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<CsoundSynthesizer>
<CsOptions>
-odac
-m0
-M0
</CsOptions>
<CsInstruments>
sr = 48000
ksmps = 64
nchnls = 2
0dbfs = 1
seed 0
#include "wavetables.udo"
#define SCSS_MIDI ##
#define SCSS_BOOT_INSTRUMENT #run_shit#
#include "scss/base.udo"
icategory = scss_registercategory("sine", "play_sine1")
scss_registerinstr(icategory, ({{
{
"name": "play_sine1",
"parameters": [
{"name": "frequency", "default": 440, "max": 880, "min": 220}
]
}
}}))
instr play_sine1
icategoryid = p4 ; just used by scss_seqparam(iparamnum)
itimeindex = p5
kamp line 0.2, p3, 0
a1 oscil kamp, chnget:i("play_sine1_frequency")
scss_catout(a1, a1)
endin
scss_registerinstr(icategory, ({{
{
"name": "play_sine2",
"parameters": [
{"name": "frequency", "default": 4400, "max": 8800, "min": 220}
]
}
}}))
instr play_sine2
kamp line 0, p3, 0.2
a1 oscil kamp, 880, gifnSquare
scss_catout(a1, a1)
endin
icategory = scss_registercategory("bass", "play_bass1")
scss_registerinstr(icategory, ({{
{
"name": "play_bass1",
"parameters": [
{"name": "wobble", "default": 0.5, "max": 1, "min": 0.1}
]
}
}}))
instr play_bass1
kamp line 0.2, p3, 0
a1 oscil kamp, 220
scss_catout(a1, a1)
endin
scss_registerinstr(icategory, ({{
{
"name": "play_bass2"
}
}}))
instr play_bass2
kamp line 0.2, p3, 0
a1 oscil kamp, 110
scss_catout(a1, a1)
endin
instr run_shit
prints "run shit\n"
index1 = 0
while (index1 < lenarray(giscss_stfn_trig, 1)) do
index2 = 0
while (index2 < lenarray(giscss_stfn_trig, 2)) do
seq_randtable giscss_stfn_trig[index1][index2]
seq_randtable giscss_stfn_dur[index1][index2]
index2 += 1
od
index1 += 1
od
prints "OK then\n\n\n"
endin
instr test_change1
prints "change 1\n"
kval line 120, p3, 160
chnset kval, "scss_bpm"
endin
instr test_change2
prints "change 2\n"
kval line 160, p3, 100
chnset kval, "scss_bpm"
endin
</CsInstruments>
<CsScore>
f0 z
</CsScore>
</CsoundSynthesizer>
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