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2016-05-14Added 68'th bank: default Timbre bank of the Build EngineWohlstand
2016-03-22Fixed file parsing and accuracy of DMX banks playbackWohlstand
2016-03-16More accurate DMX fine tune of second voiceWohlstand
2016-02-07Merge branch 'master' of git@github.com:Wohlstand/libADLMIDI.gitWohlstand
2016-02-07Changes made in January and February 2016Wohlstand
- Fixed freezing on invalid loop points (instead, ignore them!) - Optimized output generating - Instead of 16-bit samples stored into array of 32-bit integers, return true PCM-16bit for convenience and with no confusion!
2016-02-07Taking generated audio also via pointerWohlstand
Not only via callback funtion pointer
2016-02-07Small warning fixWohlstand
2016-02-07Small fix of the drumsWohlstand
- small work over updated drum bank - set usage of Duke Nukem 3D's drum bank to O'Connel's (66) and to Ultimate Soccer Manager's (48) banks
2016-02-03Tiny fix of README.mdVitaly Novichkov
2016-01-15Fixed freezing on invalid loop pointsWohlstand
Fixed freezing on invalid cases of loop points: - loopEnd going before loopStart - loopStart and loopEnd are at same position (tick) which Both cases are causes infinite loop inside same tick
2015-12-20Add one new IBK bank (Jamey O'Connel's)Wohlstand
2015-12-20Refresh my-gmopl bankWohlstand
2015-12-10Allow volume modulationWohlstand
2015-12-10Adding one new IBK-based bankWohlstand
2015-10-10Update README.mdVitaly Novichkov
2015-10-10TODOVitaly Novichkov
2015-10-10Fix error of Windows buildWohlstand
with "NO_OLDNAMES" included <sstream> causes "::iswblank not declared" error
2015-10-10Update makefileWohlstand
added support of "clean"
2015-10-10Update README.mdVitaly Novichkov
2015-10-10Initial commitWohlstand
2015-10-10Initial commitVitaly Novichkov