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2023-08-08Update Semaphore configurationVitaly Novichkov
2023-08-08Update Semaphore configurationVitaly Novichkov
2023-08-08Update Semaphore configurationVitaly Novichkov
2023-08-07Update Semaphore configurationVitaly Novichkov
2023-08-07Update Semaphore configurationVitaly Novichkov
2023-08-07Update Semaphore configurationVitaly Novichkov
2023-08-07Update Semaphore configurationVitaly Novichkov
2023-08-07CMake: Added range of minimal versionsWohlstand
2023-07-24CMake: use GNU90 standardWohlstand
2023-07-23adlmidiplay.cpp: Small whitespace tweakWohlstand
2023-07-10adlmidi_opl3.cpp: Tweaked the panning distanceWohlstand
#268
2023-06-16Added workaround for the recent Vita SDK updateWohlstand
2023-06-16adlmidi_midiplay.cpp: Fixed the channel allocation logicWohlstand
2023-05-28adlmidi_midiplay.cpp: Cleaned-up the codeWohlstand
2023-05-28Fixed accuracy of HMI-OLD volume modelWohlstand
Make HMI-OLD volume model also use "Any-Released" channel allocation as the normal "HMI".
2023-05-26opal.h: Remove extra commaWohlstand
It violates C90 standard
2023-05-26Opal: Convert entire Opal code into the Pure CWohlstand
2023-05-17CMake: Fixed build with disabled embedded banksWohlstand
2023-05-17gen_adldata: Support for custom banks.ini filesWohlstand
Add an ability to specify a custom list of banks during the build process Instead of using a pre-built cache, the new banks list will be generated on the fly. @mmontag, I didn't forgot about you, and I hope, you could make your own "banks.ini" somewhere outside, and build the the thing with it.
2023-05-16CMake: Added -NDEBUG macro when Release build isWohlstand
2023-05-16CMake: Remove the auto-"Release"Wohlstand
This makes a pain to package managers who needs to specify an own set of optimisations using CMAKE_BUILD_TYPE=None way.
2023-05-16CMake: Apply some fixes for Devkit Pro related buildsWohlstand
2023-05-14midi_sequencer_impl.hpp: Remove actually unused local variableWohlstand
2023-05-14adlmidi.cpp: Remove the n_periodCountStereo conditionWohlstand
2023-05-10midi_sequencer.hpp: Fixed warningWohlstand
2023-03-30nukedopl3.c: Remove "inline" keywordWohlstand
- It breaks compilation on -std=c90 - It conflicts with the existsing declaration at the header
2023-03-20Import latest Nuked OPL 1.8 code (#264)M-HT
2023-03-19Added SDL2 Mixer example over Mix_HookMusic()Wohlstand
2023-03-19Added Heroes.adWohlstand
2023-03-07CMake: proper configDenis Barkar
2023-02-23CMake: added package export, fixed includesDenis Barkar
2023-02-23CMake: respect BUILD_SHARED_LIBS settingDenis Barkar
2023-02-09Rename the "Wreckin Crew" bank into "Heroes of Minght and Magic 2"Wohlstand
Actually, Wreckin Crew racing game hadn't used the MIDI sound, however, I found the same bank is used at "Heroes of Minght and Magic 2"
2023-01-03Updated copyright for 2023Wohlstand
2022-12-23OuchWohlstand
2022-12-23Misc: Added WUT mutex supportWohlstand
2022-12-12Include the 3DS into the condition of the packing disablingWohlstand
2022-12-01Sequencer: Fixed the sign comparison warningWohlstand
2022-11-29Fixed crash on attempt to change the volume of a blank noteWohlstand
2022-11-29More robust EA-MUS detection/parsingWohlstand
by https://github.com/dashodanger https://github.com/Wohlstand/BW_Midi_Sequencer/pull/7
2022-11-15adlmidi_db.h: Don't pack structures on ARM64Wohlstand
An attempt to resolve the "pointer not aligned at address" CLang error
2022-11-12Added MegaManX bank for AILWohlstand
It's almost equal to FatMan, but has few differences at some instruments, like Orchestra Hit
2022-11-12Ignore macOS side junk filesWohlstand
2022-11-12MidiPlay: Always use the system byte orderWohlstand
2022-10-31Updated README.mdWohlstand
2022-10-26Fixed typo in the function pointer declarationWohlstand
2022-10-25xmi2mid: added an ability to explort multiple files at onceWohlstand
2022-10-25midiplay: Added Linux-only song switch for debug purposesWohlstand
2022-10-25XMI2MIDI: Optimised the algorithm for multiple songsWohlstand
2022-10-17CMake: forgot to list the "include" directoryWohlstand