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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Copyright Drew Noakes 2013-2016

#ifndef __JOYSTICK_HH__
#define __JOYSTICK_HH__

#include <string>
#include <iostream>

#define JS_EVENT_BUTTON 0x01 // button pressed/released
#define JS_EVENT_AXIS   0x02 // joystick moved
#define JS_EVENT_INIT   0x80 // initial state of device

/**
 * Encapsulates all data relevant to a sampled joystick event.
 */
class JoystickEvent
{
public:
  /** Minimum value of axes range */
  static const short MIN_AXES_VALUE = -32768;

  /** Maximum value of axes range */
  static const short MAX_AXES_VALUE = 32767;
  
  /**
   * The timestamp of the event, in milliseconds.
   */
  unsigned int time;
  
  /**
   * The value associated with this joystick event.
   * For buttons this will be either 1 (down) or 0 (up).
   * For axes, this will range between MIN_AXES_VALUE and MAX_AXES_VALUE.
   */
  short value;
  
  /**
   * The event type.
   */
  unsigned char type;
  
  /**
   * The axis/button number.
   */
  unsigned char number;

  /**
   * Returns true if this event is the result of a button press.
   */
  bool isButton()
  {
    return (type & JS_EVENT_BUTTON) != 0;
  }

  /**
   * Returns true if this event is the result of an axis movement.
   */
  bool isAxis()
  {
    return (type & JS_EVENT_AXIS) != 0;
  }

  /**
   * Returns true if this event is part of the initial state obtained when
   * the joystick is first connected to.
   */
  bool isInitialState()
  {
    return (type & JS_EVENT_INIT) != 0;
  }

  /**
   * The ostream inserter needs to be a friend so it can access the
   * internal data structures.
   */
  friend std::ostream& operator<<(std::ostream& os, const JoystickEvent& e);
};

/**
 * Stream insertion function so you can do this:
 *    cout << event << endl;
 */
std::ostream& operator<<(std::ostream& os, const JoystickEvent& e);

/**
 * Represents a joystick device. Allows data to be sampled from it.
 */
class Joystick
{
private:
  void openPath(std::string devicePath, bool blocking=false);
  
  int _fd;
  
public:
  ~Joystick();


  /**
   * Initialises an instance for the joystick device specified.
   */
  void init(int joystickNumber);

  /**
   * Returns true if the joystick was found and may be used, otherwise false.
   */
  bool isFound();
  
  /**
   * Attempts to populate the provided JoystickEvent instance with data
   * from the joystick. Returns true if data is available, otherwise false.
   */
  bool sample(JoystickEvent* event);
};

#endif