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-rw-r--r--cmake/Modules/FindADLMIDI.cmake34
-rw-r--r--cmake/Modules/FindCsound.cmake62
2 files changed, 96 insertions, 0 deletions
diff --git a/cmake/Modules/FindADLMIDI.cmake b/cmake/Modules/FindADLMIDI.cmake
new file mode 100644
index 0000000..91bbe61
--- /dev/null
+++ b/cmake/Modules/FindADLMIDI.cmake
@@ -0,0 +1,34 @@
+# This module defines
+# ADLMIDI_LIBRARY, the name of the library to link against
+# ADLMIDI_FOUND, if false, do not try to link to ADLMIDI
+# ADLMIDI_INCLUDE_DIR, where to find adlmidi.h
+#
+
+SET(ADLMIDI_SEARCH_PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local
+ /usr
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+)
+
+FIND_PATH(ADLMIDI_INCLUDE_DIR adlmidi.h)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(PATH_SUFFIXES lib64 lib/x64 lib)
+else()
+ set(PATH_SUFFIXES lib/x86 lib)
+endif()
+
+FIND_LIBRARY(ADLMIDI_LIBRARY
+ NAMES ADLMIDI
+ PATH_SUFFIXES ${PATH_SUFFIXES}
+ PATHS ${ADLMIDI_SEARCH_PATHS}
+)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(ADLMIDI REQUIRED_VARS ADLMIDI_LIBRARY ADLMIDI_INCLUDE_DIR)
diff --git a/cmake/Modules/FindCsound.cmake b/cmake/Modules/FindCsound.cmake
new file mode 100644
index 0000000..24c90d9
--- /dev/null
+++ b/cmake/Modules/FindCsound.cmake
@@ -0,0 +1,62 @@
+# Try to find the Csound library.
+# Once done this will define:
+# CSOUND_FOUND - System has the Csound library
+# CSOUND_INCLUDE_DIRS - The Csound include directories.
+# CSOUND_LIBRARIES - The libraries needed to use the Csound library.
+
+# RKnight 2021-07-21 : quick copy paste hack to deal with 32 bit if not using double
+
+if(USE_DOUBLE)
+ # 64 bit
+ if(APPLE)
+ find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers
+ "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers")
+ elseif(WIN32)
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
+ HINTS "c:\\Program Files\\Csound6_x64\\include")
+ else()
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
+ endif()
+
+ if(APPLE)
+ find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/
+ "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework")
+ elseif(WIN32)
+ find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib")
+ else()
+ find_library(CSOUND_LIBRARY NAMES csound64 csound)
+ endif()
+
+else()
+ # 32 bit
+ if(APPLE)
+ find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib.framework/Headers
+ "$ENV{HOME}/Library/Frameworks/CsoundLib.framework/Headers")
+ elseif(WIN32)
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
+ HINTS "c:\\Program Files (x86)\\Csound6\\include")
+ else()
+ find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
+ endif()
+
+ if(APPLE)
+ find_library(CSOUND_LIBRARY NAMES CsoundLib HINTS /Library/Frameworks/CsoundLib.framework/
+ "$ENV{HOME}/Library/Frameworks/CsoundLib.framework")
+ elseif(WIN32)
+ find_library(CSOUND_LIBRARY NAMES csound HINTS "c:\\Program Files (x86)\\Csound6\\lib")
+ else()
+ find_library(CSOUND_LIBRARY NAMES csound csound)
+ endif()
+
+endif()
+
+
+include(FindPackageHandleStandardArgs)
+# handle the QUIETLY and REQUIRED arguments and set CSOUND_FOUND to TRUE
+# if all listed variables are TRUE
+find_package_handle_standard_args(CSOUND
+ CSOUND_LIBRARY CSOUND_INCLUDE_DIR)
+mark_as_advanced(CSOUND_INCLUDE_DIR CSOUND_LIBRARY)
+
+set(CSOUND_INCLUDE_DIRS ${CSOUND_INCLUDE_DIR})
+set(CSOUND_LIBRARIES ${CSOUND_LIBRARY} )