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# Try to find the Csound library.
# Once done this will define:
# CSOUND_FOUND - System has the Csound library
# CSOUND_INCLUDE_DIRS - The Csound include directories.
# CSOUND_LIBRARIES - The libraries needed to use the Csound library.
if(APPLE)
find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers
"$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers")
elseif(WIN32)
find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound
HINTS "c:\\Program Files\\Csound6_x64\\include")
else()
find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound)
endif()
if(APPLE)
find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/
"$ENV{HOME}/Library/Frameworks/CsoundLib64.framework")
elseif(WIN32)
find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib")
else()
find_library(CSOUND_LIBRARY NAMES csound64 csound)
endif()
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set CSOUND_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(CSOUND
CSOUND_LIBRARY CSOUND_INCLUDE_DIR)
mark_as_advanced(CSOUND_INCLUDE_DIR CSOUND_LIBRARY)
set(CSOUND_INCLUDE_DIRS ${CSOUND_INCLUDE_DIR})
set(CSOUND_LIBRARIES ${CSOUND_LIBRARY} )
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