From 650d6b913504f37ed84c5f855a85aa00d9dc34d8 Mon Sep 17 00:00:00 2001 From: Wohlstand Date: Wed, 25 Oct 2017 21:41:25 +0300 Subject: Parse & validate loop events in load time than in playing time Loop events are converting into in-library own types are compact, easier and faster to process without having to re-parse markers or have any extra code in standard event handlers --- src/adlmidi_load.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/adlmidi_load.cpp') diff --git a/src/adlmidi_load.cpp b/src/adlmidi_load.cpp index aee5775..5bc2ba0 100644 --- a/src/adlmidi_load.cpp +++ b/src/adlmidi_load.cpp @@ -456,9 +456,7 @@ bool MIDIplay::LoadMIDI(MIDIplay::fileReader &fr) trackStart = true; atEnd = false; loopStart = true; - loopStart_passed = false; invalidLoop = false; - loopStart_hit = false; bool is_GMF = false; // GMD/MUS files (ScummVM) //bool is_MUS = false; // MUS/DMX files (Doom) -- cgit v1.2.3