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<title>libADLMIDI/utils/winmm_drv, branch master</title>
<subtitle>Fork of Bisqwit's OPL3 emulation library</subtitle>
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<entry>
<title>CMake, WinMM: Fixed "adlmidi.h" not found</title>
<updated>2025-05-20T19:55:03+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-05-20T19:55:03+00:00</published>
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<entry>
<title>WinMM: Prevent possible crash due to array out-of-range</title>
<updated>2025-03-29T21:33:03+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-29T21:33:03+00:00</published>
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<entry>
<title>Added support for LLE OPL2 and OPL3 emulators</title>
<updated>2025-03-29T20:11:56+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-29T20:11:07+00:00</published>
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Kept disabled by default because they are extremely heavy for ordinary processors.
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Kept disabled by default because they are extremely heavy for ordinary processors.
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</entry>
<entry>
<title>Added MAME OPL2 emulator</title>
<updated>2025-03-25T18:22:37+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-25T18:22:37+00:00</published>
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<entry>
<title>Implemented support of YMFM emulators and OPL2</title>
<updated>2025-03-25T16:52:51+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-25T16:52:51+00:00</published>
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<entry>
<title>WinMM: Added ESFMu emulator into the list</title>
<updated>2025-03-25T09:49:29+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-25T09:49:29+00:00</published>
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<entry>
<title>WinMM Experiment: Set high priority to render thread</title>
<updated>2025-03-25T09:38:12+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-25T09:38:12+00:00</published>
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This should help resolve the choppying problem on weaker machines in parallel with background activity.
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This should help resolve the choppying problem on weaker machines in parallel with background activity.
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</entry>
<entry>
<title>WinMM: Fixed beginthread data size at MidiSynth.cpp</title>
<updated>2025-03-17T12:08:46+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-17T12:08:46+00:00</published>
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<entry>
<title>WinMM: Allow fallback to PCM16 if FLOAT32 fails</title>
<updated>2025-03-17T10:20:41+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-17T10:20:41+00:00</published>
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<entry>
<title>WinMM: Don't try to assign clientNum if dwUser is NULL</title>
<updated>2025-03-17T09:01:50+00:00</updated>
<author>
<name>Wohlstand</name>
<email>admin@wohlnet.ru</email>
</author>
<published>2025-03-17T09:01:50+00:00</published>
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