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path: root/utils/winmm_drv/src/MidiSynth.cpp
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Diffstat (limited to 'utils/winmm_drv/src/MidiSynth.cpp')
-rw-r--r--utils/winmm_drv/src/MidiSynth.cpp39
1 files changed, 37 insertions, 2 deletions
diff --git a/utils/winmm_drv/src/MidiSynth.cpp b/utils/winmm_drv/src/MidiSynth.cpp
index a03ee42..e559a4f 100644
--- a/utils/winmm_drv/src/MidiSynth.cpp
+++ b/utils/winmm_drv/src/MidiSynth.cpp
@@ -464,6 +464,16 @@ void MidiSynth::Render(float *bufpos, DWORD totalFrames)
adl_generateFormat(synth, framesToRender * s_audioChannels,
(ADL_UInt8*)bufpos, (ADL_UInt8*)bufpos + synthAudioFormat.containerSize,
&synthAudioFormat);
+
+ // Apply the volume
+ float g_l = volumeFactorL * gain;
+ float g_r = volumeFactorR * gain;
+ for(size_t i = 0; i < framesToRender * s_audioChannels; i += s_audioChannels)
+ {
+ bufpos[i + 0] *= g_l;
+ bufpos[i + 1] *= g_r;
+ }
+
synthEvent.Release();
framesRendered += framesToRender;
bufpos += s_audioChannels * framesToRender; // each frame consists of two samples for both the Left and Right channels
@@ -484,15 +494,19 @@ void MidiSynth::CheckForSignals()
switch(cmd)
{
- case 1: // Reload settings on the fly
+ case DRV_SIGNAL_RELOAD_SETUP: // Reload settings on the fly
this->loadSetup();
LoadSynthSetup();
break;
- case 2:
+ case DRV_SIGNAL_RESET_SYNTH:
adl_reset(synth);
break;
+ case DRV_SIGNAL_UPDATE_GAIN:
+ this->loadGain();
+ break;
+
default:
break;
}
@@ -513,6 +527,9 @@ void MidiSynth::LoadSettings()
chunkSize = MillisToFrames(10);
midiLatency = MillisToFrames(0);
useRingBuffer = false;
+ volumeFactorL = 1.0f;
+ volumeFactorR = 1.0f;
+ gain = 1.0f;
if(!useRingBuffer)
{
@@ -621,9 +638,27 @@ void MidiSynth::PlaySysex(Bit8u *bufpos, DWORD len)
synthEvent.Release();
}
+void MidiSynth::SetVolume(DWORD vol)
+{
+ volumeFactorR = (float)0xFFFF / HIWORD(vol);
+ volumeFactorL = (float)0xFFFF / LOWORD(vol);
+}
+
+DWORD MidiSynth::GetVolume()
+{
+ return MAKELONG((DWORD)(0xFFFF * volumeFactorL), (DWORD)(0xFFFF * volumeFactorR));
+}
+
void MidiSynth::loadSetup()
{
::loadSetup(&m_setup);
+ gain = (float)m_setup.gain100 / 100.f;
+}
+
+void MidiSynth::loadGain()
+{
+ ::getGain(&m_setup);
+ gain = (float)m_setup.gain100 / 100.f;
}
void MidiSynth::LoadSynthSetup()