl 1, 2
endin


/* kick */
instr 901
	aax linseg 300, p3*0.05, 100, p3*0.1, 40, p3*0.8, 20
	aenv linseg 1,p3*0.2,0.6,p3*0.2,0.4,p3*0.2,0.1,p3*0.2,0
	apit linseg 500, p3*0.2, 100, p3*0.4, 40, p3*0.2, 30, p3*0.2, 20
	a2 oscil 8500,apit*0.35,1
	a3 oscil 9500,apit*0.2,1
	an noise 3000,-0.1
	ax1 oscil 300, 400, 1
	ax2 oscil 80, 900, 1
	aaxenv linseg 0.2, p3*0.02, 0
	akx = (ax1*ax2)*aaxenv
	 
	aout = a2+a3 ; + ax
	gkpump = k(aenv)
	amix = p4*((aout*aenv)+akx)
	amix pareq amix, 100, 0.1, 0.9
	adist distort amix, 0.43, 1
	aeq1 pareq adist, 60, 1.5, 2
	aeq2 pareq aeq1, 100, 0.1, 0.9 
	aout pareq aeq2, 5000, 1.8, 0.5
	aout *= 2
	zawm aout*0.7, 1
	zawm aout*0.7, 2 
endin


/* clap */
instr 902
	k1 linseg 1, p3*0.1, 0, p3*0.1, 1, p3*0.1, 0, p3*0.1, 1, p3*0.2, 0, p3*0.1, 1, p3*0.3, 0
	a1 noise 10000, 0.5
	a2 noise 10000, -0.5
	a3 butterbp a1, 1000, 1800
	a4 butterbp a2, 1000, 1800
	a5 pareq a3, 400, 3.5, 0.5
	a6 pareq a4, 400, 3.5, 0.5
	zawm a5*k1*1.5, 1
	zawm a6*k1*1.5, 2
endin


/* clap b */
instr 9020
	k1 linseg 1, p3*0.1, 0, p3*0.1, 1, p3*0.1, 0, p3*0.1, 1, p3*0.2, 0, p3*0.1, 1, p3*0.3, 0
	a1 noise 10000, 0.1
	a2 noise 10000, -0.1 
	a3 butterlp a1, 1600
	a4 butterlp a2, 1600
	a5 pareq a3, 300, 1.5, 0.5
	a6 pareq a4, 300, 1.5, 0.5
	zawm a5*k1*1.5, 1
	zawm a6*k1*1.5, 2
endin


/* hi hat */
instr 903 
	ifreqshift1 random 9, 11
	ifreqshift2 random 9, 11 
	kpt1 linseg 1, p3*0.2, 0.8, p3*0.2, 1.2, p3*0.2, 0.8, p3*0.2, 1.2, p3*0.2, 0.8
	k1 line p4, p3, 0
	a1 noise 9000, 0.1
	a2 noise 9000, 0.1
	a3 butterhp a1, 10000
	a4 butterhp a2, 10000
	as1 oscil 4000, 7000*(ifreqshift1*0.1)*p5, 1
	as2 oscil 4000, 8000*p5*kpt1, 1
	as3 oscil 4000, 12000*p5*kpt1, 1
	as4 oscil 4000, 16000*(ifreqshift2*0.1)*p5, 1
	aL = a3 + as1 + as3
	aR = a4 + as2 + as4
	zawm aL*k1*0.93, 1
	zawm aR*k1*0.93, 2
endin


/* fm bell */
instr 904
	irand1 random 1, 100
	irand2 random 1, 100
	irfreq1 random 600, 19000
	irfreq2 random 600, 19000
	k1 line irand1*0.1, p3, irand2*0.1
	k2 linseg p5, p3*0.4, 0.4, p3*0.6, 0
	a1 fmbell 8000, p4, k1, 4, 0, 0, 1, 1, 1, 1, 4
	a2 fmbell 8000, p4, k1, 2, 0, 0, 1, 1, 1, 3, 4
	a1 butterlp a1, irfreq1
	a2 butterlp a2, irfreq2
	zawm a1*k2*0.9, 1
	zawm a2*k2*0.9, 2
	irand random 0, 100
	if (irand > 80) then
		idur random 10, 100
		event_i "i", 904, idur*0.005, idur*0.001, p4*2, p5*0.5
	endif
endin


/* fm rhode */
instr 905
	ifreq random 600, 22050
	irand1 random 1, 100
	irand2 random 1, 100
	k1 line irand1*0.1, p3, irand2*0.1
	k2 linseg p5, p3*0.4, 0.4, p3*0.6, 0
	a1 fmrhode 8000, p4, k1, 4, 0, 0, 1, 1, 1, 1, 4
	a2 fmrhode 8000, p4, k1, 2, 0, 0, 1, 1, 1, 3, 4
	a3 butterlp a1, ifreq
	a4 butterlp a2, ifreq
	zawm a3*k2*0.5, 1
	zawm a4*k2*0.5, 2
endin


/* fm wurlie */
instr 906
	ifreq random 600, 4000
	irand1 random 1, 100
	irand2 random 1, 100
	k1 line irand1*0.1, p3, irand2*0.1
	k2 linseg p5, p3*0.3, 0.2, p3*0.7, 0
	a1 fmwurlie 8000, p4, k1, 4, 0, 0, 1, 3, 1, 1, 4
	a2 fmwurlie 8000, p4, k1, 2, 0, 0, 1, 1, 1, 3, 4
	a3 butterlp a1, ifreq
	a4 butterlp a2, ifreq
	zawm a3*k2*0.9, 1
	zawm a4*k2*0.9, 2
endin


/* filter rhodey */
instr 907
	ifn random 1, 4
	kfq oscili 0.5, p5, ifn
	a1 fmrhode 8000, p4, 4, 8, 0, 0, 1, 1, 3, 1, 4
	a2 fmrhode 8000, p4, 8, 4, 0, 0, 1, 3, 1, 1, 4
	a3 butterlp a1, 200 * (kfq + 0.5)
	a4 butterlp a2, 200 * (kfq + 0.5)
	aL, aR ensembleChorus a3, 0.005, 0.005, 0.1, 0.6, 4, 1
	
	zawm 0.6 * (aL + a3), 1
	zawm 0.6 * (aR + a4), 2
endin


/* bass */
instr 908
	k1 linseg 2.1, p3*0.2, 2, p3*0.8, 2
	k2 line 10, p3, 0
	iamp random 500, 800
	kamp linseg iamp*0.001, p3*0.1, 0.5, p3*0.9, 0
	aL foscil 8000, p4, 4, k1, k2, 1
	aR foscil 8000, p4, 3.9, k1, k2, 1
	aL1 pareq aL, 440, 0.4, 0.7 
	aR1 pareq aR, 440, 0.4, 0.7
	zawm aL1 * kamp, 1
	zawm aR1 * kamp, 2
endin


/* filter rhodey */
instr 909
	ifn random 1, 4
	kfq oscili 0.5, p5 * 4, ifn
	kpt line p4, p3, p4*1.1
	a1 fmrhode 8000, kpt, 4, 8, 0, 0, 1, 1, 3, 1, 4
	a2 fmrhode 8000, kpt, 8, 4, 0, 0, 1, 3, 1, 1, 4
	a3 butterlp a1, 200 * (kfq + 0.5)
	a4 butterlp a2, 200 * (kfq + 0.5)
	aL, aR ensembleChorus a3, 0.005, 0.005, 0.1, 0.6, 4, 1
	
	zawm 0.8 * (aL + a3), 1
	zawm 0.8 * (aR + a4), 2
endin


/* crasher */
instr 910
	kflt linseg 1, p3*0.4, 0.1, p3*0.6, 0
	aL noise 900, 0.9 
	aR noise 900, -0.1
	kfq1 oscili 5, 14000, 2
	kfq2 oscili 10, 15000, 4
	aL1 butterlp aL, 22050*kflt
	aR1 butterlp aR, 22050*kflt
	kamp linseg 1, p3*0.1, 0.2, p3*0.7, 0.05, p3*0.2, 0
	aL = aL1*kfq1*kfq2*0.5*kamp
	aR = aR1*kfq1*kfq2*0.5*kamp
	aLr comb aL, 1, 0.12
	aRr comb aL, 1, 0.1 

	zawm aL+aLr, 1
	zawm aR+aRr, 2
endin


/* stochastic sequencer */
instr 999
	ipos = 0
	iseq = 0
	ieven = 0
	ibeatlength = 0.125
	
	; create mixer items
	;	master outs
	event_i "i", 800, 0, p3

	; standard mixer
	event_i "i", 801, 0, p3 - 2

	; reverse, delay thing or offbeat kick - last two bars of each section
	irand random 0, 100
	if (irand > 50) then
		event_i "i", 802, p3 - 2, 2
	elseif (irand < 90) then
		event_i "i", 803, p3 - 2, 2
	else
		event_i "i", 801, p3 - 2, 2
		event_i "i", 901, p3 - (ibeatlength * 2), 0.15, 1
	endif
	

	; create score items
	ipos = 0
	while ipos < p3 do

		; arrange the shuffle
		if (iseq == 1 || iseq == 3) then
			iposadj = ipos + 0.05
		else
			iposadj = ipos
		endif


		; crasher
		if (ipos == 0 && (p4 == 3 || p4 == 4 || p4 = 5)) then
			event_i "i", 910, iposadj, 4
		endif

		; bass
		irand random 0, 100
		ilastbass = -1
		if (irand > 70 && (p4 == 3 || p4 == 4 || p4 == 5)) then
			irandindex random 0, lenarray(ginotes1) - 2
			ifreq = ginotes1[irandindex] * 0.05
			if (ifreq != ilastbass) then ; eh, sounds to be doing it
				event_i "i", 908, iposadj, 0.2, ifreq
				ilastbass = ifreq
			endif
		elseif (iseq == 2 && ieven == 1 && irand > 60) then
			event_i "i", 908, iposadj, 0.1, ginotes2[1] * 0.025

		endif

		; kick
		irand random 0, 100
		if (iseq == 0) then
			iamp random 0, 1000
			event_i "i", 901, iposadj, 0.12, 1
			irand random 0, 100
			if (irand > 90) then
				event_i "i", 901, iposadj+ibeatlength+0.05, 0.45, iamp*0.0005
			endif
		endif
		
		; clap syncop
		irand random 0, 100
		if (irand > 90 && (iseq == 1 || iseq == 3)) then
			event_i "i", 9020, iposadj, 0.02
		endif

		; clap regular
		if (iseq == 0 && ieven == 1 && p4 >= 3) then
			event_i "i", 902, iposadj, 0.05
		endif

		; hat regular
		if (iseq == 2) then
			ilen = 0.02
			iamp =0.9
			if (p4 == 3) then
				iamp = 0.6
				ilen = 0.1
			endif
			event_i "i", 903, iposadj, ilen, iamp, 1.2
		endif

		; hat
		irand random 0, 100
		if (irand > 50 && (p4 == 0 || p4 == 1 || p4 == 2)) then
			iamp random 0, 1000
			event_i "i", 903, iposadj, 0.00, iamp*0.001, 1
			irand random 0, 100
			if (irand > 90) then
				event_i "i", 903, iposadj + 0.05, 0.01, iamp*0.0008, 1
			endif
		endif

		; triglitch
		irand random 0, 100
		if (irand > 85 && (p4 == 1 || p4 == 2 || p4 == 4)) then
			idur random 10, 100
			;event_i "i", 10, iposadj, 0.1 ;idur*0.01  ;i1 retrigs
			iprtc random 20, 1000
			event_i "i", 10, iposadj, idur*0.001, iprtc*0.0001
		endif

		; tone
		irand random 0, 100
		if (irand > 75 && (p4 == 0 || p4 == 1 || p4 == 2 || p4 == 5 || p4 == 8)) then
			iwin random 1, 4
			irandindex random 0, lenarray(ginotes1) - 1
			ifreq = ginotes1[irandindex]
			event_i "i", 100, iposadj, 0.2, ifreq, iwin
		endif

		; fm rhode onbeat regular
		if (ieven == 0 && iseq = 0 && (p4 == 3 || p4 == 5)) then
			iplay = 1
			if (p4 == 5) then
				irandplay random 0, 100
				if (irandplay < 80) then
					iplay = 0
				endif
			endif

			if (iplay == 1) then

				irand random 0, 100
				if (irand > 20) then
					inst = 907
				else
					inst = 909   
				endif
				
				index = 0
				imod random 400, 4000
				until index == lenarray(ginotes2) do
					ifreq = ginotes2[index]
					event_i "i", inst, iposadj, 0.5, ifreq, imod * 0.001
					index += 1
				od
			endif
		endif

		; fm rhode
		irand random 0, 100
		if (irand > 90 && (((iseq == 0 || iseq == 2) && (p4 == 2 || p4 == 4)) || ((iseq == 1 || iseq == 3) && (p4 == 3 || p4 == 6)))) then
			idur random 10, 100
			index = 0
			until index == lenarray(ginotes1) do
				ifreq = ginotes1[index]
				event_i "i", 905, iposadj, idur*0.001, ifreq, 1
				index += 1
			od
		endif

		; fm rhode off
		irand random 0, 100
		if (irand > 90 && (iseq == 1 || iseq == 3) && (p4 == 1 || p4 == 2 || p4 == 6 || p4 == 7)) then
			idur random 10, 100
			index = 0
			until index == lenarray(ginotes2) do
				ifreq = ginotes2[index]
				event_i "i", 906, iposadj, idur*0.001, ifreq, 1
				index += 1
			od
		endif

		; bell tone
		irand random 0, 100
		if (irand > 85 && (iseq == 1 || iseq == 3) && (p4 == 1 || p4 == 2 || p4 == 4 || p4 = 7)) then
			idur random 10, 100
			irandindex random 0, lenarray(ginotes1) - 1
			ifreq = ginotes1[irandindex]
			event_i "i", 904, iposadj, idur*0.001, ifreq, 1
		endif


		; increment beat position
		ipos = ipos + ibeatlength
		
		; increment beat per bar count or reset
		if (iseq == 3) then
			iseq = 0
		else
			iseq = iseq + 1
		endif

		; switch even/odd bar
		if (ieven == 0 && iseq == 0) then
			ieven = 1
		elseif (ieven == 1 && iseq == 0) then
			ieven = 0
		endif

	od
endin

</CsInstruments>
<CsScore>
f1 0 16384 10 1                                          ; Sine
f2 0 16384 10 1 0.5 0.3 0.25 0.2 0.167 0.14 0.125 .111   ; Sawtooth
f3 0 16384 10 1 0   0.3 0    0.2 0     0.14 0     .111   ; Square
f4 0 16384 10 1 1   1   1    0.7 0.5   0.3  0.1          ; Pulse


i999 0 32 0
i999 32 32 1
i999 64 32 2
i999 96 32 4
i999 128 32 4
i999 160 64 3
i999 224 32 5
i999 256 32 6
i999 288 32 7
i999 320 32 8

i910 352 5
i800 352 5
i801 352 5


</CsScore>
</CsoundSynthesizer>