#ifndef LOAD_BISQWIT_H #define LOAD_BISQWIT_H #include "../progs_cache.h" #include "../midi_inst_list.h" bool BankFormats::LoadBisqwit(BanksDump &db, const char *fn, unsigned bank, const std::string &bankTitle, const char *prefix) { #ifdef HARD_BANKS writeIni("Bisqwit", fn, prefix, bank, INI_Both); #endif FILE *fp = std::fopen(fn, "rb"); if(!fp) return false; size_t bankDb = db.initBank(bank, bankTitle, BanksDump::BankEntry::SETUP_Generic); BanksDump::MidiBank bnkMelodique; BanksDump::MidiBank bnkPercussion; for(uint32_t a = 0, patchId = 0; a < 256; ++a, patchId++) { //unsigned offset = a * 25; uint32_t gmno = a; bool isPercussion = gmno >= 128; int32_t midi_index = gmno < 128 ? int32_t(gmno) : gmno < 128 + 35 ? -1 : gmno < 128 + 88 ? int32_t(gmno - 35) : -1; if(patchId == 128) patchId = 0; BanksDump::MidiBank &bnk = isPercussion ? bnkPercussion : bnkMelodique; BanksDump::InstrumentEntry inst; BanksDump::Operator ops[5]; struct ins tmp2; tmp2.notenum = (uint8_t)std::fgetc(fp); tmp2.pseudo4op = false; tmp2.voice2_fine_tune = 0.0; tmp2.midi_velocity_offset = 0; tmp2.rhythmModeDrum = 0; insdata tmp[2]; for(int side = 0; side < 2; ++side) { tmp[side].finetune = (int8_t)std::fgetc(fp); tmp[side].diff = false; if(std::fread(tmp[side].data, 1, 11, fp) != 11) return false; } std::string name; if(midi_index >= 0) name = std::string(1, '\377') + MidiInsName[midi_index]; char name2[512]; sprintf(name2, "%s%c%u", prefix, (gmno < 128 ? 'M' : 'P'), gmno & 127); tmp[1].diff = (tmp[0] != tmp[1]); tmp2.real4op = tmp[1].diff; size_t resno = InsertIns(tmp[0], tmp[1], tmp2, name, name2, (tmp[0] == tmp[1])); SetBank(bank, gmno, resno); db.toOps(tmp[0], ops, 0); if(tmp[0] != tmp[1]) { inst.instFlags |= BanksDump::InstrumentEntry::WOPL_Ins_4op; db.toOps(tmp[1], ops, 2); } inst.fbConn = uint_fast16_t(tmp[0].data[10]) | (uint_fast16_t(tmp[1].data[10]) << 8); inst.percussionKeyNumber = a >= 128 ? tmp2.notenum : 0; inst.noteOffset1 = a < 128 ? tmp2.notenum : 0; db.addInstrument(bnk, patchId, inst, ops); } std::fclose(fp); db.addMidiBank(bankDb, false, bnkMelodique); db.addMidiBank(bankDb, true, bnkPercussion); AdlBankSetup setup; setup.volumeModel = VOLUME_Generic; setup.deepTremolo = true; setup.deepVibrato = true; setup.scaleModulators = false; SetBankSetup(bank, setup); return true; } #endif // LOAD_BISQWIT_H