-odac -+rtmidi=virtual -M0 ; ============================================== sr = 44100 kr = 4410 nchnls = 2 0dbfs = 1 seed 0 gkop[][] init 4, 12 giop[][] init 4, 12 gkinstr[] init 8 giinstr[] init 8 giopwidth = 200 gidiv = 60 opcode operator, 0, i iop xin ix = giopwidth * iop iy = 0 ihl FLbox sprintf("OP%d", iop+1), 1, 2, 14, giopwidth, 30, ix, iy gkop[iop][0], giop[iop][0] FLslider "Level", 0, 63, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*1) gkop[iop][1], giop[iop][1] FLslider "Key scale", 0, 3, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*2) gkop[iop][2], giop[iop][2] FLslider "Attack", 0, 15, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*3) gkop[iop][3], giop[iop][3] FLslider "Decay", 0, 15, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*4) gkop[iop][4], giop[iop][4] FLslider "Sustain", 0, 15, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*5) gkop[iop][5], giop[iop][5] FLslider "Release", 0, 15, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*6) gkop[iop][6], giop[iop][6] FLslider "Waveform", 0, 7, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*7) ;; TODO have as scrollbox/text gkop[iop][7], giop[iop][7] FLslider "Frequency multiplier", 0, 15, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*8) gkop[iop][8], giop[iop][8] FLbutton "Tremolo", 1, 0, 3, giopwidth/2, 30, ix, iy+(gidiv*9), -1 gkop[iop][9], giop[iop][9] FLbutton "Vibrato", 1, 0, 3, giopwidth/2, 30, ix+(giopwidth/2), iy+(gidiv*9), -1 gkop[iop][10], giop[iop][10] FLbutton "Sustaining", 1, 0, 3, giopwidth/2, 30, ix, iy+(gidiv*9.5), -1 gkop[iop][11], giop[iop][11] FLbutton "Key env", 1, 0, 3, giopwidth/2, 30, ix+(giopwidth/2), iy+(gidiv*9.5), -1 endop opcode randomise, 0, 0 iop = 0 while (iop < 4) do FLsetVal_i random(30, 63), giop[iop][0] FLsetVal_i random(0, 3), giop[iop][1] FLsetVal_i random(0, 15), giop[iop][2] FLsetVal_i random(0, 15), giop[iop][3] FLsetVal_i random(0, 15), giop[iop][4] FLsetVal_i random(0, 15), giop[iop][5] FLsetVal_i random(0, 7), giop[iop][6] FLsetVal_i random(0, 15), giop[iop][7] FLsetVal_i random(0, 1), giop[iop][8] FLsetVal_i random(0, 1), giop[iop][9] FLsetVal_i random(0, 1), giop[iop][10] FLsetVal_i random(0, 1), giop[iop][11] iop += 1 od FLsetVal_i random(0, 7), giinstr[2] FLsetVal_i random(0, 7), giinstr[3] endop instr gui FLpanel "OPL3", 1000, 768 operator 0 operator 1 operator 2 operator 3 ix = 800 iy = 0 ihl FLbox "Globals", 1, 2, 14, giopwidth, 30, ix, iy gkinstr[0], giinstr[0] FLbutton "Mode 1/2 AM", 1, 0, 3, giopwidth/2, 30, ix, iy+(gidiv), -1 gkinstr[1], giinstr[1] FLbutton "Mode 3/4 AM", 1, 0, 3, giopwidth/2, 30, ix+(giopwidth/2), iy+(gidiv), -1 gkinstr[2], giinstr[2] FLslider "Feedback 1/2", 0, 7, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*2) gkinstr[3], giinstr[3] FLslider "Feedback 3/4", 0, 7, 0, 1, -1, giopwidth, 30, ix, iy+(gidiv*3) gkinstr[4], giinstr[4] FLbutton "4OP", 1, 0, 3, giopwidth/2, 30, ix, iy+(gidiv*4), 0, nstrnum("fouroptrig"), 0, 1 gkinstr[5], giinstr[5] FLbutton "Pseudo 4OP", 1, 0, 3, giopwidth/2, 30, ix+(giopwidth/2), iy+(gidiv*4), 0, nstrnum("fouroptrig"), 0, 1 gkinstr[6], giinstr[6] FLbutton "Deep vib", 1, 0, 3, giopwidth/2, 30, ix, iy+(gidiv*4.5), -1 gkinstr[7], giinstr[7] FLbutton "Deep trem", 1, 0, 3, giopwidth/2, 30, ix+(giopwidth/2), iy+(gidiv*4.5), -1 knull0, inull0 FLbutton "Randomise", 1, 0, 1, giopwidth, 30, ix, iy+(gidiv*5), 0, nstrnum("randomiser"), 0, 1 knull1, inull1 FLbutton "Panic", 1, 0, 1, giopwidth, 30, ix, iy+(gidiv*6), 0, nstrnum("panic"), 0, 1 FLpanelEnd FLrun event_i "i", "fouropset", 0, 1, 0 endin instr fouroptrig kstate = 0 if (gkinstr[4] == 1 || gkinstr[5] == 1) then kstate = 1 endif event "i", "fouropset", 0, 1, kstate turnoff endin instr fouropset istate = p4 iop = 2 while (iop <= 3) do idx = 0 while (idx < 12) do ihandle = giop[iop][idx] if (istate == 0) then FLhide ihandle else FLshow ihandle endif idx += 1 od iop += 1 od endin instr randomiser randomise turnoff endin instr main giopl, aL, aR opl 5 outs aL, aR iop1, iop2, iop3, iop4 oplinstrument giopl, gkinstr[0], gkinstr[1], gkinstr[2], gkinstr[3], gkinstr[4], gkinstr[5], gkinstr[6], gkinstr[7] ; level, keyscale, attack, decay kattack init 2 kdecay init 13 oploperator iop1, gkop[0][0], gkop[0][1], gkop[0][2], gkop[0][3], gkop[0][4], gkop[0][5], gkop[0][6], gkop[0][7], gkop[0][8], gkop[0][9], gkop[0][10], gkop[0][11] oploperator iop2, gkop[1][0], gkop[1][1], gkop[1][2], gkop[1][3], gkop[1][4], gkop[1][5], gkop[1][6], gkop[1][7], gkop[1][8], gkop[1][9], gkop[1][10], gkop[1][11] oploperator iop3, gkop[2][0], gkop[2][1], gkop[2][2], gkop[2][3], gkop[2][4], gkop[2][5], gkop[2][6], gkop[2][7], gkop[2][8], gkop[2][9], gkop[2][10], gkop[2][11] oploperator iop4, gkop[3][0], gkop[3][1], gkop[3][2], gkop[3][3], gkop[3][4], gkop[3][5], gkop[3][6], gkop[3][7], gkop[3][8], gkop[3][9], gkop[3][10], gkop[3][11] endin instr 2 ;inotes[] fillarray 48, 52, 53, 57, 60, 64, 65, 69 ;inote = 56;inotes[int(random(0, lenarray(inotes)-1))]-36 oplnote giopl, 0, 60, 120 oplnote giopl, 0, 64, 120 oplnote giopl, 0, 65, 120 oplnote giopl, 0, 69, 120 endin instr 1 inote notnum iveloc veloc oplnote giopl, 0, inote, iveloc endin instr panic oplpanic giopl endin ; ============================================== i"main" 0 3600 i"gui" 0 3600