From b44ca1bc7b214c0ff4ef12a9cc3c6057af433b5f Mon Sep 17 00:00:00 2001 From: Flamefire Date: Sat, 15 Dec 2018 18:00:47 +0100 Subject: Remove old files --- _old_files/progdesc.php | 179 ------------------------------------------------ 1 file changed, 179 deletions(-) delete mode 100644 _old_files/progdesc.php (limited to '_old_files/progdesc.php') diff --git a/_old_files/progdesc.php b/_old_files/progdesc.php deleted file mode 100644 index 4f88998..0000000 --- a/_old_files/progdesc.php +++ /dev/null @@ -1,179 +0,0 @@ - " - -
- -
-This screenshot shows ADLMidi running on Linux, seen through -a SSH -session that runs in Cygwin -XTerm on Windows 7.
-The lovely dithering pattern is generated by -animmerger, -another one of my pet projects…(The image above has only 16 colors)
- -AdlMIDI is a commandline program that plays MIDI files -using software OPL3 emulation (FM synthesis). - -", 'features:1. Key features' => " - - - -
-This project is developed in C++, but a GW-BASIC version is also provided -(MIDIPLAY.BAS). -This player was -first implemented in GW-BASIC for a Youtube demonstration video! -With alterations that take 15 seconds to implement, -it can be run in QBasic and QuickBASIC too. -Note: The GW-BASIC version does not contain all of the same features that the C++ version does. - -", 'usage: 1. Usage' => " - -
Usage: adlmidi <midifilename> [ <options> ] [ <banknumber> [ <numcards> [ <numfourops>] ] ]
-       adlmidi <midifilename> -1   To enter instrument tester
- -p Enables adlib percussion instrument mode (use with CMF files)
- -t Enables tremolo amplification mode
- -v Enables vibrato amplification mode
- -s Enables scaling of modulator volumes
- -nl Quit without looping
- -w Write WAV file rather than playing
-    Banks: 0 = AIL (Star Control 3, Albion, Empire 2, Sensible Soccer, Settlers 2, many others)
-           1 = Bisqwit (selection of 4op and 2op)
-           2 = HMI (Descent, Asterix)
-           3 = HMI (Descent:: Int)
-           4 = HMI (Descent:: Ham)
-           5 = HMI (Descent:: Rick)
-           6 = HMI (Descent 2)
-           7 = HMI (Normality)
-           8 = HMI (Shattered Steel)
-           9 = HMI (Theme Park)
-          10 = HMI (3d Table Sports, Battle Arena Toshinden)
-          11 = HMI (Aces of the Deep)
-          12 = HMI (Earthsiege)
-          13 = HMI (Anvil of Dawn)
-          14 = DMX (Doom           :: partially pseudo 4op)
-          15 = DMX (Hexen, Heretic :: partially pseudo 4op)
-          16 = DMX (MUS Play       :: partially pseudo 4op)
-          17 = AIL (Discworld, Grandest Fleet, Pocahontas, Slob Zone 3d, Ultima 4, Zorro)
-          18 = AIL (Warcraft 2)
-          19 = AIL (Syndicate)
-          20 = AIL (Guilty, Orion Conspiracy, Terra Nova Strike Force Centauri :: 4op)
-          21 = AIL (Magic Carpet 2)
-          22 = AIL (Nemesis)
-          23 = AIL (Jagged Alliance)
-          24 = AIL (When Two Worlds War :: 4op, MISSING INSTRUMENTS)
-          25 = AIL (Bards Tale Construction :: MISSING INSTRUMENTS)
-          26 = AIL (Return to Zork)
-          27 = AIL (Theme Hospital)
-          28 = AIL (National Hockey League PA)
-          29 = AIL (Inherit The Earth)
-          30 = AIL (Inherit The Earth, file two)
-          31 = AIL (Little Big Adventure :: 4op)
-          32 = AIL (Wreckin Crew)
-          33 = AIL (Death Gate)
-          34 = AIL (FIFA International Soccer)
-          35 = AIL (Starship Invasion)
-          36 = AIL (Super Street Fighter 2 :: 4op)
-          37 = AIL (Lords of the Realm :: MISSING INSTRUMENTS)
-          38 = AIL (SimFarm, SimHealth :: 4op)
-          39 = AIL (SimFarm, Settlers, Serf City)
-          40 = AIL (Caesar 2 :: partially 4op, MISSING INSTRUMENTS)
-          41 = AIL (Syndicate Wars)
-          42 = AIL (Bubble Bobble Feat. Rainbow Islands, Z)
-          43 = AIL (Warcraft)
-          44 = AIL (Terra Nova Strike Force Centuri :: partially 4op)
-          45 = AIL (System Shock :: partially 4op)
-          46 = AIL (Advanced Civilization)
-          47 = AIL (Battle Chess 4000 :: partially 4op, melodic only)
-          48 = AIL (Ultimate Soccer Manager :: partially 4op)
-          49 = AIL (Air Bucks, Blue And The Gray, America Invades, Terminator 2029)
-          50 = AIL (Ultima Underworld 2)
-          51 = AIL (Kasparov's Gambit)
-          52 = AIL (High Seas Trader :: MISSING INSTRUMENTS)
-          53 = AIL (Master of Magic, Master of Orion 2 :: 4op, std percussion)
-          54 = AIL (Master of Magic, Master of Orion 2 :: 4op, orchestral percussion)
-          55 = SB (Action Soccer)
-          56 = SB (3d Cyberpuck :: melodic only)
-          57 = SB (Simon the Sorcerer :: melodic only)
-          58 = OP3 (The Fat Man 2op set)
-          59 = OP3 (The Fat Man 4op set)
-          60 = OP3 (JungleVision 2op set :: melodic only)
-          61 = OP3 (Wallace 2op set, Nitemare 3D :: melodic only)
-          62 = TMB (Duke Nukem 3D)
-          63 = TMB (Shadow Warrior)
-          64 = DMX (Raptor)
-          65 = TMB (Blood)
-     Use banks 2-5 to play Descent \"q\" soundtracks.
-     Look up the relevant bank number from descent.sng.
-
-     <numfourops> can be used to specify the number
-     of four-op channels to use. Each four-op channel eats
-     the room of two regular channels. Use as many as required.
-     The Doom & Hexen sets require one or two, while
-     Miles four-op set requires the maximum of numcards*6.
-
-     When playing Creative Music Files (CMF), try the
-     -p and -v options if it sounds wrong otherwise.
- -", 'copying:1. Copying and contributing' => " - -ADLMIDI is distributed under the terms of the -General Public License -version 3 (GPL3). -
-The OPL3 emulator within is from DOSBox is licensed under GPL2+. -
-The FM soundfonts (patches) used in the program are -imported from various PC games without permission -from their respective authors. The question of copyright, when -it comes to sets of 11 numeric bytes, is somewhat vague, especially -considering that most of those sets are simply descendants of the -patch sets originally published by AdLib Inc. for everyone's free use. -

-Patches (as in source code modifications) -and other related material can be submitted -to the primary author -".GetEmail('by e-mail at:', 'Joel Yliluoma', 'bisqwi'. 't@iki.fi')." -

-The author also wishes to hear if you use adlmidi, and for what you -use it and what you think of it. - -"); -include '/WWW/progdesc.php'; -- cgit v1.2.3