#ifndef LOAD_IBK_H #define LOAD_IBK_H #include "../progs_cache.h" bool BankFormats::LoadIBK(BanksDump &db, const char *fn, unsigned bank, const std::string &bankTitle, const char *prefix, bool percussive, bool noRhythmMode, bool mt32) { #ifdef HARD_BANKS writeIni("IBK", fn, prefix, bank, percussive ? INI_Drums : INI_Melodic); #endif FILE *fp = std::fopen(fn, "rb"); if(!fp) return false; std::fseek(fp, 0, SEEK_END); std::vector data(size_t(std::ftell(fp))); std::rewind(fp); if(std::fread(&data[0], 1, data.size(), fp) != data.size()) { std::fclose(fp); return false; } std::fclose(fp); uint_fast16_t bankSetup = mt32 ? BanksDump::BankEntry::SETUP_IBK_MT32 : BanksDump::BankEntry::SETUP_Generic; size_t bankDb = db.initBank(bank, bankTitle, bankSetup); BanksDump::MidiBank bnk; unsigned offs1_base = 0x804, offs1_len = 9; unsigned offs2_base = 0x004, offs2_len = 16; for(unsigned a = 0; a < 128; ++a) { unsigned offset1 = offs1_base + a * offs1_len; unsigned offset2 = offs2_base + a * offs2_len; std::string name; for(unsigned p = 0; p < 9; ++p) if(data[offset1] != '\0') name += char(data[offset1 + p]); int gmno = int(a + 128 * percussive); /*int midi_index = gmno < 128 ? gmno : gmno < 128+35 ? -1 : gmno < 128+88 ? gmno-35 : -1;*/ char name2[512]; sprintf(name2, "%s%c%u", prefix, (gmno < 128 ? 'M' : 'P'), gmno & 127); BanksDump::InstrumentEntry inst; BanksDump::Operator ops[5]; InstBuffer tmp; tmp.data[0] = data[offset2 + 0]; tmp.data[1] = data[offset2 + 1]; tmp.data[8] = data[offset2 + 2]; tmp.data[9] = data[offset2 + 3]; tmp.data[2] = data[offset2 + 4]; tmp.data[3] = data[offset2 + 5]; tmp.data[4] = data[offset2 + 6]; tmp.data[5] = data[offset2 + 7]; tmp.data[6] = data[offset2 + 8]; tmp.data[7] = data[offset2 + 9]; tmp.data[10] = data[offset2 + 10]; // bisqwit: [+11] seems to be used also, what is it for? // Wohlstand: You wanna know? It's the rhythm-mode drum number! If 0 - melodic, >0 - rhythm-mode drum db.toOps(tmp.d, ops, 0); inst.noteOffset1 = percussive ? 0 : data[offset2 + 12]; inst.percussionKeyNumber = percussive ? data[offset2 + 13] : 0; inst.setFbConn(data[offset2 + 10]); if(percussive && !noRhythmMode) { int rm = data[offset2 + 11]; switch(rm) { case 6: inst.instFlags |= BanksDump::InstrumentEntry::WOPL_RM_BassDrum; break; case 7: inst.instFlags |= BanksDump::InstrumentEntry::WOPL_RM_Snare; break; case 8: inst.instFlags |= BanksDump::InstrumentEntry::WOPL_RM_TomTom; break; case 9: inst.instFlags |= BanksDump::InstrumentEntry::WOPL_RM_Cymbal; break; case 10: inst.instFlags |= BanksDump::InstrumentEntry::WOPL_RM_HiHat; break; default: // IBK logic: make non-percussion instrument be silent inst.instFlags |= BanksDump::InstrumentEntry::WOPL_Ins_IsBlank; break; } } db.addInstrument(bnk, a, inst, ops, fn); } db.addMidiBank(bankDb, percussive, bnk); return true; } #endif // LOAD_IBK_H