#include static const unsigned char adl[182][12] = { // The data bytes are: // [0,1] AM/VIB/EG/KSR/Multiple bits for carrier and modulator respectively // [2,3] KSL/Attenuation settings for carrier and modulator respectively // [4,5] Attack and decay rates for carrier and modulator respectively // [6,7] Sustain and release rates for carrier and modulator respectively // [8,9] Wave select settings for carrier and modulator respectively // [10] Feedback/connection bits for the channel (also stereo/pan bits) // [11] For percussive instruments (GP35..GP87), the tone to play { 1, 1,143, 6,242,242,244,247,0,0, 56, 0}, // GM1:AcouGrandPiano { 1, 1, 75, 0,242,242,244,247,0,0, 56, 0}, // GM2:BrightAcouGrand { 1, 1, 73, 0,242,242,244,246,0,0, 56, 0}, // GM3:ElecGrandPiano { 129, 65, 18, 0,242,242,247,247,0,0, 54, 0}, // GM4:Honky-tonkPiano { 1, 1, 87, 0,241,242,247,247,0,0, 48, 0}, // GM5:Rhodes Piano { 1, 1,147, 0,241,242,247,247,0,0, 48, 0}, // GM6:Chorused Piano { 1, 22,128, 14,161,242,242,245,0,0, 56, 0}, // GM7:Harpsichord { 1, 1,146, 0,194,194,248,248,0,0, 58, 0}, // GM8:Clavinet { 12,129, 92, 0,246,243,244,245,0,0, 48, 0}, // GM9:Celesta { 7, 17,151,128,243,242,242,241,0,0, 50, 0}, // GM10:Glockenspiel { 23, 1, 33, 0, 84,244,244,244,0,0, 50, 0}, // GM11:Music box { 152,129, 98, 0,243,242,246,246,0,0, 48, 0}, // GM12:Vibraphone { 24, 1, 35, 0,246,231,246,247,0,0, 48, 0}, // GM13:Marimba { 21, 1,145, 0,246,246,246,246,0,0, 52, 0}, // GM14:Xylophone { 69,129, 89,128,211,163,243,243,0,0, 60, 0}, // GM15:Tubular Bells { 3,129, 73,128,117,181,245,245,1,0, 52, 0}, // GM16:Dulcimer { 113, 49,146, 0,246,241, 20, 7,0,0, 50, 0}, // GM17:Hammond Organ { 114, 48, 20, 0,199,199, 88, 8,0,0, 50, 0}, // GM18:Percussive Organ { 112,177, 68, 0,170,138, 24, 8,0,0, 52, 0}, // GM19:Rock Organ { 35,177,147, 0,151, 85, 35, 20,1,0, 52, 0}, // GM20:Church Organ { 97,177, 19,128,151, 85, 4, 4,1,0, 48, 0}, // GM21:Reed Organ { 36,177, 72, 0,152, 70, 42, 26,1,0, 60, 0}, // GM22:Accordion { 97, 33, 19, 0,145, 97, 6, 7,1,0, 58, 0}, // GM23:Harmonica { 33,161, 19,137,113, 97, 6, 7,0,0, 54, 0}, // GM24:Tango Accordion { 2, 65,156,128,243,243,148,200,1,0, 60, 0}, // GM25:Acoustic Guitar1 { 3, 17, 84, 0,243,241,154,231,1,0, 60, 0}, // GM26:Acoustic Guitar2 { 35, 33, 95, 0,241,242, 58,248,0,0, 48, 0}, // GM27:Electric Guitar1 { 3, 33,135,128,246,243, 34,248,1,0, 54, 0}, // GM28:Electric Guitar2 { 3, 33, 71, 0,249,246, 84, 58,0,0, 48, 0}, // GM29:Electric Guitar3 { 35, 33, 74, 5,145,132, 65, 25,1,0, 56, 0}, // GM30:Overdrive Guitar { 35, 33, 74, 0,149,148, 25, 25,1,0, 56, 0}, // GM31:Distorton Guitar { 9,132,161,128, 32,209, 79,248,0,0, 56, 0}, // GM32:Guitar Harmonics { 33,162, 30, 0,148,195, 6,166,0,0, 50, 0}, // GM33:Acoustic Bass { 49, 49, 18, 0,241,241, 40, 24,0,0, 58, 0}, // GM34:Electric Bass 1 { 49, 49,141, 0,241,241,232,120,0,0, 58, 0}, // GM35:Electric Bass 2 { 49, 50, 91, 0, 81,113, 40, 72,0,0, 60, 0}, // GM36:Fretless Bass { 1, 33,139, 64,161,242,154,223,0,0, 56, 0}, // GM37:Slap Bass 1 { 33, 33,139, 8,162,161, 22,223,0,0, 56, 0}, // GM38:Slap Bass 2 { 49, 49,139, 0,244,241,232,120,0,0, 58, 0}, // GM39:Synth Bass 1 { 49, 49, 18, 0,241,241, 40, 24,0,0, 58, 0}, // GM40:Synth Bass 2 { 49, 33, 21, 0,221, 86, 19, 38,1,0, 56, 0}, // GM41:Violin { 49, 33, 22, 0,221,102, 19, 6,1,0, 56, 0}, // GM42:Viola { 113, 49, 73, 0,209, 97, 28, 12,1,0, 56, 0}, // GM43:Cello { 33, 35, 77,128,113,114, 18, 6,1,0, 50, 0}, // GM44:Contrabass { 241,225, 64, 0,241,111, 33, 22,1,0, 50, 0}, // GM45:Tremulo Strings { 2, 1, 26,128,245,133,117, 53,1,0, 48, 0}, // GM46:Pizzicato String { 2, 1, 29,128,245,243,117,244,1,0, 48, 0}, // GM47:Orchestral Harp { 16, 17, 65, 0,245,242, 5,195,1,0, 50, 0}, // GM48:Timpany { 33,162,155, 1,177,114, 37, 8,1,0, 62, 0}, // GM49:String Ensemble1 { 161, 33,152, 0,127, 63, 3, 7,1,1, 48, 0}, // GM50:String Ensemble2 { 161, 97,147, 0,193, 79, 18, 5,0,0, 58, 0}, // GM51:Synth Strings 1 { 33, 97, 24, 0,193, 79, 34, 5,0,0, 60, 0}, // GM52:SynthStrings 2 { 49,114, 91,131,244,138, 21, 5,0,0, 48, 0}, // GM53:Choir Aahs { 161, 97,144, 0,116,113, 57,103,0,0, 48, 0}, // GM54:Voice Oohs { 113,114, 87, 0, 84,122, 5, 5,0,0, 60, 0}, // GM55:Synth Voice { 144, 65, 0, 0, 84,165, 99, 69,0,0, 56, 0}, // GM56:Orchestra Hit { 33, 33,146, 1,133,143, 23, 9,0,0, 60, 0}, // GM57:Trumpet { 33, 33,148, 5,117,143, 23, 9,0,0, 60, 0}, // GM58:Trombone { 33, 97,148, 0,118,130, 21, 55,0,0, 60, 0}, // GM59:Tuba { 49, 33, 67, 0,158, 98, 23, 44,1,1, 50, 0}, // GM60:Muted Trumpet { 33, 33,155, 0, 97,127,106, 10,0,0, 50, 0}, // GM61:French Horn { 97, 34,138, 6,117,116, 31, 15,0,0, 56, 0}, // GM62:Brass Section { 161, 33,134,131,114,113, 85, 24,1,0, 48, 0}, // GM63:Synth Brass 1 { 33, 33, 77, 0, 84,166, 60, 28,0,0, 56, 0}, // GM64:Synth Brass 2 { 49, 97,143, 0,147,114, 2, 11,1,0, 56, 0}, // GM65:Soprano Sax { 49, 97,142, 0,147,114, 3, 9,1,0, 56, 0}, // GM66:Alto Sax { 49, 97,145, 0,147,130, 3, 9,1,0, 58, 0}, // GM67:Tenor Sax { 49, 97,142, 0,147,114, 15, 15,1,0, 58, 0}, // GM68:Baritone Sax { 33, 33, 75, 0,170,143, 22, 10,1,0, 56, 0}, // GM69:Oboe { 49, 33,144, 0,126,139, 23, 12,1,1, 54, 0}, // GM70:English Horn { 49, 50,129, 0,117, 97, 25, 25,1,0, 48, 0}, // GM71:Bassoon { 50, 33,144, 0,155,114, 33, 23,0,0, 52, 0}, // GM72:Clarinet { 225,225, 31, 0,133,101, 95, 26,0,0, 48, 0}, // GM73:Piccolo { 225,225, 70, 0,136,101, 95, 26,0,0, 48, 0}, // GM74:Flute { 161, 33,156, 0,117,117, 31, 10,0,0, 50, 0}, // GM75:Recorder { 49, 33,139, 0,132,101, 88, 26,0,0, 48, 0}, // GM76:Pan Flute { 225,161, 76, 0,102,101, 86, 38,0,0, 48, 0}, // GM77:Bottle Blow { 98,161,203, 0,118, 85, 70, 54,0,0, 48, 0}, // GM78:Shakuhachi { 98,161,153, 0, 87, 86, 7, 7,0,0, 59, 0}, // GM79:Whistle { 98,161,147, 0,119,118, 7, 7,0,0, 59, 0}, // GM80:Ocarina { 34, 33, 89, 0,255,255, 3, 15,2,0, 48, 0}, // GM81:Lead 1 squareea { 33, 33, 14, 0,255,255, 15, 15,1,1, 48, 0}, // GM82:Lead 2 sawtooth { 34, 33, 70,128,134,100, 85, 24,0,0, 48, 0}, // GM83:Lead 3 calliope { 33,161, 69, 0,102,150, 18, 10,0,0, 48, 0}, // GM84:Lead 4 chiff { 33, 34,139, 0,146,145, 42, 42,1,0, 48, 0}, // GM85:Lead 5 charang { 162, 97,158, 64,223,111, 5, 7,0,0, 50, 0}, // GM86:Lead 6 voice { 32, 96, 26, 0,239,143, 1, 6,0,2, 48, 0}, // GM87:Lead 7 fifths { 33, 33,143,128,241,244, 41, 9,0,0, 58, 0}, // GM88:Lead 8 brass { 119,161,165, 0, 83,160,148, 5,0,0, 50, 0}, // GM89:Pad 1 new age { 97,177, 31,128,168, 37, 17, 3,0,0, 58, 0}, // GM90:Pad 2 warm { 97, 97, 23, 0,145, 85, 52, 22,0,0, 60, 0}, // GM91:Pad 3 polysynth { 113,114, 93, 0, 84,106, 1, 3,0,0, 48, 0}, // GM92:Pad 4 choir { 33,162,151, 0, 33, 66, 67, 53,0,0, 56, 0}, // GM93:Pad 5 bowedpad { 161, 33, 28, 0,161, 49,119, 71,1,1, 48, 0}, // GM94:Pad 6 metallic { 33, 97,137, 3, 17, 66, 51, 37,0,0, 58, 0}, // GM95:Pad 7 halo { 161, 33, 21, 0, 17,207, 71, 7,1,0, 48, 0}, // GM96:Pad 8 sweep { 58, 81,206, 0,248,134,246, 2,0,0, 50, 0}, // GM97:FX 1 rain { 33, 33, 21, 0, 33, 65, 35, 19,1,0, 48, 0}, // GM98:FX 2 soundtrack { 6, 1, 91, 0,116,165,149,114,0,0, 48, 0}, // GM99:FX 3 crystal { 34, 97,146,131,177,242,129, 38,0,0, 60, 0}, // GM100:FX 4 atmosphere { 65, 66, 77, 0,241,242, 81,245,1,0, 48, 0}, // GM101:FX 5 brightness { 97,163,148,128, 17, 17, 81, 19,1,0, 54, 0}, // GM102:FX 6 goblins { 97,161,140,128, 17, 29, 49, 3,0,0, 54, 0}, // GM103:FX 7 echoes { 164, 97, 76, 0,243,129,115, 35,1,0, 52, 0}, // GM104:FX 8 sci-fi { 2, 7,133, 3,210,242, 83,246,0,1, 48, 0}, // GM105:Sitar { 17, 19, 12,128,163,162, 17,229,1,0, 48, 0}, // GM106:Banjo { 17, 17, 6, 0,246,242, 65,230,1,2, 52, 0}, // GM107:Shamisen { 147,145,145, 0,212,235, 50, 17,0,1, 56, 0}, // GM108:Koto { 4, 1, 79, 0,250,194, 86, 5,0,0, 60, 0}, // GM109:Kalimba { 33, 34, 73, 0,124,111, 32, 12,0,1, 54, 0}, // GM110:Bagpipe { 49, 33,133, 0,221, 86, 51, 22,1,0, 58, 0}, // GM111:Fiddle { 32, 33, 4,129,218,143, 5, 11,2,0, 54, 0}, // GM112:Shanai { 5, 3,106,128,241,195,229,229,0,0, 54, 0}, // GM113:Tinkle Bell { 7, 2, 21, 0,236,248, 38, 22,0,0, 58, 0}, // GM114:Agogo Bells { 5, 1,157, 0,103,223, 53, 5,0,0, 56, 0}, // GM115:Steel Drums { 24, 18,150, 0,250,248, 40,229,0,0, 58, 0}, // GM116:Woodblock { 16, 0,134, 3,168,250, 7, 3,0,0, 54, 0}, // GM117:Taiko Drum { 17, 16, 65, 3,248,243, 71, 3,2,0, 52, 0}, // GM118:Melodic Tom { 1, 16,142, 0,241,243, 6, 2,2,0, 62, 0}, // GM119:Synth Drum { 14,192, 0, 0, 31, 31, 0,255,0,3, 62, 0}, // GM120:Reverse Cymbal { 6, 3,128,136,248, 86, 36,132,0,2, 62, 0}, // GM121:Guitar FretNoise { 14,208, 0, 5,248, 52, 0, 4,0,3, 62, 0}, // GM122:Breath Noise { 14,192, 0, 0,246, 31, 0, 2,0,3, 62, 0}, // GM123:Seashore { 213,218,149, 64, 55, 86,163, 55,0,0, 48, 0}, // GM124:Bird Tweet { 53, 20, 92, 8,178,244, 97, 21,2,0, 58, 0}, // GM125:Telephone { 14,208, 0, 0,246, 79, 0,245,0,3, 62, 0}, // GM126:Helicopter { 38,228, 0, 0,255, 18, 1, 22,0,1, 62, 0}, // GM127:Applause/Noise { 0, 0, 0, 0,243,246,240,201,0,2, 62, 0}, // GM128:Gunshot { 16, 17, 68, 0,248,243,119, 6,2,0, 56, 35}, // GP35:Ac Bass Drum { 16, 17, 68, 0,248,243,119, 6,2,0, 56, 35}, // GP36:Bass Drum 1 { 2, 17, 7, 0,249,248,255,255,0,0, 56, 52}, // GP37:Side Stick { 0, 0, 0, 0,252,250, 5, 23,2,0, 62, 48}, // GP38:Acoustic Snare { 0, 1, 2, 0,255,255, 7, 8,0,0, 48, 58}, // GP39:Hand Clap { 0, 0, 0, 0,252,250, 5, 23,2,0, 62, 60}, // GP40:Electric Snare { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 47}, // GP41:Low Floor Tom { 12, 18, 0, 0,246,251, 8, 71,0,2, 58, 43}, // GP42:Closed High Hat { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 49}, // GP43:High Floor Tom { 12, 18, 0, 5,246,123, 8, 71,0,2, 58, 43}, // GP44:Pedal High Hat { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 51}, // GP45:Low Tom { 12, 18, 0, 0,246,203, 2, 67,0,2, 58, 43}, // GP46:Open High Hat { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 54}, // GP47:Low-Mid Tom { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 57}, // GP48:High-Mid Tom { 14,208, 0, 0,246,159, 0, 2,0,3, 62, 72}, // GP49:Crash Cymbal 1 { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 60}, // GP50:High Tom { 14, 7, 8, 74,248,244, 66,228,0,3, 62, 76}, // GP51:Ride Cymbal 1 { 14,208, 0, 10,245,159, 48, 2,0,0, 62, 84}, // GP52:Chinese Cymbal { 14, 7, 10, 93,228,245,228,229,3,1, 54, 36}, // GP53:Ride Bell { 2, 5, 3, 10,180,151, 4,247,0,0, 62, 65}, // GP54:Tambourine { 78,158, 0, 0,246,159, 0, 2,0,3, 62, 84}, // GP55:Splash Cymbal { 17, 16, 69, 8,248,243, 55, 5,2,0, 56, 83}, // GP56:Cow Bell { 14,208, 0, 0,246,159, 0, 2,0,3, 62, 84}, // GP57:Crash Cymbal 2 { 128, 16, 0, 13,255,255, 3, 20,3,0, 60, 24}, // GP58:Vibraslap { 14, 7, 8, 74,248,244, 66,228,0,3, 62, 77}, // GP59:Ride Cymbal 2 { 6, 2, 11, 0,245,245, 12, 8,0,0, 54, 60}, // GP60:High Bongo { 1, 2, 0, 0,250,200,191,151,0,0, 55, 65}, // GP61:Low Bongo { 1, 1, 81, 0,250,250,135,183,0,0, 54, 59}, // GP62:Mute High Conga { 1, 2, 84, 0,250,248,141,184,0,0, 54, 51}, // GP63:Open High Conga { 1, 2, 89, 0,250,248,136,182,0,0, 54, 45}, // GP64:Low Conga { 1, 0, 0, 0,249,250, 10, 6,3,0, 62, 71}, // GP65:High Timbale { 0, 0,128, 0,249,246,137,108,3,0, 62, 60}, // GP66:Low Timbale { 3, 12,128, 8,248,246,136,182,3,0, 63, 58}, // GP67:High Agogo { 3, 12,133, 0,248,246,136,182,3,0, 63, 53}, // GP68:Low Agogo { 14, 0, 64, 8,118,119, 79, 24,0,2, 62, 64}, // GP69:Cabasa { 14, 3, 64, 0,200,155, 73,105,0,2, 62, 71}, // GP70:Maracas { 215,199,220, 0,173,141, 5, 5,3,0, 62, 61}, // GP71:Short Whistle { 215,199,220, 0,168,136, 4, 4,3,0, 62, 61}, // GP72:Long Whistle { 128, 17, 0, 0,246,103, 6, 23,3,3, 62, 44}, // GP73:Short Guiro { 128, 17, 0, 9,245, 70, 5, 22,2,3, 62, 40}, // GP74:Long Guiro { 6, 21, 63, 0, 0,247,244,245,0,0, 49, 69}, // GP75:Claves { 6, 18, 63, 0, 0,247,244,245,3,0, 48, 68}, // GP76:High Wood Block { 6, 18, 63, 0, 0,247,244,245,0,0, 49, 63}, // GP77:Low Wood Block { 1, 2, 88, 0,103,117,231, 7,0,0, 48, 74}, // GP78:Mute Cuica { 65, 66, 69, 8,248,117, 72, 5,0,0, 48, 60}, // GP79:Open Cuica { 10, 30, 64, 78,224,255,240, 5,3,0, 56, 80}, // GP80:Mute Triangle { 10, 30,124, 82,224,255,240, 2,3,0, 56, 64}, // GP81:Open Triangle { 14, 0, 64, 8,122,123, 74, 27,0,2, 62, 72}, // GP82 { 14, 7, 10, 64,228, 85,228, 57,3,1, 54, 73}, // GP83 { 5, 4, 5, 64,249,214, 50,165,3,0, 62, 70}, // GP84 { 2, 21, 63, 0, 0,247,243,245,3,0, 56, 68}, // GP85 { 1, 2, 79, 0,250,248,141,181,0,0, 55, 48}, // GP86 { 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 53} // GP87 (low-low-mid tom?) }; int main() { printf("static const int adldata[2184] = {\n"); for(unsigned x=0; x<12; ++x) for(unsigned i=0; i<182; ++i) printf(",%d", (x==10 ? adl[i][x]&~0x30 : adl[i][x])); printf("};\n"); }