From b44ca1bc7b214c0ff4ef12a9cc3c6057af433b5f Mon Sep 17 00:00:00 2001 From: Flamefire Date: Sat, 15 Dec 2018 18:00:47 +0100 Subject: Remove old files --- _old_files/Makefile.cygwin | 26 -- _old_files/Makefile.old | 24 -- _old_files/Makefile.w32 | 24 -- _old_files/Readme.txt | 125 ---------- _old_files/depfun.mak | 197 --------------- _old_files/docmaker.php | 125 ---------- _old_files/make.rules | 170 ------------- _old_files/makediff.php | 497 -------------------------------------- _old_files/midiplay.bas | 590 --------------------------------------------- _old_files/progdesc.php | 179 -------------- 10 files changed, 1957 deletions(-) delete mode 100644 _old_files/Makefile.cygwin delete mode 100644 _old_files/Makefile.old delete mode 100644 _old_files/Makefile.w32 delete mode 100644 _old_files/Readme.txt delete mode 100644 _old_files/depfun.mak delete mode 100644 _old_files/docmaker.php delete mode 100644 _old_files/make.rules delete mode 100644 _old_files/makediff.php delete mode 100644 _old_files/midiplay.bas delete mode 100644 _old_files/progdesc.php diff --git a/_old_files/Makefile.cygwin b/_old_files/Makefile.cygwin deleted file mode 100644 index 1424af8..0000000 --- a/_old_files/Makefile.cygwin +++ /dev/null @@ -1,26 +0,0 @@ -CC=i686-pc-mingw32-gcc -static -CXX=i686-pc-mingw32-g++ -static -CXXLINK=$(CXX) - -#DEBUG=-O0 -fno-inline -D_GLIBCXX_DEBUG -g -fstack-protector-all -fdata-sections - -DEBUG=-O3 -g -fexpensive-optimizations -ffast-math - -#DEBUG += -fno-tree-vectorize - -# -march=pentium -mno-sse -mno-sse2 -mno-sse3 -mmmx - -CPPFLAGS += $(SDL) - -CPPFLAGS += -ansi -Wall -W - -CC += -mwin32 -mconsole -mno-cygwin -CXX += -mwin32 -mconsole -mno-cygwin -CPPFLAGS += -I/usr/include/mingw -mno-cygwin -I/usr/include/w32api -LDLIBS += -L/usr/local/lib -L/usr/lib/w32api -lwinmm - -# ^For cygwin. For anything else, remove this line. - - -include make.rules - diff --git a/_old_files/Makefile.old b/_old_files/Makefile.old deleted file mode 100644 index f1a2ead..0000000 --- a/_old_files/Makefile.old +++ /dev/null @@ -1,24 +0,0 @@ -#CXX=i686-w64-mingw32-g++ -static -CC=gcc -CXX=g++ -CXXLINK=$(CXX) -MKDIR=mkdir -p -RM=rm -RM_F=rm -Rf - -#DEBUG=-O0 -fno-inline -D_GLIBCXX_DEBUG -g -fstack-protector-all -fdata-sections - -DEBUG=-Ofast -g - -#DEBUG += -fno-tree-vectorize - -# -march=pentium -mno-sse -mno-sse2 -mno-sse3 -mmmx - -CFLAGS += -DLIBADLMIDI_VISIBILITY - -CPPFLAGS += -DLIBADLMIDI_VISIBILITY - -CPPFLAGS += -std=c++11 -pedantic -Wall -Wextra - -include make.rules - diff --git a/_old_files/Makefile.w32 b/_old_files/Makefile.w32 deleted file mode 100644 index c9c303f..0000000 --- a/_old_files/Makefile.w32 +++ /dev/null @@ -1,24 +0,0 @@ -CXX=i686-w64-mingw32-g++ -static -#CXX=g++ -CXXLINK=$(CXX) -MD=md -RM=del -RM_F=del /Q /F /S - -#DEBUG=-O0 -fno-inline -D_GLIBCXX_DEBUG -g -fstack-protector-all -fdata-sections - -DEBUG=-Ofast -g - -#DEBUG += -fno-tree-vectorize - -# -march=pentium -mno-sse -mno-sse2 -mno-sse3 -mmmx - -CC += -mwin32 -mconsole -CXX += -mwin32 -mconsole -CPPFLAGS += -DLIBADLMIDI_VISIBILITY -I/usr/include/mingw -I/usr/include/w32api -LDLIBS += -L/usr/local/lib -L/usr/lib/w32api -lwinmm - -CPPFLAGS += -std=c++11 -pedantic -Wall -Wextra - -include make.rules - diff --git a/_old_files/Readme.txt b/_old_files/Readme.txt deleted file mode 100644 index 3cbe239..0000000 --- a/_old_files/Readme.txt +++ /dev/null @@ -1,125 +0,0 @@ -================================================================================== - libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation -================================================================================== - -Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma -ADLMIDI Library API: Copyright (c) 2015-2017 Vitaly Novichkov - -Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation: -========================================= -http://iki.fi/bisqwit/source/adlmidi.html -========================================= - -========================================= - Differences with original tool -========================================= -* Reverb code has been removed. -* Doesn't contains platform specific code. - Library can be used with various purposes include making of a custom music decoders - for a media players and usage with a games - -========================================= - Key features -========================================= - -* OPL3 emulation with four-operator mode support -* FM patches from a number of known PC games, copied from files typical to AIL = Miles Sound System / DMX / HMI = Human Machine Interfaces / Creative IBK. -* Stereo sound -* Number of simulated soundcards can be specified as 1-100 (maximum channels 1800!) -* Pan (binary panning, i.e. left/right side on/off) -* Pitch-bender with adjustable range -* Vibrato that responds to RPN/NRPN parameters -* Sustain enable/disable -* MIDI and RMI file support -* loopStart / loopEnd tag support (Final Fantasy VII) -* Use automatic arpeggio with chords to relieve channel pressure -* Support for multiple concurrent MIDI synthesizers (per-track device/port select FF 09 message), can be used to overcome 16 channel limit - - -========================================= - How to build -========================================= -You can build shared version and additional tools on the Linux when you will run a "make" command and you will have libadlmidi.so and additional tools in the "bin" directory. - -You also can build library manually: -You need to make in the any IDE a library project and put into it next files -(or include those files into subfolder of your exist project instead if you want to use it statically): - -* adlmidi.h - Library API, use it to control library - -* dbopl.h - DOSBOX OPL Emulation header -* nukedopl3.h - Nuked OPL3 Emulation header -* fraction.h - Fraction number handling -* adldata.hh - bank structures definition -* adlmidi_private.hpp - header of internal private APIs -* adlmidi_mus2mid.h - MUS2MID converter header -* adlmidi_xmi2mid.h - XMI2MID converter header - -* dbopl.cpp - DOSBOX OPL Emulation code (used when ADLMIDI_USE_DOSBOX_OPL macro is defined) -* nukedopl3.c - Nuked OPL3 Emulation code (used by default) -* adlmidi.cpp - code of library -* adldata.cpp - Automatically generated dump of FM banks from "fm_banks" directory via "gen_adldata" tool -* adlmidi_load.cpp - Source of file loading and parsing processing -* adlmidi_midiplay.cpp - MIDI event sequencer -* adlmidi_opl3.cpp - OPL3 chips manager -* adlmidi_private.cpp - some internal functions sources -* adlmidi_mus2mid.c - MUS2MID converter source -* adlmidi_xmi2mid.c - XMI2MID converter source - -**Important**: Please use DosBox emulator on mobile devices because it requires small CPU power. - Nuked OPL synthesizer is very accurate (compared to real OPL3 chip), but it requires much more power - device and is high probability your device will lag and playback will be choppy. - -========================================= - Example -========================================= -In the src/midiplay you will found alone CPP file which an example of library usage. -That example is a simple audio player based on SDL Audio usage. - -To build that example you will need to have installed SDL2 library. - -========================================= - Todo -========================================= -* Time based Seek/Tell support -* Support of title and other meta-tags retrieving -* Support of real-time listening of incoming MIDI-commands. - That will allow to use library as software MIDI Output device - to play any MIDI via this library. - -========================================= -Changelog -========================================= -## 1.2.1 2017-07-30 - * Minor fixes - * Added 72'th bank by Sneakernets - * Updated "gen_adldata" utility to use ini file - -## 1.2.0 2017-02-15 - * Fixed 12'th bank where are drums and melodic sets are was swapped - * Fxied logariphmic volumes flag which autoreseted to false on playing begin moment - * Added TRUE support for MUS and XMI formats (added the conversion functions to make right MIDI data to play it) - -## 1.1.1 2016-12-09 - * Added a changable volume ranges models (Automatic for some banks, Generic, CMF, DMX, Apogee and 9X) - -## 1.1.0 2016-12-06 - * Added Nuked OPL3 emulator which is more accurate (but requires more CPU power, therefore kept ability to use DosBox OPL3 via macro) - * Fixed warnings of CLang code model plugin - * Fixed bend coefficient which makes hi-hats in DOOM banks be incorrectly - -## 1.0.3 2016-08-06 - * Added handling of 111'th controller as "loopStart" (which used by RPG-Maker) - * Fixed infinite loop caused by blank MIDI-files (add extra second of waiting if over 10000 0-waiting loops are been detected) - * Fixed damaged playing of IMF files (cased by wrong implementation of getc() function where return type must be int, not unsigned char) - -## 1.0.2 2016-03-16 - * Fixed infinite loop causes swapped loopEnd and loopStart (when loopEnd goes before loopStart) - * Fixed sielent volume tracks (when initial voule is zero, tracks wouldn't be playd even after applying fading in volume events) - * More accurate fine tuning for second voice for DMX-based banks (playback now is more like original DOOM than before!) - * Library's Output data now in short format (no more need to do extra conversions to make 16-bit audio stream from every 16-bit - sample stored into each 32-bit integer) - -## 1.0.0 2015-10-10 - * First release of library - diff --git a/_old_files/depfun.mak b/_old_files/depfun.mak deleted file mode 100644 index 64618c7..0000000 --- a/_old_files/depfun.mak +++ /dev/null @@ -1,197 +0,0 @@ -# This is Bisqwit's generic depfun.mak, included from Makefile. -# The same file is used in many different projects. -# -# depfun.mak version 1.6.2 -# -# Required vars: -# -# ${CPP} - C preprocessor name, usually "gcc" -# ${CPPFLAGS} - preprocessor flags (including defs) -# -# ${ARCHFILES} - All file names to include in archive -# .depend, depfun.mak and Makefile are -# automatically included. -# ${ARCHNAME} - Name of program. Example: testprog-0.0.1 -# -# Optional vars: -# -# ${ARCHDIR} - Directory for the archives. -# Must end with '/'. -# ${INSTALLPROGS} - Programs to be installed (space delimited) -# ${BINDIR} - Directory for installed programs (without /) -# Example: /usr/local/bin -# ${INSTALL} - Installer program, example: install -# ${DEPDIRS} - Optional dependency dirs to account in .depend -# -# ${EXTRA_ARCHFILES} - More files to include in archive, -# but without dependency checking - - -# Note: This requires perl. FIXME change it to sed -.depend: ${ARCHFILES} - @echo "Checking dependencies..." - @rm -f $@.tmp - @for dir in "" ${DEPDIRS}; \ - do n="`pwd`";\ - if [ ! -z "$$dir" ]; then cd "$$dir"; fi; \ - for s in *.c *.cc *.cpp; \ - do if echo "$$s"|grep -vq '^\*';\ - then \ - cd "$$n";\ - ${CPP} ${CPPFLAGS} -MM -MG "$$dir""$$s" |\ - perl -pe "s|^([^ ])|$$dir\\1|" \ - > $@."$$s";\ - fi&done; \ - cd "$$n"; \ - done; wait - @touch $@.dummy - @cat $@.* >$@ - @cp -f $@ $@.tmp - @sed 's/\.o:/.lo:/' <$@.tmp >>$@ - @rm -f $@.* - -depend dep: .depend - - --include .depend - -git_release: ${ARCHFILES} ; - # Create the release commit - git commit --allow-empty -a -m 'Release version ${VERSION} (dev)' # commit in dev brach - git rev-parse HEAD > .git/PUSHED_HEAD - git checkout -f release || git checkout -b release - # - # Set the cache & index to exact copy of the original branch - # - git rm -fr --cached '*' &> /dev/null - git checkout PUSHED_HEAD . - # - # Limit the index to those files we publish - # - git rm -fr --cached '*' &> /dev/null - git add -f --ignore-errors ${ARCHFILES} ${EXTRA_ARCHFILES} depfun.mak Makefile - @if [ -f docmaker.php ]; then php -q docmaker.php ${ARCHNAME} > README.html; git add docmaker.php README.html; fi - @if [ -f makediff.php ]; then git add makediff.php; fi - # - # Create a merge commit - # - cp .git/PUSHED_HEAD .git/MERGE_HEAD - git commit -m 'Release version ${VERSION}' # commit in release - # - # Create the archive - # - @- mkdir ${ARCHDIR} 2>/dev/null - git archive --format=tar --prefix=${ARCHNAME}/ HEAD > ${ARCHDIR}${ARCHNAME}.tar - # Return to the original branch - git checkout -f $$(cd .git/refs/heads;grep -l `cat ../../PUSHED_HEAD` * || echo PUSHED_HEAD) - git update-server-info - @make arch_finish_pak - @make omabin_link${DEPFUN_OMABIN} - -git_test_release: ${ARCHFILES} - # Create the testing commit - git commit --allow-empty -a -m 'Test release ${VERSION} (dev)' # commit in dev branch - git rev-parse HEAD > .git/PUSHED_HEAD - git checkout release || git checkout -b release - # - # Backup the HEAD in release branch - # - git rev-parse release > .git/RELEASE_HEAD - # - # Set the cache & index to exact copy of the original branch - # - git rm -fr --cached '*' &> /dev/null - git checkout PUSHED_HEAD . - # - # Limit the index to those files we publish - # - git rm -fr --cached '*' &> /dev/null - git add -f --ignore-errors ${ARCHFILES} ${EXTRA_ARCHFILES} depfun.mak Makefile - @if [ -f docmaker.php ]; then php -q docmaker.php ${ARCHNAME} > README.html; git add docmaker.php README.html; fi - @if [ -f makediff.php ]; then git add makediff.php; fi - # - # Create a merge commit - # - cp .git/PUSHED_HEAD .git/MERGE_HEAD - git commit -m 'Test release' # commit in release - # - # Create the testing directory - # - rm -rf test_release - git archive --format=tar --prefix=test_release/ HEAD | tar xvf - | sed 's/^/ /' - # - # Reset the release branch to its previous state - # - git reset --hard RELEASE_HEAD - # Return to the original branch - git checkout -f $$(cd .git/refs/heads;grep -l `cat ../../PUSHED_HEAD` * || echo PUSHED_HEAD) - git update-server-info - git gc --quiet - @echo - @echo ---------------------------------------------------------------------- - @echo 'Would-be release extracted to test_release/ -- go ahead and try it.' - @echo ---------------------------------------------------------------------- - @echo - -UNUSED_archpak: ${ARCHFILES} ; - @if [ "${ARCHNAME}" = "" ]; then echo ARCHNAME not set\!;false;fi - - mkdir ${ARCHNAME} ${ARCHDIR} 2>/dev/null - cp --parents -lfr ${ARCHFILES} ${EXTRA_ARCHFILES} depfun.mak Makefile ${ARCHNAME}/ 2>&1 >/dev/null | while read line;do cp --parents -fr "`echo "$$line"|sed 's/.*${ARCHNAME}\///;s/'\''.*//'`" ${ARCHNAME}/; done - - if [ -f docmaker.php ]; then php -q docmaker.php ${ARCHNAME} >README.html; ln -f docmaker.php README.html ${ARCHNAME}/;fi - if [ -f makediff.php ]; then ln -f makediff.php ${ARCHNAME}/; fi - #- rm -f ${ARCHDIR}${ARCHNAME}.zip - #- zip -9rq ${ARCHDIR}${ARCHNAME}.zip ${ARCHNAME}/ - #- rar a ${ARCHDIR}${ARCHNAME}.rar -mm -m5 -r -s -inul ${ARCHNAME}/ - #tar cf ${ARCHDIR}${ARCHNAME}.tar ${ARCHNAME}/ - # - find ${ARCHNAME}/ -type d > .paktmp.txt - find ${ARCHNAME}/ -not -type d | rev | sort | rev >> .paktmp.txt - #find ${ARCHNAME}/|/ftp/backup/bsort >.paktmp.txt - tar -c --no-recursion -f ${ARCHDIR}${ARCHNAME}.tar -T.paktmp.txt - rm -rf .paktmp.txt ${ARCHNAME} - @make arch_finish_pak - -arch_finish_pak: - - if [ "${NOBZIP2ARCHIVES}" = "" ]; then bzip2 -9 >${ARCHDIR}${ARCHNAME}.tar.bz2 < ${ARCHDIR}${ARCHNAME}.tar; fi - if [ "${NOGZIPARCHIVES}" = "" ]; then gzip -f9 ${ARCHDIR}${ARCHNAME}.tar; wine /usr/local/bin/DeflOpt.exe ${ARCHDIR}${ARCHNAME}.tar.gz ; fi - rm -f ${ARCHDIR}${ARCHNAME}.tar - -# Makes the packages of various types... -UNUSED_pak: archpak ; - if [ -f makediff.php ]; then php -q makediff.php ${ARCHNAME} ${ARCHDIR} 1; fi - -omabin_link${DEPFUN_OMABIN}: - - @rm -f /WWW/src/arch/${ARCHNAME}.tar.{bz2,gz} - - ln -f ${ARCHDIR}${ARCHNAME}.tar.{bz2,gz} /WWW/src/arch/ - if [ -f progdesc.php ]; then cp -p --remove-destination progdesc.php /WWW/src/.desc-$(subst /,,$(dir $(subst -,/,$(ARCHNAME)))).php 2>/dev/null || cp -fp progdesc.php /WWW/src/.desc-$(subst /,,$(dir $(subst -,/,$(ARCHNAME)))).php; fi - -# This is Bisqwit's method to install the packages to web-server... -UNUSED_omabin${DEPFUN_OMABIN}: archpak - if [ -f makediff.php ]; then php -q makediff.php ${ARCHNAME} ${ARCHDIR}; fi - #- @rm -f /WWW/src/arch/${ARCHNAME}.{zip,rar,tar.{bz2,gz}} - #- ln -f ${ARCHDIR}${ARCHNAME}.{zip,rar,tar.{bz2,gz}} /WWW/src/arch/ - @make omabin_link${DEPFUN_OMABIN} - -install${DEPFUN_INSTALL}: ${INSTALLPROGS} - - if [ ! "${BINDIR}" = "" ]; then mkdir --parents $(BINDIR) 2>/dev/null; mkdir $(BINDIR) 2>/dev/null; \ - for s in ${INSTALLPROGS} ""; do if [ ! "$$s" = "" ]; then \ - ${INSTALL} -c -s -o bin -g bin -m 755 "$$s" ${BINDIR}/"$$s";fi;\ - done; \ - fi; \ - if [ ! "${MANDIR}" = "" ]; then mkdir --parents $(MANDIR) 2>/dev/null; mkdir $(MANDIR) 2>/dev/null; \ - for s in ${INSTALLMANS} ""; do if [ ! "$$s" = "" ]; then \ - ${INSTALL} -m 644 "$$s" ${MANDIR}/man"`echo "$$s"|sed 's/.*\.//'`"/"$$s";fi;\ - done; \ - fi - -uninstall${DEPFUN_INSTALL} deinstall${DEPFUN_INSTALL}: - for s in ${INSTALLPROGS}; do rm -f ${BINDIR}/"$$s";done - - for s in ${INSTALLLIBS}; do rm -f ${LIBDIR}/"$$s";done - for s in ${INSTALLMANS} ""; do if [ ! "$$s" = "" ]; then \ - rm -f ${MANDIR}/man"`echo "$$s"|sed 's/.*\.//'`"/"$$s";fi;\ - done; \ - -.PHONY: pak dep depend archpak omabin \ - install${DEPFUN_INSTALL} \ - deinstall${DEPFUN_INSTALL} \ - uninstall${DEPFUN_INSTALL} diff --git a/_old_files/docmaker.php b/_old_files/docmaker.php deleted file mode 100644 index 4576ed9..0000000 --- a/_old_files/docmaker.php +++ /dev/null @@ -1,125 +0,0 @@ - - - <?=htmlspecialchars($title)?> - - -

-

0. Contents

- - This is the documentation of . -'.htmlspecialchars($url).'.
- Check there for new versions. -'; -if(isset($git)) -{ - $k .= - '

'. - 'Additionally, the most recent source code (bleeding edge) for '.htmlspecialchars($progname). - ' can also be downloaded by cloning the Git repository'. - ' by:

    '. - '
  • git clone '.htmlspecialchars($git).'
  • '. - '
  • git checkout origin/release -b release
  • '. - '
  • git checkout origin/master -b master
  • '. - '

'; -} -$text['download:99999. Downloading'] = $k; - -include $docformatfn; - -$st1 = stat($docmodulefn); -$st2 = stat('docmaker.php'); -?> -

Generated from - (last updated: )
- with docmaker.php (last updated: )
- at
-

- - -/dev/null'); - } - else - print $s; -} diff --git a/_old_files/make.rules b/_old_files/make.rules deleted file mode 100644 index cd3ab6d..0000000 --- a/_old_files/make.rules +++ /dev/null @@ -1,170 +0,0 @@ -VERSION=1.0.0 -ARCHNAME=adlmidi-$(VERSION) -ARCHDIR=archives/ -NOGZIPARCHIVES=1 - -ARCHFILES=\ - src/adlmidi.cpp src/adlmidi.h \ - src/adlmidi_load.cpp src/adlmidi_midiplay.cpp src/adlmidi_opl3.cpp src/adlmidi_private.cpp \ - src/dbopl.cpp src/dbopl.h \ - src/adldata.cpp src/adldata.hh \ - src/dumpbank/dumpbank.cc src/dumpmiles/dumpmiles.cc \ - src/gen_adldata/gen_adldata.cc \ - midiplay.bas \ - progdesc.php \ - make.rules \ - fraction.h \ - \ - fm_banks/bnk_files/drum.bnk \ - fm_banks/bnk_files/file131.bnk \ - fm_banks/bnk_files/file132.bnk \ - fm_banks/bnk_files/file133.bnk \ - fm_banks/bnk_files/file134.bnk \ - fm_banks/bnk_files/file142.bnk \ - fm_banks/bnk_files/file143.bnk \ - fm_banks/bnk_files/file144.bnk \ - fm_banks/bnk_files/file145.bnk \ - fm_banks/bnk_files/file159.bnk \ - fm_banks/bnk_files/file167.bnk \ - fm_banks/bnk_files/file168.bnk \ - fm_banks/bnk_files/hamdrum.bnk \ - fm_banks/bnk_files/hammelo.bnk \ - fm_banks/bnk_files/intdrum.bnk \ - fm_banks/bnk_files/intmelo.bnk \ - fm_banks/bnk_files/melodic.bnk \ - fm_banks/bnk_files/rickdrum.bnk \ - fm_banks/bnk_files/rickmelo.bnk \ - fm_banks/bnk_files/d2drum.bnk \ - fm_banks/bnk_files/d2melo.bnk \ - fm_banks/bnk_files/normdrum.bnk \ - fm_banks/bnk_files/normmelo.bnk \ - fm_banks/bnk_files/ssdrum.bnk \ - fm_banks/bnk_files/ssmelo.bnk \ - fm_banks/doom2/genmidi.htc \ - fm_banks/doom2/genmidi.op2 \ - fm_banks/doom2/default.op2 \ - fm_banks/ibk_files/game.ibk \ - fm_banks/ibk_files/mt_fm.ibk \ - fm_banks/ibk_files/soccer-genmidi.ibk \ - fm_banks/ibk_files/soccer-percs.ibk \ - fm_banks/ibk_files/nitemare_3d.ibk \ - fm_banks/op3_files/fat2.op3 \ - fm_banks/op3_files/fat4.op3 \ - fm_banks/op3_files/jv_2op.op3 \ - fm_banks/op3_files/wallace.op3 \ - fm_banks/opl_files/file12.opl \ - fm_banks/opl_files/file13.opl \ - fm_banks/opl_files/file15.opl \ - fm_banks/opl_files/file16.opl \ - fm_banks/opl_files/file17.opl \ - fm_banks/opl_files/file19.opl \ - fm_banks/opl_files/file20.opl \ - fm_banks/opl_files/file21.opl \ - fm_banks/opl_files/file23.opl \ - fm_banks/opl_files/file24.opl \ - fm_banks/opl_files/file25.opl \ - fm_banks/opl_files/file26.opl \ - fm_banks/opl_files/file27.opl \ - fm_banks/opl_files/file29.opl \ - fm_banks/opl_files/file30.opl \ - fm_banks/opl_files/file31.opl \ - fm_banks/opl_files/file32.opl \ - fm_banks/opl_files/file34.opl \ - fm_banks/opl_files/file35.opl \ - fm_banks/opl_files/file36.opl \ - fm_banks/opl_files/file37.opl \ - fm_banks/opl_files/file41.opl \ - fm_banks/opl_files/file42.opl \ - fm_banks/opl_files/file47.opl \ - fm_banks/opl_files/file48.opl \ - fm_banks/opl_files/file49.opl \ - fm_banks/opl_files/file50.opl \ - fm_banks/opl_files/file53.opl \ - fm_banks/opl_files/file54.opl \ - fm_banks/opl_files/sample.ad \ - fm_banks/opl_files/sample.opl \ - fm_banks/opl_files/sc3.opl \ - fm_banks/opl_files/simfarm.ad \ - fm_banks/opl_files/simfarm.opl \ - fm_banks/opl_files/warcraft.ad \ - fm_banks/opl_files/nemesis.opl \ - fm_banks/opl_files/nhlpa.opl \ - fm_banks/tmb_files/d3dtimbr.tmb \ - fm_banks/tmb_files/swtimbr.tmb \ - fm_banks/raptor/genmidi.op2 - -INSTALLPROGS=adlmidi - -all: directories libadlmidi.so gen_adldata dumpmiles dumpbank - -directories: - ${MKDIR} obj - ${MKDIR} bin - -libadlmidi.so: obj/adlmidi.o obj/adlmidi_load.o obj/adlmidi_midiplay.o obj/adlmidi_opl3.o obj/adlmidi_private.o obj/adlmidi_xmi2mid.o obj/adlmidi_mus2mid.o obj/nukedopl3.o obj/adldata.o - $(CXXLINK) $^ $(DEBUG) -shared -o bin/$@ $(LDLIBS) - -obj/adlmidi.o: src/adlmidi.cpp src/adlmidi.h src/dbopl.h src/nukedopl3.h src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_load.o: src/adlmidi_load.cpp src/adlmidi_private.hpp src/adlmidi.h src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_midiplay.o: src/adlmidi_midiplay.cpp src/adlmidi_private.hpp src/adlmidi.h src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_opl3.o: src/adlmidi_opl3.cpp src/adlmidi_private.hpp src/adlmidi.h src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_private.o: src/adlmidi_private.cpp src/adlmidi_private.hpp src/adlmidi.h src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/dbopl.o: src/dbopl.cpp src/dbopl.h - $(CXX) $(CPPFLAGS) $< $(DEBUG) -DADLMIDI_USE_DOSBOX_OPL -c -fPIC -o $@ - -obj/nukedopl3.o: src/nukedopl3.c src/nukedopl3.h - $(CC) $(CFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_xmi2mid.o: src/adlmidi_xmi2mid.c src/adlmidi_xmi2mid.h - $(CC) $(CFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adlmidi_mus2mid.o: src/adlmidi_mus2mid.c src/adlmidi_mus2mid.h - $(CC) $(CFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -obj/adldata.o: src/adldata.cpp src/adldata.hh - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -fPIC -o $@ - -gen_adldata: obj/gen_adldata.o obj/measurer.o obj/nukedopl3.o obj/progs_cache.o obj/ini_processing.o - $(CXXLINK) $^ $(DEBUG) -o bin/$@ $(LDLIBS) -lpthread - -obj/gen_adldata.o: src/gen_adldata/gen_adldata.cc - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -obj/measurer.o: src/gen_adldata/measurer.cpp src/nukedopl3.h - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -obj/progs_cache.o: src/gen_adldata/progs_cache.cpp - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -obj/ini_processing.o: src/gen_adldata/ini/ini_processing.cpp - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -dumpmiles: obj/dumpmiles.o - $(CXXLINK) $^ $(DEBUG) -o bin/$@ $(LDLIBS) - -obj/dumpmiles.o: src/dumpmiles/dumpmiles.cc - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -dumpbank: obj/dumpbank.o - $(CXXLINK) $^ $(DEBUG) -o bin/$@ $(LDLIBS) - -obj/dumpbank.o: src/dumpbank/dumpbank.cc - $(CXX) $(CPPFLAGS) $< $(DEBUG) -c -o $@ - -.PHONY: clean - -clean: - ${RM_F} obj bin - -include depfun.mak - diff --git a/_old_files/makediff.php b/_old_files/makediff.php deleted file mode 100644 index 22a21c8..0000000 --- a/_old_files/makediff.php +++ /dev/null @@ -1,497 +0,0 @@ -= 2) - { - $oldest=''; $oldesttime=999999999; - foreach($openfiles as $fn => $puh) - { - $keep = 0; - foreach($keeplist as $keepfn) if($fn == $keepfn) { $keep=1; break; } - if($keep) continue; - if($puh['time'] < $oldesttime) { $oldesttime = $puh['time']; $oldest = $fn; } - } - if($oldest) - { - Close($oldest); - } - } - - $pick = ''; - foreach($files as $fn) - if(preg_match('@\.tar\.gz$@', $fn)) - { - $pick = $fn; - break; - } - - if(!$pick) - { - reset($files); - list($dummy, $pick) = each($files); - } - - GoTmp(); - - @mkdir($subtmpdir, 0700); - chdir($subtmpdir); - - if(preg_match('@\.tar\.gz$@', $pick)) - { - print "\ttar xfz ../".shellfix($pick)."\n"; - exec('tar xfz ../../'.shellfix($pick)); - } - else - { - print "\tbzip2 -d < ../".shellfix($pick)."| tar xf -\n"; - exec('bzip2 -d < ../../'.shellfix($pick).'| tar xf -'); - } - $thisdir = exec('echo *'); - exec('mv * ../'); - chdir('..'); - - global $timeind; - $openfiles[$pick] = array('dir' => $thisdir, 'time' => ++$timeind); - - return $thisdir; -} -function Close($fn) -{ - global $openfiles; - global $archtmpdir; - - $puh = $openfiles[$fn]; - if(!$puh) return; - - $prefix = IsInTmp() ? '' : $archtmpdir.'/'; - - $cmd = 'rm -rf '.shellfix($prefix.$puh['dir']); - print "\t$cmd\n"; - exec($cmd); - unset($openfiles[$fn]); -} -function CloseAll() -{ - global $openfiles; - global $archtmpdir; - - UnGoTmp(); - - $openfiles = Array(); - $cmd = 'rm -rf '.shellfix($archtmpdir); - print "\t$cmd\n"; - exec($cmd); -} -function MakeDiff($dir1, $dir2, $patchname) -{ - GoTmp(); - #print "## Building $patchname from $dir1 and $dir2\n"; - #passthru('ls -al'); - - /* - Before doing the diff, we should do the following: - - Remove all symlinks - - Remove all duplicate hardlinks - */ - - /* Gather up inode numbers. */ - - $data1 = FindInodes($dir1); - $data2 = FindInodes($dir2); - - $era1 = Array(); - $era2 = Array(); - - foreach($data1['if'] as $ino => $fils) - { - if(count($fils) > 1) - { - $bestcommoncount = 0; - $bestcommon = $fn; - $group2 = array(); - foreach($fils as $fn) - { - $ino2 = $data2['fi'][$fn]; - if(!isset($ino2))continue; - - $fils2 = $data2['if'][$ino2]; - - $common = array_intersect($fils, $fils2); - if(count($common) > $bestcommoncount) - { - $bestcommoncount = count($common); - $bestcommon = $fn; - $group2 = $fils2; - } - } - $common = array_intersect($fils, $group2); - - // Leave one file so that diff works - reset($common); - list($dummy, $fn) = each($common); - unset($common[$dummy]); - - foreach($common as $fn) - { - $era1[] = $fn; - $era2[] = $fn; - } - } - } - - if(count($era1)) - { - chdir($dir1); print "\tcd $dir1\n"; - $cmd = 'rm -f'; - foreach($era1 as $fn)$cmd .= ' '.shellfix($fn); - print "\t$cmd\n"; - exec($cmd); - chdir('..'); print "\tcd ..\n"; - } - if(count($era2)) - { - chdir($dir2); print "\tcd $dir2\n"; - $cmd = 'rm -f'; - foreach($era1 as $fn)$cmd .= ' '.shellfix($fn); - print "\t$cmd\n"; - exec($cmd); - chdir('..'); print "\tcd ..\n"; - } - - $cmd = 'LC_ALL=C LANG=C diff -NaHudr '.shellfix($dir1) . ' ' . shellfix($dir2).' > '.shellfix($patchname); - print "\t$cmd\n"; - exec($cmd); -} -function FindInodes($directory) -{ - for($try = 0; $try < 10; $try++) - { - $fp = @opendir($directory); - if($fp) break; - print "OPENDIR $directory failed (cwd=".getcwd()."), retrying\n"; - sleep(1); - } - if($try == 10) - { - print "OPENDIR $directory failed (cwd=".getcwd().")!\n"; - exit; - } - - $inofil = array(); - $filino = array(); - - while(($fn = readdir($fp))) - { - if($fn=='.' || $fn=='..')continue; - - if($directory != '.') - $fn = $directory.'/'.$fn; - - $st = stat($fn); - $ino = $st[0].':'.$st[1]; - - $inofil[$ino][] = $fn; - $filino[$fn] = $ino; - - if(is_dir($fn)) - { - $sub = FindInodes($fn); - $filino = $filino + $sub['fi']; - - foreach($sub['if'] as $ino => $fil) - { - $tgt = &$inofil[$ino]; - if(is_array($tgt)) - $tgt = array_merge($tgt, $fil); - else - $tgt = $fil; - } - unset($tgt); - } - } - closedir($fp); - return array('if' => $inofil, 'fi' => $filino); -} -function MakePatch($progname, $v1, $v2, $paks1, $paks2) -{ - // print "Make patch for $progname $v1 - $v2\n"; - // Available packages for prog1: print_r($paks1); - // Available packages for prog2: print_r($paks2); - - $v1 = preg_replace('/(-----)*$/', '', $v1); - $v2 = preg_replace('/(-----)*$/', '', $v2); - - $v1string = preg_replace('/\.$/', '', preg_replace('|(.....)|e', '(str_replace("-","","$1"))."."', $v1)); - $v2string = preg_replace('/\.$/', '', preg_replace('|(.....)|e', '(str_replace("-","","$1"))."."', $v2)); - - $files1 = Array(); - foreach($paks1 as $ext) - $files1[] = $progname . '-' . $v1string . '.' . $ext; - - $files2 = Array(); - foreach($paks2 as $ext) - $files2[] = $progname . '-' . $v2string . '.' . $ext; - - $keeplist = array_merge($files1, $files2); - $dir1 = Open($files1, $keeplist); - $dir2 = Open($files2, $keeplist); - - $patchname = "patch-$progname-$v1string-$v2string"; - - MakeDiff($dir1, $dir2, $patchname); - - GoTmp(); - - $cmd = "gzip -9 ".shellfix($patchname); - print "\t$cmd\n"; - exec($cmd); - - $cmd = "gzip -d < ".shellfix($patchname). ".gz | bzip2 -9 > ".shellfix($patchname).".bz2"; - print "\t$cmd\n"; - exec($cmd); - - $cmd = "mv -f ".shellfix($patchname).".{gz,bz2} ../"; - print "\t$cmd\n"; - exec($cmd); - - UnGoTmp(); - - $cmd = "touch -r".shellfix($files2[0])." ".shellfix($patchname).".{gz,bz2}"; - print "\t$cmd\n"; - exec($cmd); - - $cmd = "chown --reference ".shellfix($files2[0])." ".shellfix($patchname).".{gz,bz2}"; - print "\t$cmd\n"; - exec($cmd); - - global $argv; - if(!$argv[3]) - { - $cmd = 'ln -f '.shellfix($patchname).'.{gz,bz2} /WWW/src/arch/'; - print "\t$cmd\n"; - exec($cmd); - } -} - -$progs = array(); -$fp = opendir('.'); -$f = array(); -while(($fn = readdir($fp))) -{ - if(preg_match('@\.sh\.(gz|bz2)$@', $fn))continue; - if(preg_match('@^patch-.*-[0-9].*-[0-9].*\...*@', $fn)) - { - preg_match( - '/^patch-(.*(?:-opt)?)-([0-9][0-9.a-z-]*)-([0-9][0-9.a-z-]*)\.([a-z0-9]+)$/', $fn, $tab); - // tab[0] = fn - // tab[1] = progname - // tab[2] = old version - // tab[3] = new version - // tab[4] = compression type (gz, bz2) - - $progname = $tab[1]; - $version1 = calcversion($tab[2]); - $version2 = calcversion($tab[3]); - $archtype = $tab[4]; - - # print "patch prog {$tab[1]} vers1 {$tab[2]} vers2 {$tab[3]} comp {$tab[4]}\n"; - - $progs[$progname]['p'][$version1][$version2][$archtype] = $archtype; - } - else - { - preg_match('/(.*(?:-opt)?)-((?!-opt)[0-9][0-9.a-z-]*)\.(tar\.[a-z0-9]+|zip|rar)$/', $fn, $tab); - // tab[0] = fn - // tab[1] = progname - // tab[2] = version - // tab[3] = archive type (tar.gz, tar.bz2, zip, rar) - - #print "$fn:\n"; - #print_r($tab); - - $progname = $tab[1]; - $version = calcversion($tab[2]); - $archtype = $tab[3]; - - if($archtype != 'zip' && $archtype != 'rar') - { - # print "prog {$tab[1]} vers {$tab[2]} comp {$tab[3]}\n"; - - $progs[$progname]['v'][$version][$archtype] = $archtype; - } - } -} -closedir($fp); - -$argv[1] = preg_replace('@^[^-]*(?:-opt)?-([0-9])@', '\1', $argv[1]); -$wantversion = strlen($argv[1]) ? calcversion($argv[1]) : ''; - -foreach($progs as $progname => $data) -{ - $versions = $data['v']; - ksort($versions); - - $wantpatches = Array(); - - $verstabs = Array(); - for($c=1; $c<=6; $c++) - { - foreach($versions as $version => $paks) - { - $k = substr($version, 0, $c*5); - $verstabs[$c][$k] = $k; - } - asort($verstabs[$c]); - } - - $lastversio = ''; - foreach($versions as $version => $paks) - { - if($lastversio) - { - $did = Array($lastversio => 1); - - $wantpatches[$lastversio][$version] = 1; - - for($c=1; $c<=5; ++$c) - { - $prev = ''; - $k = substr($version, 0, $c*5); - - $test = str_pad($k, 5*6, '-'); - if($test != $version - && isset($versions[$test])) continue; - foreach($verstabs[$c] as $k2) - { - if($k2 == $k)break; - $prev = $k2; - } - - if($prev) - { - $prev = str_pad($prev, 5*6, '-'); - if(isset($versions[$prev]) && !$did[$prev]) - { - $did[$prev] = 1; - - // Extra - $wantpatches[$prev][$version] = 1; - } - } - } - } - $lastversio = $version; - } - - foreach($wantpatches as $version1 => $v2tab) - { - foreach($v2tab as $version2 => $dummy) - { - if(strlen($wantversion)) - { - if($version2 != $wantversion) - { - continue; - } - } - else if(isset($progs[$progname]['p'][$version1][$version2])) - { - continue; - } - - MakePatch($progname, $version1, $version2, - $versions[$version1], - $versions[$version2]); - } - } -} -print_r($thisdir); -CloseAll(); -UnGoTmp(); diff --git a/_old_files/midiplay.bas b/_old_files/midiplay.bas deleted file mode 100644 index 2aa1324..0000000 --- a/_old_files/midiplay.bas +++ /dev/null @@ -1,590 +0,0 @@ -0 REM MIDI PLAYER EXAMPLE PROGRAM COPYRIGHT (C) 2010 JOEL YLILUOMA -1 DEFINT A-Z: OPTION BASE 0: KEY OFF: REM http://iki.fi/bisqwit/ - -2 DIM adl(180, 11), chins(17), chpan(17), chpit(17) -3 FOR i = 0 TO 180: FOR x = 0 TO 11: READ adl(i, x): NEXT x, i -4 GOTO 100 ' Begin program - -5 'Set up OPL parameters (In: c = channel (0..17)) -6 'Out: p=I/O port, q = per-OPL channel (0..8), o=operator offset -7 p = &H388 + 2 * (c\9): q = c MOD 9: o = (q MOD 3) + 8 * (q\3): RETURN - -8 'OPL_NoteOff(c): c=channel. CHANGES: q,p,o -9 GOSUB 5: OUT p, &HB0 + q: OUT p+1, chpit(c) AND &HDF: RETURN - -10 'OPL_NoteOn(c,h#): c=channel,h#=hertz (0..131071). CHANGES: q,p,o,x -11 GOSUB 5 -12 x = &H2000: WHILE h# >= 1023.5: h# = h#/2: x=x+&H400: WEND 'Calculate octave -13 x = x + CINT(h#) -14 OUT p, &HA0 + q: OUT p+1, x AND 255: x = x \ 256 -15 OUT p, &HB0 + q: OUT p+1, x: chpit(c) = x: RETURN - -16 'Technically, AdLib requires some delay between consecutive OUT commands. -17 'However, BASIC is slow enough, that this is not an issue really. -18 'The paradigm "OUT p,index: OUT p+1,value" works perfectly. - -20 'OPL_Touch(c,v): c=channel, v=volume. CHANGES: q,p,o,i,v -21 'The formula below: SOLVE(V=127*127 * 2^( (A-63) / 8), A) -22 IF v < 72 THEN v = 0 ELSE v = LOG(v) * 11.541561# - 48.818955# -25 'OPL_Touch_Real(c,v): Same as OPL_Touch, except takes logarithmic volume. -26 GOSUB 5: i = chins(c) -27 OUT p, &H40+o: q = adl(i, 2): GOSUB 29 -28 OUT p, &H43+o: q = adl(i, 3) -29 OUT p+1, (q OR 63) - v + ((q AND 63) * v) \ 63: RETURN - -30 'OPL_Patch(c): c=channel. CHANGES: q,p,o,x,i -31 GOSUB 5: i = chins(c): q = p+1 -32 FOR x = 0 TO 1 -33 OUT p, &H20+o+x*3: OUT q, adl(i, 0+x) -34 OUT p, &H60+o+x*3: OUT q, adl(i, 4+x) -35 OUT p, &H80+o+x*3: OUT q, adl(i, 6+x) -36 OUT p, &HE0+o+x*3: OUT q, adl(i, 8+x) -37 NEXT: RETURN - -38 'OPL_Pan(c): c=channel. CHANGES: q,p,o -39 GOSUB 5: OUT p, &HC0+q: OUT p+1, adl(chins(c),10)-chpan(c): RETURN - -40 'OPL_Reset(). CHANGES: c,q,p,o,x,y,v,i -41 'Detect OPL3 (send pulses to timer, opl3 enable register) -42 c=0: GOSUB 5: FOR y = 3 TO 4: OUT p, 4: OUT p+1, y*32: NEXT: ?INP(p) -43 c=9: GOSUB 5: FOR y = 0 TO 2: OUT p, 5: OUT p+1, y AND 1: NEXT -44 'Reset OPL3 (turn off all notes, set vital settings) -45 c=0: GOSUB 5: OUT p, 1: OUT p+1, 32 'Enable wave -46 c=0: GOSUB 5: OUT p,&HBD:OUT p+1, 0 'Set melodic mode -47 c=9: GOSUB 5: OUT p, 5: OUT p+1, 1 'Enable OPL3 -48 c=9: GOSUB 5: OUT p, 4: OUT p+1, 0 'Select mode 0 (also try 63 for fun!) -50 'OPL_Silence(): Silence all OPL channels. CHANGES q,p,o,v,c,i -51 v = 0: FOR c = 0 TO 17: GOSUB 8: GOSUB 25: NEXT: RETURN - -70 'ReadString(): Read N bytes from file. Input: x. Output: s$. CHANGES x -71 s$ = "": WHILE x > 0: x = x - 1: GET #1: s$ = s$ + b$: WEND: RETURN - -75 'ReadVarLen(): Read variable length int from file. Output: x#. CHANGES x -76 x# = 0 -77 GET #1: x = ASC(b$): x# = x# * 128 + (x AND 127): IF x >= 128 THEN 77 -78 RETURN - -80 'ConvertInteger(): Parses s$ as big-endian integer, stores to x#. CHANGES x -81 x# = 0: FOR x=1 TO LEN(s$): x# = x# * 256 + ASC(MID$(s$, x, 1)): NEXT: RETURN -82 'The reason why # (DOUBLE) is used to store integer values -83 'is that GW-BASIC has only one integer type: INTEGER. -84 'It supports values in the range -32768..+32737. Making it unsuitable -85 'for storing values such as delta-times and track lengths, both of which -86 'are often greater than +32767 in common MIDI files. QuickBASIC supports -87 'the LONG datatype instead, but I was aiming for GW-BASIC compatibility -88 'in order to utilize my cool syntax highlighter for the majority -89 'of the duration of demonstrating this program on Youtube. :) - -94 'Ethical subroutine -95 GOTO 97 -96 KILL filename$ -97 RETURN - -100 '*** MAIN MIDI PLAYER PROGRAM *** -101 'Information about each track: -102 DIM tkPtr%(100), tkDelay#(100), tkStatus(100), playwait# -103 'The same, but for loop-beginning: -104 DIM loPtr%(100), loDelay#(100), loStatus(100), loopwait# -105 'The same, but cached just in case loop-beginning must be written: -106 DIM rbPtr%(100), rbDelay#(100), rbStatus(100) - -109 'Persistent settings for each MIDI channel. -110 DIM ChPatch(15), ChBend#(15), ChVolume(15), ChPanning(15), ChVibrato(15) - -120 'For each active note, we need the following: -121 ' Original note number (ORIGINAL, not simulated) -122 ' Keyoff (Search Key) -123 ' Aftertouch (Search Key) -124 ' Simulated note number -125 ' Keyon -> OPL_NoteOn -126 ' Bend -> OPL_NoteOn -127 ' Keyon/touch pressure -128 ' Ctrl:Volume -129 ' Adlib channel number -130 ' All of above -131 ' MIDI channel (multi search key) -132 ' Bend -133 ' Ctrl:Volume -134 ' Ctrl:Pan -140 DIM ActCount(15) 'number of active notes on each midi channel -141 DIM ActTone(15,127) 'orignotenumber -> simulated notenumber -142 DIM ActAdlChn(15,127) 'orignotenumber -> adlib channel -143 DIM ActVol(15,127) 'orignotenumber -> pressure -144 DIM ActRev(15,127) 'orignotenumber -> activeindex (index to ActList) -145 DIM ActList(15,99) 'activeindex -> orignotenumber (index to ActVol etc) - -146 DIM chon(17),chage#(17)'adlchannel -> is_on,age (for channel allocation) -148 DIM chm(17),cha(17) 'adlchannel -> midichn,activeindex (for collisions) -149 DIM chx(17),chc(17) 'adlchannel -> x coordinate, color (for graphics) - -160 filename$ = "chmmr.mid" '<- FILENAME OF THE MIDI TO BE PLAYED -161 GOSUB 40 ' Reset AdLib -162 GOSUB 40 ' ...twice (just in case someone misprogrammed OPL3 previously) -163 PLAYmode$ = "T255P64" -164 PLAYmode% = 255 * 64 'Event tick frequency -165 PLAYbuflen = 2 'Number of events to keep buffered -166 COLOR 8: CLS : txtline = 2: PRINT "Press Q to quit; Space to pause" -169 GOSUB 200 ' Load and play MIDI file - -170 'Begin main program (this simply monitors the playing status) -171 'Beware that the timer routine accesses a lot of global variables. -172 paused = 0 -173 hlt(0) = &HCBF4' HLT; RETF. -174 hlt = VARPTR(hlt(0)) -175 CALL hlt -176 ' ^This subroutine saves power. It also makes DOSBox faster. -177 ' However, QuickBASIC has a different syntax for calling ASM -178 ' subroutines, so the line 175 will have to be changed when -179 ' porting to QuickBASIC. Disable it, or try this (qb /Lqb.qlb): -180 'DEF SEG = VARSEG(hlt(0)): CALL ABSOLUTE(hlt) - -182 y$ = INKEY$ -183 IF y$ <> " " THEN 186 -184 paused = 1 - paused -185 IF paused THEN ? "Pause": PLAY STOP ELSE ? "Ok": PLAY ON -186 IF y$ <> "q" AND y$ <> CHR$(27) AND y$ <> CHR$(3) THEN 174 -190 PLAY OFF: PRINT "End!": GOSUB 50: KEY ON: END - -200 'Subroutine: Load MIDI file -210 OPEN filename$ FOR RANDOM AS #1 LEN = 1: FIELD #1, 1 AS b$ 'Open file - -211 'QuickBASIC has BINARY access mode, which allows to use INPUT$() rather -212 'than the silly fixed-size GET command, but GW-BASIC does not support -213 'BINARY, so we use RANDOM here. The difference between BINARY and INPUT -214 'is that INPUT chokes on EOF characters and translates CRLFs, making it -215 'unsuitable for working with MIDI files. - -220 x = 4: GOSUB 70: IF s$ <> "MThd" THEN ERROR 13'Invalid type file -230 x = 4: GOSUB 70: GOSUB 80: IF x# <> 6 THEN ERROR 13 -231 x = 2: GOSUB 70: GOSUB 80: Fmt = x# -232 x = 2: GOSUB 70: GOSUB 80: TrackCount = x#: IF TrackCount>100 THEN ERROR 6 -233 x = 2: GOSUB 70: GOSUB 80: DeltaTicks = x# -234 InvDeltaTicks# = PLAYmode% / (240000000# * DeltaTicks) -240 Tempo# = 1000000# * InvDeltaTicks# -241 bendsense# = 2 / 8192# -250 FOR tk = 1 TO TrackCount -251 x = 4: GOSUB 70: IF s$ <> "MTrk" THEN ERROR 13'Invalid type file -252 x = 4: GOSUB 70: GOSUB 80: TrackLength% = x#: y% = LOC(1) -253 GOSUB 75: tkDelay#(tk) = x# 'Read next event time -254 tkPtr%(tk) = LOC(1) 'Save first event file position -255 GET #1, y% + TrackLength% 'Skip to beginning of next track header -270 NEXT -275 FOR a = 0 TO 15: ChVolume(a) = 127: NEXT -281 PLAY ON: ON PLAY(PLAYbuflen) GOSUB 300 'Set up periodic event handler -282 began = 0: loopStart = 1: playwait# = 0: PLAY "MLMB" - -300 'Subroutine: Timer callback. Called when the PLAY buffer is exhausted. -301 IF began THEN playwait# = playwait# - 1# -302 'For each track where delay=0, parse events and read new delay. -303 WHILE playwait# < .5#: GOSUB 310: WEND -304 'Repopulate the PLAY buffer -305 WHILE PLAY(0) < PLAYbuflen: PLAY PLAYmode$: WEND: RETURN - -310 'Subroutine: Process events on any track that is due -311 FOR tk = 1 TO TrackCount -312 rbPtr%(tk) = tkPtr%(tk) -313 rbDelay#(tk) = tkDelay#(tk) -314 rbStatus(tk) = tkStatus(tk) -315 IF tkStatus(tk) < 0 OR tkDelay#(tk) > 0 THEN 319 -316 GOSUB 350 'Handle event -317 GOSUB 75: tkDelay#(tk) = tkDelay#(tk) + x# 'Read next event time -318 tkPtr%(tk) = LOC(1) 'Save modified file position -319 NEXT -320 IF loopStart = 0 THEN 338 -321 'Save loop begin -322 FOR tk = 1 TO TrackCount -323 loPtr%(tk) = rbPtr%(tk) -324 loDelay#(tk) = rbDelay#(tk) -325 loStatus(tk) = rbStatus(tk) -326 NEXT -327 loopwait# = playwait# -328 loopStart = 0 -329 GOTO 338 -330 'Return to loop beginning -331 FOR tk = 1 TO TrackCount -332 tkPtr%(tk) = loPtr%(tk) -333 tkDelay#(tk) = loDelay#(tk) -334 tkStatus(tk) = loStatus(tk) -335 NEXT -336 loopEnd = 0 -337 playwait# = loopwait# -338 'Find shortest delay from all tracks -339 nd# = -1 -340 FOR tk = 1 TO TrackCount -341 IF tkStatus(tk) < 0 THEN 343 -342 IF nd# = -1 OR tkDelay#(tk) < nd# THEN nd# = tkDelay#(tk) -343 NEXT -344 'Schedule the next playevent to be processed after that delay -345 FOR tk = 1 TO TrackCount: tkDelay#(tk) = tkDelay#(tk) - nd#: NEXT -346 t# = nd# * Tempo#: IF began THEN playwait# = playwait# + t# -347 FOR a = 0 TO 17: chage#(a) = chage#(a) + t#: NEXT -348 IF t# < 0 OR loopEnd THEN 330 ELSE RETURN 'Loop or done - -350 'Subroutine: Read an event from track, and read next delay. Input: tk - -351 'Note that we continuously access the disk file during playback. -352 'This is perfectly fine when we are running on a modern OS, possibly -353 'under the encapsulation of DOSBox, but if you're running this on -354 'vanilla MS-DOS without e.g. SMARTDRV, you are going to find this -355 'program very unsuitable for your MIDI playing needs, for the disk -356 'drive would probably make more noise than the soundcard does. -357 'We cannot cache tracks because of memory constraints in GW-BASIC. -358 'In QBASIC, we could do better, but it would be cumbersome to implement. - -359 GET #1, tkPtr%(tk) + 1: b = ASC(b$) -360 IF b < &HF0 THEN 380 -361 'Subroutine for Fx special events -362 '? tk;":";HEX$(b);" at $";hex$(LOC(1)) -363 IF b = &HF7 OR b = &HF0 THEN 76'SysEx. Ignore Varlen. -364 IF b = &HF3 THEN GET #1: RETURN -365 IF b = &HF2 THEN GET #1: GET #1: RETURN -370 'Subroutine for special event FF -371 GET #1: evtype = ASC(b$): GOSUB 75: x = x#: GOSUB 70 -372 IF evtype = &H2F THEN tkStatus(tk) = -1 -373 IF evtype = &H51 THEN GOSUB 80: Tempo# = x# * InvDeltaTicks# -374 IF evtype = 6 AND s$ = "loopStart" THEN loopStart = 1 -375 IF evtype = 6 AND s$ = "loopEnd" THEN loopEnd = 1 -376 IF evtype < 1 OR evtype > 6 THEN RETURN -377 txtline = 3 + (txtline - 2) MOD 20 -378 LOCATE txtline, 1: COLOR 8: PRINT "Meta"; evtype; ": "; s$: RETURN - -380 'Subroutine for any normal event (80..EF) -381 IF b < 128 THEN b = tkStatus(tk) OR &H80: GET #1, tkPtr%(tk) -382 MidCh = b AND 15: tkStatus(tk) = b -383 '? tk;":";HEX$(b);" at $";hex$(LOC(1)) -384 ON b\16 - 7 GOTO 400,420,460,470,490,492,495 'Choose event handler - -400 'Event: 8x Note Off -401 GET #1: note = ASC(b$): GET #1': vol=ASC(b$) -402 ChBend#(MidCh) = 0 -403 n = ActRev(MidCh,note): IF n = 0 THEN RETURN -404 m = MidCh: GOTO 600 'deallocate active note, and return - -420 'Event: 9x Note On -421 GET #1: note = ASC(b$): GET #1: vol = ASC(b$) -422 IF vol = 0 THEN 402' Sometimes noteoffs are optimized as 0-vol noteons -423 IF ActRev(MidCh,note) THEN RETURN 'Ignore repeat notes w/o keyoffs -424 'Determine the instrument and the note value (tone) -425 tone = note: i = ChPatch(MidCh) -426 IF MidCh = 9 THEN i = 128+note-35: tone = adl(i,11) 'Translate percussion -427 '(MIDI channel 9 always plays percussion and ignores the patch number) -429 'Allocate AdLib channel (the physical sound channel for the note) -430 bs# = -9: c = -1 -431 FOR a = 0 TO 17 -432 s# = chage#(a) -433 IF chon(a) = 0 THEN s# = s# + 3d3 ' Empty channel = privileged -434 IF chins(a) = i THEN s# = s# + .2# ' Same instrument = good -435 IF i<128 AND chins(a)>127 THEN s# = s#*2+9'Percussion is inferior to melody -436 IF s# > bs# THEN bs# = s#: c = a ' Best candidate wins -437 NEXT -438 IF chon(c) THEN m=chm(c): n=cha(c): GOSUB 600 'Collision: Kill old note -439 chon(c) = 1: chins(c) = i: chage#(c) = 0: began = 1 -440 'Allocate active note for MIDI channel -441 '"Active note" helps dealing with further events affecting this note. -442 n = ActCount(MidCh) + 1 -443 ActList(MidCh, n) = note -444 ActRev(MidCh,note) = n -445 ActCount(MidCh) = n -449 'Record info about this note -450 ActTone(MidCh,note) = tone -451 ActAdlChn(MidCh,note) = c -452 ActVol(MidCh,note) = vol -453 chm(c) = MidCh: cha(c) = n ' Save this note's origin so collision works. -454 GOSUB 30 ' OPL_Patch -455 GOSUB 530' OPL_Pan with ChPanning -456 GOSUB 540' OPL_Touch with ChVolume -457 chx(c) = 1 + (tone+63)MOD 80: chc(c) = 9+(chins(c)MOD 6) -458 LOCATE 20-c, chx(c): COLOR chc(c): PRINT "#"; -459 GOTO 520 ' OPL_NoteOn with ChBend, and return - -460 'Event: Ax Note touch -461 GET #1: note = ASC(b$): GET #1: vol = ASC(b$) -462 IF ActRev(MidCh,note) = 0 THEN RETURN'Ignore touch if note is not active -463 c = ActAdlChn(MidCh,note) -464 LOCATE 20-c, chx(c): COLOR chc(c): PRINT "&"; -465 ActVol(MidCh,note) = vol -466 GOTO 540 'update note volume, and return - -470 'Event: Bx Controller change -471 GET #1: ctrlno = ASC(b$): GET #1: value = ASC(b$) -472 IF ctrlno = 1 THEN ChVibrato(MidCh) = value 'TODO: handle -473 IF ctrlno = 6 THEN bendsense# = value / 8192# -474 IF ctrlno = 7 THEN ChVolume(MidCh) = value: mop = 2: GOTO 500 -475 IF ctrlno = 10 THEN 482 'Pan -476 IF ctrlno = 121 THEN 486 'Reset controllers -477 IF ctrlno = 123 THEN mop=5: GOTO 500 'All notes off on channel -478 'Other ctrls worth considering: -479 ' 0 = choose bank (bank+patch identifies the instrument) -480 ' 64 = sustain pedal (when used, noteoff does not produce an adlib keyoff) -481 RETURN -482 'Ctrl 10: Alter the panning of the channel: -483 p = 0: IF value < 48 THEN p = 32 ELSE IF value > 79 THEN p = 16 -484 ChPanning(MidCh) = p -485 mop=4: GOTO 500 -486 'Ctrl 121: Reset all controllers to their default values. -487 ChBend#(MidCh)=0: ChVibrato(MidCh)=0: ChPan(MidCh)=0 -488 mop=1: GOSUB 500: mop=2: GOSUB 500: mop=4: GOTO 500 - -490 'Event: Cx Patch change -491 GET #1: ChPatch(MidCh) = ASC(b$): RETURN - -492 'Event: Dx Channel after-touch -493 GET #1: vol = ASC(b$): mop=3:GOTO 500 'TODO: Verify, is this correct action? - -495 'Event: Ex Wheel/bend -496 GET #1: a = ASC(b$): GET #1 -497 ChBend#(MidCh) = (a + ASC(b$) * 128 - 8192) * bendsense# -498 mop = 1: GOTO 500 'Update pitches, and return - -500 'Subroutine: Update all live notes. Input: MidCh,mop -501 'Update when mop: 1=pitches; 2=volumes; 3=pressures; 4=pans, 5=off -502 x1 = ActCount(MidCh) -503 FOR a = 1 TO x1 -504 note = ActList(MidCh, a) -505 c = ActAdlChn(MidCh,note): ON mop GOSUB 508,509,510,530,511 -506 NEXT -507 RETURN -508 tone = ActTone(MidCh,note): GOTO 520 -509 vol = ActVol(MidCh, note): GOTO 540 -510 ActVol(MidCh,note) = vol: GOTO 540 -511 m = MidCh: n = a: GOTO 600 - -520 'Subroutine: Update note pitch. Input: c,MidCh,tone. CHANGES q,p,o,x,h# -521 ' 907*2^(n/12) * (8363) / 44100 -522 h# = 172.00093# * EXP(.057762265#*(tone+ChBend#(MidCh))): GOTO 10'OPL_NoteOn - -530 'Subroutine: Update note pan. Input: c,MidCh -531 chpan(c) = ChPanning(MidCh): GOTO 38 'OPL_Pan - -540 'Subroutine: Update note volume. Input: c,MidCh,vol. CHANGES q,p,o,v -541 v = vol * ChVolume(MidCh): GOTO 20 'OPL_Touch - -600 'Subroutine: Deallocate active note (m = MidCh, n = index). CHANGES c,x,q -601 'Uses m instead of MidCh because called also from alloc-collision code. -602 x = ActCount(m) ' Find how many active notes -603 q = ActList(m,n) ' q=note to be deactivated -604 ActRev(m,q) = 0 ' that note is no more -605 ActCount(m) = x-1 ' The list is now shorter -606 c = ActAdlChn(m,q) ' But wait, which adlib channel was it on, again? -607 chon(c)=0: chage#(c)=0: GOSUB 8'OPL_NoteOff -608 LOCATE 20-c, chx(c): COLOR 1: PRINT "."; -610 IF n = x THEN RETURN' Did we delete the last note? -611 q = ActList(m,x) ' q = last note in list -612 ActList(m,n) = q ' move into the deleted slot -613 ActRev(m,q) = n -614 cha(ActAdlChn(m,q)) = n -615 RETURN - -760 'This FM Instrument Data comes from Miles Sound System, as used -761 'in the following PC games: Star Control III and Asterix, under -762 'the name AIL (Audio Interface Library). Today, AIL has been -763 'released as "open-source freeware" under the name Miles Sound System. -764 'AIL was used in more than fifty PC games, but so far, I have found -765 'this particular set of General MIDI FM patches only in SC3 and Asterix. -766 'Other games using AIL used different sets of FM patches. There is no -767 'particular reason for preferring this patch set, and in fact, the -768 'descendant of this program, ADLMIDI, http://iki.fi/source/adlmidi.html , -769 'features a large set of different FM patch sets to choose from. - -773 'In the Youtube video, I enter this huge blob of DATA lines very quickly -774 'by using a preprogrammed input TSR, "inputter", which I made just for -775 'this purpose. -776 'It inputs the inline command "COLOR 0,4", turning text into black on red, -777 'and then starts entering DATA lines in an arbitrary geometrical fashion. -778 'After inputting, the text color is reset to normal with "COLOR 7,0". -779 'Of course, the whole time, the poor syntax highlighter TSR (synhili) -780 'does its best to make sense of whatever is being displayed on the screen, -781 'causing the text to stay red only for a short while, whereever the cursor -782 'was last. The resulting effect looks very cool, and most importantly, -783 'the long sequence of DATA gets input in a non-boring manner. - -790 'The data bytes are: -791 ' [0,1] AM/VIB/EG/KSR/Multiple bits for carrier and modulator respectively -792 ' [2,3] KSL/Attenuation settings for carrier and modulator respectively -793 ' [4,5] Attack and decay rates for carrier and modulator respectively -794 ' [6,7] Sustain and release rates for carrier and modulator respectively -795 ' [8,9] Wave select settings for carrier and modulator respectively -796 ' [10] Feedback/connection bits for the channel (also stereo/pan bits) -797 ' [11] For percussive instruments (GP35..GP87), the tone to play - -800 DATA 1, 1,143, 6,242,242,244,247,0,0, 56, 0: REM GM1:AcouGrandPiano -801 DATA 1, 1, 75, 0,242,242,244,247,0,0, 56, 0: REM GM2:BrightAcouGrand -802 DATA 1, 1, 73, 0,242,242,244,246,0,0, 56, 0: REM GM3:ElecGrandPiano -803 DATA 129, 65, 18, 0,242,242,247,247,0,0, 54, 0: REM GM4:Honky-tonkPiano -804 DATA 1, 1, 87, 0,241,242,247,247,0,0, 48, 0: REM GM5:Rhodes Piano -805 DATA 1, 1,147, 0,241,242,247,247,0,0, 48, 0: REM GM6:Chorused Piano -806 DATA 1, 22,128, 14,161,242,242,245,0,0, 56, 0: REM GM7:Harpsichord -807 DATA 1, 1,146, 0,194,194,248,248,0,0, 58, 0: REM GM8:Clavinet -808 DATA 12,129, 92, 0,246,243,244,245,0,0, 48, 0: REM GM9:Celesta -809 DATA 7, 17,151,128,243,242,242,241,0,0, 50, 0: REM GM10:Glockenspiel -810 DATA 23, 1, 33, 0, 84,244,244,244,0,0, 50, 0: REM GM11:Music box -811 DATA 152,129, 98, 0,243,242,246,246,0,0, 48, 0: REM GM12:Vibraphone -812 DATA 24, 1, 35, 0,246,231,246,247,0,0, 48, 0: REM GM13:Marimba -813 DATA 21, 1,145, 0,246,246,246,246,0,0, 52, 0: REM GM14:Xylophone -814 DATA 69,129, 89,128,211,163,243,243,0,0, 60, 0: REM GM15:Tubular Bells -815 DATA 3,129, 73,128,117,181,245,245,1,0, 52, 0: REM GM16:Dulcimer -816 DATA 113, 49,146, 0,246,241, 20, 7,0,0, 50, 0: REM GM17:Hammond Organ -817 DATA 114, 48, 20, 0,199,199, 88, 8,0,0, 50, 0: REM GM18:Percussive Organ -818 DATA 112,177, 68, 0,170,138, 24, 8,0,0, 52, 0: REM GM19:Rock Organ -819 DATA 35,177,147, 0,151, 85, 35, 20,1,0, 52, 0: REM GM20:Church Organ -820 DATA 97,177, 19,128,151, 85, 4, 4,1,0, 48, 0: REM GM21:Reed Organ -821 DATA 36,177, 72, 0,152, 70, 42, 26,1,0, 60, 0: REM GM22:Accordion -822 DATA 97, 33, 19, 0,145, 97, 6, 7,1,0, 58, 0: REM GM23:Harmonica -823 DATA 33,161, 19,137,113, 97, 6, 7,0,0, 54, 0: REM GM24:Tango Accordion -824 DATA 2, 65,156,128,243,243,148,200,1,0, 60, 0: REM GM25:Acoustic Guitar1 -825 DATA 3, 17, 84, 0,243,241,154,231,1,0, 60, 0: REM GM26:Acoustic Guitar2 -826 DATA 35, 33, 95, 0,241,242, 58,248,0,0, 48, 0: REM GM27:Electric Guitar1 -827 DATA 3, 33,135,128,246,243, 34,248,1,0, 54, 0: REM GM28:Electric Guitar2 -828 DATA 3, 33, 71, 0,249,246, 84, 58,0,0, 48, 0: REM GM29:Electric Guitar3 -829 DATA 35, 33, 74, 5,145,132, 65, 25,1,0, 56, 0: REM GM30:Overdrive Guitar -830 DATA 35, 33, 74, 0,149,148, 25, 25,1,0, 56, 0: REM GM31:Distorton Guitar -831 DATA 9,132,161,128, 32,209, 79,248,0,0, 56, 0: REM GM32:Guitar Harmonics -832 DATA 33,162, 30, 0,148,195, 6,166,0,0, 50, 0: REM GM33:Acoustic Bass -833 DATA 49, 49, 18, 0,241,241, 40, 24,0,0, 58, 0: REM GM34:Electric Bass 1 -834 DATA 49, 49,141, 0,241,241,232,120,0,0, 58, 0: REM GM35:Electric Bass 2 -835 DATA 49, 50, 91, 0, 81,113, 40, 72,0,0, 60, 0: REM GM36:Fretless Bass -836 DATA 1, 33,139, 64,161,242,154,223,0,0, 56, 0: REM GM37:Slap Bass 1 -837 DATA 33, 33,139, 8,162,161, 22,223,0,0, 56, 0: REM GM38:Slap Bass 2 -838 DATA 49, 49,139, 0,244,241,232,120,0,0, 58, 0: REM GM39:Synth Bass 1 -839 DATA 49, 49, 18, 0,241,241, 40, 24,0,0, 58, 0: REM GM40:Synth Bass 2 -840 DATA 49, 33, 21, 0,221, 86, 19, 38,1,0, 56, 0: REM GM41:Violin -841 DATA 49, 33, 22, 0,221,102, 19, 6,1,0, 56, 0: REM GM42:Viola -842 DATA 113, 49, 73, 0,209, 97, 28, 12,1,0, 56, 0: REM GM43:Cello -843 DATA 33, 35, 77,128,113,114, 18, 6,1,0, 50, 0: REM GM44:Contrabass -844 DATA 241,225, 64, 0,241,111, 33, 22,1,0, 50, 0: REM GM45:Tremulo Strings -845 DATA 2, 1, 26,128,245,133,117, 53,1,0, 48, 0: REM GM46:Pizzicato String -846 DATA 2, 1, 29,128,245,243,117,244,1,0, 48, 0: REM GM47:Orchestral Harp -847 DATA 16, 17, 65, 0,245,242, 5,195,1,0, 50, 0: REM GM48:Timpany -848 DATA 33,162,155, 1,177,114, 37, 8,1,0, 62, 0: REM GM49:String Ensemble1 -849 DATA 161, 33,152, 0,127, 63, 3, 7,1,1, 48, 0: REM GM50:String Ensemble2 -850 DATA 161, 97,147, 0,193, 79, 18, 5,0,0, 58, 0: REM GM51:Synth Strings 1 -851 DATA 33, 97, 24, 0,193, 79, 34, 5,0,0, 60, 0: REM GM52:SynthStrings 2 -852 DATA 49,114, 91,131,244,138, 21, 5,0,0, 48, 0: REM GM53:Choir Aahs -853 DATA 161, 97,144, 0,116,113, 57,103,0,0, 48, 0: REM GM54:Voice Oohs -854 DATA 113,114, 87, 0, 84,122, 5, 5,0,0, 60, 0: REM GM55:Synth Voice -855 DATA 144, 65, 0, 0, 84,165, 99, 69,0,0, 56, 0: REM GM56:Orchestra Hit -856 DATA 33, 33,146, 1,133,143, 23, 9,0,0, 60, 0: REM GM57:Trumpet -857 DATA 33, 33,148, 5,117,143, 23, 9,0,0, 60, 0: REM GM58:Trombone -858 DATA 33, 97,148, 0,118,130, 21, 55,0,0, 60, 0: REM GM59:Tuba -859 DATA 49, 33, 67, 0,158, 98, 23, 44,1,1, 50, 0: REM GM60:Muted Trumpet -860 DATA 33, 33,155, 0, 97,127,106, 10,0,0, 50, 0: REM GM61:French Horn -861 DATA 97, 34,138, 6,117,116, 31, 15,0,0, 56, 0: REM GM62:Brass Section -862 DATA 161, 33,134,131,114,113, 85, 24,1,0, 48, 0: REM GM63:Synth Brass 1 -863 DATA 33, 33, 77, 0, 84,166, 60, 28,0,0, 56, 0: REM GM64:Synth Brass 2 -864 DATA 49, 97,143, 0,147,114, 2, 11,1,0, 56, 0: REM GM65:Soprano Sax -865 DATA 49, 97,142, 0,147,114, 3, 9,1,0, 56, 0: REM GM66:Alto Sax -866 DATA 49, 97,145, 0,147,130, 3, 9,1,0, 58, 0: REM GM67:Tenor Sax -867 DATA 49, 97,142, 0,147,114, 15, 15,1,0, 58, 0: REM GM68:Baritone Sax -868 DATA 33, 33, 75, 0,170,143, 22, 10,1,0, 56, 0: REM GM69:Oboe -869 DATA 49, 33,144, 0,126,139, 23, 12,1,1, 54, 0: REM GM70:English Horn -870 DATA 49, 50,129, 0,117, 97, 25, 25,1,0, 48, 0: REM GM71:Bassoon -871 DATA 50, 33,144, 0,155,114, 33, 23,0,0, 52, 0: REM GM72:Clarinet -872 DATA 225,225, 31, 0,133,101, 95, 26,0,0, 48, 0: REM GM73:Piccolo -873 DATA 225,225, 70, 0,136,101, 95, 26,0,0, 48, 0: REM GM74:Flute -874 DATA 161, 33,156, 0,117,117, 31, 10,0,0, 50, 0: REM GM75:Recorder -875 DATA 49, 33,139, 0,132,101, 88, 26,0,0, 48, 0: REM GM76:Pan Flute -876 DATA 225,161, 76, 0,102,101, 86, 38,0,0, 48, 0: REM GM77:Bottle Blow -877 DATA 98,161,203, 0,118, 85, 70, 54,0,0, 48, 0: REM GM78:Shakuhachi -878 DATA 98,161,153, 0, 87, 86, 7, 7,0,0, 59, 0: REM GM79:Whistle -879 DATA 98,161,147, 0,119,118, 7, 7,0,0, 59, 0: REM GM80:Ocarina -880 DATA 34, 33, 89, 0,255,255, 3, 15,2,0, 48, 0: REM GM81:Lead 1 squareea -881 DATA 33, 33, 14, 0,255,255, 15, 15,1,1, 48, 0: REM GM82:Lead 2 sawtooth -882 DATA 34, 33, 70,128,134,100, 85, 24,0,0, 48, 0: REM GM83:Lead 3 calliope -883 DATA 33,161, 69, 0,102,150, 18, 10,0,0, 48, 0: REM GM84:Lead 4 chiff -884 DATA 33, 34,139, 0,146,145, 42, 42,1,0, 48, 0: REM GM85:Lead 5 charang -885 DATA 162, 97,158, 64,223,111, 5, 7,0,0, 50, 0: REM GM86:Lead 6 voice -886 DATA 32, 96, 26, 0,239,143, 1, 6,0,2, 48, 0: REM GM87:Lead 7 fifths -887 DATA 33, 33,143,128,241,244, 41, 9,0,0, 58, 0: REM GM88:Lead 8 brass -888 DATA 119,161,165, 0, 83,160,148, 5,0,0, 50, 0: REM GM89:Pad 1 new age -889 DATA 97,177, 31,128,168, 37, 17, 3,0,0, 58, 0: REM GM90:Pad 2 warm -890 DATA 97, 97, 23, 0,145, 85, 52, 22,0,0, 60, 0: REM GM91:Pad 3 polysynth -891 DATA 113,114, 93, 0, 84,106, 1, 3,0,0, 48, 0: REM GM92:Pad 4 choir -892 DATA 33,162,151, 0, 33, 66, 67, 53,0,0, 56, 0: REM GM93:Pad 5 bowedpad -893 DATA 161, 33, 28, 0,161, 49,119, 71,1,1, 48, 0: REM GM94:Pad 6 metallic -894 DATA 33, 97,137, 3, 17, 66, 51, 37,0,0, 58, 0: REM GM95:Pad 7 halo -895 DATA 161, 33, 21, 0, 17,207, 71, 7,1,0, 48, 0: REM GM96:Pad 8 sweep -896 DATA 58, 81,206, 0,248,134,246, 2,0,0, 50, 0: REM GM97:FX 1 rain -897 DATA 33, 33, 21, 0, 33, 65, 35, 19,1,0, 48, 0: REM GM98:FX 2 soundtrack -898 DATA 6, 1, 91, 0,116,165,149,114,0,0, 48, 0: REM GM99:FX 3 crystal -899 DATA 34, 97,146,131,177,242,129, 38,0,0, 60, 0: REM GM100:FX 4 atmosphere -900 DATA 65, 66, 77, 0,241,242, 81,245,1,0, 48, 0: REM GM101:FX 5 brightness -901 DATA 97,163,148,128, 17, 17, 81, 19,1,0, 54, 0: REM GM102:FX 6 goblins -902 DATA 97,161,140,128, 17, 29, 49, 3,0,0, 54, 0: REM GM103:FX 7 echoes -903 DATA 164, 97, 76, 0,243,129,115, 35,1,0, 52, 0: REM GM104:FX 8 sci-fi -904 DATA 2, 7,133, 3,210,242, 83,246,0,1, 48, 0: REM GM105:Sitar -905 DATA 17, 19, 12,128,163,162, 17,229,1,0, 48, 0: REM GM106:Banjo -906 DATA 17, 17, 6, 0,246,242, 65,230,1,2, 52, 0: REM GM107:Shamisen -907 DATA 147,145,145, 0,212,235, 50, 17,0,1, 56, 0: REM GM108:Koto -908 DATA 4, 1, 79, 0,250,194, 86, 5,0,0, 60, 0: REM GM109:Kalimba -909 DATA 33, 34, 73, 0,124,111, 32, 12,0,1, 54, 0: REM GM110:Bagpipe -910 DATA 49, 33,133, 0,221, 86, 51, 22,1,0, 58, 0: REM GM111:Fiddle -911 DATA 32, 33, 4,129,218,143, 5, 11,2,0, 54, 0: REM GM112:Shanai -912 DATA 5, 3,106,128,241,195,229,229,0,0, 54, 0: REM GM113:Tinkle Bell -913 DATA 7, 2, 21, 0,236,248, 38, 22,0,0, 58, 0: REM GM114:Agogo Bells -914 DATA 5, 1,157, 0,103,223, 53, 5,0,0, 56, 0: REM GM115:Steel Drums -915 DATA 24, 18,150, 0,250,248, 40,229,0,0, 58, 0: REM GM116:Woodblock -916 DATA 16, 0,134, 3,168,250, 7, 3,0,0, 54, 0: REM GM117:Taiko Drum -917 DATA 17, 16, 65, 3,248,243, 71, 3,2,0, 52, 0: REM GM118:Melodic Tom -918 DATA 1, 16,142, 0,241,243, 6, 2,2,0, 62, 0: REM GM119:Synth Drum -919 DATA 14,192, 0, 0, 31, 31, 0,255,0,3, 62, 0: REM GM120:Reverse Cymbal -920 DATA 6, 3,128,136,248, 86, 36,132,0,2, 62, 0: REM GM121:Guitar FretNoise -921 DATA 14,208, 0, 5,248, 52, 0, 4,0,3, 62, 0: REM GM122:Breath Noise -922 DATA 14,192, 0, 0,246, 31, 0, 2,0,3, 62, 0: REM GM123:Seashore -923 DATA 213,218,149, 64, 55, 86,163, 55,0,0, 48, 0: REM GM124:Bird Tweet -924 DATA 53, 20, 92, 8,178,244, 97, 21,2,0, 58, 0: REM GM125:Telephone -925 DATA 14,208, 0, 0,246, 79, 0,245,0,3, 62, 0: REM GM126:Helicopter -926 DATA 38,228, 0, 0,255, 18, 1, 22,0,1, 62, 0: REM GM127:Applause/Noise -927 DATA 0, 0, 0, 0,243,246,240,201,0,2, 62, 0: REM GM128:Gunshot -928 DATA 16, 17, 68, 0,248,243,119, 6,2,0, 56, 35: REM GP35:Ac Bass Drum -929 DATA 16, 17, 68, 0,248,243,119, 6,2,0, 56, 35: REM GP36:Bass Drum 1 -930 DATA 2, 17, 7, 0,249,248,255,255,0,0, 56, 52: REM GP37:Side Stick -931 DATA 0, 0, 0, 0,252,250, 5, 23,2,0, 62, 48: REM GP38:Acoustic Snare -932 DATA 0, 1, 2, 0,255,255, 7, 8,0,0, 48, 58: REM GP39:Hand Clap -933 DATA 0, 0, 0, 0,252,250, 5, 23,2,0, 62, 60: REM GP40:Electric Snare -934 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 47: REM GP41:Low Floor Tom -935 DATA 12, 18, 0, 0,246,251, 8, 71,0,2, 58, 43: REM GP42:Closed High Hat -936 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 49: REM GP43:High Floor Tom -937 DATA 12, 18, 0, 5,246,123, 8, 71,0,2, 58, 43: REM GP44:Pedal High Hat -938 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 51: REM GP45:Low Tom -939 DATA 12, 18, 0, 0,246,203, 2, 67,0,2, 58, 43: REM GP46:Open High Hat -940 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 54: REM GP47:Low-Mid Tom -941 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 57: REM GP48:High-Mid Tom -942 DATA 14,208, 0, 0,246,159, 0, 2,0,3, 62, 72: REM GP49:Crash Cymbal 1 -943 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 60: REM GP50:High Tom -944 DATA 14, 7, 8, 74,248,244, 66,228,0,3, 62, 76: REM GP51:Ride Cymbal 1 -945 DATA 14,208, 0, 10,245,159, 48, 2,0,0, 62, 84: REM GP52:Chinese Cymbal -946 DATA 14, 7, 10, 93,228,245,228,229,3,1, 54, 36: REM GP53:Ride Bell -947 DATA 2, 5, 3, 10,180,151, 4,247,0,0, 62, 65: REM GP54:Tambourine -948 DATA 78,158, 0, 0,246,159, 0, 2,0,3, 62, 84: REM GP55:Splash Cymbal -949 DATA 17, 16, 69, 8,248,243, 55, 5,2,0, 56, 83: REM GP56:Cow Bell -950 DATA 14,208, 0, 0,246,159, 0, 2,0,3, 62, 84: REM GP57:Crash Cymbal 2 -951 DATA 128, 16, 0, 13,255,255, 3, 20,3,0, 60, 24: REM GP58:Vibraslap -952 DATA 14, 7, 8, 74,248,244, 66,228,0,3, 62, 77: REM GP59:Ride Cymbal 2 -953 DATA 6, 2, 11, 0,245,245, 12, 8,0,0, 54, 60: REM GP60:High Bongo -954 DATA 1, 2, 0, 0,250,200,191,151,0,0, 55, 65: REM GP61:Low Bongo -955 DATA 1, 1, 81, 0,250,250,135,183,0,0, 54, 59: REM GP62:Mute High Conga -956 DATA 1, 2, 84, 0,250,248,141,184,0,0, 54, 51: REM GP63:Open High Conga -957 DATA 1, 2, 89, 0,250,248,136,182,0,0, 54, 45: REM GP64:Low Conga -958 DATA 1, 0, 0, 0,249,250, 10, 6,3,0, 62, 71: REM GP65:High Timbale -959 DATA 0, 0,128, 0,249,246,137,108,3,0, 62, 60: REM GP66:Low Timbale -960 DATA 3, 12,128, 8,248,246,136,182,3,0, 63, 58: REM GP67:High Agogo -961 DATA 3, 12,133, 0,248,246,136,182,3,0, 63, 53: REM GP68:Low Agogo -962 DATA 14, 0, 64, 8,118,119, 79, 24,0,2, 62, 64: REM GP69:Cabasa -963 DATA 14, 3, 64, 0,200,155, 73,105,0,2, 62, 71: REM GP70:Maracas -964 DATA 215,199,220, 0,173,141, 5, 5,3,0, 62, 61: REM GP71:Short Whistle -965 DATA 215,199,220, 0,168,136, 4, 4,3,0, 62, 61: REM GP72:Long Whistle -966 DATA 128, 17, 0, 0,246,103, 6, 23,3,3, 62, 44: REM GP73:Short Guiro -967 DATA 128, 17, 0, 9,245, 70, 5, 22,2,3, 62, 40: REM GP74:Long Guiro -968 DATA 6, 21, 63, 0, 0,247,244,245,0,0, 49, 69: REM GP75:Claves -969 DATA 6, 18, 63, 0, 0,247,244,245,3,0, 48, 68: REM GP76:High Wood Block -970 DATA 6, 18, 63, 0, 0,247,244,245,0,0, 49, 63: REM GP77:Low Wood Block -971 DATA 1, 2, 88, 0,103,117,231, 7,0,0, 48, 74: REM GP78:Mute Cuica -972 DATA 65, 66, 69, 8,248,117, 72, 5,0,0, 48, 60: REM GP79:Open Cuica -973 DATA 10, 30, 64, 78,224,255,240, 5,3,0, 56, 80: REM GP80:Mute Triangle -974 DATA 10, 30,124, 82,224,255,240, 2,3,0, 56, 64: REM GP81:Open Triangle -975 DATA 14, 0, 64, 8,122,123, 74, 27,0,2, 62, 72: REM GP82 -976 DATA 14, 7, 10, 64,228, 85,228, 57,3,1, 54, 73: REM GP83 -977 DATA 5, 4, 5, 64,249,214, 50,165,3,0, 62, 70: REM GP84 -978 DATA 2, 21, 63, 0, 0,247,243,245,3,0, 56, 68: REM GP85 -979 DATA 1, 2, 79, 0,250,248,141,181,0,0, 55, 48: REM GP86 -980 DATA 0, 0, 0, 0,246,246, 12, 6,0,0, 52, 53: REM GP87 diff --git a/_old_files/progdesc.php b/_old_files/progdesc.php deleted file mode 100644 index 4f88998..0000000 --- a/_old_files/progdesc.php +++ /dev/null @@ -1,179 +0,0 @@ - " - -
- -
-This screenshot shows ADLMidi running on Linux, seen through -a SSH -session that runs in Cygwin -XTerm on Windows 7.
-The lovely dithering pattern is generated by -animmerger, -another one of my pet projects…(The image above has only 16 colors)
- -AdlMIDI is a commandline program that plays MIDI files -using software OPL3 emulation (FM synthesis). - -", 'features:1. Key features' => " - -
    -
  • OPL3 emulation with four-operator mode support
  • -
  • FM patches from a number of known PC games, copied from - files typical to - AIL = Miles Sound System / DMX / HMI = Human Machine Interfaces - / Creative IBK.
  • -
  • Stereo sound
  • -
  • Reverb filter based on code from SoX, - based on code from Freeverb. - A copy of either project is not needed.
  • -
  • Number of simulated soundcards can be specified as 1-100 (maximum channels 1800!)
  • -
  • xterm-256color support
  • -
  • WIN32 console support (also tested with HXRT / MS-DOS)
  • -
  • Pan (binary panning, i.e. left/right side on/off)
  • -
  • Pitch-bender with adjustable range
  • -
  • Vibrato that responds to RPN/NRPN parameters
  • -
  • Sustain enable/disable
  • -
  • MIDI and RMI file support
  • -
  • loopStart / loopEnd tag support (Final Fantasy VII)
  • -
  • Use automatic arpeggio with chords to relieve channel pressure
  • -
  • Support for multiple concurrent MIDI synthesizers (per-track device/port select FF 09 message), can be used to overcome 16 channel limit
  • -
  • Support for ScummVM, Doom, IMF and CMF files
  • -
- -
-This project is developed in C++, but a GW-BASIC version is also provided -(MIDIPLAY.BAS). -This player was -first implemented in GW-BASIC for a Youtube demonstration video! -With alterations that take 15 seconds to implement, -it can be run in QBasic and QuickBASIC too. -Note: The GW-BASIC version does not contain all of the same features that the C++ version does. - -", 'usage: 1. Usage' => " - -
Usage: adlmidi <midifilename> [ <options> ] [ <banknumber> [ <numcards> [ <numfourops>] ] ]
-       adlmidi <midifilename> -1   To enter instrument tester
- -p Enables adlib percussion instrument mode (use with CMF files)
- -t Enables tremolo amplification mode
- -v Enables vibrato amplification mode
- -s Enables scaling of modulator volumes
- -nl Quit without looping
- -w Write WAV file rather than playing
-    Banks: 0 = AIL (Star Control 3, Albion, Empire 2, Sensible Soccer, Settlers 2, many others)
-           1 = Bisqwit (selection of 4op and 2op)
-           2 = HMI (Descent, Asterix)
-           3 = HMI (Descent:: Int)
-           4 = HMI (Descent:: Ham)
-           5 = HMI (Descent:: Rick)
-           6 = HMI (Descent 2)
-           7 = HMI (Normality)
-           8 = HMI (Shattered Steel)
-           9 = HMI (Theme Park)
-          10 = HMI (3d Table Sports, Battle Arena Toshinden)
-          11 = HMI (Aces of the Deep)
-          12 = HMI (Earthsiege)
-          13 = HMI (Anvil of Dawn)
-          14 = DMX (Doom           :: partially pseudo 4op)
-          15 = DMX (Hexen, Heretic :: partially pseudo 4op)
-          16 = DMX (MUS Play       :: partially pseudo 4op)
-          17 = AIL (Discworld, Grandest Fleet, Pocahontas, Slob Zone 3d, Ultima 4, Zorro)
-          18 = AIL (Warcraft 2)
-          19 = AIL (Syndicate)
-          20 = AIL (Guilty, Orion Conspiracy, Terra Nova Strike Force Centauri :: 4op)
-          21 = AIL (Magic Carpet 2)
-          22 = AIL (Nemesis)
-          23 = AIL (Jagged Alliance)
-          24 = AIL (When Two Worlds War :: 4op, MISSING INSTRUMENTS)
-          25 = AIL (Bards Tale Construction :: MISSING INSTRUMENTS)
-          26 = AIL (Return to Zork)
-          27 = AIL (Theme Hospital)
-          28 = AIL (National Hockey League PA)
-          29 = AIL (Inherit The Earth)
-          30 = AIL (Inherit The Earth, file two)
-          31 = AIL (Little Big Adventure :: 4op)
-          32 = AIL (Wreckin Crew)
-          33 = AIL (Death Gate)
-          34 = AIL (FIFA International Soccer)
-          35 = AIL (Starship Invasion)
-          36 = AIL (Super Street Fighter 2 :: 4op)
-          37 = AIL (Lords of the Realm :: MISSING INSTRUMENTS)
-          38 = AIL (SimFarm, SimHealth :: 4op)
-          39 = AIL (SimFarm, Settlers, Serf City)
-          40 = AIL (Caesar 2 :: partially 4op, MISSING INSTRUMENTS)
-          41 = AIL (Syndicate Wars)
-          42 = AIL (Bubble Bobble Feat. Rainbow Islands, Z)
-          43 = AIL (Warcraft)
-          44 = AIL (Terra Nova Strike Force Centuri :: partially 4op)
-          45 = AIL (System Shock :: partially 4op)
-          46 = AIL (Advanced Civilization)
-          47 = AIL (Battle Chess 4000 :: partially 4op, melodic only)
-          48 = AIL (Ultimate Soccer Manager :: partially 4op)
-          49 = AIL (Air Bucks, Blue And The Gray, America Invades, Terminator 2029)
-          50 = AIL (Ultima Underworld 2)
-          51 = AIL (Kasparov's Gambit)
-          52 = AIL (High Seas Trader :: MISSING INSTRUMENTS)
-          53 = AIL (Master of Magic, Master of Orion 2 :: 4op, std percussion)
-          54 = AIL (Master of Magic, Master of Orion 2 :: 4op, orchestral percussion)
-          55 = SB (Action Soccer)
-          56 = SB (3d Cyberpuck :: melodic only)
-          57 = SB (Simon the Sorcerer :: melodic only)
-          58 = OP3 (The Fat Man 2op set)
-          59 = OP3 (The Fat Man 4op set)
-          60 = OP3 (JungleVision 2op set :: melodic only)
-          61 = OP3 (Wallace 2op set, Nitemare 3D :: melodic only)
-          62 = TMB (Duke Nukem 3D)
-          63 = TMB (Shadow Warrior)
-          64 = DMX (Raptor)
-          65 = TMB (Blood)
-     Use banks 2-5 to play Descent \"q\" soundtracks.
-     Look up the relevant bank number from descent.sng.
-
-     <numfourops> can be used to specify the number
-     of four-op channels to use. Each four-op channel eats
-     the room of two regular channels. Use as many as required.
-     The Doom & Hexen sets require one or two, while
-     Miles four-op set requires the maximum of numcards*6.
-
-     When playing Creative Music Files (CMF), try the
-     -p and -v options if it sounds wrong otherwise.
- -", 'copying:1. Copying and contributing' => " - -ADLMIDI is distributed under the terms of the -General Public License -version 3 (GPL3). -
-The OPL3 emulator within is from DOSBox is licensed under GPL2+. -
-The FM soundfonts (patches) used in the program are -imported from various PC games without permission -from their respective authors. The question of copyright, when -it comes to sets of 11 numeric bytes, is somewhat vague, especially -considering that most of those sets are simply descendants of the -patch sets originally published by AdLib Inc. for everyone's free use. -

-Patches (as in source code modifications) -and other related material can be submitted -to the primary author -".GetEmail('by e-mail at:', 'Joel Yliluoma', 'bisqwi'. 't@iki.fi')." -

-The author also wishes to hear if you use adlmidi, and for what you -use it and what you think of it. - -"); -include '/WWW/progdesc.php'; -- cgit v1.2.3