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<CsoundSynthesizer>
<CsOptions>
-odac
</CsOptions>
<CsInstruments>
sr = 44100
kr = 4410
nchnls = 2
0dbfs = 1
seed 0


instr 1
	ipan = p4
	kdensity = random:k(random:k(0, 1), random:k(0.1, 0.9))
	krepeattrig = abs(oscil(1.5, random:k(3, 14)))
	kbufread = abs(oscil(1, random:k(7, 13)))
	kbufmode = int(random:k(0, 2))
	a1 bitchrandom 1, kdensity, krepeattrig, kbufread, kbufmode
	a2 bitchglitch a1, oscil:k(0.1, random:k(25, 35)), abs(oscil:k(2, random:k(0.1, 0.5))) ;bitchpeaker a1, 2048
	a3 bitchwreck a2, 1024, abs(oscil:k(2, random:k(0.2, 0.8)))
	a5 bitchwreck a3, 1024, abs(oscil:k(2, random:k(2, 6)))
	;a6 waveset a5, abs(oscil:k(20, random:k(0.1, 0.5)))
	outs a5*ipan, a5*(1-ipan)
endin



</CsInstruments>
<CsScore>
i1 0 60 0.75
i1 0 60 0.25

</CsScore>
</CsoundSynthesizer>