From 8a0a939a3281a31fc17327d24f0a4c0975a1b9fa Mon Sep 17 00:00:00 2001 From: Vitaly Novichkov Date: Tue, 10 Apr 2018 02:15:03 +0300 Subject: [Experimental] Added support for emulation core switching in real time! Due to clunky playback on updated Nuked OPL3 emulator v 1.8, I kept the Nuked OPL3 1.7.4 work in parallel and be a separated switchable emulator. --- src/chips/dosbox/dbopl.cpp | 2045 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2045 insertions(+) create mode 100644 src/chips/dosbox/dbopl.cpp (limited to 'src/chips/dosbox/dbopl.cpp') diff --git a/src/chips/dosbox/dbopl.cpp b/src/chips/dosbox/dbopl.cpp new file mode 100644 index 0000000..8834524 --- /dev/null +++ b/src/chips/dosbox/dbopl.cpp @@ -0,0 +1,2045 @@ +//#ifdef ADLMIDI_USE_DOSBOX_OPL + +#ifdef __MINGW32__ +typedef struct vswprintf {} swprintf; +#endif +/* + * Copyright (C) 2002-2010 The DOSBox Team + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* + DOSBox implementation of a combined Yamaha YMF262 and Yamaha YM3812 emulator. + Enabling the opl3 bit will switch the emulator to stereo opl3 output instead of regular mono opl2 + Except for the table generation it's all integer math + Can choose different types of generators, using muls and bigger tables, try different ones for slower platforms + The generation was based on the MAME implementation but tried to have it use less memory and be faster in general + MAME uses much bigger envelope tables and this will be the biggest cause of it sounding different at times + + //TODO Don't delay first operator 1 sample in opl3 mode + //TODO Maybe not use class method pointers but a regular function pointers with operator as first parameter + //TODO Fix panning for the Percussion channels, would any opl3 player use it and actually really change it though? + //TODO Check if having the same accuracy in all frequency multipliers sounds better or not + + //DUNNO Keyon in 4op, switch to 2op without keyoff. +*/ + +/* $Id: dbopl.cpp,v 1.10 2009-06-10 19:54:51 harekiet Exp $ */ + + +#include +#include +#include +#include "dbopl.h" + +#define DB_MAX(x, y) ((x) > (y) ? (x) : (y)) +#define DB_MIN(x, y) ((x) < (y) ? (x) : (y)) + +#define DBOPL_CLAMP(V, MIN, MAX) DB_MAX(DB_MIN(V, (MAX)), (MIN)) + +#ifndef PI +#define PI 3.14159265358979323846 +#endif + +namespace DBOPL +{ + +#define OPLRATE ((double)(14318180.0 / 288.0)) +#define TREMOLO_TABLE 52 + + //Try to use most precision for frequencies + //Else try to keep different waves in synch + //#define WAVE_PRECISION 1 + #ifndef WAVE_PRECISION + //Wave bits available in the top of the 32bit range + //Original adlib uses 10.10, we use 10.22 +#define WAVE_BITS 10 + #else + //Need some extra bits at the top to have room for octaves and frequency multiplier + //We support to 8 times lower rate + //128 * 15 * 8 = 15350, 2^13.9, so need 14 bits +#define WAVE_BITS 14 + #endif +#define WAVE_SH ( 32 - WAVE_BITS ) +#define WAVE_MASK ( ( 1 << WAVE_SH ) - 1 ) + + //Use the same accuracy as the waves +#define LFO_SH ( WAVE_SH - 10 ) + //LFO is controlled by our tremolo 256 sample limit +#define LFO_MAX ( 256 << ( LFO_SH ) ) + + + //Maximum amount of attenuation bits + //Envelope goes to 511, 9 bits + #if (DBOPL_WAVE == WAVE_TABLEMUL ) + //Uses the value directly +#define ENV_BITS ( 9 ) + #else + //Add 3 bits here for more accuracy and would have to be shifted up either way +#define ENV_BITS ( 9 ) + #endif + //Limits of the envelope with those bits and when the envelope goes silent +#define ENV_MIN 0 +#define ENV_EXTRA ( ENV_BITS - 9 ) +#define ENV_MAX ( 511 << ENV_EXTRA ) +#define ENV_LIMIT ( ( 12 * 256) >> ( 3 - ENV_EXTRA ) ) +#define ENV_SILENT( _X_ ) ( (_X_) >= ENV_LIMIT ) + + //Attack/decay/release rate counter shift +#define RATE_SH 24 +#define RATE_MASK ( ( 1 << RATE_SH ) - 1 ) + //Has to fit within 16bit lookuptable +#define MUL_SH 16 + + //Check some ranges + #if ENV_EXTRA > 3 +#error Too many envelope bits + #endif + + + //How much to substract from the base value for the final attenuation + static const Bit8u KslCreateTable[16] = + { + //0 will always be be lower than 7 * 8 + 64, 32, 24, 19, + 16, 12, 11, 10, + 8, 6, 5, 4, + 3, 2, 1, 0, + }; + +#define M(_X_) ((Bit8u)( (_X_) * 2)) + static const Bit8u FreqCreateTable[16] = + { + M(0.5), M(1), M(2), M(3), M(4), M(5), M(6), M(7), + M(8), M(9), M(10), M(10), M(12), M(12), M(15), M(15) + }; +#undef M + + //We're not including the highest attack rate, that gets a special value + static const Bit8u AttackSamplesTable[13] = + { + 69, 55, 46, 40, + 35, 29, 23, 20, + 19, 15, 11, 10, + 9 + }; + //On a real opl these values take 8 samples to reach and are based upon larger tables + static const Bit8u EnvelopeIncreaseTable[13] = + { + 4, 5, 6, 7, + 8, 10, 12, 14, + 16, 20, 24, 28, + 32, + }; + + #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) + static Bit16u ExpTable[ 256 ]; + #endif + + #if ( DBOPL_WAVE == WAVE_HANDLER ) + //PI table used by WAVEHANDLER + static Bit16u SinTable[ 512 ]; + #endif + + #if ( DBOPL_WAVE > WAVE_HANDLER ) + //Layout of the waveform table in 512 entry intervals + //With overlapping waves we reduce the table to half it's size + + // | |//\\|____|WAV7|//__|/\ |____|/\/\| + // |\\//| | |WAV7| | \/| | | + // |06 |0126|17 |7 |3 |4 |4 5 |5 | + + //6 is just 0 shifted and masked + + static Bit16s WaveTable[ 8 * 512 ]; + //Distance into WaveTable the wave starts + static const Bit16u WaveBaseTable[8] = + { + 0x000, 0x200, 0x200, 0x800, + 0xa00, 0xc00, 0x100, 0x400, + + }; + //Mask the counter with this + static const Bit16u WaveMaskTable[8] = + { + 1023, 1023, 511, 511, + 1023, 1023, 512, 1023, + }; + + //Where to start the counter on at keyon + static const Bit16u WaveStartTable[8] = + { + 512, 0, 0, 0, + 0, 512, 512, 256, + }; + #endif + + #if ( DBOPL_WAVE == WAVE_TABLEMUL ) + static Bit16u MulTable[ 384 ]; + #endif + + static Bit8u KslTable[ 8 * 16 ]; + static Bit8u TremoloTable[ TREMOLO_TABLE ]; + //Start of a channel behind the chip struct start + static Bit16u ChanOffsetTable[32]; + //Start of an operator behind the chip struct start + static Bit16u OpOffsetTable[64]; + + //The lower bits are the shift of the operator vibrato value + //The highest bit is right shifted to generate -1 or 0 for negation + //So taking the highest input value of 7 this gives 3, 7, 3, 0, -3, -7, -3, 0 + static const Bit8s VibratoTable[ 8 ] = + { + 1 - 0x00, 0 - 0x00, 1 - 0x00, 30 - 0x00, + 1 - 0x80, 0 - 0x80, 1 - 0x80, 30 - 0x80 + }; + + //Shift strength for the ksl value determined by ksl strength + static const Bit8u KslShiftTable[4] = + { + 31, 1, 2, 0 + }; + + //Generate a table index and table shift value using input value from a selected rate + static void EnvelopeSelect(Bit8u val, Bit8u &index, Bit8u &shift) + { + if(val < 13 * 4) //Rate 0 - 12 + { + shift = 12 - (val >> 2); + index = val & 3; + } + else if(val < 15 * 4) //rate 13 - 14 + { + shift = 0; + index = val - 12 * 4; + } + else //rate 15 and up + { + shift = 0; + index = 12; + } + } + + #if ( DBOPL_WAVE == WAVE_HANDLER ) + /* + Generate the different waveforms out of the sine/exponetial table using handlers + */ + static inline Bits MakeVolume(Bitu wave, Bitu volume) + { + Bitu total = wave + volume; + Bitu index = total & 0xff; + Bitu sig = ExpTable[ index ]; + Bitu exp = total >> 8; + #if 0 + + //Check if we overflow the 31 shift limit + if(exp >= 32) + LOG_MSG("WTF %d %d", total, exp); + + #endif + return (sig >> exp); + }; + + static Bits DB_FASTCALL WaveForm0(Bitu i, Bitu volume) + { + Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 + Bitu wave = SinTable[i & 511]; + return (MakeVolume(wave, volume) ^ neg) - neg; + } + static Bits DB_FASTCALL WaveForm1(Bitu i, Bitu volume) + { + Bit32u wave = SinTable[i & 511]; + wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); + return MakeVolume(wave, volume); + } + static Bits DB_FASTCALL WaveForm2(Bitu i, Bitu volume) + { + Bitu wave = SinTable[i & 511]; + return MakeVolume(wave, volume); + } + static Bits DB_FASTCALL WaveForm3(Bitu i, Bitu volume) + { + Bitu wave = SinTable[i & 255]; + wave |= (((i ^ 256) & 256) - 1) >> (32 - 12); + return MakeVolume(wave, volume); + } + static Bits DB_FASTCALL WaveForm4(Bitu i, Bitu volume) + { + //Twice as fast + i <<= 1; + Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 + Bitu wave = SinTable[i & 511]; + wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); + return (MakeVolume(wave, volume) ^ neg) - neg; + } + static Bits DB_FASTCALL WaveForm5(Bitu i, Bitu volume) + { + //Twice as fast + i <<= 1; + Bitu wave = SinTable[i & 511]; + wave |= (((i ^ 512) & 512) - 1) >> (32 - 12); + return MakeVolume(wave, volume); + } + static Bits DB_FASTCALL WaveForm6(Bitu i, Bitu volume) + { + Bits neg = 0 - ((i >> 9) & 1); //Create ~0 or 0 + return (MakeVolume(0, volume) ^ neg) - neg; + } + static Bits DB_FASTCALL WaveForm7(Bitu i, Bitu volume) + { + //Negative is reversed here + Bits neg = ((i >> 9) & 1) - 1; + Bitu wave = (i << 3); + //When negative the volume also runs backwards + wave = ((wave ^ neg) - neg) & 4095; + return (MakeVolume(wave, volume) ^ neg) - neg; + } + + static const WaveHandler WaveHandlerTable[8] = + { + WaveForm0, WaveForm1, WaveForm2, WaveForm3, + WaveForm4, WaveForm5, WaveForm6, WaveForm7 + }; + + #endif + + /* + Operator + */ + + //We zero out when rate == 0 + inline void Operator::UpdateAttack(const Chip *chip) + { + Bit8u rate = reg60 >> 4; + + if(rate) + { + Bit8u val = (rate << 2) + ksr; + attackAdd = chip->attackRates[ val ]; + rateZero &= ~(1 << ATTACK); + } + else + { + attackAdd = 0; + rateZero |= (1 << ATTACK); + } + } + inline void Operator::UpdateDecay(const Chip *chip) + { + Bit8u rate = reg60 & 0xf; + + if(rate) + { + Bit8u val = (rate << 2) + ksr; + decayAdd = chip->linearRates[ val ]; + rateZero &= ~(1 << DECAY); + } + else + { + decayAdd = 0; + rateZero |= (1 << DECAY); + } + } + inline void Operator::UpdateRelease(const Chip *chip) + { + Bit8u rate = reg80 & 0xf; + + if(rate) + { + Bit8u val = (rate << 2) + ksr; + releaseAdd = chip->linearRates[ val ]; + rateZero &= ~(1 << RELEASE); + + if(!(reg20 & MASK_SUSTAIN)) + rateZero &= ~(1 << SUSTAIN); + } + else + { + rateZero |= (1 << RELEASE); + releaseAdd = 0; + + if(!(reg20 & MASK_SUSTAIN)) + rateZero |= (1 << SUSTAIN); + } + } + + inline void Operator::UpdateAttenuation() + { + Bit8u kslBase = (Bit8u)((chanData >> SHIFT_KSLBASE) & 0xff); + Bit32u tl = reg40 & 0x3f; + Bit8u kslShift = KslShiftTable[ reg40 >> 6 ]; + //Make sure the attenuation goes to the right bits + totalLevel = tl << (ENV_BITS - 7); //Total level goes 2 bits below max + totalLevel += (kslBase << ENV_EXTRA) >> kslShift; + } + + void Operator::UpdateFrequency() + { + Bit32u freq = chanData & ((1 << 10) - 1); + Bit32u block = (chanData >> 10) & 0xff; + #ifdef WAVE_PRECISION + block = 7 - block; + waveAdd = (freq * freqMul) >> block; + #else + waveAdd = (freq << block) * freqMul; + #endif + + if(reg20 & MASK_VIBRATO) + { + vibStrength = (Bit8u)(freq >> 7); + #ifdef WAVE_PRECISION + vibrato = (vibStrength * freqMul) >> block; + #else + vibrato = (vibStrength << block) * freqMul; + #endif + } + else + { + vibStrength = 0; + vibrato = 0; + } + } + + void Operator::UpdateRates(const Chip *chip) + { + //Mame seems to reverse this where enabling ksr actually lowers + //the rate, but pdf manuals says otherwise? + Bit8u newKsr = (Bit8u)((chanData >> SHIFT_KEYCODE) & 0xff); + + if(!(reg20 & MASK_KSR)) + newKsr >>= 2; + + if(ksr == newKsr) + return; + + ksr = newKsr; + UpdateAttack(chip); + UpdateDecay(chip); + UpdateRelease(chip); + } + + INLINE Bit32s Operator::RateForward(Bit32u add) + { + rateIndex += add; + Bit32s ret = rateIndex >> RATE_SH; + rateIndex = rateIndex & RATE_MASK; + return ret; + } + + template< Operator::State yes> + Bits Operator::TemplateVolume() + { + Bit32s vol = volume; + Bit32s change; + + switch(yes) + { + case OFF: + return ENV_MAX; + + case ATTACK: + change = RateForward(attackAdd); + + if(!change) + return vol; + + vol += ((~vol) * change) >> 3; + + if(vol < ENV_MIN) + { + volume = ENV_MIN; + rateIndex = 0; + SetState(DECAY); + return ENV_MIN; + } + + break; + + case DECAY: + vol += RateForward(decayAdd); + + if(GCC_UNLIKELY(vol >= sustainLevel)) + { + //Check if we didn't overshoot max attenuation, then just go off + if(GCC_UNLIKELY(vol >= ENV_MAX)) + { + volume = ENV_MAX; + SetState(OFF); + return ENV_MAX; + } + + //Continue as sustain + rateIndex = 0; + SetState(SUSTAIN); + } + + break; + + case SUSTAIN: + if(reg20 & MASK_SUSTAIN) + return vol; + + //In sustain phase, but not sustaining, do regular release + case RELEASE: + vol += RateForward(releaseAdd);; + + if(GCC_UNLIKELY(vol >= ENV_MAX)) + { + volume = ENV_MAX; + SetState(OFF); + return ENV_MAX; + } + + break; + } + + volume = vol; + return vol; + } + + static const VolumeHandler VolumeHandlerTable[5] = + { + &Operator::TemplateVolume< Operator::OFF >, + &Operator::TemplateVolume< Operator::RELEASE >, + &Operator::TemplateVolume< Operator::SUSTAIN >, + &Operator::TemplateVolume< Operator::DECAY >, + &Operator::TemplateVolume< Operator::ATTACK > + }; + + INLINE Bitu Operator::ForwardVolume() + { + return currentLevel + (this->*volHandler)(); + } + + + INLINE Bitu Operator::ForwardWave() + { + waveIndex += waveCurrent; + return waveIndex >> WAVE_SH; + } + + void Operator::Write20(const Chip *chip, Bit8u val) + { + Bit8u change = (reg20 ^ val); + + if(!change) + return; + + reg20 = val; + //Shift the tremolo bit over the entire register, saved a branch, YES! + tremoloMask = (Bit8s)(val) >> 7; + tremoloMask &= ~((1 << ENV_EXTRA) - 1); + + //Update specific features based on changes + if(change & MASK_KSR) + UpdateRates(chip); + + //With sustain enable the volume doesn't change + if(reg20 & MASK_SUSTAIN || (!releaseAdd)) + rateZero |= (1 << SUSTAIN); + else + rateZero &= ~(1 << SUSTAIN); + + //Frequency multiplier or vibrato changed + if(change & (0xf | MASK_VIBRATO)) + { + freqMul = chip->freqMul[ val & 0xf ]; + UpdateFrequency(); + } + } + + void Operator::Write40(const Chip * /*chip*/, Bit8u val) + { + if(!(reg40 ^ val)) + return; + + reg40 = val; + UpdateAttenuation(); + } + + void Operator::Write60(const Chip *chip, Bit8u val) + { + Bit8u change = reg60 ^ val; + reg60 = val; + + if(change & 0x0f) + UpdateDecay(chip); + + if(change & 0xf0) + UpdateAttack(chip); + } + + void Operator::Write80(const Chip *chip, Bit8u val) + { + Bit8u change = (reg80 ^ val); + + if(!change) + return; + + reg80 = val; + Bit8u sustain = val >> 4; + //Turn 0xf into 0x1f + sustain |= (sustain + 1) & 0x10; + sustainLevel = sustain << (ENV_BITS - 5); + + if(change & 0x0f) + UpdateRelease(chip); + } + + void Operator::WriteE0(const Chip *chip, Bit8u val) + { + if(!(regE0 ^ val)) + return; + + //in opl3 mode you can always selet 7 waveforms regardless of waveformselect + Bit8u waveForm = val & ((0x3 & chip->waveFormMask) | (0x7 & chip->opl3Active)); + regE0 = val; + #if ( DBOPL_WAVE == WAVE_HANDLER ) + waveHandler = WaveHandlerTable[ waveForm ]; + #else + waveBase = WaveTable + WaveBaseTable[ waveForm ]; + waveStart = WaveStartTable[ waveForm ] << WAVE_SH; + waveMask = WaveMaskTable[ waveForm ]; + #endif + } + + INLINE void Operator::SetState(Bit8u s) + { + state = s; + volHandler = VolumeHandlerTable[ s ]; + } + + INLINE bool Operator::Silent() const + { + if(!ENV_SILENT(totalLevel + volume)) + return false; + + if(!(rateZero & (1 << state))) + return false; + + return true; + } + + INLINE void Operator::Prepare(const Chip *chip) + { + currentLevel = totalLevel + (chip->tremoloValue & tremoloMask); + waveCurrent = waveAdd; + + if(vibStrength >> chip->vibratoShift) + { + Bit32s add = vibrato >> chip->vibratoShift; + //Sign extend over the shift value + Bit32s neg = chip->vibratoSign; + //Negate the add with -1 or 0 + add = (add ^ neg) - neg; + waveCurrent += add; + } + } + + void Operator::KeyOn(Bit8u mask) + { + if(!keyOn) + { + //Restart the frequency generator + #if ( DBOPL_WAVE > WAVE_HANDLER ) + waveIndex = waveStart; + #else + waveIndex = 0; + #endif + rateIndex = 0; + SetState(ATTACK); + } + + keyOn |= mask; + } + + void Operator::KeyOff(Bit8u mask) + { + keyOn &= ~mask; + + if(!keyOn) + { + if(state != OFF) + SetState(RELEASE); + } + } + + INLINE Bits Operator::GetWave(Bitu index, Bitu vol) + { + #if ( DBOPL_WAVE == WAVE_HANDLER ) + return waveHandler(index, vol << (3 - ENV_EXTRA)); + #elif ( DBOPL_WAVE == WAVE_TABLEMUL ) + return (waveBase[ index & waveMask ] * MulTable[ vol >> ENV_EXTRA ]) >> MUL_SH; + #elif ( DBOPL_WAVE == WAVE_TABLELOG ) + Bit32s wave = waveBase[ index & waveMask ]; + Bit32u total = (wave & 0x7fff) + vol << (3 - ENV_EXTRA); + Bit32s sig = ExpTable[ total & 0xff ]; + Bit32u exp = total >> 8; + Bit32s neg = wave >> 16; + return ((sig ^ neg) - neg) >> exp; + #else +#error "No valid wave routine" + #endif + } + + Bits INLINE Operator::GetSample(Bits modulation) + { + Bitu vol = ForwardVolume(); + + if(ENV_SILENT(vol)) + { + //Simply forward the wave + waveIndex += waveCurrent; + return 0; + } + else + { + Bitu index = ForwardWave(); + index += modulation; + return GetWave(index, vol); + } + } + + Operator::Operator() + { + chanData = 0; + freqMul = 0; + waveIndex = 0; + waveAdd = 0; + waveCurrent = 0; + keyOn = 0; + ksr = 0; + reg20 = 0; + reg40 = 0; + reg60 = 0; + reg80 = 0; + regE0 = 0; + SetState(OFF); + rateZero = (1 << OFF); + sustainLevel = ENV_MAX; + currentLevel = ENV_MAX; + totalLevel = ENV_MAX; + volume = ENV_MAX; + releaseAdd = 0; + } + + /* + Channel + */ + + Channel::Channel() + { + old[0] = old[1] = 0; + chanData = 0; + regB0 = 0; + regC0 = 0; + maskLeft = -1; + maskRight = -1; + feedback = 31; + fourMask = 0; + synthHandler = &Channel::BlockTemplate< sm2FM >; + } + + void Channel::SetChanData(const Chip *chip, Bit32u data) + { + Bit32u change = chanData ^ data; + chanData = data; + Op(0)->chanData = data; + Op(1)->chanData = data; + //Since a frequency update triggered this, always update frequency + Op(0)->UpdateFrequency(); + Op(1)->UpdateFrequency(); + + if(change & (0xff << SHIFT_KSLBASE)) + { + Op(0)->UpdateAttenuation(); + Op(1)->UpdateAttenuation(); + } + + if(change & (0xff << SHIFT_KEYCODE)) + { + Op(0)->UpdateRates(chip); + Op(1)->UpdateRates(chip); + } + } + + void Channel::UpdateFrequency(const Chip *chip, Bit8u fourOp) + { + //Extrace the frequency bits + Bit32u data = chanData & 0xffff; + Bit32u kslBase = KslTable[ data >> 6 ]; + Bit32u keyCode = (data & 0x1c00) >> 9; + + if(chip->reg08 & 0x40) + { + keyCode |= (data & 0x100) >> 8; /* notesel == 1 */ + } + else + { + keyCode |= (data & 0x200) >> 9; /* notesel == 0 */ + } + + //Add the keycode and ksl into the highest bits of chanData + data |= (keyCode << SHIFT_KEYCODE) | (kslBase << SHIFT_KSLBASE); + (this + 0)->SetChanData(chip, data); + + if(fourOp & 0x3f) + (this + 1)->SetChanData(chip, data); + } + + void Channel::WriteA0(const Chip *chip, Bit8u val) + { + Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; + + //Don't handle writes to silent fourop channels + if(fourOp > 0x80) + return; + + Bit32u change = (chanData ^ val) & 0xff; + + if(change) + { + chanData ^= change; + UpdateFrequency(chip, fourOp); + } + } + + void Channel::WriteB0(const Chip *chip, Bit8u val) + { + Bit8u fourOp = chip->reg104 & chip->opl3Active & fourMask; + + //Don't handle writes to silent fourop channels + if(fourOp > 0x80) + return; + + Bitu change = (chanData ^ (val << 8)) & 0x1f00; + + if(change) + { + chanData ^= change; + UpdateFrequency(chip, fourOp); + } + + //Check for a change in the keyon/off state + if(!((val ^ regB0) & 0x20)) + return; + + regB0 = val; + + if(val & 0x20) + { + Op(0)->KeyOn(0x1); + Op(1)->KeyOn(0x1); + + if(fourOp & 0x3f) + { + (this + 1)->Op(0)->KeyOn(1); + (this + 1)->Op(1)->KeyOn(1); + } + } + else + { + Op(0)->KeyOff(0x1); + Op(1)->KeyOff(0x1); + + if(fourOp & 0x3f) + { + (this + 1)->Op(0)->KeyOff(1); + (this + 1)->Op(1)->KeyOff(1); + } + } + } + + void Channel::WriteC0(const Chip *chip, Bit8u val) + { + Bit8u change = val ^ regC0; + + if(!change) + return; + + regC0 = val; + feedback = (val >> 1) & 7; + + if(feedback) + { + //We shift the input to the right 10 bit wave index value + feedback = 9 - feedback; + } + else + feedback = 31; + + //Select the new synth mode + if(chip->opl3Active) + { + //4-op mode enabled for this channel + if((chip->reg104 & fourMask) & 0x3f) + { + Channel *chan0, *chan1; + + //Check if it's the 2nd channel in a 4-op + if(!(fourMask & 0x80)) + { + chan0 = this; + chan1 = this + 1; + } + else + { + chan0 = this - 1; + chan1 = this; + } + + Bit8u synth = ((chan0->regC0 & 1) << 0) | ((chan1->regC0 & 1) << 1); + + switch(synth) + { + case 0: + chan0->synthHandler = &Channel::BlockTemplate< sm3FMFM >; + break; + + case 1: + chan0->synthHandler = &Channel::BlockTemplate< sm3AMFM >; + break; + + case 2: + chan0->synthHandler = &Channel::BlockTemplate< sm3FMAM >; + break; + + case 3: + chan0->synthHandler = &Channel::BlockTemplate< sm3AMAM >; + break; + } + + //Disable updating percussion channels + } + else if((fourMask & 0x40) && (chip->regBD & 0x20)) + { + //Regular dual op, am or fm + } + else if(val & 1) + synthHandler = &Channel::BlockTemplate< sm3AM >; + else + synthHandler = &Channel::BlockTemplate< sm3FM >; + + maskLeft = (val & 0x10) ? -1 : 0; + maskRight = (val & 0x20) ? -1 : 0; + //opl2 active + } + else + { + //Disable updating percussion channels + if((fourMask & 0x40) && (chip->regBD & 0x20)) + { + //Regular dual op, am or fm + } + else if(val & 1) + synthHandler = &Channel::BlockTemplate< sm2AM >; + else + synthHandler = &Channel::BlockTemplate< sm2FM >; + } + } + + void Channel::ResetC0(const Chip *chip) + { + Bit8u val = regC0; + regC0 ^= 0xff; + WriteC0(chip, val); + } + + template< bool opl3Mode> + INLINE void Channel::GeneratePercussion(Chip *chip, Bit32s *output) + { + Channel *chan = this; + //BassDrum + Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; + old[0] = old[1]; + old[1] = Op(0)->GetSample(mod); + + //When bassdrum is in AM mode first operator is ignoed + if(chan->regC0 & 1) + mod = 0; + else + mod = old[0]; + + Bit32s sample = Op(1)->GetSample(mod); + //Precalculate stuff used by other outputs + Bit32u noiseBit = chip->ForwardNoise() & 0x1; + Bit32u c2 = Op(2)->ForwardWave(); + Bit32u c5 = Op(5)->ForwardWave(); + Bit32u phaseBit = (((c2 & 0x88) ^ ((c2 << 5) & 0x80)) | ((c5 ^ (c5 << 2)) & 0x20)) ? 0x02 : 0x00; + //Hi-Hat + Bit32u hhVol = Op(2)->ForwardVolume(); + + if(!ENV_SILENT(hhVol)) + { + Bit32u hhIndex = (phaseBit << 8) | (0x34 << (phaseBit ^ (noiseBit << 1))); + sample += Op(2)->GetWave(hhIndex, hhVol); + } + + //Snare Drum + Bit32u sdVol = Op(3)->ForwardVolume(); + + if(!ENV_SILENT(sdVol)) + { + Bit32u sdIndex = (0x100 + (c2 & 0x100)) ^ (noiseBit << 8); + sample += Op(3)->GetWave(sdIndex, sdVol); + } + + //Tom-tom + sample += Op(4)->GetSample(0); + //Top-Cymbal + Bit32u tcVol = Op(5)->ForwardVolume(); + + if(!ENV_SILENT(tcVol)) + { + Bit32u tcIndex = (1 + phaseBit) << 8; + sample += Op(5)->GetWave(tcIndex, tcVol); + } + + sample <<= 1; + + if(opl3Mode) + { + output[0] += sample; + output[1] += sample; + } + else + output[0] += sample; + } + + template + Channel *Channel::BlockTemplate(Chip *chip, Bit32u samples, Bit32s *output) + { + switch(mode) + { + case sm2AM: + case sm3AM: + if(Op(0)->Silent() && Op(1)->Silent()) + { + old[0] = old[1] = 0; + return (this + 1); + } + + break; + + case sm2FM: + case sm3FM: + if(Op(1)->Silent()) + { + old[0] = old[1] = 0; + return (this + 1); + } + + break; + + case sm3FMFM: + if(Op(3)->Silent()) + { + old[0] = old[1] = 0; + return (this + 2); + } + + break; + + case sm3AMFM: + if(Op(0)->Silent() && Op(3)->Silent()) + { + old[0] = old[1] = 0; + return (this + 2); + } + + break; + + case sm3FMAM: + if(Op(1)->Silent() && Op(3)->Silent()) + { + old[0] = old[1] = 0; + return (this + 2); + } + + break; + + case sm3AMAM: + if(Op(0)->Silent() && Op(2)->Silent() && Op(3)->Silent()) + { + old[0] = old[1] = 0; + return (this + 2); + } + + break; + + default: + break; + } + + //Init the operators with the the current vibrato and tremolo values + Op(0)->Prepare(chip); + Op(1)->Prepare(chip); + + if(mode > sm4Start) + { + Op(2)->Prepare(chip); + Op(3)->Prepare(chip); + } + + if(mode > sm6Start) + { + Op(4)->Prepare(chip); + Op(5)->Prepare(chip); + } + + for(Bitu i = 0; i < samples; i++) + { + //Early out for percussion handlers + if(mode == sm2Percussion) + { + GeneratePercussion(chip, output + i); + continue; //Prevent some unitialized value bitching + } + else if(mode == sm3Percussion) + { + GeneratePercussion(chip, output + i * 2); + continue; //Prevent some unitialized value bitching + } + + //Do unsigned shift so we can shift out all bits but still stay in 10 bit range otherwise + Bit32s mod = (Bit32u)((old[0] + old[1])) >> feedback; + old[0] = old[1]; + old[1] = Op(0)->GetSample(mod); + Bit32s sample; + Bit32s out0 = old[0]; + + if(mode == sm2AM || mode == sm3AM) + sample = out0 + Op(1)->GetSample(0); + else if(mode == sm2FM || mode == sm3FM) + sample = Op(1)->GetSample(out0); + else if(mode == sm3FMFM) + { + Bits next = Op(1)->GetSample(out0); + next = Op(2)->GetSample(next); + sample = Op(3)->GetSample(next); + } + else if(mode == sm3AMFM) + { + sample = out0; + Bits next = Op(1)->GetSample(0); + next = Op(2)->GetSample(next); + sample += Op(3)->GetSample(next); + } + else if(mode == sm3FMAM) + { + sample = Op(1)->GetSample(out0); + Bits next = Op(2)->GetSample(0); + sample += Op(3)->GetSample(next); + } + else if(mode == sm3AMAM) + { + sample = out0; + Bits next = Op(1)->GetSample(0); + sample += Op(2)->GetSample(next); + sample += Op(3)->GetSample(0); + } + + switch(mode) + { + case sm2AM: + case sm2FM: + output[ i ] += sample; + break; + + case sm3AM: + case sm3FM: + case sm3FMFM: + case sm3AMFM: + case sm3FMAM: + case sm3AMAM: + output[ i * 2 + 0 ] += sample & maskLeft; + output[ i * 2 + 1 ] += sample & maskRight; + break; + + default: + break; + } + } + + switch(mode) + { + case sm2AM: + case sm2FM: + case sm3AM: + case sm3FM: + return (this + 1); + + case sm3FMFM: + case sm3AMFM: + case sm3FMAM: + case sm3AMAM: + return(this + 2); + + case sm2Percussion: + case sm3Percussion: + return(this + 3); + } + + return 0; + } + + /* + Chip + */ + + Chip::Chip() + { + reg08 = 0; + reg04 = 0; + regBD = 0; + reg104 = 0; + opl3Active = 0; + //Extra zeros! + vibratoIndex = 0; + tremoloIndex = 0; + vibratoSign = 0; + vibratoShift = 0; + tremoloValue = 0; + vibratoStrength = 0; + tremoloStrength = 0; + waveFormMask = 0; + lfoCounter = 0; + lfoAdd = 0; + noiseCounter = 0; + noiseAdd = 0; + noiseValue = 0; + memset(freqMul, 0, sizeof(Bit32u) * 16); + memset(linearRates, 0, sizeof(Bit32u) * 76); + memset(attackRates, 0, sizeof(Bit32u) * 76); + } + + INLINE Bit32u Chip::ForwardNoise() + { + noiseCounter += noiseAdd; + Bitu count = noiseCounter >> LFO_SH; + noiseCounter &= WAVE_MASK; + + for(; count > 0; --count) + { + //Noise calculation from mame + noiseValue ^= (0x800302) & (0 - (noiseValue & 1)); + noiseValue >>= 1; + } + + return noiseValue; + } + + INLINE Bit32u Chip::ForwardLFO(Bit32u samples) + { + //Current vibrato value, runs 4x slower than tremolo + vibratoSign = (VibratoTable[ vibratoIndex >> 2]) >> 7; + vibratoShift = (VibratoTable[ vibratoIndex >> 2] & 7) + vibratoStrength; + tremoloValue = TremoloTable[ tremoloIndex ] >> tremoloStrength; + //Check hom many samples there can be done before the value changes + Bit32u todo = LFO_MAX - lfoCounter; + Bit32u count = (todo + lfoAdd - 1) / lfoAdd; + + if(count > samples) + { + count = samples; + lfoCounter += count * lfoAdd; + } + else + { + lfoCounter += count * lfoAdd; + lfoCounter &= (LFO_MAX - 1); + //Maximum of 7 vibrato value * 4 + vibratoIndex = (vibratoIndex + 1) & 31; + + //Clip tremolo to the the table size + if(tremoloIndex + 1 < TREMOLO_TABLE) + ++tremoloIndex; + else + tremoloIndex = 0; + } + + return count; + } + + + void Chip::WriteBD(Bit8u val) + { + Bit8u change = regBD ^ val; + + if(!change) + return; + + regBD = val; + //TODO could do this with shift and xor? + vibratoStrength = (val & 0x40) ? 0x00 : 0x01; + tremoloStrength = (val & 0x80) ? 0x00 : 0x02; + + if(val & 0x20) + { + //Drum was just enabled, make sure channel 6 has the right synth + if(change & 0x20) + { + if(opl3Active) + chan[6].synthHandler = &Channel::BlockTemplate< sm3Percussion >; + else + chan[6].synthHandler = &Channel::BlockTemplate< sm2Percussion >; + } + + //Bass Drum + if(val & 0x10) + { + chan[6].op[0].KeyOn(0x2); + chan[6].op[1].KeyOn(0x2); + } + else + { + chan[6].op[0].KeyOff(0x2); + chan[6].op[1].KeyOff(0x2); + } + + //Hi-Hat + if(val & 0x1) + chan[7].op[0].KeyOn(0x2); + else + chan[7].op[0].KeyOff(0x2); + + //Snare + if(val & 0x8) + chan[7].op[1].KeyOn(0x2); + else + chan[7].op[1].KeyOff(0x2); + + //Tom-Tom + if(val & 0x4) + chan[8].op[0].KeyOn(0x2); + else + chan[8].op[0].KeyOff(0x2); + + //Top Cymbal + if(val & 0x2) + chan[8].op[1].KeyOn(0x2); + else + chan[8].op[1].KeyOff(0x2); + + //Toggle keyoffs when we turn off the percussion + } + else if(change & 0x20) + { + //Trigger a reset to setup the original synth handler + chan[6].ResetC0(this); + chan[6].op[0].KeyOff(0x2); + chan[6].op[1].KeyOff(0x2); + chan[7].op[0].KeyOff(0x2); + chan[7].op[1].KeyOff(0x2); + chan[8].op[0].KeyOff(0x2); + chan[8].op[1].KeyOff(0x2); + } + } + + +#define REGOP( _FUNC_ ) \ + index = ( ( reg >> 3) & 0x20 ) | ( reg & 0x1f ); \ + if ( OpOffsetTable[ index ] ) { \ + Operator* regOp = (Operator*)( ((char *)this ) + OpOffsetTable[ index ] ); \ + regOp->_FUNC_( this, val ); \ + } + +#define REGCHAN( _FUNC_ ) \ + index = ( ( reg >> 4) & 0x10 ) | ( reg & 0xf ); \ + if ( ChanOffsetTable[ index ] ) { \ + Channel* regChan = (Channel*)( ((char *)this ) + ChanOffsetTable[ index ] ); \ + regChan->_FUNC_( this, val ); \ + } + + void Chip::WriteReg(Bit32u reg, Bit8u val) + { + Bitu index = 0; + + switch((reg & 0xf0) >> 4) + { + case 0x00 >> 4: + if(reg == 0x01) + waveFormMask = (val & 0x20) ? 0x7 : 0x0; + else if(reg == 0x104) + { + //Only detect changes in lowest 6 bits + if(!((reg104 ^ val) & 0x3f)) + return; + + //Always keep the highest bit enabled, for checking > 0x80 + reg104 = 0x80 | (val & 0x3f); + } + else if(reg == 0x105) + { + //MAME says the real opl3 doesn't reset anything on opl3 disable/enable till the next write in another register + if(!((opl3Active ^ val) & 1)) + return; + + opl3Active = (val & 1) ? 0xff : 0; + + //Update the 0xc0 register for all channels to signal the switch to mono/stereo handlers + for(int i = 0; i < 18; i++) + chan[i].ResetC0(this); + } + else if(reg == 0x08) + reg08 = val; + + case 0x10 >> 4: + break; + + case 0x20 >> 4: + case 0x30 >> 4: + REGOP(Write20); + break; + + case 0x40 >> 4: + case 0x50 >> 4: + REGOP(Write40); + break; + + case 0x60 >> 4: + case 0x70 >> 4: + REGOP(Write60); + break; + + case 0x80 >> 4: + case 0x90 >> 4: + REGOP(Write80); + break; + + case 0xa0 >> 4: + REGCHAN(WriteA0); + break; + + case 0xb0 >> 4: + if(reg == 0xbd) + WriteBD(val); + else + REGCHAN(WriteB0); + + break; + + case 0xc0 >> 4: + REGCHAN(WriteC0); + + case 0xd0 >> 4: + break; + + case 0xe0 >> 4: + case 0xf0 >> 4: + REGOP(WriteE0); + break; + } + } + + + Bit32u Chip::WriteAddr(Bit32u port, Bit8u val) + { + switch(port & 3) + { + case 0: + return val; + + case 2: + if(opl3Active || (val == 0x05)) + return 0x100 | val; + else + return val; + } + + return 0; + } + + void Chip::GenerateBlock2(Bitu total, Bit32s *output) + { + while(total > 0) + { + Bit32u samples = ForwardLFO(total); + memset(output, 0, sizeof(Bit32s) * samples); + int count = 0; + + for(Channel *ch = chan; ch < chan + 9;) + { + count++; + ch = (ch->*(ch->synthHandler))(this, samples, output); + } + + total -= samples; + output += samples; + } + } + + void Chip::GenerateBlock3(Bitu total, Bit32s *output) + { + while(total > 0) + { + Bit32u samples = ForwardLFO((Bit32u)total); + memset(output, 0, sizeof(Bit32s) * samples * 2); + int count = 0; + + for(Channel *ch = chan; ch < chan + 18;) + { + count++; + ch = (ch->*(ch->synthHandler))(this, samples, output); + } + + total -= samples; + output += samples * 2; + } + } + + void Chip::GenerateBlock2_Mix(Bitu total, Bit32s *output) + { + while(total > 0) + { + Bit32u samples = ForwardLFO((Bit32u)total); + int count = 0; + for(Channel *ch = chan; ch < chan + 9;) + { + count++; + ch = (ch->*(ch->synthHandler))(this, samples, output); + } + + total -= samples; + output += samples; + } + } + + void Chip::GenerateBlock3_Mix(Bitu total, Bit32s *output) + { + while(total > 0) + { + Bit32u samples = ForwardLFO(total); + int count = 0; + for(Channel *ch = chan; ch < chan + 18;) + { + count++; + ch = (ch->*(ch->synthHandler))(this, samples, output); + } + total -= samples; + output += samples * 2; + } + } + + void Chip::Setup(Bit32u rate) + { + double original = OPLRATE; + // double original = rate; + double scale = original / (double)rate; + //Noise counter is run at the same precision as general waves + noiseAdd = (Bit32u)(0.5 + scale * (1 << LFO_SH)); + noiseCounter = 0; + noiseValue = 1; //Make sure it triggers the noise xor the first time + //The low frequency oscillation counter + //Every time his overflows vibrato and tremoloindex are increased + lfoAdd = (Bit32u)(0.5 + scale * (1 << LFO_SH)); + lfoCounter = 0; + vibratoIndex = 0; + tremoloIndex = 0; + //With higher octave this gets shifted up + //-1 since the freqCreateTable = *2 + #ifdef WAVE_PRECISION + double freqScale = (1 << 7) * scale * (1 << (WAVE_SH - 1 - 10)); + + for(int i = 0; i < 16; i++) + freqMul[i] = (Bit32u)(0.5 + freqScale * FreqCreateTable[ i ]); + + #else + Bit32u freqScale = (Bit32u)(0.5 + scale * (1 << (WAVE_SH - 1 - 10))); + + for(int i = 0; i < 16; i++) + freqMul[i] = freqScale * FreqCreateTable[ i ]; + + #endif + + //-3 since the real envelope takes 8 steps to reach the single value we supply + for(Bit8u i = 0; i < 76; i++) + { + Bit8u index, shift; + EnvelopeSelect(i, index, shift); + linearRates[i] = (Bit32u)(scale * (EnvelopeIncreaseTable[ index ] << (RATE_SH + ENV_EXTRA - shift - 3))); + } + + if(rate == 48000) + { + /* BISQWIT ADD: Use precalculated table for this common sample-rate. + * Because the actual generation code, below, is MOLASSES SLOW on DOS. + */ + static const Bit32u precalculated_table[62] = + { + 2152, 2700, 3228, 3712, 4304, 5399, 6456, 7424, 8608, 10799, 12912, 14849, 17216, 21598, + 25824, 29698, 34432, 43196, 51650, 59398, 68864, 86392, 103310, 118795, 137746, 172847, + 206619, 237693, 275559, 345774, 413238, 475500, 543030, 678787, 814545, 950302, 1086060, + 1357575, 1629090, 1900605, 2172120, 2715151, 3258181, 3801211, 4344241, 5430302, + 6516362, 7602423, 8688483, 10860604, 13032725, 15204846, 17376967, 21721209, 26065451, + 30409693, 34753934, 43442418, 52130902, 60819386, 69507869, 69507869 + }; + + for(Bit8u i = 0; i < 62; i++) + attackRates[i] = precalculated_table[i]; + } + else if(rate == 44100) + { + static const Bit32u precalculated_table[62] = + { + 2342, 2939, 3513, 4040, 4685, 5877, 7027, 8081, 9369, 11754, 14054, 16162, 18738, 23508, + 28108, 32325, 37478, 47018, 56219, 64649, 74965, 94044, 112448, 129292, 149929, 188132, + 224945, 258713, 300002, 376263, 449999, 517550, 591053, 738816, 886579, 1034343, 1182106, + 1477633, 1773159, 2068686, 2364213, 2955266, 3546319, 4137373, 4728426, 5910533, + 7092639, 8274746, 9456853, 11821066, 14185279, 16549492, 18913706, 23642132, 28370559, + 33098985, 37827412, 47284265, 56741118, 66197971, 75654824, 75654824 + }; + + for(Bit8u i = 0; i < 62; i++) + attackRates[i] = precalculated_table[i]; + } + else if(rate == 22050) + { + static const Bit32u precalculated_table[62] = + { + 4685, 5877, 7027, 8081, 9369, 11754, 14054, 16162, 18738, 23508, 28108, 32325, 37478, + 47018, 56219, 64649, 74965, 94044, 112448, 129292, 149929, 188132, 224945, 258713, 300002, + 376263, 449999, 517550, 591053, 738816, 886579, 1034343, 1182106, 1477633, 1773159, + 2068686, 2364213, 2955266, 3546319, 4137373, 4728426, 5910533, 7092639, 8274746, + 9456853, 11821066, 14185279, 16549492, 18913706, 23642132, 28370559, 33098985, + 37827412, 47284265, 56741118, 66197971, 75654824, 94568530, 113482236, 132395942, + 151309648, 151309648 + }; + + for(Bit8u i = 0; i < 62; i++) + attackRates[i] = precalculated_table[i]; + } + //Generate the best matching attack rate + else for(Bit8u i = 0; i < 62; i++) + { + Bit8u index, shift; + EnvelopeSelect(i, index, shift); + //Original amount of samples the attack would take + Bit32s original = (Bit32u)((AttackSamplesTable[ index ] << shift) / scale); + Bit32s guessAdd = (Bit32u)(scale * (EnvelopeIncreaseTable[ index ] << (RATE_SH - shift - 3))); + Bit32s bestAdd = guessAdd; + Bit32u bestDiff = 1 << 30; + + for(Bit32u passes = 0; passes < 16; passes ++) + { + Bit32s volume = ENV_MAX; + Bit32s samples = 0; + Bit32u count = 0; + + while(volume > 0 && samples < original * 2) + { + count += guessAdd; + Bit32s change = count >> RATE_SH; + count &= RATE_MASK; + + if(GCC_UNLIKELY(change)) // less than 1 % + volume += (~volume * change) >> 3; + + samples++; + } + + Bit32s diff = original - samples; + Bit32u lDiff = labs(diff); + + //Init last on first pass + if(lDiff < bestDiff) + { + bestDiff = lDiff; + bestAdd = guessAdd; + + if(!bestDiff) + break; + } + + //Below our target + if(diff < 0) + { + //Better than the last time + Bit32s mul = ((original - diff) << 12) / original; + guessAdd = ((guessAdd * mul) >> 12); + guessAdd++; + } + else if(diff > 0) + { + Bit32s mul = ((original - diff) << 12) / original; + guessAdd = (guessAdd * mul) >> 12; + guessAdd--; + } + } + + attackRates[i] = bestAdd; + } + + /*fprintf(stderr, "attack rate table: "); + for ( Bit8u i = 0; i < 62; i++ ) + fprintf(stderr, ",%u", attackRates[i]); + fprintf(stderr, "\n");*/ + + for(Bit8u i = 62; i < 76; i++) + { + //This should provide instant volume maximizing + attackRates[i] = 8 << RATE_SH; + } + + //Setup the channels with the correct four op flags + //Channels are accessed through a table so they appear linear here + chan[ 0].fourMask = 0x00 | (1 << 0); + chan[ 1].fourMask = 0x80 | (1 << 0); + chan[ 2].fourMask = 0x00 | (1 << 1); + chan[ 3].fourMask = 0x80 | (1 << 1); + chan[ 4].fourMask = 0x00 | (1 << 2); + chan[ 5].fourMask = 0x80 | (1 << 2); + chan[ 9].fourMask = 0x00 | (1 << 3); + chan[10].fourMask = 0x80 | (1 << 3); + chan[11].fourMask = 0x00 | (1 << 4); + chan[12].fourMask = 0x80 | (1 << 4); + chan[13].fourMask = 0x00 | (1 << 5); + chan[14].fourMask = 0x80 | (1 << 5); + //mark the percussion channels + chan[ 6].fourMask = 0x40; + chan[ 7].fourMask = 0x40; + chan[ 8].fourMask = 0x40; + //Clear Everything in opl3 mode + WriteReg(0x105, 0x1); + + for(int i = 0; i < 512; i++) + { + if(i == 0x105) + continue; + + WriteReg(i, 0xff); + WriteReg(i, 0x0); + } + + WriteReg(0x105, 0x0); + + //Clear everything in opl2 mode + for(int i = 0; i < 255; i++) + { + WriteReg(i, 0xff); + WriteReg(i, 0x0); + } + } + + static bool doneTables = false; + void InitTables(void) + { + if(doneTables) + return; + + doneTables = true; + #if ( DBOPL_WAVE == WAVE_HANDLER ) || ( DBOPL_WAVE == WAVE_TABLELOG ) + + //Exponential volume table, same as the real adlib + for(int i = 0; i < 256; i++) + { + //Save them in reverse + ExpTable[i] = (int)(0.5 + (pow(2.0, (255 - i) * (1.0 / 256)) - 1) * 1024); + ExpTable[i] += 1024; //or remove the -1 oh well :) + //Preshift to the left once so the final volume can shift to the right + ExpTable[i] *= 2; + } + + #endif + #if ( DBOPL_WAVE == WAVE_HANDLER ) + + //Add 0.5 for the trunc rounding of the integer cast + //Do a PI sinetable instead of the original 0.5 PI + for(int i = 0; i < 512; i++) + SinTable[i] = (Bit16s)(0.5 - log10(sin((i + 0.5) * (PI / 512.0))) / log10(2.0) * 256); + + #endif + #if ( DBOPL_WAVE == WAVE_TABLEMUL ) + + //Multiplication based tables + for(int i = 0; i < 384; i++) + { + int s = i * 8; + //TODO maybe keep some of the precision errors of the original table? + double val = (0.5 + (pow(2.0, -1.0 + (255 - s) * (1.0 / 256))) * (1 << MUL_SH)); + MulTable[i] = (Bit16u)(val); + } + + //Sine Wave Base + for(int i = 0; i < 512; i++) + { + WaveTable[ 0x0200 + i ] = (Bit16s)(sin((i + 0.5) * (PI / 512.0)) * 4084); + WaveTable[ 0x0000 + i ] = -WaveTable[ 0x200 + i ]; + } + + //Exponential wave + for(int i = 0; i < 256; i++) + { + WaveTable[ 0x700 + i ] = (Bit16s)(0.5 + (pow(2.0, -1.0 + (255 - i * 8) * (1.0 / 256))) * 4085); + WaveTable[ 0x6ff - i ] = -WaveTable[ 0x700 + i ]; + } + + #endif + #if ( DBOPL_WAVE == WAVE_TABLELOG ) + + //Sine Wave Base + for(int i = 0; i < 512; i++) + { + WaveTable[ 0x0200 + i ] = (Bit16s)(0.5 - log10(sin((i + 0.5) * (PI / 512.0))) / log10(2.0) * 256); + WaveTable[ 0x0000 + i ] = ((Bit16s)0x8000) | WaveTable[ 0x200 + i]; + } + + //Exponential wave + for(int i = 0; i < 256; i++) + { + WaveTable[ 0x700 + i ] = i * 8; + WaveTable[ 0x6ff - i ] = ((Bit16s)0x8000) | i * 8; + } + + #endif + // | |//\\|____|WAV7|//__|/\ |____|/\/\| + // |\\//| | |WAV7| | \/| | | + // |06 |0126|27 |7 |3 |4 |4 5 |5 | + #if (( DBOPL_WAVE == WAVE_TABLELOG ) || ( DBOPL_WAVE == WAVE_TABLEMUL )) + + for(int i = 0; i < 256; i++) + { + //Fill silence gaps + WaveTable[ 0x400 + i ] = WaveTable[0]; + WaveTable[ 0x500 + i ] = WaveTable[0]; + WaveTable[ 0x900 + i ] = WaveTable[0]; + WaveTable[ 0xc00 + i ] = WaveTable[0]; + WaveTable[ 0xd00 + i ] = WaveTable[0]; + //Replicate sines in other pieces + WaveTable[ 0x800 + i ] = WaveTable[ 0x200 + i ]; + //double speed sines + WaveTable[ 0xa00 + i ] = WaveTable[ 0x200 + i * 2 ]; + WaveTable[ 0xb00 + i ] = WaveTable[ 0x000 + i * 2 ]; + WaveTable[ 0xe00 + i ] = WaveTable[ 0x200 + i * 2 ]; + WaveTable[ 0xf00 + i ] = WaveTable[ 0x200 + i * 2 ]; + } + + #endif + + //Create the ksl table + for(int oct = 0; oct < 8; oct++) + { + int base = oct * 8; + + for(int i = 0; i < 16; i++) + { + int val = base - KslCreateTable[i]; + + if(val < 0) + val = 0; + + //*4 for the final range to match attenuation range + KslTable[ oct * 16 + i ] = val * 4; + } + } + + //Create the Tremolo table, just increase and decrease a triangle wave + for(Bit8u i = 0; i < TREMOLO_TABLE / 2; i++) + { + Bit8u val = i << ENV_EXTRA; + TremoloTable[i] = val; + TremoloTable[TREMOLO_TABLE - 1 - i] = val; + } + + //Create a table with offsets of the channels from the start of the chip + DBOPL::Chip *chip = 0; + + for(Bitu i = 0; i < 32; i++) + { + Bitu index = i & 0xf; + + if(index >= 9) + { + ChanOffsetTable[i] = 0; + continue; + } + + //Make sure the four op channels follow eachother + if(index < 6) + index = (index % 3) * 2 + (index / 3); + + //Add back the bits for highest ones + if(i >= 16) + index += 9; + + Bitu blah = reinterpret_cast(&(chip->chan[ index ])); + ChanOffsetTable[i] = blah; + } + + //Same for operators + for(Bitu i = 0; i < 64; i++) + { + if(i % 8 >= 6 || ((i / 8) % 4 == 3)) + { + OpOffsetTable[i] = 0; + continue; + } + + Bitu chNum = (i / 8) * 3 + (i % 8) % 3; + + //Make sure we use 16 and up for the 2nd range to match the chanoffset gap + if(chNum >= 12) + chNum += 16 - 12; + + Bitu opNum = (i % 8) / 3; + DBOPL::Channel *chan = 0; + Bitu blah = reinterpret_cast(&(chan->op[opNum])); + OpOffsetTable[i] = ChanOffsetTable[ chNum ] + blah; + } + + #if 0 + + //Stupid checks if table's are correct + for(Bitu i = 0; i < 18; i++) + { + Bit32u find = (Bit16u)(&(chip->chan[ i ])); + + for(Bitu c = 0; c < 32; c++) + { + if(ChanOffsetTable[c] == find) + { + find = 0; + break; + } + } + + if(find) + find = find; + } + + for(Bitu i = 0; i < 36; i++) + { + Bit32u find = (Bit16u)(&(chip->chan[ i / 2 ].op[i % 2])); + + for(Bitu c = 0; c < 64; c++) + { + if(OpOffsetTable[c] == find) + { + find = 0; + break; + } + } + + if(find) + find = find; + } + + #endif + } + + Bit32u Handler::WriteAddr(Bit32u port, Bit8u val) + { + return chip.WriteAddr(port, val); + } + void Handler::WriteReg(Bit32u addr, Bit8u val) + { + chip.WriteReg(addr, val); + } + + void Handler::Generate(void(*AddSamples_m32)(Bitu, Bit32s *), + void(*AddSamples_s32)(Bitu, Bit32s *), + Bitu samples) + { + Bit32s buffer[ 512 * 2 ]; + + if(GCC_UNLIKELY(samples > 512)) + samples = 512; + + if(!chip.opl3Active) + { + chip.GenerateBlock2(samples, buffer); + AddSamples_m32(samples, buffer); + } + else + { + chip.GenerateBlock3(samples, buffer); + AddSamples_s32(samples, buffer); + } + } + + void Handler::GenerateArr(Bit32s *out, Bitu *samples) + { + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + + if(!chip.opl3Active) + chip.GenerateBlock2(*samples, out); + else + chip.GenerateBlock3(*samples, out); + } + + void Handler::GenerateArr(Bit32s *out, ssize_t *samples) + { + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast(*samples), out); + else + chip.GenerateBlock3(static_cast(*samples), out); + } + + void Handler::GenerateArr(Bit16s *out, ssize_t *samples) + { + Bit32s out32[1024]; + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + memset(out32, 0, sizeof(Bit32s) * 1024); + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast(*samples), out32); + else + chip.GenerateBlock3(static_cast(*samples), out32); + ssize_t sz = *samples * 2; + for(ssize_t i = 0; i < sz; i++) + out[i] = static_cast(DBOPL_CLAMP(out32[i], static_cast(INT16_MIN), static_cast(INT16_MAX))); + } + + void Handler::GenerateArrMix(Bit32s *out, ssize_t *samples) + { + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + if(!chip.opl3Active) + chip.GenerateBlock2_Mix(static_cast(*samples), out); + else + chip.GenerateBlock3_Mix(static_cast(*samples), out); + } + + void Handler::GenerateArrMix(Bit16s *out, ssize_t *samples) + { + Bit32s out32[1024]; + if(GCC_UNLIKELY(*samples > 512)) + *samples = 512; + memset(out32, 0, sizeof(Bit32s) * 1024); + if(!chip.opl3Active) + chip.GenerateBlock2(static_cast(*samples), out32); + else + chip.GenerateBlock3(static_cast(*samples), out32); + ssize_t sz = *samples * 2; + for(ssize_t i = 0; i < sz; i++) + out[i] += static_cast(DBOPL_CLAMP(out32[i], static_cast(INT16_MIN), static_cast(INT16_MAX))); + } + + + void Handler::Init(Bitu rate) + { + InitTables(); + chip.Setup((Bit32u)rate); + } + + +} //Namespace DBOPL + +//#endif //ADLMIDI_USE_DOSBOX_OPL -- cgit v1.2.3