/* * Copyright (C) 2012 Jamie Bullock * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /* window.c: defines window generation functions (formulae courtesy of Wikipedia (http://en.wikipedia.org/wiki/Window_function) */ #include #include "xtract_window_private.h" void gauss(float *window, const int N, const float sd) { int n; const float M = N - 1; float num, den, exponent; for (n = 0; n < N; n++) { num = n - M / 2.f; den = sd * M / 2.f; exponent = -0.5 * powf(num / den, 2); window[n] = exp(exponent); } } void hamming(float *window, const int N) { int n; const float M = N - 1; for (n = 0; n < N; n++) window[n] = 0.53836 - (0.46164 * cosf(2.0 * PI * (float)n / M)); } void hann(float *window, const int N) { int n; const float M = N - 1; for (n = 0; n < N; n++) window[n] = 0.5 * (1.0 - cosf(2.0 * PI * (float)n / M)); } void bartlett(float *window, const int N) { int n; const float M = N - 1; for (n = 0; n < N; n++) window[n] = 2.f / M * (M / 2.f - fabsf(n - M / 2.f)); } void triangular(float *window, const int N) { int n; const float M = N - 1; for (n = 0; n < N; n++) window[n] = 2.f / N * (N / 2.f - fabsf(n - M / 2.f)); } void bartlett_hann(float *window, const int N) { int n; const float M = N - 1, a0 = 0.62, a1 = 0.5, a2 = 0.38; float term1 = 0.f, term2 = 0.f; for (n = 0; n < N; n++) { term1 = a1 * fabsf(n / M - 0.5); term2 = a2 * cosf(2.0 * PI * (float)n / M); window[n] = a0 - term1 - term2; } } void blackman(float *window, const int N) { int n; const float M = N - 1, a0 = 0.42, a1 = 0.5, a2 = 0.08; float term1 = 0.f, term2 = 0.f; for (n = 0; n < N; n++) { term1 = a1 * cosf(2.0 * PI * (float)n / M); term2 = a2 * cosf(4.0 * PI * (float)n / M); window[n] = a0 - term1 + term2; } } #define BIZ_EPSILON 1E-21 // Max error acceptable /* Based on code from mplayer window.c, and somewhat beyond me */ float besselI0(float x) { float temp; float sum = 1.0; float u = 1.0; float halfx = x/2.0; int n = 1; do { temp = halfx/(float)n; u *=temp * temp; sum += u; n++; } while (u >= BIZ_EPSILON * sum); return(sum); } void kaiser(float *window, const int N, const float alpha) { int n; const float M = N - 1; float num; for (n = 0; n < N; n++) { num = besselI0(alpha * sqrtf(1.0 - powf((2.0 * n / M - 1), 2))); window[n] = num / besselI0(alpha); } } void blackman_harris(float *window, const int N) { int n; const float M = N - 1, a0 = 0.35875, a1 = 0.48829, a2 = 0.14128, a3 = 0.01168; float term1 = 0.f, term2 = 0.f, term3 = 0.f; for (n = 0; n < N; n++) { term1 = a1 * cosf(2.0 * PI * n / M); term2 = a2 * cosf(4.0 * PI * n / M); term3 = a3 * cosf(6.0 * PI * n / M); window[n] = a0 - term1 + term2 - term3; } }