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<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
sr = 44100
kr = 4410
nchnls = 2
0dbfs = 1
seed 0
#include "sounddb.udo"
#include "uniqueid.udo"
#include "bussing.udo"
gicoll_clay[], gicollclay_id sounddb_getcollection "Clay.Hit"
instr play_clay_roll
instanceid = uniqueid()
icollsize = lenarray(gicoll_clay)
ifreqmax = 100
kmetrofreq expseg ifreqmax*0.4, p3*0.3, ifreqmax*0.8, p3*0.4, ifreqmax, p4*0.4, ifreqmax*0.5
kmetro metro kmetrofreq
if (kmetro == 1) then
kdbid = gicoll_clay[round:k(random:k(0, icollsize - 1))]
schedulek "_play_clay_hit", random(0, 1/kmetrofreq), 1, kdbid, instanceid
endif
kamp expseg 0.001, p3*0.4, 1, p3*0.1, 1, p3*0.4, 0.001
aL, aR bus_read sprintf("clay_hit%d", instanceid)
aL pareq aL, 15000, 4, 0.6
aR pareq aR, 15000, 4, 0.6
aL *= kamp
aR *= kamp
outs aL, aR
endin
instr _play_clay_hit
idbid = p4
instanceid = p5
ifn = gisounddb[idbid][0]
idur = gisounddb[idbid][2]
p3 = idur
aL, aR loscil 0.2, 1, ifn, 1
ipan = random(0, 1)
bus_mix(sprintf("clay_hit%d", instanceid), aL*ipan, aR*(1-ipan))
endin
</CsInstruments>
<CsScore>
i"play_clay_roll" 0 6
</CsScore>
</CsoundSynthesizer>
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