diff options
-rw-r--r-- | CMakeLists.txt | 299 | ||||
-rw-r--r-- | Plugin.cmake | 14 | ||||
-rw-r--r-- | cmake/CompilerOptimizations.cmake | 53 | ||||
-rw-r--r-- | cmake/Modules/FindCsound.cmake | 56 | ||||
-rw-r--r-- | src/opcodes.cpp | 6 |
5 files changed, 274 insertions, 154 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index f88e6a1..612d056 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,178 +1,203 @@ -project("csound_sdl") +# from https://github.com/csound/plugins : common CMake operations +cmake_minimum_required(VERSION 2.8.12) +project(Csound-plugins) -cmake_minimum_required(VERSION 3.8) - -set(APIVERSION "6.0") +if (${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang") + set(CMAKE_COMPILER_IS_CLANG 1) +endif() -# Release or Debug -set(CMAKE_BUILD_TYPE "Release") +# C++11 needed +if(NOT MSVC) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") +endif() -# force make to print the command lines -set(CMAKE_VERBOSE_MAKEFILE on) +set(APIVERSION "6.0") -# path to Csound cmake module +set(CMAKE_MACOSX_RPATH 1) +set(CMAKE_VERBOSE_MAKEFILE ON) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") -# set compilation flags -set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11 -fpermissive -fPIC -w -DUSE_DOUBLE -DB64BIT") - -# options -option(USE_LIB64 "Set to on to set installation dir for libs to lib64" OFF) -option(USE_DOUBLE "Use doubles for audio calculations" ON) -option(CPP11 "c++11" ON) - -set(BUILDING_CSOUND_PLUGINS ON) - -# ---------------------------------------------- - -include(FindCsound) -include(FindSDL2) - +include(TestBigEndian) +include(CheckFunctionExists) include(CheckCCompilerFlag) include(CheckCXXCompilerFlag) -# ----------------------------------------------- - -function(addflag flag flagname) - check_c_compiler_flag(${flag} ${flagname}) - if (${flagname}) - # message(STATUS "Setting C flag ${flag}") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${flag}" PARENT_SCOPE) - endif() - check_cxx_compiler_flag(${flag} CXX_${flagname}) - if (CXX_${flagname}) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}" PARENT_SCOPE) - endif() -endfunction(addflag) - - -MACRO(SUBDIRLIST result curdir) - FILE(GLOB children RELATIVE ${curdir} ${curdir}/*) - SET(dirlist "") - FOREACH(child ${children}) - message(STATUS "looking at ${child}") - IF(IS_DIRECTORY ${curdir}/${child}) - LIST(APPEND dirlist ${child}) - ENDIF() - ENDFOREACH() - SET(${result} ${dirlist}) -ENDMACRO() - - -MACRO(ADD_ALL_SUBDIRECTORIES directory) - subdirlist(SUBDIRS ${directory}) - message(STATUS "Found subdirs: ${SUBDIRS}") - foreach(SUBDIR ${SUBDIRS}) - set(thissubdir "${directory}/${SUBDIR}") - if(EXISTS "${directory}/${SUBDIR}/CMakeLists.txt") - message(STATUS "Adding subdir: ${thissubdir}") - add_subdirectory(${directory}/${SUBDIR}) - else() - message(WARNING "Skipping ${directory}/${SUBDIR} because no CMakeLists.txt file was found") - endif() - endforeach() -ENDMACRO() - - +### COMPILER OPTIMIZATION FLAGS +option(USE_COMPILER_OPTIMIZATIONS "Use the default Csound compiler optimization flags" ON) +if(USE_COMPILER_OPTIMIZATIONS) + include(${CMAKE_SOURCE_DIR}/cmake/CompilerOptimizations.cmake) +endif() -# set optimization flags -if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANG) - add_definitions(-fvisibility=hidden) - if(NATIVE) - add_definitions(-march=native) - endif() - - include(CheckCCompilerFlag) - include(CheckCXXCompilerFlag) +if(APPLE) + set(OSX_VERSION " ") +endif() - addflag(-msse HAS_SSE) - addflag(-msse2 HAS_SSE2) - addflag(-mfgpath=sse HAS_FPMATH_SSE) - +## USER OPTIONS ## +# Optional targets, they should all default to ON (check_deps will disable them if not possible to build) +option(USE_DOUBLE "Set to use double-precision floating point for audio samples." ON) +option(USE_LRINT "Use lrint/lrintf for converting floating point values to integers." ON) +option(BUILD_RELEASE "Build for release" ON) +option(USE_GIT_COMMIT "Show the git commit in version information" ON) + +# in Release configuration, set NDEBUG +if(${CMAKE_BUILD_TYPE} MATCHES "Release") +message("-----> Release mode") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNDEBUG") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DNDEBUG") +elseif(${CMAKE_BUILD_TYPE} MATCHES "Debug") +message("-----> Debug mode") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DBETA") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DBETA") endif() -if(MINGW) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mstackrealign") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mstackrealign") +# set -Werror if in Debug configuration +if(NOT MSVC AND NOT WASM) + set(CMAKE_CXX_FLAGS_RELEASE "-O3 ") + set(CMAKE_C_FLAGS_RELEASE "-O3 ") + if(${CMAKE_BUILD_TYPE} MATCHES "Debug") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wno-missing-field-initializers") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-missing-field-initializers") + endif() endif() -addflag(-ftree-vectorize HAS_TREE_VECTORIZE) -addflag(-ffast-math HAS_FAST_MATH) -addflag(-fomit-frame-pointer HAS_OMIT_FRAME_POINTER) +if(CMAKE_SYSTEM_NAME MATCHES "Linux") + set(LINUX YES) +else() + set(LINUX NO) +endif() -# ------------------------------------------------------------------- +set(BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR}) -set(CS_FRAMEWORK_DEST "~/Library/Frameworks") +check_c_compiler_flag(-fvisibility=hidden HAS_VISIBILITY_HIDDEN) +check_cxx_compiler_flag(-fvisibility=hidden HAS_CXX_VISIBILITY_HIDDEN) +if (HAS_VISIBILITY_HIDDEN) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden") +endif() +if (HAS_CXX_VISIBILITY_HIDDEN) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") +endif() + +check_c_compiler_flag(-std=gnu99 HAS_GNU99) +if (HAS_GNU99) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99") +endif() +if (HAS_CXX_VISIBILITY_HIDDEN) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") +endif() +find_package(Csound) +option(USE_LIB64 "Set to on to set installation directory for libraries to lib64" OFF) if(USE_LIB64) - set(LIBRARY_INSTALL_DIR "lib64") - add_definitions("-DLIB64") + set(LIBRARY_INSTALL_DIR "lib64") + add_definitions("-DLIB64") else() - set(LIBRARY_INSTALL_DIR "lib") + set(LIBRARY_INSTALL_DIR "lib") endif() - message(STATUS "LIBRARY INSTALL DIR: ${LIBRARY_INSTALL_DIR}") -# ------------------------------------------------------------------- - - if(USE_DOUBLE) - message(STATUS ">>> using doubles") - - if(APPLE) - set(CSOUNDLIB "CsoundLib64") - set(PLUGIN_INSTALL_DIR "${CS_FRAMEWORK_DEST}/${CSOUNDLIB}.framework/Versions/${APIVERSION}/Resources/Opcodes64") - else() - set(CSOUNDLIB "csound64") + message(STATUS "Building with 64-bit floats") set(PLUGIN_INSTALL_DIR "${LIBRARY_INSTALL_DIR}/csound/plugins64-${APIVERSION}") - endif() + if(APPLE) + set(PLUGIN_INSTALL_DIR "${CS_FRAMEWORK_DEST}/${CSOUNDLIB}.framework/Versions/${APIVERSION}/Resources/Opcodes64") + endif() else() - message(STATUS ">>> not using doubles") - if(APPLE) - set(CSOUNDLIB "CsoundLib") - set(PLUGIN_INSTALL_DIR "${CS_FRAMEWORK_DEST}/${CSOUNDLIB}.framework/Versions/${APIVERSION}/Resources/Opcodes") - else() - set(CSOUNDLIB "csound") + message(STATUS "Building with 32-bit floats") set(PLUGIN_INSTALL_DIR "${LIBRARY_INSTALL_DIR}/csound/plugins-${APIVERSION}") - endif() -endif() - - -# ------------------------------------------------------------------- - -# Csound opcode build -find_package(Csound) - - -set(BUILD_PLUGINS_DIR ${CMAKE_CURRENT_BINARY_DIR}) - -if(NOT CSOUND_FOUND) - message(FATAL_ERROR "Csound installation not found") + if(APPLE) + set(PLUGIN_INSTALL_DIR "${CS_FRAMEWORK_DEST}/${CSOUNDLIB}.framework/Versions/${APIVERSION}/Resources/Opcodes") + endif() endif() -if(NOT SDL2_FOUND) - message(FATAL_ERROR "SDL2 cannot be found") -endif() +# Checks if dependencies for an enabled target are fulfilled. +# If FAIL_MISSING is true and the dependencies are not fulfilled, +# it will abort the cmake run. +# If FAIL_MISSING is false, it will set the option to OFF. +# If the target is not enabled, it will do nothing. +# example: check_deps(BUILD_NEW_PARSER FLEX_EXECUTABLE BISON_EXECUTABLE) +function(check_deps option) + if(${option}) + set(i 1) + while( ${i} LESS ${ARGC} ) + set(dep ${ARGV${i}}) + if(NOT ${dep}) + if(FAIL_MISSING) + message(FATAL_ERROR + "${option} is enabled, but ${dep}=\"${${dep}}\"") + else() + message(STATUS "${dep}=\"${${dep}}\", so disabling ${option}") + set(${option} OFF PARENT_SCOPE) + # Set it in the local scope too + set(${option} OFF) + endif() + endif() + math(EXPR i "${i}+1") + endwhile() + endif() + if(${option}) + message(STATUS "${option} is enabled.") + else() + message(STATUS "${option} is disabled.") + endif() +endfunction(check_deps) + +# Utility function to make plugins. All plugin targets should use this as it +# sets up output directory set in top-level CmakeLists.txt +# and adds the appropriate install target +# +# libname - name of library to produce +# srcs - list of src files (must be quoted if a list) +# extralibs (OPTIONAL) - extra libraries to link the plugin to +# +# NB - this was moved here as it needs some VARS defined above +# for setting up the framework +function(make_plugin libname srcs) + if(APPLE) + add_library(${libname} SHARED ${srcs}) + else() + add_library(${libname} MODULE ${srcs}) + endif() -set(CPPFILES src/opcodes.cpp) + set(i 2) + while( ${i} LESS ${ARGC} ) + target_link_libraries(${libname} ${ARGV${i}}) + math(EXPR i "${i}+1") + endwhile() + set_target_properties(${libname} PROPERTIES + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + install(TARGETS ${libname} + LIBRARY DESTINATION "${PLUGIN_INSTALL_DIR}" + ARCHIVE DESTINATION "${PLUGIN_INSTALL_DIR}" ) +endfunction(make_plugin) -include_directories(${CSOUND_INCLUDE_DIRS}) -include_directories(include) +# Linux does not have a separate libintl, it is part of libc +set(LIBINTL_AVAIL (LIBINTL_LIBRARY OR LINUX)) +if(LINUX) + message(STATUS "Building on Linux.") + add_definitions(-DLINUX -DPIPES -D_GNU_SOURCE -DHAVE_SOCKETS) + list(APPEND libcsound_LIBS ${MATH_LIBRARY} dl) -link_libraries(${SDL2_LIBRARY}) -include_directories(${SDL2_INCLUDE_DIR}) +endif() -add_library(sdl SHARED ${CPPFILES}) +if(APPLE AND NOT IOS) + message(STATUS "Building on OSX") + add_definitions(-DMACOSX -DPIPES -DNO_FLTK_THREADS -DHAVE_SOCKETS) + find_library(ACCELERATE_LIBRARY Accelerate) + find_path(VECLIB_PATH "Accelerate/Accelerate.h") + include_directories(${VECLIB_PATH}) + list(APPEND libcsound_LIBS ${MATH_LIBRARY} dl ${ACCELERATE_LIBRARY}) +endif() -set_target_properties(sdl PROPERTIES - RUNTIME_OUTPUT_DIRECTORY ${BUILD_PLUGINS_DIR} - LIBRARY_OUTPUT_DIRECTORY ${BUILD_PLUGINS_DIR}) - -install(TARGETS sdl LIBRARY DESTINATION "${PLUGIN_INSTALL_DIR}" ) +if(WIN32) + add_definitions(-DWIN32) +endif() +include(Plugin.cmake) diff --git a/Plugin.cmake b/Plugin.cmake new file mode 100644 index 0000000..34c700b --- /dev/null +++ b/Plugin.cmake @@ -0,0 +1,14 @@ +set(PLUGIN_NAME sdl) +set(INCLUDES ${CSOUND_INCLUDE_DIRS}) +set(LIBS "") + +# Dependencies +find_package(SDL2) +check_deps(SDL2_FOUND) +list(APPEND LIBS ${SDL2_LIBRARY}) +list(APPEND INCLUDES ${SDL2_INCLUDE_DIR}) + +# Source files +set(CPPFILES src/opcodes.cpp) +make_plugin(${PLUGIN_NAME} "${CPPFILES}" ${LIBS}) +target_include_directories(${PLUGIN_NAME} PRIVATE ${INCLUDES}) diff --git a/cmake/CompilerOptimizations.cmake b/cmake/CompilerOptimizations.cmake new file mode 100644 index 0000000..543daf8 --- /dev/null +++ b/cmake/CompilerOptimizations.cmake @@ -0,0 +1,53 @@ +
+check_c_compiler_flag(-ftree-vectorize HAS_TREE_VECTORIZE)
+check_cxx_compiler_flag(-ftree-vectorize HAS_CXX_TREE_VECTORIZE)
+if (HAS_TREE_VECTORISE)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftree-vectorize")
+endif()
+if (HAS_CXX_TREE_VECTORISE)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftree-vectorize")
+endif()
+
+
+check_c_compiler_flag(-ffast-math HAS_FAST_MATH)
+check_cxx_compiler_flag(-ffast-math HAS_CXX_FAST_MATH)
+if (HAS_FAST_MATH AND NOT MINGW)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffast-math")
+endif()
+if (HAS_CXX_FAST_MATH AND NOT MINGW)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ffast-math")
+endif()
+
+
+
+if(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+check_c_compiler_flag(-mfpmath=sse HAS_FPMATH_SSE)
+check_cxx_compiler_flag(-mfpmath=sse HAS_CXX_FPMATH_SSE)
+ if (HAS_FPMATH_SSE)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpmath=sse")
+endif()
+if (HAS_CXX_FPMATH_SSE)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse")
+endif()
+
+endif()
+
+
+check_c_compiler_flag(-msse2 HAS_SSE2)
+check_cxx_compiler_flag(-msse2 HAS_CXX_SSE2)
+ if (HAS_SSE2 AND NOT IOS AND NOT WASM)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
+endif()
+if (HAS_CXX_SSE2 AND NOT IOS AND NOT WASM)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
+endif()
+
+
+check_c_compiler_flag(-fomit-frame-pointer HAS_OMIT_FRAME_POINTER)
+check_cxx_compiler_flag(-fomit-frame-pointer HAS_CXX_OMIT_FRAME_POINTER)
+if (HAS_OMIT_FRAME_POINTER)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fomit-frame-pointer")
+endif()
+if (HAS_CXX_OMIT_FRAME_POINTER)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer")
+endif()
diff --git a/cmake/Modules/FindCsound.cmake b/cmake/Modules/FindCsound.cmake index b5631c9..24c90d9 100644 --- a/cmake/Modules/FindCsound.cmake +++ b/cmake/Modules/FindCsound.cmake @@ -4,25 +4,53 @@ # CSOUND_INCLUDE_DIRS - The Csound include directories. # CSOUND_LIBRARIES - The libraries needed to use the Csound library. -if(APPLE) - find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers - "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers") -elseif(WIN32) - find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound +# RKnight 2021-07-21 : quick copy paste hack to deal with 32 bit if not using double + +if(USE_DOUBLE) + # 64 bit + if(APPLE) + find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib64.framework/Headers + "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework/Headers") + elseif(WIN32) + find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound HINTS "c:\\Program Files\\Csound6_x64\\include") -else() - find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound) -endif() + else() + find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound) + endif() + + if(APPLE) + find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/ + "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework") + elseif(WIN32) + find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib") + else() + find_library(CSOUND_LIBRARY NAMES csound64 csound) + endif() -if(APPLE) - find_library(CSOUND_LIBRARY NAMES CsoundLib64 HINTS /Library/Frameworks/CsoundLib64.framework/ - "$ENV{HOME}/Library/Frameworks/CsoundLib64.framework") -elseif(WIN32) - find_library(CSOUND_LIBRARY NAMES csound64 HINTS "c:\\Program Files\\Csound6_x64\\lib") else() - find_library(CSOUND_LIBRARY NAMES csound64 csound) + # 32 bit + if(APPLE) + find_path(CSOUND_INCLUDE_DIR csound.h HINTS /Library/Frameworks/CsoundLib.framework/Headers + "$ENV{HOME}/Library/Frameworks/CsoundLib.framework/Headers") + elseif(WIN32) + find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound + HINTS "c:\\Program Files (x86)\\Csound6\\include") + else() + find_path(CSOUND_INCLUDE_DIR csound.h PATH_SUFFIXES csound) + endif() + + if(APPLE) + find_library(CSOUND_LIBRARY NAMES CsoundLib HINTS /Library/Frameworks/CsoundLib.framework/ + "$ENV{HOME}/Library/Frameworks/CsoundLib.framework") + elseif(WIN32) + find_library(CSOUND_LIBRARY NAMES csound HINTS "c:\\Program Files (x86)\\Csound6\\lib") + else() + find_library(CSOUND_LIBRARY NAMES csound csound) + endif() + endif() + include(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set CSOUND_FOUND to TRUE # if all listed variables are TRUE diff --git a/src/opcodes.cpp b/src/opcodes.cpp index 1531029..04be9e8 100644 --- a/src/opcodes.cpp +++ b/src/opcodes.cpp @@ -103,17 +103,17 @@ struct sdlinit : csnd::Plugin<4, 4> { sdl->screen_height = ySize; if (SDL_Init(SDL_INIT_VIDEO) < 0) { - throw std::runtime_error(csound->strdup(SDL_GetError())); + throw std::runtime_error(csound->strdup((char*) SDL_GetError())); } SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); sdl->window = SDL_CreateWindow(windowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, xSize, ySize, SDL_WINDOW_SHOWN ); if (sdl->window == NULL) { - throw std::runtime_error(csound->strdup(SDL_GetError())); + throw std::runtime_error(csound->strdup((char*) SDL_GetError())); } sdl->renderer = SDL_CreateRenderer(sdl->window, -1, SDL_RENDERER_ACCELERATED); if (sdl->renderer == NULL) { - throw std::runtime_error(csound->strdup(SDL_GetError())); + throw std::runtime_error(csound->strdup((char*) SDL_GetError())); } sdl->initialised = true; } |