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2017-08-30update DMXOPL v2.1aloki666
2017-08-25Update DMXOPL by @Sneakernets with latest fixesWohlstand
Issue #16
2017-08-22Update @Sneakernets's DMXOPL2 bankWohlstand
2017-08-09Fix the first kick drum in 12'th (Earthsieg) bankWohlstand
2017-08-08Another small update of Sneakernets's bankWohlstand
2017-08-06update DMXOPLloki666
2017-07-30Small sign-unsign warning fixWohlstand
2017-07-30Fixed three missing HMI banks, againWohlstand
2017-07-30Fixed three missing HMI banksWohlstand
2017-07-30Improve gen_adldata programWohlstand
- Now it caches all generated data, so, we won't have to re-calculate same - File is writing by gen_adldata nor by stdout forward - Instead of hardcoded list of banks, I made the INI file which declares list of banks to generate - Add simple validators to tell which bank is absense and can't be loaded - Split code of gen_adldata.cc into multiple files of different role
2017-07-25use NukedOPL3 for gen_adldataPhilippe Simons
2017-07-14Update Sneakernets's bank, againWohlstand
2017-07-10Apply update of Sneakernets's bankWohlstand
2017-06-19Add DMXOPL bank by @sneakernetsWohlstand
(Issue #8)
2017-06-19Fixed compatibility with MSVCWohlstand
2017-04-11Another update of 68'th bankWohlstand
2017-04-07Update the 68'th bank, againWohlstand
2017-04-06Update the 68'th bank, using AIL format because of note offset abilityWohlstand
2017-02-28Change long double into double because of no necessary for itWohlstand
2017-02-28Fixed wrong very long inter-note delays on 32-bit platformsWohlstand
2017-02-17Attempt to fix incorrect delay calculation on 32-bit systemsWohlstand
2017-02-17Better audio clipping while mixingWohlstand
2017-02-16Remove usage of std::shared_ptrWohlstand
because it is not supported on Android NDK, yet (even C++11 usagae is enabled!)
2017-02-16Fix processing of the drums of AIL banks!Wohlstand
The field B_transpose on drums means note number, and is no need extra calculations Here is a right specification for AIL's bank format, gotten from AIL 2 sources which are been published by Miles ``` //GTL - "Global Timbre Bank" struct GTL Head // GTL file header entry structure { uint8_t patch; uint8_t bank; uint32_t offset; } //- Length is 6 bytes //Look for timbre until .patch will equal to 0xFF, then look for each instrument Note: DW - Define Word - uint16_t DB - Define Byte - uint8_t BNK STRUC ;.BNK-style timbre definition B_length dw ? ; lenght of timbre entry B_transpose db ? B_mod_AVEKM db ? ;op_0 = FM modulator B_mod_KSLTL db ? B_mod_AD db ? B_mod_SR db ? B_mod_WS db ? B_fb_c db ? B_car_AVEKM db ? ;op_1 = FM carrier B_car_KSLTL db ? B_car_AD db ? B_car_SR db ? B_car_WS db ? ENDS OPL3BNK STRUC ;.BNK-style OPL3 timbre definition BNK <> O_mod_AVEKM db ? ;op_2 O_mod_KSLTL db ? O_mod_AD db ? O_mod_SR db ? O_mod_WS db ? O_fb_c db ? O_car_AVEKM db ? ;op_3 O_car_KSLTL db ? O_car_AD db ? O_car_SR db ? O_car_WS db ? ENDS ```
2017-02-15Fix weird drums processing for some banksWohlstand
(when bass drums are taking too high tone)
2017-02-15Fixed logarithmic volumes flag and added support for XMI and MUS formatsWohlstand
MUS playing was totally invalid: the MUS data are completely different from regular MIDI data. Now is added a right converter which results a MIDI data which can be played correctly.
2017-02-07Fill drum-less 47'th bank with drums set from the other bankWohlstand
2017-02-07Fixed swapped melodic and drums mistake of the 12'th bank "Earthsiege"Wohlstand
Now this bank is finally works fine!
2017-01-26Created a "Theme Park" bank with the fixed drumsWohlstand
Using BNKs directly results a wrong pitch for the drums and set is incompatible with General Midi, so, some drums has been swapped and copy-pasted
2017-01-16Split adlmidi.cpp now keeps API functions onlyWohlstand
other code has been moved into separated files
2016-12-09Added a changalbe volume ranges modelWohlstand
(to allow banks play sound be more native like to their original implementations)
2016-12-08Little experiment with switchable volume range modelsWohlstand
2016-12-08Rename "slots" into "chipslots"Wohlstand
(including this header into Qt application will cause error, because "slots" in Qt just an dummy macro)
2016-12-07OoopsWohlstand
Fixed wrong generated sound in some cases. DBOPL has own constructors to initialize it's fields. memset no need here
2016-12-07Fix another Android NDK's warningWohlstand
(this member is already initialized in constructor!)
2016-12-07Fixed another crash and dealing with uninitialized memoryWohlstand
2016-12-07Little refactoring of adl_play() function to fix return size valueWohlstand
2016-12-07Added validation of variable length value on MIDI loadingWohlstand
- (to prevent a weird crash caused by track with no events inside) Also attempt to fix issue #4
2016-12-07Fixed crash in the DosBox versionWohlstand
(because after std::vector's resize, contents is uninitialized, Valgrind has been confirmed that)
2016-12-07Ouch (fixed inverted loop flag, reported in issue #3)Wohlstand
2016-12-07Begin optimization works on Nuked OPL3's codeWohlstand
Small experiment with macros and inlines at first. I think, is a time to review DosBox's code for optimization tricks to apply on the Nuked
2016-12-06Fixed Android buildWohlstand
2016-12-06Added Nuked OPL3 emulator (which is more accurate than DosBox's)Wohlstand
Also: - Fixed warnings in the CLang code model plugin for Qt Creator - Fixed bend coefficient which caused incorrect hi-hats in DMX banks
2016-11-15Fixed drums in 4 banksWohlstand
2016-10-23Fixed build on WindowsWohlstand
2016-10-22Apply latest update of ADLMIDIWohlstand
- Added support of playing CMF files
2016-09-02Added three Apogee banks: Blood, Lee and NAMWohlstand
2016-09-02Added a function to retrieve a count of the banksWohlstand
2016-08-06Fixed infinite loop caused by attempt to play blank MIDI-fileWohlstand
2016-08-05Handle 111'th controller as loopStart pointWohlstand