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authorJamie Bullock <jamie@postlude.co.uk>2007-12-28 19:34:51 +0000
committerJamie Bullock <jamie@postlude.co.uk>2007-12-28 19:34:51 +0000
commit2e66bd6092fe93ca7fa953c4af9d0e16bbf69905 (patch)
tree0879cd510f23690e40ed4c01262bf301bfc38d15 /src/window.c
parent0c2e564c15c583a5274271a0bbacb237b180d500 (diff)
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- Added new helper functions: xtract_windowed() and xtract_features_from_subframes()
- Added windowing functions (window.c)
Diffstat (limited to 'src/window.c')
-rw-r--r--src/window.c182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/window.c b/src/window.c
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+++ b/src/window.c
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+/* libxtract feature extraction library
+ *
+ * Copyright (C) 2006 Jamie Bullock
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
+ * USA.
+ */
+
+/* window.c: defines window generation functions (formulae courtesy of Wikipedia (http://en.wikipedia.org/wiki/Window_function) */
+
+#include <math.h>
+
+#include "xtract_window_private.h"
+
+void gauss(float *window, const int N, const float sd){
+
+ int n;
+ const float M = N - 1;
+ float num,
+ den,
+ exponent;
+
+ for (n = 0; n < N; n++) {
+
+ num = n - M / 2.f;
+ den = sd * M / 2.f;
+
+ exponent = -0.5 * powf(num / den, 2);
+
+ window[n] = exp(exponent);
+
+ }
+}
+
+void hamming(float *window, const int N){
+
+ int n;
+ const float M = N - 1;
+
+ for (n = 0; n < N; n++)
+ window[n] = 0.53836 - (0.46164 * cosf(2.0 * PI * (float)n / M));
+
+}
+
+void hann(float *window, const int N){
+
+ int n;
+ const float M = N - 1;
+
+ for (n = 0; n < N; n++)
+ window[n] = 0.5 * (1.0 - cosf(2.0 * PI * (float)n / M));
+
+}
+
+void bartlett(float *window, const int N){
+
+ int n;
+ const float M = N - 1;
+
+ for (n = 0; n < N; n++)
+ window[n] = 2.f / M * (M / 2.f - fabsf(n - M / 2.f));
+
+}
+
+void triangular(float *window, const int N){
+
+ int n;
+ const float M = N - 1;
+
+ for (n = 0; n < N; n++)
+ window[n] = 2.f / N * (N / 2.f - fabsf(n - M / 2.f));
+}
+
+void bartlett_hann(float *window, const int N){
+
+ int n;
+ const float M = N - 1,
+ a0 = 0.62,
+ a1 = 0.5,
+ a2 = 0.38;
+ float term1 = 0.f,
+ term2 = 0.f;
+
+ for (n = 0; n < N; n++){
+
+ term1 = a1 * fabsf(n / M - 0.5);
+ term2 = a2 * cosf(2.0 * PI * (float)n / M);
+
+ window[n] = a0 - term1 - term2;
+ }
+}
+
+void blackman(float *window, const int N){
+
+ int n;
+ const float M = N - 1,
+ a0 = 0.42,
+ a1 = 0.5,
+ a2 = 0.08;
+ float term1 = 0.f,
+ term2 = 0.f;
+
+ for (n = 0; n < N; n++) {
+
+ term1 = a1 * cosf(2.0 * PI * (float)n / M);
+ term2 = a2 * cosf(4.0 * PI * (float)n / M);
+
+ window[n] = a0 - term1 + term2;
+ }
+}
+
+#define BIZ_EPSILON 1E-21 // Max error acceptable
+
+/* Based on code from mplayer window.c, and somewhat beyond me */
+float besselI0(float x){
+
+ float temp;
+ float sum = 1.0;
+ float u = 1.0;
+ float halfx = x/2.0;
+ int n = 1;
+
+ do {
+
+ temp = halfx/(float)n;
+ u *=temp * temp;
+ sum += u;
+ n++;
+
+ } while (u >= BIZ_EPSILON * sum);
+
+ return(sum);
+
+}
+
+void kaiser(float *window, const int N, const float alpha){
+
+ int n;
+ const float M = N - 1;
+ float num;
+
+ for (n = 0; n < N; n++) {
+
+ num = besselI0(alpha * sqrtf(1.0 - powf((2.0 * n / M - 1), 2)));
+ window[n] = num / besselI0(alpha);
+
+ }
+}
+
+void blackman_harris(float *window, const int N){
+
+ int n;
+ const float M = N - 1,
+ a0 = 0.35875,
+ a1 = 0.48829,
+ a2 = 0.14128,
+ a3 = 0.01168;
+ float term1 = 0.f,
+ term2 = 0.f,
+ term3 = 0.f;
+
+ for (n = 0; n < N; n++) {
+
+ term1 = a1 * cosf(2.0 * PI * n / M);
+ term2 = a2 * cosf(4.0 * PI * n / M);
+ term3 = a3 * cosf(6.0 * PI * n / M);
+
+ window[n] = a0 - term1 + term2 - term3;
+ }
+}